Assetto Corsa PC Mods General DiscussionPC 

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Never finished I guess. I previously had copied the skin that came with the car (Lola B2k10) but now have looked at lots of crappy video to arrive at this version. The previous one was more the Rolex GrandAm version. Now it's more the ALMS version (a few color blob changes, added the driver names, changed the suit, cockpit)
** This download contains a change to the cameras.ini. Mostly to match the F6 cockpit camera to the SpeedTV camera of the day. Champion added extra sponsor decals to the inside of the right fender to match the onboard camera (at Sonoma). This car only ran 2 races btw, Sebring and Sonoma. (I'll run it the full season) Apparently they had alot of trouble cooling the Porsche engine... (again, this is only 11 megs)
2000_alms_#38_champion_racing-V4.jpg

 
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Never finished I guess. I previously had copied the skin that came with the car (Lola B2k10) but now have looked at lots of crappy video to arrive at this version. The previous one was more the Rolex GrandAm version. Now it's more the ALMS version (a few color blob changes, added the driver names, changed the suit, cockpit)
** This download contains a change to the cameras.ini. Mostly to match the F6 cockpit camera to the SpeedTV camera of the day. Champion added extra sponsor decals to the inside of the right fender to match the onboard camera (at Sonoma). This car only ran 2 races btw, Sebring and Sonoma. (I'll run it the full season) Apparently they had alot of trouble cooling the Porsche engine... (again, this is only 11 megs)
View attachment 1228465

Excellent work.
 
The opposite. If anything you should be BoP'ing the other gt3 cars to that one (as again, it was made using real data). kunos gt3's have worse physics and most of the acc conversions just use kunos physics
Depending on the point of view. I favor a full gt3 grid i can race against recreating a full season etc. even if the cars do not match the times in real life, over a single car which is maybe much more accurate but i only can hot-lap or practice with.

Its really strange, we have nearly everything in AC but can`t create one of the most popular series with the GT3 cars. :confused:
:ill:
 
@jac0 , did you try the mirror config app? Its amazing for fixing aiming and depth of field as well as making monitors work.
View attachment 1228327
yes I tried , but in the case when the right mirror is black , there is also no effect when doing anything with it (eg. switch to Monitor, still all black)
Try unticking 'high quality mirrors' in AC video settings.
doesn't solve the issue unfortunately...
Anyone else has this or am I the only one? (PS: I'm using Oculus as video rendering - this may be a VR only issue... )
 
Depending on the point of view. I favor a full gt3 grid i can race against recreating a full season etc. even if the cars do not match the times in real life, over a single car which is maybe much more accurate but i only can hot-lap or practice with.

Its really strange, we have nearly everything in AC but can`t create one of the most popular series with the GT3 cars. :confused:
:ill:
You can try to BOB the GT3 cars with Content Manager. There is a function to save race grids, select the skins you want to use and add/remove ballast and restrictor.
 
where can it be bought?
It doesn't exists, but i pay for any modder to do. I'm not a modder.
If you can find a version from a older game like GTR2, Grand Prix 4, etc. you can sub to https://www.patreon.com/shin956 and request a track.
I have this version on rFactor. I'll sub... Thank you!

Never finished I guess. I previously had copied the skin that came with the car (Lola B2k10) but now have looked at lots of crappy video to arrive at this version. The previous one was more the Rolex GrandAm version. Now it's more the ALMS version (a few color blob changes, added the driver names, changed the suit, cockpit)
** This download contains a change to the cameras.ini. Mostly to match the F6 cockpit camera to the SpeedTV camera of the day. Champion added extra sponsor decals to the inside of the right fender to match the onboard camera (at Sonoma). This car only ran 2 races btw, Sebring and Sonoma. (I'll run it the full season) Apparently they had alot of trouble cooling the Porsche engine... (again, this is only 11 megs)
View attachment 1228465

Thank you!
 
BTCC 1995 Ford Mondeo Skin Pack

preview (3).jpg


preview (2).jpg


preview (1).jpg


preview.jpg


Car require - ACME Ford Mondeo BTCC


I know most of the drivers raced the saloon Ghia model, but AC doesn't have that particle mod so I used the hatchback version instead. Some of the logos aren't the original design because I was unable to locate the original designs so I've remade them close to the original design.


Original Car mod link (not my mod) - Download Link

Skin Pack Link - Download Link

 
You can try to BOB the GT3 cars with Content Manager. There is a function to save race grids, select the skins you want to use and add/remove ballast and restrictor.
Yeah i can BOP with the restrictor and ballast with the vanilla launcher too (do not use CM)
The problem is this BK_Audi R8 is just way different to all other GT3s available. There is an other version (the 2016) but its also too slow in compersation with the opponents.
 
Yeah i can BOP with the restrictor and ballast with the vanilla launcher too (do not use CM)
The problem is this BK_Audi R8 is just way different to all other GT3s available. There is an other version (the 2016) but its also too slow in compersation with the opponents.
Do you have a AMG GT3 Evo that balances against the newer GT3?s
 
Do you have a AMG GT3 Evo that balances against the newer GT3?s
Here are possibly the newest version of the ACC conversions:
(I did not test them much, but think the Merc is allright.)



And here is an GT3 pack from ca. 2 years ago, originally found and posted by "fanapyrade". The pack is pretty well BOPed but like anywhere else, the Audi is just too slow.

