Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thank you for the answer about Pit Limiter (old question). All works good. Thanks.

I would like to ask you if it's available (somewhere...) an old Singapore layout, with the terrible chicane!



Thanks.

I think it's possible to have it by using the 2022 singapore we have and using the old codemaster assets.
As they are too lazy to change the 3d
 
Hey I'm looking for a Bathurst and Holden commodore mod im pretty new to this site so yeah
Welcome to the GTplanet thread...

1665748383151.png

Holden, Ford and Nissan mods + corresponding year liveries.

1665749231617.png

and here are some (free) Aussie classic mods - amongst a plethora of patreon-based mods...

---

Just a humorous observation - anyway you guys may be related???

1665750711580.png
1665750744262.png


a distant cousin perhaps... love those avatar-pics...
 
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Assetto corsa today
I am more and more amazed how many new mods and by that I also mean redesigns of existing mods are coming into circulation. When I see for example how Spa 2022 looks like, it's a big difference (especially the trees) to the old one or the M1 Procar by Pfalzdriver and colleagues, super how the glass of the tour counter is made or the new Alpine A310 Turbo with a sensational interior. In addition, there are many new mod developers and many things look much better than originally developed by Kuno. In the past (till 2017) many Carmods had a more "primitive" 2 D look in the cockpit. Today it looks really good in 3D. I don't know what the reason for that is, whether new better SW has been created to implement it that way?
Today I drive 85% AC, 10% AMS2 and the rest ACC or R3R. No matter what else I test, I always come back to AC. For me, the end of AC is once again a distant prospect. It looks really great today and can keep up with any new sim (for example has ACC this flickering trees and it seems for me a more bad quality compared to AC).
Plus the many new mods, as if AC had only just come onto the market.
If Kunos wants to launch AC2, I wonder which SW they will try it with, because without the involvement of the modders, it won't work.

I thank all modders here from the bottom of my heart for their incredible work, with Patreon you can also support some a little.

I am curious to see which existing mods will be given a new look in future. One of my favourites would be the BMW 3.0 CSL, which is there, but the dashboard is inferior quality.

Thank you all. Oliver

bmw-3-0-csl-e9.jpg
 
I just added 5 Venturi 400 GTR skins to the 1994 Paul Ricard 4H race grid. You can download the pack at RD
Screenshot_venturi_400_paul_ricard1988_14-9-122-14-16-10.jpg
Screenshot_venturi_400_paul_ricard1988_14-9-122-14-16-31.jpg

It was quite difficult to find information on the Venturi 400 GTRs. There are not many photos available showing the Trophy cars in the BPR races. Thats why I could recreate only 5 of 13 cars which were in the race. If I find more photos I will add skins to the pack.
The car model is not the best quality, but the car is fun to drive. The Venturi is part of the foundation of BPR, that's why it should be represented without a doubt.

I hope you have fun with the cars.
Daniel
 
I just added 5 Venturi 400 GTR skins to the 1994 Paul Ricard 4H race grid. You can download the pack at RD
View attachment 1200332View attachment 1200333
It was quite difficult to find information on the Venturi 400 GTRs. There are not many photos available showing the Trophy cars in the BPR races. Thats why I could recreate only 5 of 13 cars which were in the race. If I find more photos I will add skins to the pack.
The car model is not the best quality, but the car is fun to drive. The Venturi is part of the foundation of BPR, that's why it should be represented without a doubt.

I hope you have fun with the cars.
Daniel
Great pack. Have you ever thought of doing this one as below. Thanks.
 

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Welcome to the GTplanet thread...

View attachment 1200316

Holden, Ford and Nissan mods + corresponding year liveries.

View attachment 1200319

and here are some (free) Aussie classic mods - amongst a plethora of patreon-based mods...

---

Just a humorous observation - anyway you guys may be related???

View attachment 1200324 View attachment 1200325

a distant cousin perhaps... love those avatar-pics...
and if you want to get even more old-school there's the "Aussie Big Banger and ATCC 1960 To 1985" modding group:

 
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Great pack. Have you ever thought of doing this one as below. Thanks.
seems to be a design from a Le Mans race. I am concentrating on BPR 1994-1996 at the moment. But beside I collect a lot of pictures of the same cars racing in Le Mans. So I might do them later. But please keep in mind, the cars which raced in Le Mans were different in terms of the tires used. The BPR GT5 entries were on road legal tires, the Le Mans Venturi 500 LM were of course raced on proper racing tires and had slightly different wings. For the Le Mans entries I will have to modify the car data. Not a big deal, but good to know.
 
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and if you want to get even more old-school there's the "Aussie Big Banger and ATCC 1960 To 1985" modding group:

beaut-discovery... thank-u!

---

Headsup everyone...
Doublezero is at it once again... New (not so new) track mod on RD


1_trackmap.jpg


2_screenshot.jpg
 
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Kirkispark v1.10 updates

environmental tuning
  • start lights
  • pit crew panels
  • grandstands
  • long bridge
  • water towers
  • tanker truck
  • truck
  • SPITFIRE bomber aircraft sculpture
  • tents
  • parasols
  • crowds
  • parking cars
  • banners
  • more bushes, trees
  • SKY SPORTS pavilion
  • FORD pavilion
  • ALFA ROMEO pavilion
  • LEXUS pavilion
  • BENTLEY pavilion
  • RENAULT pavilion
  • restaurant pavilion


Kazincbarcika v1.0

View attachment 1200308
View attachment 1200307
View attachment 1200306
"The city where I lived when I was young - Kazincbarcika, Hungary.
Kazincbarcika is a fictional, 2.039 miles (3.283 km) long, temporary
street course.
" - @carTOON

features:
  • 18 pit/grid
  • CSP required
  • Jumbotrons™️
  • reverb sound
  • tight and close city racing action

credits:
  • Converted to Assetto Corsa by @RMi_wood
  • 3d-rework, Trees/grass remap, pit lights, bldg textures, new barriers by @pugsang
  • Camera by @shi
  • Logo, preview and sections file by @Fanapryde


:: DOWNLOAD ::
Thanks for everyone! :)
 

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beaut-discovery... thank-u!

---

Headsup everyone...
Doublezero is at it once again... New (not so new) track mod on RD


View attachment 1200350

View attachment 1200351
I normally love doublezero's tracks but I thought there was something wrong with my installation until I read "photogrammetry mesh is very low quality and unoptimized. It is an experiment."
It does look quite odd at the moment. Hopefully he'll keep refining it.
 
NEW FRENCH TRACK PROJECTS

Circuit Fay de Bretagne
View attachment 1108630

Circuit de Fontenay le Comte
View attachment 1108631


Anyone interested in making updates and improvements for these 2 new tracks ? These tracks were made by a French modder who no longer has time to work on it.
Please contact me privately
I have all the files to continue developing the tracks (RTB) sorry but I'm not modder ...

thanks for your help
Fay de Bretagne already found a daddy :)
I saw a trackday video on Youtube the other day and found the posts above. Is there any update on this J3DModding track and will there be a public download at some point?



Hey boys

Looking for a wiper animation for Velo´s Ferrari 512s - open cockpit version (because the closed one has it, in a update made by ACTK).

Does anyone has it?
You can just copy over the car_wiper.ksanim file from the ACTK version to the open roof version.
 
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You can just copy over the car_wiper.ksanim file from the ACTK version to the open roof version.
Yep, I tried that (because apparently the cars have the same 3d - Velo´s, Bazza´s and ACTK versions). But I don't know why, it didn't work.

Gonna try it again.
 
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AC has awesome tracks from other games including some good conversions from Forza and Gran Turismo, NFS Shift and others. But the community seems to have forgotten about a really beautiful PS exclusive game - Drive Club. I think that game has the most beautiful real world inspired locations and as far as I know none have been converted for AC. Is there any I don't know of? I really hope the community would really chase this avenue with all seriousness. I'm just posting a few videos so it is less easy to miss this post:





Those are just two. All the tracks in this game are so beautiful.

I'd also like to remind of a challenge I made to the community. The Isdera Commendatore 112i.



There are so many new technologies available today and I think the best way to revive this car would be through using AI. Does there exist technology that could be used to reconstruct this car from images and videos? Just wondering and trowing an idea out there. Maybe it can be used and someone will run with it. Fingers crossed.

Oh and I still want the DB9.
 
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AC has awesome tracks from other games including some good conversions from Forza and Gran Turismo, NFS Shift and others. But the community seems to have forgotten about a really beautiful PS exclusive game - Drive Club. I think that game has the most beautiful real world inspired locations and as far as I know none have been converted for AC. Is there any I don't know of? I really hope the community would really chase this avenue with all seriousness. I'm just posting a few videos so it is less easy to miss this post:





Those are just two. All the tracks in this game are so beautiful.

I'd also like to remind of a challenge I made to the community. The Isdera Commendatore 112i.



There are so many new technologies available today and I think the best way to revive this car would be through using AI. Does there exist technology that could be used to reconstruct this car from images and videos? Just wondering and trowing an idea out there. Maybe it can be used and someone will run with it. Fingers crossed.

Big 👍 for Driveclub tracks. I think due to size and quality it's gonna take a while before we see any attempts at conversion however.

There is an Isdera floating around but it's really poor quality.
 
AC has awesome tracks from other games including some good conversions from Forza and Gran Turismo, NFS Shift and others. But the community seems to have forgotten about a really beautiful PS exclusive game - Drive Club. I think that game has the most beautiful real world inspired locations and as far as I know none have been converted for AC. Is there any I don't know of? I really hope the community would really chase this avenue with all seriousness. I'm just posting a few videos so it is less easy to miss this post:





Those are just two. All the tracks in this game are so beautiful.

I'd also like to remind of a challenge I made to the community. The Isdera Commendatore 112i.



There are so many new technologies available today and I think the best way to revive this car would be through using AI. Does there exist technology that could be used to reconstruct this car from images and videos? Just wondering and trowing an idea out there. Maybe it can be used and someone will run with it. Fingers crossed.

First of all, about those Driveclub tracks, as much as we badly want them all in AC, currently I think that it's not possible due to the models being encrypted in someway and none have ever tried to decrypt them all in the PS4 jailbreak hacking scene AFAIK.

While as for that AI discussion about recreating cars in 3D automatically, there's only a proof of concept made by nVIDIA called GANverse 3D, which while still primitive, it still does look impressive and promising for the future IMO.
 
AC has awesome tracks from other games including some good conversions from Forza and Gran Turismo, NFS Shift and others. But the community seems to have forgotten about a really beautiful PS exclusive game - Drive Club. I think that game has the most beautiful real world inspired locations and as far as I know none have been converted for AC. Is there any I don't know of? I really hope the community would really chase this avenue with all seriousness. I'm just posting a few videos so it is less easy to miss this post:





Those are just two. All the tracks in this game are so beautiful.

I'd also like to remind of a challenge I made to the community. The Isdera Commendatore 112i.



There are so many new technologies available today and I think the best way to revive this car would be through using AI. Does there exist technology that could be used to reconstruct this car from images and videos? Just wondering and trowing an idea out there. Maybe it can be used and someone will run with it. Fingers crossed.

DriveClub also had some fantastic fictional circuits such as Asagiri Highlands. I wonder if these models are available anywhere. It's a shame they've never been ported.

 
Imo CSP is #1 on my suspect list. I have a lightly different issue though. The (all) mirrors in some (most) cars show that 'shaded' rear mirror view (interior and exterior - I'm on triple screen setup) for a couple of seconds when I start driving, only to ruturn to 'normal' after that. After that they never show that 'shaded' view again during race/hotlap/practice.
Regarding the mirror issue discussed earlier, in case anyone's interested, I've narrowed down the fault to the common/custom_emissive.ini file. Commenting out [INCLUDE: common/custom_emissive.ini] in the car's extension file solved the problem for me. Given that this file is labeled "Very WIP at the moment," the problem will surely be solved in a future CSP release.
 
I just added 5 Venturi 400 GTR skins to the 1994 Paul Ricard 4H race grid. You can download the pack at RD
View attachment 1200332View attachment 1200333
It was quite difficult to find information on the Venturi 400 GTRs. There are not many photos available showing the Trophy cars in the BPR races. Thats why I could recreate only 5 of 13 cars which were in the race. If I find more photos I will add skins to the pack.
The car model is not the best quality, but the car is fun to drive. The Venturi is part of the foundation of BPR, that's why it should be represented without a doubt.

I hope you have fun with the cars.
Daniel
Hey

Good car, interesting mod, but driving it is for few...
I don't know if it's tires, or alignment, but I can't get around it in the corners, it's a drift...
 
I saw a trackday video on Youtube the other day and found the posts above. Is there any update on this J3DModding track and will there be a public download at some point?




You can just copy over the car_wiper.ksanim file from the ACTK version to the open roof version.
unfortunately no news for these tracks
 
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Regarding the mirror issue discussed earlier, in case anyone's interested, I've narrowed down the fault to the common/custom_emissive.ini file. Commenting out [INCLUDE: common/custom_emissive.ini] in the car's extension file solved the problem for me. Given that this file is labeled "Very WIP at the moment," the problem will surely be solved in a future CSP release.
I was informed that this issue has already been taken care of.
 
Hey

Good car, interesting mod, but driving it is for few...
I don't know if it's tires, or alignment, but I can't get around it in the corners, it's a drift...
I tested it on the Paul Ricard Circuit and was quite okay with its handling. It is on Road Tires which leads to much slower cornering speeds. I did not change any of its physics yet, as it is Zin5kis mod.
 
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