- 162

- France
For tracks, I can suggest, Fat-Alfie and the Reboot team. While sometimes you get a surprise from a unknown modder that only does make one sublime single track and then vanish. Just stay at your preferred genre and specific time period otherwise you get lost as so many tracks are being made.Hi guys, would appreciate any pointers.
What's your favourite Car mod/creator please.
Although I've had this game for many years, pretty new to content manager and mods, and this community as I've said before, is absolutely amazing. The quality of some of these cars and tracks, along with content manager, sol and pure, it blows my mind! How some of these guys haven't been snapped up by Kunos, I don't know (or have they?)
Anyway, would love to find some more quality content that I may have missed over the years
Cheers!
Oulton Park is one of my favourite places to be Virtually and IRL, thanks for thisOulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane).
View attachment 1233988
https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
- 34 grid slots.
- Portable lights added for night racing.
- Flag-waving spectators on race days (backup & delete 'object_removal.lua' in the extension folder to reinstate them for practice and hot-lapping.
- Active airspace.
- Bridge reverb.
- Semaphores.
- GrassFX & RainFX.
Is the dash its own separate material? The likely scenario is that there's another mesh with the same material as the dash hence why the lines show up when you view the txdiffuse mapping, because it is showing the mapping of every mesh bound to that materialHi experienced modders. I was trying to create an AO map for a dash board, but run into a problem.
this is the UV map I have in 3ds max:
View attachment 1234053
Textured car in kseditor v6, and tried different shaders, if I view the mapping in CM by clicking the 3 dots next to the name of the object, it looks ok:
View attachment 1234054
but if I view the mapping by clicking on the 3 dots next to say txdiffuse then I get the following:
View attachment 1234056
I got these lines in a mess.... I tried generating the AO I got the following:
View attachment 1234057
I did it in the popped up windows after clicking the 3 dots next to the name of the mesh. For the top object in the AO map generated, the light seems to be at the opposit location to what I have expected. the bright side (white) is actually to bottom part of the dash, instead of the top. Is this is due to UV UNwrap problem with my 3DS Max model? Can someone kindly shed me some light on this? thanks a lot!
Thanks for your reply! I am not 100% about normals, but I tried to unify normals with the Normal modifier but that did not help. Object also looked right in 3ds Max.The mapping as on the screen won't work.also check if normals are in the right direction. And when generating AO in CM, you better to have only the object for generation, otherwise other objects which are above it can make some mess with shadows

