Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Don't know what is going on with your install, but mine looks like it really is:

Jägermeister skin #1 with turbofan rims. only working ingame, because of CSP rim replacing:

and if you installed the car like it came out of the box, there are all files in the skin folder wich are needed for the turbofan:





ingame all lights on the back are working:




showroom working for me, but the external glass needs a bit reworked on the shader, because with specular "on" on the lights in showroom, the windows get's to "white/reflective"




So, for me it looks like, something is really gone bad with installing the car.🤔

Edit: and i would recommend to install the car manually and not via CM. sometimes CM installer is bugging and totally wrecking the mod.
I manually installed this car and suffered the same issues..
 
@DaWallace
I always install manually. According to your skin file image it’s not the Turbofan wheels either (as in my install and not according to the preview pic). No biggie, I changed them already.
And two guys have so far reported they have the same issue, so… if the glass could be corrected and the rear lights checked ?
 
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But something must gone be wrong, because why would you have other files in the skin folder, as others with the same download file? And why your AC doesn't load the extension config added rim file? 🤔 and as i see, the most who have downloaded the car, have not these issues. I can't replicate your issue with the car.🤷‍♂️

And you need to know, that the custom showroom can't show the turbofan rims, because they are be added with extension config and the showroom don't load extension configs. So the right rims are only showed ingame. Thats why in the preview pics are the symbols to know, in wich skin the turbofan rims are included. The Symbol don't shows the exactly turbofan texture. It's just only shows symbolically wich rim is on the skin.
 
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But something must gone be wrong, because why would you have other files in the skin folder, as others with the same download file?🤔 and as i see, the most who have downloaded the car, have not these issues. I can't replicate your issue with the car.🤷‍♂️
Eh, I have the exact same files in the skin folder, but that rim is not the rim that shows in the little rim image in your preview. That is wat troubled me at first.
I changed the according files and they are obviously OK now.
The white windows in showroom and previews and the non working rear lights on my side are another thing. Possibly CSP related, though I checked a bunch of other cars and they all work fine.
I will re-download/install again and see if that changes anything.
 
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Just completely de- and reinstalled the car by simply dragging it to CM, everything is working fine on my side, CSP179p5.

pddw_bmw_procar_m1_ks_barcelona_08_27_40.png


The specular thingy within the showroom is and was present on my side too, but I didnt consider it a problem bc everything is working fine on track.
I have not used that included preview stuff yet because I was under the impression that was meant for other rims to show ?
This isnt possible. That was the reason I've had created all preview pictures with the old version manually at the Nords.
 
Eh, I have the exact same files in the skin folder, but that rim is not the rim that shows in the little rim image in your preview. That is wat troubled me at first.
I changed the according files and they are obviously OK now.
The white windows in showroom and previews and the non working rear lights on my side are another thing. Possibly CSP related, though I checked a bunch of other cars and they all work fine.
I will re-download/install again and see if that changes anything.
The Symbol don't shows the exactly turbofan texture. It's just only shows symbolically wich rim is on the skin.
And if you clicked all the skins, you may have noticed, the same turbofan symbol is in every preview pic with skins which have the turbofans. I thought this would be self explaining.😅
 
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Thanks, would also like to report the headlights are see through.
Copy this, go into the M1's ext_config and replace.

[REFRACTING_HEADLIGHT_0]
SURFACE = glass_front_ext_l, glass_front_ext_r
INSIDE = glass_front_int_r, glass_front_int_l, glass_front_int_r_b,glass_front_int_l_b
RELATIVE_TO = HEADLIGHT_L
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.003000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.076000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.060995,0.481369,-0.874398
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.850000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.200000
GLASS_EXTRA_THICKNESS = 0.004000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 802.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000007,-0.000000,-0.000001
MIRROR_POS = -0.640747,-0.217926,0.268250
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.500000
ORIGIN = -0.002258,-0.141968,0.184662
RADIUS = 0.133000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


Back to work for this busy lady :P
 

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  • new rim blur texture and corrected color
  • corrected shader settings for tyres
  • corrected shader settings for the too reflective and shiny fuel cap and other things
  • added interior center mirror
  • fixed "transparent headlights" (look through)
  • added shift animation from Masscot
  • fixed shiftstick for new shift animation
  • corrected exterior glass shader settings

update will be come soon 😎
pddw_bmw_procar_m1_ks_silverstone_09_54_43.png
pddw_bmw_procar_m1_ks_silverstone_09_55_25.png
pddw_bmw_procar_m1_ks_silverstone_09_56_11.png
pddw_bmw_procar_m1_ks_silverstone_09_56_56.png
pddw_bmw_procar_m1_ks_silverstone_09_57_08.png
__custom_showroom_1665475692.jpg
 
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And if you clicked all the skins, you may have noticed, the same turbofan symbol is in every preview pic with skins which have the turbofans. I thought this would be self explaining.😅
I did check and I have noticed. But it's my bad for confusing the Jägermeisters #1 König skin with the #31 Lammers (which have different wheel covers. All good there. 👍

But I reinstalled the car and the non working rear lights issue persists.

With the 1.75 version (see pic below), they all work as supposed though:

prev_m1.png
 
I did check and I have noticed. But it's my bad for confusing the Jägermeisters #1 König skin with the #31 Lammers (which have different wheel covers. All good there. 👍

But I reinstalled the car and the non working rear lights issue persists.

With the 1.75 version (see pic below), they all work as supposed though:

View attachment 1199496
The difference between v1.75 and this v2.5 is, the v1.75 had no refracting taillights. In v2.5 the taillights are complete done with refraction. But i don't know why it won't work for you .

