Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Concerning the track configuration which was used for the 1994 BPR race, racingsportscars.com gives the information, that they raced on the long circuit 5.800 km
View attachment 1199032

the layout on racingcircuits.info
View attachment 1199033
Do we have this layout in a time period fitting version? Sadly the rainmaker version only has the Short Circuit (3.025 km)

View attachment 1199034
Thanx
Daniel
I don't think that we have the old long Paul Ricard circuit but I'm waiting for it too.
 
Last edited:
I don't think that we have the old long Paul Ricard circuit but I'm waiting for it too.
The Carrera4 track had it in its GTR2 or PnG version
1665351354470.png
 
Release of BMW M1 Procar v2.5

View attachment 1199035
View attachment 1199036





Changelog:
  • Reworked exterior materials and shader
  • Added new interior textures
  • Added skin templates for wheelcover and steering wheel
  • Added skin package folder with the old skins (2k & 4k)
  • Added wheelcover templates (wheelcover A & wheelcover B) *
  • Added folder with tyre textures
  • Reworked refracting headlights and taillights *
  • Extended Physics/Rain tyres *
  • Reworked car physics
  • Added new LODs
  • All lights reworked in 3D model
  • New damage and dirt textures, credits to RealAKP. A big thank you for those
  • Reworked light settings *
  • Changed impact damage at the rear
  • Replaced skins with skins from Johnny23 - Racedepartment (readme file with further credits and links)
  • EXTRA-A: Fog lights (and the extra of the fictional skin) *
  • EXTRA-B: Interior light *
  • EXTRA-C: Drivers door *
  • EXTRA-D: Co-Drivers door *
  • now with CM autoupdate

* CSP required


Whats new?


You can find now in the "templates and tyres" folder some subfolder: "previews", "skin templates", "tyres" and "wheelcover"


  • "previews" folder - in the folder you can find the preview preset for creating new previews with your own skins and it has included a photoshop template for the "turbofan/rim" symbol in the previews.
  • "skin templates" folder - there is photoshop and gimp template included for the body skins. and now we have added photoshop templates for the new steering wheel mapping and for the car rims.
  • "tyres" folder - there are five different tyres included, you can use for your own skins or just swapping to the skins you want. just copy and paste all the *.dds files from the choosen tyre folder to the skin folder you want.
  • "wheelcover" folder - in the wheelcover folder you can find "wheelcover A" and "wheelcover B" and the photoshop template for creating your own design on the turbofan. in the two folder (A & B) you can find the standard texture , the needed extension file and the normalmap dds file. copy all three files to the skinfolder you want. In the "wheelcover B" folder you can find 10 new design textures for the turbofan you can use.
View attachment 1199037

Download:
Have fun!

Pfalzdriver & DaWallace

Fantastic work!
As a VR driver the Procar's shifting animation has always bothered me as the driver just quickly 'taps' the gearknob in a totally unconvincing way, but I've finally found one that's a vast improvement. However, the gearknob now clips through the driver's hand ever-so-slightly, so it'd be good if you could shorten the gearstick accordingly (a 2-min job in Blender) as this animation really does look much better.
I've adjusted your timing too. It was a bit slow before, and you shouldn't really ever have BLEND_TIME any longer than 100 as it adds too long a delay before the driver starts reaching for the gear stick.
Anyway, try these and see what you think.
(remover the .txt extension)
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=300
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=8500
INVERT_SHIFTING_HANDS=0
edit: also, the Procar should have a rear-view mirror. No idea why this one doesn't - I'm guessing the doner car from pCARS didn't have one?
It'd be wonderful if one was added back in (suitably tilted towards the driver) as they're bloody useful, and there is a view out through the back window between the louvres.

1665353014199.png

edit 2: the mirror could be harvested from this standard production (non-Procar) M1, but it'd be good if it was adjusted so that it was tilted towards the driver.

edit 3: the hood and trunk animations are borked, they teleport shut after opening.
 

