Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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VXR
For a newb to the PC world, is there a good place to start for finding tracks and vehicles? Steam workshop perhaps? I've got it on my wishlist waiting for a sale, as I've spent enough on it before for Xbox.
Race Department and @Breathe 's track list (in his signature here).
I've never read it myself, but he has told me repeatedly that it's a good place to look for links 😁
 
Race Department and @Breathe 's track list (in his signature here).
I've never read it myself, but he has told me repeatedly that it's a good place to look for links 😁
Thank you @ZombieBoy1978.

If you need explanations on how the listing works, I give training on Saturdays between 04:00 AM & 04:02 AM

or try this
jane birkin femmes GIF
 
DIFFERENT VERSION Alisas Hillclimb Spain - rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/subida-alisas.24876/

I find both versions okay, please go ahaed and try for yourself.
This one seems to be closer to the real track I must say.


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

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Yes and no. The Paul Ricard circuit was changed dramatically after 2001. A lot of configurations were added and the whole track was modernized.
The layout shown in your image is a layout which exists since 2002. It is not very different to the original long track configuration, but the whole track surroundings and the track appearance is very different (blue stripe design, buildings, run-off areas). The old track is nicely represented in the PnG version for GTR2. I fired it up last night and was surprised by the quality of the GTR2 track. But I really do not have any track conversion skills and I concentrate on the skins right now. I guess it would be a good fit to go with the Rainmaker 88 version.
Daniel
 
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Subida La Bien Aparecida Hillclimb Spain - rain and grass and so on...

Track can be found here: https://www.racedepartment.com/downloads/subida-la-bien-aparecida.24877/

VAO comes per Content Manager

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

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I did a quick OMP race suit and gloves for the M1 Procar but my NM plugin for PS has shat the bed, and trying to create NMs in Materialise seems to flip the normals for some goddamn reason.
No time to faff any more so if these are of any use to anyone and someone with a newer version of PS that has 3D filters wants to create NMs from the DDSes I'd be eternally grateful.


2016_Suit_DIFF.png
2016_Gloves_DIFF.png
 

@Daniel Graf was referring to that layout in your picture, but it looks like this with no stripes just dirt surrounding it. Unfortunately we don't have that layout right now... or that I know of.
Capture.PNG
fiagt_f302_jag_xj220_gt1_paul_ricard1988_11_22_51.jpg


EDIT: Just found out the tracks full course is still visible (barely) the surroundings of the full track have been removed for the short course layout.
fiagt_f302_jag_xj220_gt1_paul_ricard1988_11_22_33.jpg
 
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the next skin is the Porsche 964 RSR 3.8 Raymond Touroul #48


Screenshot_porsche_964_rsr_paul_ricard1988_10-9-122-19-49-38.jpg
perspective.JPG

I hope you like it :-)
Daniel

It seems to be the BlancPain layout of Paul Ricard-Castellet.
View attachment 1199329
I've found this track a year ago.
It's on Race Departement : Paul Ricard v0.9.7

Good Download
it is a bit different to the modern Blancpain layout. Layout, surroundings, etc.... From 2002 on, Paul Ricard was this blue shiny multi-layout modern racecourse... it has not much to do with the historic long course.

@Daniel Graf was referring to that layout in your picture, but it looks like this with no stripes just dirt surrounding it. Unfortunately we don't have that layout right now... or that I know of.
View attachment 1199324View attachment 1199331

EDIT: Just found out the tracks full course is still visible (barely) the surroundings of the full track have been removed for the short course layout.View attachment 1199332
That is good news :-) Maybe rainmaker wants to work on it ..... please :-)
 
I had a look at the long layout while I was updating the track. Unfortunately there is only the asphalt and no trees and other track side object, so I refused to make a extra layout.
 
I had a look at the long layout while I was updating the track. Unfortunately there is only the asphalt and no trees and other track side object, so I refused to make a extra layout.
what about converting it from the PnG version of the track...... just a wish:-) I guess this track has the same Carrera4 origin as the 88 short layout you worked on.
 
Hey guys,
I’ve been trying to get the GTC 1960’s car pack to work in content manager. I followed the pdf and copied and pasted the files and those cars work fine. All the other cars however just crash the game when I try to use them. Any help would be appreciated.
 
Hey guys,
I’ve been trying to get the GTC 1960’s car pack to work in content manager. I followed the pdf and copied and pasted the files and those cars work fine. All the other cars however just crash the game when I try to use them. Any help would be appreciated.
Did you get this update posted here? I'm not sure if it will fix things for you, but it's worth a look.

 
Anyone know of a track that has good animated waving flags. I'm trying to improve the ones on Goodwood, but seem to be lacking in the know how. I need to look at a track that has them and see exactly how it's done. I know the shader I need to use, but I think I need to change out the flag object itself. Thanks...
 
