- 369
- Canada
Why indeed. This is why I ask questionsWhy export to kn5 from blender?
(just because there is the option, does not assume it is the only/proper way)
try:
1. export model with CM
2. edit model in blender
3. export as FBX from blender, save file in the folder you extracted with CM (the one with model.fbx and model.fbx.ini)
4. load FBX in ksEditor (persistence model.fx.ini should load if filename matches (preserving all original shaders/values)
5. verify/modify shaders as needed in ksEditor
6. save as kn5 from ksEditor
EDIT:
So that works, sort of. No errors on export. The transparency is all good, but now the wheels and steering wheel aren't rotating (locked) as the car is driven around. Something I forgot in the export? RMI? Anyone?
EDIT: Do I need to re-set up the wheel rotation in Blender? (or KSEditor?)
Last edited: