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- Nation of Idiots
Perfection. Thank you.Oulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane)...
Perfection. Thank you.Oulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane)...
Big thanks to the Reboot Team. Very nice present for the upcoming rainy weekend! (Where I live, at least.)Oulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane).
View attachment 1233988
https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
- 34 grid slots.
- Portable lights added for night racing.
- Flag-waving spectators on race days (backup & delete 'object_removal.lua' in the extension folder to reinstate them for practice and hot-lapping.
- Active airspace.
- Bridge reverb.
- Semaphores.
- GrassFX & RainFX.
Thanks & congrats Reboot Team - for all the effort involved to deliver a great track to the GTP community...Oulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane).
View attachment 1233988
https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
- 34 grid slots.
- Portable lights added for night racing.
- Flag-waving spectators on race days (backup & delete 'object_removal.lua' in the extension folder to reinstate them for practice and hot-lapping.
- Active airspace.
- Bridge reverb.
- Semaphores.
- GrassFX & RainFX.
Hello,
This track needs a big update 😏
circuit de Mornay
Country : France
Author : unknown
Version : 2017
REAL
View attachment 1233577
REAL
View attachment 1233578
IN GAME
View attachment 1233581
This track is not finished. No updates for the CSP (GrassFX, TreesFX, .......) and problem with the pits (car at the start in the grass), track preview error, the information in the json file is not complete
A modder interested in making the update ???
No information about the original modder .....
![]()
Le Circuit de Mornay
La passion automobile et moto s'y exprime dans un environnement préservé et magnifique.www.circuit-mornay.fr
THANKS A LOT GUYS !
Well some of these tracks are already in AC:There are quite a few race tracks that are waiting to be modded into the Sim with no elevation data publicly available (at least I wasn't able to find any):
Bishopscourt Racing Circuit (Northern Ireland)
Wachauring (Austria)
Racepark Meppen (Germany)
Estering (Germany)
Gotland Ring (Sweden)
Circuit de La Châtre (France)
Circuit de Mornay (France)
Bulawayo Motorsport Park (Zimbabwe)
Legion's shifter kartHmm, for which cart mod is this skin actually?![]()
Rebecca De Mornay v1.0 seems to have naturally mapped terrainWell some of these tracks are already in AC:
And the horrible version of Mornay already posted.
@El Locho
There are quite a few race tracks that are waiting to be modded into the Sim with no elevation data publicly available (at least I wasn't able to find any):
The mapping as on the screen won't work.also check if normals are in the right direction. And when generating AO in CM, you better to have only the object for generation, otherwise other objects which are above it can make some mess with shadowsHi experienced modders. I was trying to create an AO map for a dash board, but run into a problem.
this is the UV map I have in 3ds max:
View attachment 1234053
Textured car in kseditor v6, and tried different shaders, if I view the mapping in CM by clicking the 3 dots next to the name of the object, it looks ok:
View attachment 1234054
but if I view the mapping by clicking on the 3 dots next to say txdiffuse then I get the following:
View attachment 1234056
I got these lines in a mess.... I tried generating the AO I got the following:
View attachment 1234057
I did it in the popped up windows after clicking the 3 dots next to the name of the mesh. For the top object in the AO map generated, the light seems to be at the opposit location to what I have expected. the bright side (white) is actually to bottom part of the dash, instead of the top. Is this is due to UV UNwrap problem with my 3DS Max model? Can someone kindly shed me some light on this? thanks a lot!
Rallycross you say... well, that explains why I couldn't find any mod on the "Real" tab of Breathe's track list...Well some of these tracks are already in AC:
Estering (Rallycross): https://www.racedepartment.com/downloads/estering-rx.7967/
Gotland Ring: https://www.assettoworld.com/track/gotland-ring
And the horrible version of Mornay already posted.

OLDRing Park v1.1
View attachment 1195677
Fictional circuit in Italy.
Conversion from rFactor.
