So I have determined that:
- a CM export of the Lola B2k10 .fbx
- loaded into Blender
- exported from blender as .fbx (nothing changed for this test)
- loaded into KSEditorAT V6
- saved to .kn5
When this is opened in AC:
- the wheels are not rotating
- front wheels don't steer
- steering wheel doesn't turn (the car turns when required though)
Inspecting the Lola's wheel hierarchy in Blender shows:
- everything in the wheel hierarchy, from the top, has a Z-forward orientation
- apparently there is no dummy at the top of the wheel hierarchy.
Comparing this to the KS Porsche 908 lh:
- the top of the wheel hierarchy is Z-Forward
- the disc (and other stuff at the first level down) (for example) below it is also Z-Forward (is this a dummy?)
- everything below this (the meshes) are all Z-Upward (the blender orientation)
This obvious difference between the two says to me (low on the learning curve right now!) that the Lola's particular wheel structure isn't surviving this CM-fbx-blender-fbx-kseditor-kn5 process, and that's what's causing the wheel lockups. Does this ring any bells for anyone?
Now I will investigate whether I need to add a dummy layer to each wheel and manually rotate the axes for the bits below it. Sure hope I'm not spinning my wheels here. (haha).
OR, can I just re-orient the existing stuff in KSEditor or CM?
My export settings, in case anyone sees an obvious problem...
In the meantime, the problem with the transparency and missing maps is cured. (Thanks RMI!) Modelling continues... (looks like I'm taking a whole page here... sorry! (pythonesque sorry)
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