Edit: Need to say, that the taillights aren't working in showroom with v2.5
 
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The difference between v1.75 and this v2.5 is, the v1.75 had no refracting taillights. In v2.5 the taillights are complete done with refraction. But i don't know why it won't work for you .

Edit: Need to say, that the taillights aren't working in showroom with v2.5
Well, just to be sure, I reinstalled CSP (even tried a few earlier versions), reinstalled SOL...no go... still no rear lights (except the brake lights that show a very faint needlepin light source). Reverse lights work fine.
Other cars with refraction lights have no issues.
 
Well, just to be sure, I reinstalled CSP (even tried a few earlier versions), reinstalled SOL...no go... still no rear lights (except the brake lights that show a very faint needlepin light source). Reverse lights work fine.
Other cars with refraction lights have no issues.
Is this perhaps related to the Pure vs Emissives issue that Peter was explaining here recently? Are you using Pure, Fana?
 
Well, just to be sure, I reinstalled CSP (even tried a few earlier versions), reinstalled SOL...no go... still no rear lights (except the brake lights that show a very faint needlepin light source). Reverse lights work fine.
Other cars with refraction lights have no issues.
The reason why the white rearlights are working for you is, these are not made with refraction. All other taillights, like red rearlight, indicators and brakelights are with refraction. So something in your settings won't let the refraction work for the taillights.🤷‍♂️🤔

And i don't know how i can help you with this, because it seems like you are atm the first one with this problem.
 
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The reason why the white rearlights are working for you is, these are not made with refraction. All other taillights, like red rearlight, indicators and brakelights are with refraction. So something in your settings won't let the refraction work for the taillights.🤷‍♂️🤔

And i don't know how i can help you with this, because it seems like you are atm the first one with this problem.
I found out why:
I have REFLECTIONS FX disabled. I remember doing that because they triggered certain issues, but I forgot which ones exactly.
If I enable them the lights are working fine.
Still strikes me why the lights don't work on this car, while all others do...
 
Here is some comparison with real life on the next update I am working on, I will introduce a personalized ppfilter based on ILP of witch I didn't change much to be honest but just to make simpler the installation process, probably needs some minor adjustments. Unfortunately is impossible to match each condition to real life to perfection, too many different cameras in real life, different sun position, camera position etc but it's not that bad looks promising

Let me know what you would think should be adjusted I will appreciate.
I´ve seen your previews on RD as well and it looks really promising. Since I use reshade also during driving, I would appreciate you bring also a preset for using while driving, and not only for watching replays. I guess you haven´t developed your photorealistic preset further yet, have you?
 
The reason why the white rearlights are working for you is, these are not made with refraction. All other taillights, like red rearlight, indicators and brakelights are with refraction. So something in your settings won't let the refraction work for the taillights.🤷‍♂️🤔

And i don't know how i can help you with this, because it seems like you are atm the first one with this problem.
I have it the other way around.. all the other rear lights work EXCEPT the reverse light. But I'm using Pure, so maybe this is that Pure vs. emissives issue (need to check that post if I can find it).

EDIT: All I could find was the case of using Pure without PP, so that doesn't apply.
 
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I´ve seen your previews on RD as well and it looks really promising. Since I use reshade also during driving, I would appreciate you bring also a preset for using while driving, and not only for watching replays. I guess you haven´t developed your photorealistic preset further yet, have you?
Well using reshade while driving is doable but depending on your PC capabilities. The photorealistic present doesn't need too much refinement as it relies on the ppfilter. Is there any particular present you would like to use for driving? I can make you one if you want
 
I have it the other way around.. all the other rear lights work EXCEPT the reverse light. But I'm using Pure, so maybe this is that Pure vs. emissives issue (need to check that post if I can find it).

EDIT: All I could find was the case of using Pure without PP, so that doesn't apply.
Here's where he starts speaking about it:
 
I found out why:
I have REFLECTIONS FX disabled. I remember doing that because they triggered certain issues, but I forgot which ones exactly.
If I enable them the lights are working fine.
Still strikes me why the lights don't work on this car, while all others do...
I also have had trouble not seeing tail and brake lights not working where do I find this REFLECTIONS FX please.
Also the windows in the CM show room are all most white and close up it looks like the dirty window thingy great mod though and I really appreciate the effort in making this thing epic.
 
The beautiful Porsche 964 RSR Konrad Motorsport #40 joins the Paul Ricard 1994 grid.
Perspective.JPG
ds.JPG
Screenshot_porsche_964_bi-turbo_paul_ricard1988_11-9-122-13-20-20.jpg
Screenshot_porsche_964_bi-turbo_paul_ricard1988_11-9-122-13-19-12.jpg

I hope you like it. Next car will be the Larbre #47 Porsche 964 RSR :-)

Daniel
 
I have it the other way around.. all the other rear lights work EXCEPT the reverse light. But I'm using Pure, so maybe this is that Pure vs. emissives issue (need to check that post if I can find it).

EDIT: All I could find was the case of using Pure without PP, so that doesn't apply.
I have exactly this too. Not a big issue 'cos i don't drive backwards often :dopey: and actually didn't notice until it was mentioned. I'm using Pure with a PP Filter.
 
Well using reshade while driving is doable but depending on your PC capabilities. The photorealistic present doesn't need too much refinement as it relies on the ppfilter. Is there any particular present you would like to use for driving? I can make you one if you want
Hmm maybe I don´t understand your question correctly but I just want to have a preset which is fine for onboard view during driving, with exact the same image quality you have shown on your latest preview pics. I think the TV pod presets (or other ones) can´t be used properly for onboard (cockpit or bonnet) view due to use of fish-lens etc?
 
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