Attachments

  • shift.ksanim.txt
    98.3 KB · Views: 18
Last edited:
Release of BMW M1 Procar v2.5

View attachment 1199035
View attachment 1199036





Changelog:
  • Reworked exterior materials and shader
  • Added new interior textures
  • Added skin templates for wheelcover and steering wheel
  • Added skin package folder with the old skins (2k & 4k)
  • Added wheelcover templates (wheelcover A & wheelcover B) *
  • Added folder with tyre textures
  • Reworked refracting headlights and taillights *
  • Extended Physics/Rain tyres *
  • Reworked car physics
  • Added new LODs
  • All lights reworked in 3D model
  • New damage and dirt textures, credits to RealAKP. A big thank you for those
  • Reworked light settings *
  • Changed impact damage at the rear
  • Replaced skins with skins from Johnny23 - Racedepartment (readme file with further credits and links)
  • EXTRA-A: Fog lights (and the extra of the fictional skin) *
  • EXTRA-B: Interior light *
  • EXTRA-C: Drivers door *
  • EXTRA-D: Co-Drivers door *
  • now with CM autoupdate

* CSP required


Whats new?


You can find now in the "templates and tyres" folder some subfolder: "previews", "skin templates", "tyres" and "wheelcover"


  • "previews" folder - in the folder you can find the preview preset for creating new previews with your own skins and it has included a photoshop template for the "turbofan/rim" symbol in the previews.
  • "skin templates" folder - there is photoshop and gimp template included for the body skins. and now we have added photoshop templates for the new steering wheel mapping and for the car rims.
  • "tyres" folder - there are five different tyres included, you can use for your own skins or just swapping to the skins you want. just copy and paste all the *.dds files from the choosen tyre folder to the skin folder you want.
  • "wheelcover" folder - in the wheelcover folder you can find "wheelcover A" and "wheelcover B" and the photoshop template for creating your own design on the turbofan. in the two folder (A & B) you can find the standard texture , the needed extension file and the normalmap dds file. copy all three files to the skinfolder you want. In the "wheelcover B" folder you can find 10 new design textures for the turbofan you can use.
View attachment 1199037

Download:
Have fun!

Pfalzdriver & DaWallace

Very nice job, wow! (...proud to see my skins from RD here)
 
I found a mod even more overpriced than Jaskier's stuff:

It's about $18 in USD. :crazy:
And 15 people bought it... :scared:
I can't help with this, sorry... I totally removed Windows Defender from my PC. :D
But I think that he put the file on quarantine or something similar....
Disable it before downloading, after you're done installing, re-enable WD :cheers:
 
Fantastic work!
As a VR driver the Procar's shifting animation has always bothered me as the driver just quickly 'taps' the gearknob in a totally unconvincing way, but I've finally found one that's a vast improvement. However, the gearknob now clips through the driver's hand ever-so-slightly, so it'd be good if you could shorten the gearstick accordingly (a 2-min job in Blender) as this animation really does look much better.
I've adjusted your timing too. It was a bit slow before, and you shouldn't really ever have BLEND_TIME any longer than 100 as it adds too long a delay before the driver starts reaching for the gear stick.
Anyway, try these and see what you think.
(remover the .txt extension)
Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=300
STATIC_TIME=10
NEGATIVE_TIME=300
PRELOAD_RPM=8500
INVERT_SHIFTING_HANDS=0
edit: also, the Procar should have a rear-view mirror. No idea why this one doesn't - I'm guessing the doner car from pCARS didn't have one?
It'd be wonderful if one was added back in (suitably tilted towards the driver) as they're bloody useful, and there is a view out through the back window between the louvres.

View attachment 1199149

edit 2: the mirror could be harvested from this standard production (non-Procar) M1, but it'd be good if it was adjusted so that it was tilted towards the driver.

edit 3: the hood and trunk animations are borked, they teleport shut after opening.
Yeah, the shift animation is one thing wich i'm not happy with too, as VR driver. I worked a couple of days on animate gear stick with skinned mesh, but it won't working ingame. Maybe i will try again to bring that ingame.
I will add your animation and rework the shift stick.

Ok, rear mirror... i will add this thing too.😅
ZomboMeme 10102022071145.jpg
 
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Yeah, the shift animation is one thing wich i'm not happy with too, as VR driver. I worked a couple of days on animate gear stick with skinned mesh, but it won't working ingame. Maybe i will try again to bring that ingame.
I will add your animation and rework the shift stick.