Anyone know of a track that has good animated waving flags. I'm trying to improve the ones on Goodwood, but seem to be lacking in the know how. I need to look at a track that has them and see exactly how it's done. I know the shader I need to use, but I think I need to change out the flag object itself. Thanks...
Check out the flags on the recent Pittsburgh International Raceway by @pugsang
 
Release of BMW M1 Procar v2.5

Pfalzdriver & DaWallace
Let me start with saying it's a great car 👍
But - despite reading the 'manual' - there are a couple of things I don't get.

First: the original included preview (I took the #1 Jägermeister car for example) shows TURBOFAN wheel. But I don't have that kind of wheel, not in showroom, not in preview, not in game:

EDIT: I now checked the skin file and that TURBOFAN dds is not present, which would explain that part...

Original included preview:
previewo.jpg


CM showroom and previews: glass shows plain white, whatever sun position)

cm_showroom.png


Also note that when lights are turned on, the banner changes/gets dark - all skins I tried)
cm_showroom_lightson.png


I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
Please enlighten me... 🙏 though I feel that it will not be possible to make previews with the dedicated wheel covers per skin, other than making them on track, right ?

And while I'm at it. In game, headlights, extra beams and blinkers work in front, not in the rear (only the reverse lights are OK):
Picture shows lights, brakes and blinkers in use...

lights.png
 
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Let me start with saying it's a great car 👍
But - despite reading the 'manual' - there are a couple of things I don't get.

First: the original included preview (I took the #1 Jägermeister car for example) shows TURBOFAN wheel. But I don't have that kind of wheel, not in showroom, not in preview, not in game:

EDIT: I now checked the skin file and that TURBOFAN dds is not present, which would explain that part...

Original included preview:
View attachment 1199407

CM showroom and previews: glass shows plain white, whatever sun position)

View attachment 1199411

Also note that when lights are turned on, the banner changes/gets dark - all skins I tried)
View attachment 1199412

I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
Please enlighten me... 🙏 though I feel that it will not be possible to make previews with the dedicated wheel covers per skin, other than making them on track, right ?

And while I'm at it. In game, headlights, extra beams and blinkers work in front, not in the rear (only the reverse lights are OK):
Picture shows lights, brakes and blinkers in use...

View attachment 1199428
Same glass issue for me. Just to confirm it's not a unique issue to one user.
 
Let me start with saying it's a great car 👍
But - despite reading the 'manual' - there are a couple of things I don't get.

First: the original included preview (I took the #1 Jägermeister car for example) shows TURBOFAN wheel. But I don't have that kind of wheel, not in showroom, not in preview, not in game:

EDIT: I now checked the skin file and that TURBOFAN dds is not present, which would explain that part...

Original included preview:
View attachment 1199407

CM showroom and previews: glass shows plain white, whatever sun position)

View attachment 1199411

Also note that when lights are turned on, the banner changes/gets dark - all skins I tried)
View attachment 1199412

I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
Please enlighten me... 🙏 though I feel that it will not be possible to make previews with the dedicated wheel covers per skin, other than making them on track, right ?

And while I'm at it. In game, headlights, extra beams and blinkers work in front, not in the rear (only the reverse lights are OK):
Picture shows lights, brakes and blinkers in use...

View attachment 1199428
Don't know what is going on with your install, but mine looks like it really is:

Jägermeister skin #1 with turbofan rims. only working ingame, because of CSP rim replacing:

and if you installed the car like it came out of the box, there are all files in the skin folder wich are needed for the turbofan:
folder.JPG



pddw_bmw_procar_m1_ks_silverstone_02_21_46.png



ingame all lights on the back are working:
pddw_bmw_procar_m1_ks_silverstone_02_22_23.png

pddw_bmw_procar_m1_ks_silverstone_02_22_28.png

pddw_bmw_procar_m1_ks_silverstone_02_22_32.png


showroom working for me, but the external glass needs a bit reworked on the shader, because with specular "on" on the lights in showroom, the windows get's to "white/reflective"

__custom_showroom_1665448038.jpg



So, for me it looks like, something is really gone bad with installing the car.🤔

Edit: and i would recommend to install the car manually and not via CM. sometimes CM installer is bugging and totally wrecking the mod.
 
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Here is some comparison with real life on the next update I am working on, I will introduce a personalized ppfilter based on ILP of witch I didn't change much to be honest but just to make simpler the installation process, probably needs some minor adjustments. Unfortunately is impossible to match each condition to real life to perfection, too many different cameras in real life, different sun position, camera position etc but it's not that bad looks promising

Let me know what you would think should be adjusted I will appreciate.
 

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