Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks for the clarification, that makes sense. I actually never questioned the origin of Legion's version and "based on Legion's work" is also quite fuzzy, especially since the meshes have all been renamed and retextured compared to Legion's version. I still appreciate the work done, just RD probably wasn't the right platform to distribute it.

Download:
single wing: https://www.mediafire.com/file/x1kb8jbf6qjx6yq/Type_49B.7z/file
double wing: https://www.mediafire.com/file/sollb1a9ks22wve/Type_49BHFW.7z/file
Wasn't it possible to merge in one car and make the double wing a skin modification like vrc does for their beamer V12?
 
Must probably be my steering wheel pedals settings? I have a G923
Surely a low FFB, round wheel won't help as those cars are meant to be driven with a very low angle.
I had a g29 but honestly don't remember the settings at all but surely yes that's a big NO for a formula car
 
with traction control situation improved a bit, at Imola without TC I managed to do 1.20.1xx in Bacelona with traction control 1.22.3xx, but I would like to get closer to real life pole lap times and it is very hard, with acfl my best at Imola is 1.17.5xx impossible to get
Because with a simplified physics you're obviously faster

I got down to 1:18.9 yesterday first time getting a bit more seat time in the VRC cars at Imola, no TC, tire warmer on and using their new "Spec C" Aero setup from VRC. I softened the rear bar and rear corner dampers and made the diff a bit less aggressive. It wasn't particularly hard to do it with the car compare to the old RSS FH cars neither. Tricky spot is only exit of aqua minerali and both chicane exit to mind the throttle application a bit.
Try go get higher rear height and one point more to wing angle

I played a bit with the gear differential and managed to di 1.19.6xx, I am still learning a lot of things actually, how to drive the car itself but also how to use left and right foot for breaking/throttling (before I was driving only with my right foot like I do with road cars), and learning the manual shifting (before I was using automatic gearbox), I believe it is a lot of learning curve and this is driving me mad a bit. Probably I am a bit too soft in shifting gears up while I should be a bit more confident and shift faster while throttling. I am a beginner though, so expecting to be fast like real drivers is a bit too high of an expectation, I would consider myself happy if I could get within 1/2 seconds behind real pole lap time depending on the track
The real lap times are very hard to get because the last 2 seconds are insanely demanding but at first when you said you use only the right foot and automatic gearbox I understood that the conversation could be way shorter if you say that at the beginning.
 
Is there anyway to enable full DRS usage(detection and activation) on DRS-enabled tracks? It's DRS for everyone, in the zone, during a race by default.
 
The real lap times are very hard to get because the last 2 seconds are insanely demanding but at first when you said you use only the right foot and automatic gearbox I understood that the conversation could be way shorter if you say that at the beginning.
I am not anymore, this adds up to the difficulty because I am learning that as well, and It should be easier that way with driver aids
 
I am not anymore, this adds up to the difficulty because I am learning that as well, and It should be easier that way with driver aids
Not true because once you learned with aids you have to relearn without them. It's just wasted time.
It's like learning a trick at skate from still position then you relearning while moving
 
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Not true because once you learned with aids you have to relearn without them. It's just wasted time.
It's like learning a trick at skate from still position then you relearning while moving
Yeah absolutely, I was saying that even with driver aids I was having difficulties probably more than I have with manual lol
 
The track model name into the ini files of the extension
Thanks for trying to help but that is as clear as mud. Pyyer's extension is for monaco_gp21. I can't find any reference to monaco_gp21.kn5 in any of the ini files. Therefore when applying it to monaco_2020 it is still unclear exactly what changes are needed to which of the ini files.
 
Thanks for trying to help but that is as clear as mud. Pyyer's extension is for monaco_gp21. I can't find any reference to monaco_gp21.kn5 in any of the ini files. Therefore when applying it to monaco_2020 it is still unclear exactly what changes are needed to which of the ini files.
Not all the ini files require a change, in some of the you will find track model=monacogp_2021.kn5 and you need to replace that
 
Not all the ini files require a change, in some of the you will find track model=monacogp_2021.kn5 and you need to replace that
That is my point - the track kn5 is not referred to in any of them.

EDIT: OK I got it. It's not in the extension but in the models_layout_gp_2022.ini in the track folder.
 
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Hello

I'm posting this mod, because I could see that there are few Peugeot for AC, even probing a lot.
This one needs some work, but I managed to solve something.

.small adjust in suspension
.correct drivetrain
.work wipers
.functional lamps
.internal light
.corrected analog of temperature and pressure on the panel

If anyone knows how to separate/develop independent rear lights for brake, parking and reverse lights, I would be grateful.

MOD CREDITS

Daniel Jimenez ft B375
Screenshot_b375_peugeot_106_quiksilver_aspertsham_2-6-122-15-51-7.jpg

link

Hugs from Brazil
 
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That is my point - the track kn5 is not referred to in any of them.

EDIT: OK I got it. It's not in the extension but in the models_layout_gp_2022.ini in the track folder.
There are some in the extension as well, use notepad ++ to find it
 
Hi guys!

I've been working on this FunCup mod for a while now, and we're looking to do a (official) release in the near future. Most of the mod is done. I've worked on the model, skins and stuff like that myself. However we're having quite a few issues in the physics-department. I myself am no specialist when it comes to physics, so;

Is there anyone here with a certain physics-expertise who would like to look at these issues with me? My PM's are open, I can give more details in there

Thanks a lot in advance!

View attachment 1156621View attachment 1156623
They look great! Hopefully someone can help out. Would love to finally have this finalised mod in my collection soon
 
This is sort of a mod request.
Watch this video first:

The Isdera Commendatore 112i is one of my favorite cars.
It's about time someone really pushed them to release the model so the car can be digitally immortalized. I don't even know if they modeled the interior.
Is anyone already looking to get this in the game? Sure hope so.
 
Cars Update Pack

1. Mitsubishi GTO LM New skin GT-LM Some material changes New sound New LODs hand made (not perfect) Onboard mirror New digital instrument Some other micro-changes New Data/settings for long-distance and more like to GTLM, New shadow
2. Mitsubishi Lancer GT500 "DELETE (data.acd)"IF EXIST Materials changes Glass fix Preview fix
3. Rena Hayami F1 GTR "DELETE (data.acd)"IF EXIST Skin fixes New tire's "long-distance durability" (ignore the LODs problem)
4. Suzuki SX4 Rally "DELETE (data.acd)"IF EXIST Data changes Material changes New shadow
5.Nissan 300zx JGTC New Skin Pennzoil-ZEXEL
"More fixes in the future"
Download for free:https://www.patreon.com/gregsediting I have added 8 more Tiers on my Patreon for supporting me "Tiers are for the support me. you don't buy mods on my Patreon" every mod will be free to all after the beta test is complete
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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