Ok, rear mirror... i will add this thing too.😅
View attachment 1199222
Fabulous work on this car. It's really wonderful in VR now. One thing though, and I'll try not to add too much to frustration levels but is it just me, or are the rims rather excessively bright and shiny. Same with some of the other materials (e.g., chassis/fuel filler/rear wing flap/tyres). If this is intentional or the result of me having a dodgy Pure/CSP configuration I'll gladly pull my head in. There's also a rather dramatic colour change of the mesh-style rims when the blurred texture kicks in.
 
Fabulous work on this car. It's really wonderful in VR now. One thing though, and I'll try not to add too much to frustration levels but is it just me, or are the rims rather excessively bright and shiny. Same with some of the other materials (e.g., chassis/fuel filler/rear wing flap/tyres). If this is intentional or the result of me having a dodgy Pure/CSP configuration I'll gladly pull my head in. There's also a rather dramatic colour change of the mesh-style rims when the blurred texture kicks in.
Hm... for me it looks Ok. 🤔 Maybe others have the same issues/opinion. Then i can look at it again.

Wich rims do you mean? The rims with the turbofans? Didn't noticed this color change on blurred texture. Will check this too.
 
Hm... for me it looks Ok. 🤔 Maybe others have the same issues/opinion. Then i can look at it again.

Wich rims do you mean? The rims with the turbofans? Didn't noticed this color change on blurred texture. Will check this too.
Not the turbofans, these rims...
Untitled.gif

See how the tyres look quite shiny too.

Bright, shiny bits...
pddw_bmw_procar_m1_goodwood1.jpg


This is with CSP 0.1.79-preview5, Pure 0.142 and C13CameraObscura (but it's similar with other PP filters)
 
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Not the turbofans, these rims...
View attachment 1199223
See how the tyres look quite shiny too.

Bright, shiny bits...
View attachment 1199224

This is with CSP 0.1.79-preview5, Pure 0.142 and C13CameraObscura (but it's similar with other PP filters)
Oh, never checked the blurred rim texture, but that will be a easy thing to correct.🙂👍

I can reduce the reflection/glare a bit on these parts and checking the tyres too.👍
 
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next car for the 1994 Paul Ricard BPR race is the Bristow Motorsport #34 Porsche 964 RSR 3.8.
perspective.JPG
ds.JPG

perspective2.JPG

I hope you like it.
Daniel
 
can someone made one file for all that skins ? it would be great !!!!
Hello Natan5,

packs will come. Now that I have collected all the 1994-1996 photos available, I work on a race per race basis. Event if I have already released skins for Jarama 94 and Paris 94, the plan is to finish Paul Ricard now. I release every skin I do on a one by one basis during the process and I collect the feedback given and note down "To Do's" for every skin. When finished with the last skin of a race I will try to solve all the things noted down, update the skins which needed work and pack all skins together to release a pack.

The same goes for updates of some of the car models.

For 1994 we will at least see the following packs:

  • Paul Ricard
  • Jarama
  • Paris

For the other races I might release separate skins, as I do not have enough photos to base my work on.

Daniel

PS: the photo situation for 1995 and 1996 is much better :-). But searching for info and talking to people from the era is also fun and part of the challenge. My hope is that in the meantime missing circuits like Paul Ricard (long) or Zhuhai Street Circuit or missing cars like the 964 Turbo S LM will be added to AC as well. One day we might have something nearly complete........
 
Last edited:
Hello Natan5,

packs will come. Now that I have collected all the 1994-1996 photos available, I work on a race per race basis. Event if I have already released skins for Jarama 94 and Paris 94, the plan is to finish Paul Ricard now. I release every skin I do on a one by one basis during the process and I collect the feedback given and note down "To Do's" for every skin. When finished with the last skin of a race I will try to solve all the things noted down, update the skins which needed work and pack all skins together to release a pack.

The same goes for updates of some of the car models.

For 1994 we will at least see the following packs:

  • Paul Ricard
  • Jarama
  • Paris

For the other races I might release separate skins, as I do not have enough photos to base my work on.

