Assetto Corsa PC Mods General DiscussionPC 

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Does anyone know what happened to the Lotus 49B mods posted on Racedepartment by AuthorCRLHistoricsModding a few days ago? I still have the files on my disk, seems like an increasingly good idea to keep RD downloads in the archive.


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Does anyone know what happened to the Lotus 49B mods posted on Racedepartment by AuthorCRLHistoricsModding a few days ago? I still have the files on my disk, seems like an increasingly good idea to keep RD downloads in the archive.


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As per the description, they're based on Legion's mod so the origin is IIRC likely to be Kunos' own Lotus 49. Am amazed that folk upload things like that to RD without either a) being aware of RD rules or b) being aware of the source of the thing they're uploading
 
Sorry mate I just am not getting that, I think it drives great off the corners, much better than Codemasters F1 games for instance.
As soon as I barely touch the throttle the car spins most of the time, I have extended physics activated, might be that?
 
As soon as I barely touch the throttle the car spins most of the time, I have extended physics activated, might be that?
It's meant to have csp physics enhancement so no, must be lack of skill or lack of knowledge on how to create a good setup.
Me to as other states I find myself pretty comfortable in it and I don't notice that it spins that much, on mid corners I put full throttle before half corner without even unsettle the car.
 
As per the description, they're based on Legion's mod so the origin is IIRC likely to be Kunos' own Lotus 49. Am amazed that folk upload things like that to RD without either a) being aware of RD rules or b) being aware of the source of the thing they're uploading
Thanks for the clarification, that makes sense. I actually never questioned the origin of Legion's version and "based on Legion's work" is also quite fuzzy, especially since the meshes have all been renamed and retextured compared to Legion's version. I still appreciate the work done, just RD probably wasn't the right platform to distribute it.

Download:
single wing: https://www.mediafire.com/file/x1kb8jbf6qjx6yq/Type_49B.7z/file
double wing: https://www.mediafire.com/file/sollb1a9ks22wve/Type_49BHFW.7z/file
 
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It's meant to have csp physics enhancement so no, must be lack of skill or lack of knowledge on how to create a good setup.
Me to as other states I find myself pretty comfortable in it and I don't notice that it spins that much, on mid corners I put full throttle before half corner without even unsettle the car.
I mean I have the experimental csp extended physics activated. Anyway might that be Barcelona track? That track is kind of weird, you get pushed away in the corners. For me anyway it spins too much, with the other 2022 mods is not this difficult
 
I mean I have the experimental csp extended physics activated. Anyway might that be Barcelona track? That track is kind of weird, you get pushed away in the corners. For me anyway it spins too much, with the other 2022 mods is not this difficult
If you mean simdream or acfl 2022 mods I don't have nothing else to say considering that everyone here knows they're scammers and incapable modders.
Here's a video analysis where you maybe understand what I mean

 
Does anyone know what happened to the Lotus 49B mods posted on Racedepartment by AuthorCRLHistoricsModding a few days ago? I still have the files on my disk, seems like an increasingly good idea to keep RD downloads in the archive.


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maybe beacuse the mod name is very similar to the original one ?
 
For anyone interested

maybe I should just convert my own from NKP...
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maybe I should just convert my own from NKP...
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I didn't tested nor bought but from some videos I watched it seems to have a good physics base as other MSF mods have plus it has been tested by a real osella driver that helped in the physics creation.
Btw I never put attention to the fact that a mod can be converted to some other games but the quality of the overall physics that can be a reason for my will to pay for a converted mod.
 
If you mean simdream or acfl 2022 mods I don't have nothing else to say considering that everyone here knows they're scammers and incapable modders.
Here's a video analysis where you maybe understand what I mean


I mean only that is very difficult and I don't understand why
 
To anyone interested, I’ve just find out that @Pyyer monaco extension works perfectly also with monaco_2020 track by @Ofitus21 (the one with swimming pool section updated) that you can find here:
https://www.mediafire.com/file/jvfiddiwti6n1oy/monaco_2020.7z/file

Just modify the .ini with the correct kn5 name

probably the best combo for monaco ATM
Does anybody know the differences between this Monaco_2020 version and the Monaco_2019 track (also with updated swimming pool section)? because apart from the extension file still showing various '_2019' files instead of the required '_2020' ones I do not see any difference from the 2019 version, neither file-wise nor visually...
 
I mean only that is very difficult and I don't understand why
As I mentioned before again it's because vrc putted effort on physics trying to get as close to real as possible instead of others like simdream which just copy paste from some crappy model through the internet with very few tweaks.
Try the formula NA2021 from VRC. It spins as it should but is catchable as it should too.
It's all a question of physics and ability in driving/setup
 
Hi guys!

I've been working on this FunCup mod for a while now, and we're looking to do a (official) release in the near future. Most of the mod is done. I've worked on the model, skins and stuff like that myself. However we're having quite a few issues in the physics-department. I myself am no specialist when it comes to physics, so;

Is there anyone here with a certain physics-expertise who would like to look at these issues with me? My PM's are open, I can give more details in there

Thanks a lot in advance!

