I think RC45 is struggling writing what he knows in a manner that people can understand well, in the thread he said about the amount camber being much higher than the real car should have. He also said that he found the AC C7 Stingray to have similar issue, not just his C5 mod build. Another issue is how camber changes implemented, he expected that when camber adjusted on the Corvette, it would require changes in suspension pick up points ( front/rear track can also vary ), just like the real car would need. When used his C5 pick up points, the amount of camber required to match the feel of handling didn't match up between his car and in AC. He looked at C7 suspension.ini, he summarized that in AC, the data for rear tie rods and front steering rods are set in a way so that camber can be adjusted without moving suspension pickup points.
The other poster advised him to change the tire properties instead, the DCAMBER or the ideal camber to get the lower camber range ( which uses grip multiplier ) The dynamics of suspension geometry ( changes to loads/forces ) have great influence on the optimal camber, not just the tire. RC45 gripe I think is in how suspension data being used/processed in AC physics simulation ( change tire properties to simulate chassis geometry change ) He expected that AC would simulate changes in suspension pickup points when changing alignment ( camber ), but apparently the pickup points are static.
RC45 said :
And Stereo answered :
RC45 could do what other posters said, changing tire DCAMBER to match his target camber, a sort of shortcut way.
Read the 2nd page if you haven't
What intrigues me is how did Kunos modeled the RX7 FD3S dynamic geometry control system ? or how dynamic changes of suspension geometry like camber and toe being simulated ?
Does AC in PC visualize the geometry changes in setup like LFS do ? In LFS, we can see the 3D visualization of the suspension geometry, so we can see the changes when we increase camber or altering spring rate or damper, drop the car and see the suspension reaction simulated.