Daniel

PS: the photo situation for 1995 and 1996 is much better :-). But searching for info and talking to people from the era is also fun and part of the challenge. My hope is that in the meantime missing circuits like Paul Ricard (long) or Zhuhai Street Circuit or missing cars like the 964 Turbo S LM will be added to AC as well. One day we might have something nearly complete........
great news mate .thanks
 
Release of BMW M1 Procar v2.5

View attachment 1199035
View attachment 1199036





Changelog:
  • Reworked exterior materials and shader
  • Added new interior textures
  • Added skin templates for wheelcover and steering wheel
  • Added skin package folder with the old skins (2k & 4k)
  • Added wheelcover templates (wheelcover A & wheelcover B) *
  • Added folder with tyre textures
  • Reworked refracting headlights and taillights *
  • Extended Physics/Rain tyres *
  • Reworked car physics
  • Added new LODs
  • All lights reworked in 3D model
  • New damage and dirt textures, credits to RealAKP. A big thank you for those
  • Reworked light settings *
  • Changed impact damage at the rear
  • Replaced skins with skins from Johnny23 - Racedepartment (readme file with further credits and links)
  • EXTRA-A: Fog lights (and the extra of the fictional skin) *
  • EXTRA-B: Interior light *
  • EXTRA-C: Drivers door *
  • EXTRA-D: Co-Drivers door *
  • now with CM autoupdate

* CSP required


Whats new?


You can find now in the "templates and tyres" folder some subfolder: "previews", "skin templates", "tyres" and "wheelcover"


  • "previews" folder - in the folder you can find the preview preset for creating new previews with your own skins and it has included a photoshop template for the "turbofan/rim" symbol in the previews.
  • "skin templates" folder - there is photoshop and gimp template included for the body skins. and now we have added photoshop templates for the new steering wheel mapping and for the car rims.
  • "tyres" folder - there are five different tyres included, you can use for your own skins or just swapping to the skins you want. just copy and paste all the *.dds files from the choosen tyre folder to the skin folder you want.
  • "wheelcover" folder - in the wheelcover folder you can find "wheelcover A" and "wheelcover B" and the photoshop template for creating your own design on the turbofan. in the two folder (A & B) you can find the standard texture , the needed extension file and the normalmap dds file. copy all three files to the skinfolder you want. In the "wheelcover B" folder you can find 10 new design textures for the turbofan you can use.
View attachment 1199037

Download:
Have fun!

Pfalzdriver & DaWallace

Thanks, would also like to report the headlights are see through.
 

Attachments

  • image_2022-10-10_131349457.png
    image_2022-10-10_131349457.png
    294.4 KB · Views: 24
Alisas Hillclimb Spain - rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/subida_alisas_v18.20936/

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

Attachments

  • subida_alisas_v18_1.9.zip
    5.6 MB · Views: 24
Last edited:
I hope somebody out there can help with this small issue with Silverstone 67 club circuit. There are crowds/spectators all over the back straight. How can I fix this ?

Regards

Mark
 

Attachments

  • Screenshot_f1_1955_connaught_type_b_ks_silverstone1967_7-9-122-20-2-34.jpg
    Screenshot_f1_1955_connaught_type_b_ks_silverstone1967_7-9-122-20-2-34.jpg
    191.8 KB · Views: 19
  • Screenshot_f1_1955_connaught_type_b_ks_silverstone1967_7-9-122-20-2-56.jpg
    Screenshot_f1_1955_connaught_type_b_ks_silverstone1967_7-9-122-20-2-56.jpg
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Does anyone know if Slider or Neil Shaw are still around? Using their version of Highlands Motorsport Park and although it works fine offline it crashes AC if you use it online (both the original and Slider's update). I'm using DaBaeda's update of the Terra21 version for now but the Neil Shaw one is much nicer. I've searched through the CSP logs but can't really see what might be causing the issue
 
I wish it was possible to rescale the model. the car is too big
Yeah. Sadly it's not easy. If you rescale the model, all animations will be gone and ***ked and need to be redone from beginning. And I don't want and can do this.😔😓
 
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For a newb to the PC world, is there a good place to start for finding tracks and vehicles? Steam workshop perhaps? I've got it on my wishlist waiting for a sale, as I've spent enough on it before for Xbox.
 
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