Assetto Corsa PC Mods General DiscussionPC 

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What is the best way in Content Manager to see which tracks support Rain FX
Look for this kitty
1662601526155.png
 
Still experimenting with rain, trying to see if it seems to work in different cars. Some cars you drive it you see puddles and the car will slip over it, you feel the steering going light when it goes over puddles, generally, like rain.
Some cars on the same track it just doesn't do that. I pull the same G in the dry as it does in the wet and no changes in feel. All playing with the extended physics enabled, using CSP 0.1.79 preview 5.
So to see if I am crazy or not, can someone try this car(I used the Road Atlanta 2021 track, as well as the recently updated Angelsey):

1662603744261.png



And tell me if it makes a difference when weather is set chucking down with rain or dry....

I also tried adding
[_EXTENDED]
RAIN_DEV=1
to car.ini and and that didn't seem to do anything as far as I can tell....
 
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create a setup and save it as ai_default for the track.
But I think AI set their own fuel load so that probably should not be your problem...
Make sure that in car.ini fuel consumption has 0.000

If the consump is 0.00162 then fine.
The problem is where modders have consump at 0.0052, the missing '0' needs putting in so 0.00052

Weather its makes the car exactly like it is in real life down to the last tiny detail i don't know, but its more immersive that AI do more than one lap right?
Numbers for reference yours will differ, but make sure 0.000 if just 2 numbers.
 
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Still experimenting with rain, trying to see if it seems to work in different cars. Some cars you drive it you see puddles and the car will slip over it, you feel the steering going light when it goes over puddles, generally, like rain.
Some cars on the same track it just doesn't do that. I pull the same G in the dry as it does in the wet and no changes in feel. All playing with the extended physics enabled, using CSP 0.1.79 preview 5.
So to see if I am crazy or not, can someone try this car(I used the Road Atlanta 2021 track, as well as the recently updated Angelsey):

View attachment 1191003


And tell me if it makes a difference when weather is set chucking down with rain or dry....

I also tried adding
[_EXTENDED]
RAIN_DEV=1
to car.ini and and that didn't seem to do anything as far as I can tell....
You need to set VERSION = extended-2 for it to work, otherwise it doesn't do anything.

if you really wanna test to make sure it's a car issue, use a kunos track, open rain debug app and set everything to 100%. Then drive around and see
 
I would like to use two things in CM, the tag function and the classification, unfortunately neither work.

I tag a vehicle with #F1, but I can't find it, I don't understand, something is broken there...


Secondly, I only have street or race under classification, but I want to create new groupings that can also be selected in the drop-down menu, how do I do that?

Thank you for your answers
 
I would like to use two things in CM, the tag function and the classification, unfortunately neither work.

I tag a vehicle with #F1, but I can't find it, I don't understand, something is broken there...


Secondly, I only have street or race under classification, but I want to create new groupings that can also be selected in the drop-down menu, how do I do that?

Thank you for your answers
You are using the "tag:#F1" (without quotes) format when filtering?

In "Class" you can type anything you like, but it doesn't add to the drop-down. I seem to remember some folks discussing it here, a while ago. Someone had a firm answer, but I think it might have been "You can't".
 
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Ferrari FXX Evoluzione 2008 Release

Download:

Comverted from CSR2 Racing By Peter Crill

-Color Pack
-AO inside and out
-Dashboard
-CSP Settings
-Lods
Credits:
-Panoramic session Start config Daniel Nogal



__custom_showroom_1662649722.jpg__custom_showroom_1662649737.jpg__custom_showroom_1662649756.jpg__custom_showroom_1662649772.jpg__custom_showroom_1662649789.jpg__custom_showroom_1662649804.jpg__custom_showroom_1662649819.jpg__custom_showroom_1662649839.jpg__custom_showroom_1662649868.jpg__custom_showroom_1662649879.jpgScreenshot_fer_fxx_08_tochigi_racing_ring_8-8-122-16-25-27.jpg
 
I'm Working on New Ferrari F40
I am also testing Exterior & Interior Extra Animations Test

Check this video..
It will be released soon.

1. Exterior Animations


2. H-Pattern Gear Shift with Hands @ Feet/Pedal Animations


3. Internal Animations(Turn Signal Lever, Hazard Button, Window open/Close) with Hand/Arm

Impressive, must've been real tough rigging the driver's arm for each key frame and placement of buttons and levers on the interior I suppose.
 
Ferrari FXX Evoluzione 2008 Release

Download:

Comverted from CSR2 Racing By Peter Crill

-Color Pack
-AO inside and out
-Dashboard
-CSP Settings
-Lods
Credits:
-Panoramic session Start config Daniel Nogal



View attachment 1191212View attachment 1191213View attachment 1191214View attachment 1191215View attachment 1191216View attachment 1191217View attachment 1191218View attachment 1191219View attachment 1191220View attachment 1191221View attachment 1191222
Thanks, I really appreciate your work but I have a curiosity to ask ... the colored bands on the back side are different, the right side is different from the left and at this point here is the question: but the original livery was made like this ? Excuse my ignorance
 
What are the significant numbers when analyzing engine damage with ai controlled cars? I've compared values from engine.ini and ai.ini, tried lowering the shift point, but watching the ai drive the Porsche 956 show the engine damage indicator on/red much of the time. Any other files involved in this?
 
You are using the "tag:#F1" (without quotes) format when filtering?

In "Class" you can type anything you like, but it doesn't add to the drop-down. I seem to remember some folks discussing it here, a while ago. Someone had a firm answer, but I think it might have been "You can't".
if i use only #F1 it is all ok, your comment gave me the answer i wrote tag: #F1 not #F1:D
 
Is Lod Generator again broken actually this week?

Edited: Updated to Simplygon 10.0.4600.0
just copied all files from zip to exiting folders.
Now it works again
 
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Hello guys I wanted to drive the RSS 2 V8 but I noticed the gray tires I reinstalled it and I also reinstalled Assetto Corsa but it didn´t help. Does somebody of you know what could caused this problem?
Screenshot_24.png
 
Courage C60 Hybrid 2005 Lemans for Assetto Corsa(not Pescarolo variant)

Unrestricted version also added.

Conversion: RMS

Physics: Mach-77, Peugeot905

Sounds: Mach-77

Screenshots: Miguel Angelo Silvia

download link: http://www.mediafire.com/file/9d4msmc6plslweb/Courage_C60_Hybrid_2005.7z

Other Leman's prototypes updated: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other mods updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1


Test Results

Lemans

Real Life
Time: #13 3:38.735
#12 3:42.859

Virtual

Conditions: Optimum

Default Ride Height used

Wing 0 Rear Toe 20 Fuel: 8
ai leve1 100 me: 3:39.492
ai level 100: fastest: 3:39.02 slowest: 3:39.980
me: 3:39.162


Wing 0 Rear Toe 11 Fuel: 8
ai level 100 me: 3:39.629
ai level 100: fastest: 3:39.123 slowest: 3:39.625
me: 3:39.076



Monza

Real Life
Time: 1:39.832


Virtual

Conditions: Optimum

Default Ride Height used

Wing 0 Rear Toe 20 Fuel: 8
ai leve1 100 me: Lap 1: 1:40.438 Lap 2:1:40.535
ai level 100: fastest: 1:40.456 slowest: 1:40.988
me: 1:40.376

Wing 0 Rear Toe 11 Fuel: 8
ai level 100 me: Lap 1: 1:40.482 Lap 2:1:40.597
ai level 100: fastest: 1:40.666 slowest: 1:40.956
me: 1:40.456

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