Thanks for your help, but I'm not sure where to add these lines. I tried adding the top one to the bottom of the extensions config file within the extensions folder but it didn't do anything.
can you try this? (make backup first):Yes, I have data folder and data acd in my car folder. Just not sure where I should put those 2 lines of script above?
That has done it..... thank you. I'll see if I can apply the same "fix" to other cars now that I have an example to work from. Thanks to all for your help.can you try this? (make backup first):
![]()
urd_michigan_egt_no_monitor
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Thx for that Peter, I learned a new way of playing w the pp filters because of this...
Beautiful paint!! Thank youBit of a WIP Grid Filler
Its a mismash of the various versions found on the interweb (Riveted Metal needs rework/rescale)
RSS 1970 V8 - Equipe Matra Elf Henri Pescarolo version #9
GDrive LINK: https://drive.google.com/drive/folders/1EUGa-s2I7qZxeYN7wcravOywJG9b8J3p?usp=sharing
09_Matra_C61.zip
1970 Championship to follow
View attachment 1190204
View attachment 1190194
View attachment 1190195
View attachment 1190178
Hi, can you share this car please, she look's pretty !!!
Thank you!Tomorrow I'll try to take a look at the weather settings and see what I can find that can help you![]()
www.racedepartment.com
a vast treasure trove ....There are 115 skins total. I included some of the skins that come with the pack, but with a unified folder structure that is much easier to browse when making grids. We don't have all of the tracks that T/A raced at, but at least we have almost all of the cars now!
Enjoy!
Lamborghini countach 25th anniversary V2.0
-Fixed a lot of AO issues
-Fixed 3D mesh issues
-Fixed refraction
-Fixed non working gauges
-Added ambient light both outside and inside
-Rim screw issue fixed
-Redone lods
-Added odometers
-Hotfix for the front part of the sides not looking smooth....
8/5/2022-Fixed most of the see trough gaps
8/5/2022-Fixed rear tires.
12/5/2022-some minor stuff has been improved
14/5/2022-digital clock positioned a bit more up its not as low now.
17/5/2022- The should be final update all of the meshes are now smooth there should not be anymore hard like low poly meshes...
If there are any issues with the car please inform me.
Known issues are:
rear plate may flicker
Credits:
Dragster666: conversion to ac
Polyphony Digital : 3D mesh
EA(NFS Heat):Rims
Ama FMOD: sounds
View attachment 1147881


why would you want to delete a texture? you can replace a texture for selected meshes or materials.hi gents,
i wonder if exists a way to delete a texture in kn5 with extension folder.
thx in advance, Mike
Interesting, my problem with the AI is just the opposite. They can't even pull out from the pits when it rains, even though they have rain tires on, they drive into the pit wall and keep pushing the throttle, no matter what. I have a random dynamic weather plan in SOL, changing every 20 minutes because I like to be surprised by the weather but when it starts raining the AI go useless.Few question about weather/rainFX...
Does the "Grip%" changes with rain?
View attachment 1190092
I enabled the extended physics, kinda let the rain go for a bit and that doesn't seem to change. Looking at AI cars on track they don't seem to slow at all. I look at my teammate's cars and it was slowing down in the rain by like 20 sec a lap. I went out and I can barely stay in a straight line without wet tires....
What else do I need to do to actually have a race with weather for everyone on track?
[HEADER]
VERSION=extended-2
[_EXTENDED]
RAIN_DEV=1
Luckily they didn't write "MAJARA" ("crazy like a fox", in spanish...) 😅... The BPR series used a sticker for the "contrôle technique" on the Jarama Circuit, where the actual circuit name was spelled "JAMARA"...
EDIT 1845hrs 05092022
Changed Pescarolo number 9 to 4 and added a Beltoise skin (3) as per race numbers in 1970 South African Grand Prix
https://en.wikipedia.org/wiki/1970_South_African_Grand_Prix
RD LINK: https://www.racedepartment.com/down...ipe-matra-elf-bit-of-a-wip-grid-filler.54144/
View attachment 1190383View attachment 1190384
Adjusted the riveted metal to fit better - doesn't look so false now (?)
Helmets based on Interweb but mine are a bit ropey so if anyone wants to the job properly - Thanks
GDrive: https://drive.google.com/drive/folders/1EUGa-s2I7qZxeYN7wcravOywJG9b8J3p?usp=sharing
Equipe Matra Elf 03-04.zip
Previous post https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-3559#post-13833905
hi, i want to delete this texture because it becomes useless, the meshe has been removed with 3dsimed, but the texture is still present in kn5.why would you want to delete a texture? you can replace a texture for selected meshes or materials.
I also drive in VR and about to embark on the same mission - during a break.I previously spent more time putting together various carsets at to run at various tracksets, setting up real driver names and liveries wherever possible. A trackset might be Fonteny, Deutchlandring and Feldberg, or COTA, Laguna Seca, Sebring and Road Atlanta. If the tracks need custom ai_hints set for different cars...I do it. Carsets are based on series info found usually on Wikipedia. WEC, WSC and IMSA (GTP-GTO-GTU SCCA) dominate my time. (I have maybe 5 formula cars...not my thing.) I will BOP any car that doesn't fit right to make a version that fits the carset. When I'm in the groove, all my opponent car types get my personal setup at every track. This grueling attention really pays off when it finally comes time to race. Problem was, race time wasn't coming enough...
Now, everything is determined by its suitability to VR. VR is the way for me. Could never race sitting in front of a screen again. Nope. So now fields are smaller (18-30), and only tracks that look good in VR make the grade. No change there really. I ditched all the ugly tracks long ago. Much more time spent driving now. Lotsa track days using the carsets mentioned. Racing isn't as important as driving. VR good.
I don't have this mod so I can't test my theory. I am developing a 2006 Lemans series season mod and have tested the use of rain a number of times. To get rain tyres, you do indeed need to add those lines to every car.ini but once this is done you don't need to check the extended physics box in in CM. I found this was the only way to get the AI to circulate. Having both, in my case, causes chaos.Interesting, my problem with the AI is just the opposite. They can't even pull out from the pits when it rains, even though they have rain tires on, they drive into the pit wall and keep pushing the throttle, no matter what. I have a random dynamic weather plan in SOL, changing every 20 minutes because I like to be surprised by the weather but when it starts raining the AI go useless.
Other than enabling extended physics, I had to put RAIN_DEV=1 in the car.ini files, otherwise I had no rain physics, it was only a graphical gimmick. So the top section in my edited car.inis looks like so:
Code:[HEADER] VERSION=extended-2 [_EXTENDED] RAIN_DEV=1
Any ideas?
Truth bomb.Better spartan than cluttered with wrong
You put into words how most of us feel I think. Good first post! 👍Hello, guys! I hope this won't be considered spamming the topic and I felt I had to post here and nowhere else.
I specifically registered an account just so I can stop by and thank everyone involved in modding AC as a whole.
I want to sent my heartfelt thanks to Bazza, Breathe, Gutbomb, Zwiss, the Reboot Team, RMi_wood, names I see here and know from RaceDepartment and other placees online, and god knows how many more dozens of people that I can't remember right now.
You have created something extraordinary over the years and keep doing it in the current year. I just felt I had to stop by and post here, as some way of communicating my gratitude to that entire body of talented modders, content creators and listing curators.
For all your passion, work and dedication, and for giving simple consumers like me access to all this amazing content, I thank you all from the bottom of my heart!
Hope that wasn't too sentimental, but I felt I had to let it out!![]()