sorry didn't see this reply early! good point! I do have another mesh with the same material that I have mapped properly!!! Thank you! will try to map it and see if that helps.... where as the settings in CM may I ask what would the recommended settings be?Is the dash its own separate material? The likely scenario is that there's another mesh with the same material as the dash hence why the lines show up when you view the txdiffuse mapping, because it is showing the mapping of every mesh bound to that material
the shading issue might just be the settings you're using when baking with cm
FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):Tracks listing update
Red Bold : news and updates (tracks) from 24/02/2023 --> TBA
Red : news and updates (add-ons) from 24/02/2023 --> TBA
Yellow Bold : news and updates (tracks) from 03/02/2023 --> 23/02/2023
Yellow : news and updates (add-ons) from 03/02/2023 --> 23/02/2023
As always, thanks to all the modders who amaze us every day.
Thank you guys
Have a nice weekend
ACTL v3.0 by Breathe
PS : The icon for the track links disapeared but all the links are always presents.
FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):
FIA grade A that I not found
1 - Termas de Rio Hondo - Argentina (MotoGP - GT, etc...)
2 - TT Assen - Netherlands (Better than Zandvoort, multiple layouts)
3 - Circuito Ricardo Tormo - Valencia, Spain
4 - Motorland Aragón - Spain
5 - Sepang - Malaysia (Full, north and south layouts)
6 - Valencia street circuit - Spain
7 - Buddh - India
8 - Johor - Malaysia
9 - Mandalika - Indonesia
10 - Opatija - Yugoslavia (classic)
I share your feeling, I'm astonished too.
I have at least a good and very funcional Assen and Ricardo Tormo and a not bad Sepang...
Aragon and Valencia are also there but average quality yes
There is also at least one good version of Mandalika too.FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):
FIA grade A that I not found
1 - Termas de Rio Hondo - Argentina (MotoGP - GT, etc...)
2 - TT Assen - Netherlands (Better than Zandvoort, multiple layouts)
3 - Circuito Ricardo Tormo - Valencia, Spain
4 - Motorland Aragón - Spain
5 - Sepang - Malaysia (Full, north and south layouts)
6 - Valencia street circuit - Spain
7 - Buddh - India
8 - Johor - Malaysia
9 - Mandalika - Indonesia
10 - Opatija - Yugoslavia (classic)
Any chance the start/finish line can be relocated? To me it looks like it is positioned wrong.Small update to fix a pitlane issue:
Oulton Park v1.1 https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
View attachment 1234202
You know very well how to reduce the number of flying objects, you cheeky little scamp.RT Oulton is super great job!
Request:
Use CSP to remove modern signs and flag lights from the vintage layout?
Throw in a skin for that vintage feeling?
Remove the over abundance of flying objects?
View attachment 1234234
View attachment 1234235
View attachment 1234236
just a suggestion...
Thanks Team!
I guess you need to look around a bit better…FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):
FIA grade A that I not found
1 - Termas de Rio Hondo - Argentina (MotoGP - GT, etc...)
2 - TT Assen - Netherlands (Better than Zandvoort, multiple layouts)
3 - Circuito Ricardo Tormo - Valencia, Spain
4 - Motorland Aragón - Spain
5 - Sepang - Malaysia (Full, north and south layouts)
6 - Valencia street circuit - Spain
7 - Buddh - India
8 - Johor - Malaysia
9 - Mandalika - Indonesia
10 - Opatija - Yugoslavia (classic)
Specifically the suggestions were for the vintage layout et al.You know very well how to reduce the number of flying objects, you cheeky little scamp.
Yep, good spot. Looks like the s/f line is by the starting lights instead of where the line crosses the track. Seems like an early placeholder never got updated, which can easily happen when the project started well over a year ago with a long fallow period in the middle.Any chance the start/finish line can be relocated? To me it looks like it is positioned wrong.
Except of that I have nothing to complain. Great looking track!
That layout was in as a bonus really (and nearly got removed at one point) because to do a 'proper' vintage version you'd be looking at all sorts of model replacements for buildings, grandstands, kerbs, graveltraps etc.Specifically the suggestions were for the vintage layout et al.
(and yes, I did reduce air-force for vintage already... because im a smart scamp 🧙♀️
Someone could always create a new folder for this one layout and call it Vintage Oulton Park or something like that, before making the appropriate changes.That layout was in as a bonus really (and nearly got removed at one point) because to do a 'proper' vintage version you'd be looking at all sorts of model replacements for buildings, grandstands, kerbs, graveltraps etc.
Just doing a vintage billboard skin and removing the heli/balloons might look a bit odd next to all the modern infrastructure. Maybe @Pyyer could do a proper job on it at some point?
There is an excellent version of Grobnik available done by Mitja Bonca and updated recently. I think he even used lidar data for it. Since I visited it a couple of times, it's spot on. I like the TT Assen version for AC as well. Nothing wrong with it.FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):
FIA grade A that I not found
1 - Termas de Rio Hondo - Argentina (MotoGP - GT, etc...)
2 - TT Assen - Netherlands (Better than Zandvoort, multiple layouts)
3 - Circuito Ricardo Tormo - Valencia, Spain
4 - Motorland Aragón - Spain
5 - Sepang - Malaysia (Full, north and south layouts)
6 - Valencia street circuit - Spain
7 - Buddh - India
8 - Johor - Malaysia
9 - Mandalika - Indonesia
10 - Opatija - Yugoslavia (classic)
One more try, then i guess I'll take the hint.Calling anyone who can change the driver helmets.
Please PM me, I have a really cool good Simpson bandit helmet (think stig)
I have followed a guide for 3dmax which says it'll work for blender, but every time i get it in game either the helmet is in wrong place, or the the driver body is missing
or the driver arms just don't move but helmet is in the right place.
I would really appreciate someone seeing where I'm doing it wrong if i send them the driver file.
Please help.
There is a stig helmet in AC but its awful.
I really wanted to do this on my own but i now need help before i chuck my PC out of the window, and there are no windows in here so it would smash against the wall.
Can't get AI to work in this one, anyone got a fix ?Small update to fix a pitlane issue:
Oulton Park v1.1 https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
View attachment 1234202
AFAIK the star rating screen for tracks is accessible via the DRIVE section...Hi Gentlemen !
Now and since the last version of the Content Manager executable, I'm not able to give some stars on the tracks with it, in the same time, the stars for the cars still easily available for notation.
I must be dumb but I didn't see an alternative way to do it.
Thanks a lot for your help.
Cheers.![]()
Hi !AFAIK the star rating screen for tracks is accessible via the DRIVE section...
You'll also need to enlarge the pop-up screen & adjust the panels so that the star-rating section appears... hope that helps.
View attachment 1234359

1 - gave it 4 stars (probably due to slow AI)FAMOUS TRACKS FORGOTTEN IN AC (or not finished yet, WIP, not so good or not functional):
FIA grade A that I not found
1 - Termas de Rio Hondo - Argentina (MotoGP - GT, etc...)
2 - TT Assen - Netherlands (Better than Zandvoort, multiple layouts)
3 - Circuito Ricardo Tormo - Valencia, Spain
4 - Motorland Aragón - Spain
5 - Sepang - Malaysia (Full, north and south layouts)
6 - Valencia street circuit - Spain
7 - Buddh - India
8 - Johor - Malaysia
9 - Mandalika - Indonesia
10 - Opatija - Yugoslavia (classic)
I do know what you mean there and in the test phase I often used replay to check because I felt I didn’t deserve the penalty, but I always had to settle because every time I was indeed off track (inside wheels not in touch with the outer limit of the kerbs) It may seem/feel harsh, but it is correct (though Max V most probably will not agree) 😉Hi !
...I don't know if some other virtual racers will share my point of view about the very only one annoying thing I felt, It's about the delimitation of some kerbs.
The last right corner before the start line and the first right corner after the start line seem really rude about the penalty of the track delimitation.
What do you think about this feeling, do you share it, did you experienced it ?
Cheers, I wish you a good day !![]()