 
I let AI drive most of the newer GT3 I have in a separate class when I am in a prototype, with all of the GT cars at 100% strength and I think most are actually pretty close including the 911 GT3 with the altered data.acd, the slowest IIRC was the 720S. But driving them myself the AMG was pretty hard to get up to speed....
 
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Here are possibly the newest version of the ACC conversions:
(I did not test them much, but think the Merc is allright.)



And here is an GT3 pack from ca. 2 years ago, originally found and posted by "fanapyrade". The pack is pretty well BOPed but like anywhere else, the Audi is just too slow.


Looks like there's newer versions in my library

bk_audi_r8_lms_2019 v1.1
bk_audi_r8_lms_2019_sprint v1.1
acc_bentley_continental_gt3_sprint v0.60
ferrari_488_gt3_acc v2.0
honda_nsx_gt3_endurance_acc v1.9

Must have gotten them from this thread sometime.
 
If you wanted to put a little work into it, you can always look into the power/weight ratio and match them more closely.
Lower/raise weight in car.ini or adjust power by adjusting power.lut (or possibly turbo if the car has it.)
Of course there could be other considerations like aero or suspension values but the closer you get the power/weight ratio to each car, more even they will race.
If you also mean AI then there other values in ai.ini you can work with.
 
-----------ISSUE-----------?
Before starting a race I used to have a stable cockpit view.
For some reason that has changed (due to circomstances it has been quite a while since I last raced).
I now get to see a orbiting camera view while a white 3-2-1 countdown timer runs (with audible beeps) and only after the '1' I'm back in cockpit view.
I have no idea where it comes from, never seen it before, have searched all (I think) settings in CM, but can't find anything related.
It's pretty disturbing.
Anyone ?

I did read somewhere that a integrity check could help, but it's something I don't like to do and since the texture_trafficlights.png's (green/off/red) are still present in the texture folder... 🤔

timer.png
 
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-----------ISSUE-----------?
Before starting a race I used to have a stable cockpit view.
For some reason that has changed (due to circomstances it has been quite a while since I last raced).
I now get to see a orbiting camera view while a white 3-2-1 countdown timer runs (with audible beeps) and only after the '1' I'm back in cockpit view.
I have no idea where it comes from, never seen it before, have searched all (I think) settings in CM, but can't find anything related.
It's pretty disturbing.
Anyone ?

I did read somewhere that a integrity check could help, but it's something I don't like to do and since the texture_trafficlights.png's (green/off/red) are still present in the texture folder... 🤔

View attachment 1228573

Some sort of Gran Turismo HUD.
 
Has anyone noticed that gearing is backwards on the Radical SR3 XXR? Taller final gears are a left arrow click. This is the first time I have seen this.
 
View attachment 1228218
Tried out this one, once you get past the cold tires its quite drivable, still need to play with the setup a bit more to get it stable. The only I'd say especially at Daytona like above is it needs a higher top speed gearing set....
Couldn't agree more on your point of being a limited top-speed on the tri-oval layout (topped out @ 287 km/h with some Aero tweaks)... However, on the Road Course layout it feels spot-on, topping out @ 285 km/h (default setup)... Felt more fun driving it on the road course, as this mod is attuned for better cornering than straight out plain speed.

Porsche 911 GT3 R 2019 __daytona-lap-times.png


Happy racing!
 
Dobšiná Hillclimb (redux) - v1.0

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A fast hillclimb course set in the Slovenia countryside

features:
  • 2 pit/grid with AI (because hillclimb)
  • full CSP integration including RainFX
  • night lighting (scare yourself!)
  • a JumboTron:tm:
  • new folder name will not overwrite

credits:

:: DOWNLOAD ::
Please, correct Slovakia instead of Slovenia. :) And yes, a nicely made track. Thank you!
 
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-37.jpg
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-30.jpg
Screenshot_bmw_m3_e30_drift_rmi_turboleague_6-2-123-10-3-4.jpg

Turboleague WIP

- concept for AI:
create AI line that moves the cars around the track without causing player penalty. Player (START_0 and START_1 are facing the ball, the rest of the grid will have START in front of the goal) Should be no problem

- concept for multiplayer:
START_0 and START_1 are many meters from the ball to provide a first kick challenge, the rest of the grid will have START placed among the field with ODD/EVEN placements for building teams)

Create colliders 3m tall for vehicles, or use suitable, will greatly help gameplay as the ball deflects acording to shape of the colider (typical colliders hae a narrow sloping wedge shape)
 
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Found little visual bug for wheels:

View attachment 1228232


But overall it's a good one 86 Cup car. The car has gone through many iterations and releases over the past 2 years, now it has received a good visual with fixed physics by Riky_Sim. :)
Screenshot_bm_toyota_gt86_cup_repcoraceway_6-1-123-17-33-48.jpg

The following can be added to ext_config to solve this problem.
Code:
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_Rim_Spokes
IS_TRANSPARENT = 1
 
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Recreate Top Gear's wacky races is fine, but this is another level. I fear next step; ski jumping Mini and Reliant Robin rocket... 🤣
Car football is real life, t rex running around behind your car isn't. I'm all for weird stuff, but the t rex just leaves me cold.
But each to their own, and that works both ways.
If people like the t rex have confidence in yourself and accept some will disagree, stop trying to get conformation for your choices.
 
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