-CSP recommended
-38 pit/start
-9 layouts
-AI, cam
Credits & Thanks;
Original rFactor Track by Gundam and Uitko
-Thank you for giving me permission (Gundam)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
Billboard textures, logo.png and flying stuff by @Masscot
Animated flagmen by @Masscot (Original by doublezero)
mountain by @pk3r72owns
RainFX by @twobegreen
Additional cam by @racinjoe013
some textures by kunos
Test and Feedback by @Breathe , @Fanapryde , @Masscot , @twobegreen, @Mike08
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed pit_lane.ai in Formula Challenge & Jr layout. (Thanks for the report by Nova Gasman.)
-Additional cam by racinjoe013.
-Included starting_bounds.ini in all layouts. (Suggestion by Mike08. Thanks.)
v1.02 changelog;
-Adjusted the darkness under the roof of the stand at the hairpin corner. (Suggestion by Mascot. Thanks.)
-New VAO-patch
v1.03 changelog;
-Deleted unnecessary objects in s/f gantry legs. (Thanks for the report by Mascot.)
-Added Alternative Track Branding skin by Mascot.
v1.1 changelog;
-AI upscaled Dunlop Bridge textures.
-An issue with splitting tree trunks has been fixed.
-Smoothed out hairpin skidmark.
-Extended skidmark at turn 1.
-Added ai_hints.ini.
-Updated VAO-patch.
Favorite i don't know, but Turn10 and Polyphony Digital are sure very popular.Hi guys, would appreciate any pointers.
What's your favourite Car mod/creator please.
Although I've had this game for many years, pretty new to content manager and mods, and this community as I've said before, is absolutely amazing. The quality of some of these cars and tracks, along with content manager, sol and pure, it blows my mind! How some of these guys haven't been snapped up by Kunos, I don't know (or have they?)
Anyway, would love to find some more quality content that I may have missed over the years
Cheers!
Thank you for this track.Oulton Park ACC conversion by Reboot Team.
Five layouts including 1954-1972 historic (no chicane).
View attachment 1233988
https://www.mediafire.com/file/1988gbrvaa7t6fk/rt_oulton_park.7z/
- 34 grid slots.
- Portable lights added for night racing.
- Flag-waving spectators on race days (backup & delete 'object_removal.lua' in the extension folder to reinstate them for practice and hot-lapping.
- Active airspace.
- Bridge reverb.
- Semaphores.
- GrassFX & RainFX.
I’ve been a fan of Binary Motors lately, especially some of Jerry Wei’s work (Binary seems to be a collection of modders in a group). Most are good quality with decent enough physics just probably a bit too grippy overall, but not nearly as bad as most mods. More importantly they’re more than just a collection of Porsches and BMWs, even though there’s plenty of those.Hi guys, would appreciate any pointers.
What's your favourite Car mod/creator please.
Although I've had this game for many years, pretty new to content manager and mods, and this community as I've said before, is absolutely amazing. The quality of some of these cars and tracks, along with content manager, sol and pure, it blows my mind! How some of these guys haven't been snapped up by Kunos, I don't know (or have they?)
Anyway, would love to find some more quality content that I may have missed over the years
Cheers!
the car is unfinished...it was leaked ages ago and shouldn't be out for the public.Did you improve other stuff as well such as interiors and physics? Those were god awful when I drove it weeks ago at Daytona a day before the 24 Hours race besides the other GTP/LMH partecipants in previous days.






It's been a long time since I started this project...today is the day to share with you what I've been doing.
I hope you enjoy it as much as I have enjoyed creating it.
Renault Clio V6 Phase II 2003
View attachment 1234176View attachment 1234177View attachment 1234178View attachment 1234179View attachment 1234180View attachment 1234181
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sorry, can you try if works now?Proper link?
non-csp wipers still need a wipers_trace config some times, it seems... @_Bazza_ fyi@_Bazza_ any plans to add cockpit AO to the AC Legends cars to bring them up to date?
Oh, almost forgot, the wipers on the ACL GTR Nissan GT-R 2000 sweep the glass but don't remove the raindrops.
[WIPERS_TRACE_...]
SURFACE = nissan_s2_kit04_body_loda_gmt_SUB2
WIPERS = body_wiper_rubber_l, body_wiper_rubber_r