Screenshot_funcup_gen_1_spa_8-3-122-21-14-58.jpg
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After seeing the teaser of few specs for RSS FH22 in the RSS discord -which I'm not sure if they will end in the car-, I feel like RSS did the job for me for this year about RSS FH add-ons 😂😂 Same for VRC. I think my add-ons made a trend which both modding studios are doing alternative specs based on real cars. However I worry for RSS about the steering wheel changes. Not even 2 days since VRC FA22 released and there is already a RB steering wheel for it made by me, but the worse is I'm also seeing people changing it for his own. Let's see what RSS will do to avoid it 😂

After everyone is asking about the RB18 wheel for VRC FA 2022, this is the RB18 steering wheel add-on I've set. You guys can try it with other steering wheels by changing the offset value (Try and fail in-game). It might not work with every steering wheel because the LCD and LEDS position. Paste in the skin folder.


Anyway, I'm off now in modding, but when I'm back I might try to do add-ons for the VRC car and who knows, RSS car, despite both cars are encrypted. I'm always hearing suggestions so let me know if you have one
 
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As I mentioned before again it's because vrc putted effort on physics trying to get as close to real as possible instead of others like simdream which just copy paste from some crappy model through the internet with very few tweaks.
Try the formula NA2021 from VRC. It spins as it should but is catchable as it should too.
It's all a question of physics and ability in driving/setup
Must probably be my steering wheel pedals settings? I have a G923
 
Hi Paulo. After a long time I was finally able to make an AI-solution for Lago d'Endine. You now can race against the AI around the lake (15.4 km per lap). So far it worked for every car I tested.

The only thing that didnt work is a pitlane. I also made an ext_config.ini with GrassFX, RainFX and animated water for the Lake. If you dont like one of them, just delete the lines from the file.

I updated the UI, so this file will be replaced. Please enjoy some offline-racing.

Here is the track:

Thank you buddy.
Amazing work. You're the best.:cheers:
 
Did you try using their baseline setups for different tracks? I know I did find their setup a tad loose to start and I typically play with the diff and rear anti-roll bar setting to make it a bit less twitchy for me on power.
At the end of the day the tire needs to be up to temp and also its still a near 1000 horsepower car with no TC...but I don't find the car to be undriveable with no assist.
 
Did you try using their baseline setups for different tracks? I know I did find their setup a tad loose to start and I typically play with the diff and rear anti-roll bar setting to make it a bit less twitchy for me on power.
At the end of the day the tire needs to be up to temp and also its still a near 1000 horsepower car with no TC...but I don't find the car to be undriveable with no assist.
with traction control situation improved a bit, at Imola without TC I managed to do 1.20.1xx in Bacelona with traction control 1.22.3xx, but I would like to get closer to real life pole lap times and it is very hard, with acfl my best at Imola is 1.17.5xx impossible to get
 
I got down to 1:18.9 yesterday first time getting a bit more seat time in the VRC cars at Imola, no TC, tire warmer on and using their new "Spec C" Aero setup from VRC. I softened the rear bar and rear corner dampers and made the diff a bit less aggressive. It wasn't particularly hard to do it with the car compare to the old RSS FH cars neither. Tricky spot is only exit of aqua minerali and both chicane exit to mind the throttle application a bit.
 
I played a bit with the gear differential and managed to di 1.19.6xx, I am still learning a lot of things actually, how to drive the car itself but also how to use left and right foot for breaking/throttling (before I was driving only with my right foot like I do with road cars), and learning the manual shifting (before I was using automatic gearbox), I believe it is a lot of learning curve and this is driving me mad a bit. Probably I am a bit too soft in shifting gears up while I should be a bit more confident and shift faster while throttling. I am a beginner though, so expecting to be fast like real drivers is a bit too high of an expectation, I would consider myself happy if I could get within 1/2 seconds behind real pole lap time depending on the track
 
I played a bit with the gear differential and managed to di 1.19.6xx, I am still learning a lot of things actually, how to drive the car itself but also how to use left and right foot for breaking/throttling (before I was driving only with my right foot like I do with road cars), and learning the manual shifting (before I was using automatic gearbox), I believe it is a lot of learning curve and this is driving me mad a bit. Probably I am a bit too soft in shifting gears up while I should be a bit more confident and shift faster while throttling. I am a beginner though, so expecting to be fast like real drivers is a bit too high of an expectation, I would consider myself happy if I could get within 1/2 seconds behind real pole lap time depending on the track
I've been in the same situation (and still am, really), and my advice is that if things get too hairy or frustrating I recommend hopping in the Kunos-made Lotus 3-Eleven and doing a few laps around Mugello or Silverstone '67 to get your bearings back because that is the most fun learning experience I've had so far in years of trying to get into this game. The courses are memorable yet simple enough to get the hang of the basics, and the 3-Eleven is so forgiving I'm surprised it hasn't been canonized into sainthood. Also I get the suspicion (which I'm sure others here will back up) that the more you get used to the default Kunos cars, the easier it'll be to suss out when something is legitimately broken or dumbed-down in a mod, or whether a mod really is that good (like the VRC ones are known to be).
 
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