Fanapryde
In Memoriam
- 5,683

- Belgium
Yes, here too.Anybody else having an issue with the Jaguar XJR-15 Race Car, as mine keeps crashing. Using latest Content Manager etc.
Yes, here too.Anybody else having an issue with the Jaguar XJR-15 Race Car, as mine keeps crashing. Using latest Content Manager etc.
lemme fix the encryption 2 minsYes, here too.
file not found...lemme fix the encryption 2 mins
link changed. should be working now. any issues lemme know
check againfile not found...
Encryption..?lemme fix the encryption 2 mins
link changed. should be working now. any issues lemme know
links is present now and the car works.check again
Mods should not be encrypted unless the only things that need changing are very minor nitpicksmods should not be encrypted unless 100% scratch built.
keep your car to yourself with your encryption, there is a non-encrypted version of this model, it is a shameRelease: Jaguar XJR-15 Race Car (FREE)
Ok so I was testing my old mod and realised it needed some improvement. Being the second mod I worked on I've learnt some since then.
The main issue was how the car felt. By all accounts its a difficult car on the limit being basically a group c race car with all that analogue goodness. The small rear wing always meant a slippery rear end however I felt this was too extreme in the first version which made it too slow in the highspeed corners. I've completely redone the aero profile which should allow more confidence when required.
The brakes were also way too weak which meant unrealistic braking zones. I've increased the brake power to compensate for this. They will still lock up if abused.
As far as quality of life fixes I've added smoke upon start up and some small flames. The real life car was never a fire breathing monster but a little small flame helps with immersion.
@TheAdmiester added some shader changes which I've incorporated into the ext file.
I've redone the lods so the car shouldn't turn black when in the distance.
Lastly and most importantly I've added the Personal badge on the wheel as per the real car.
Various other small changes made too which I've forgot but overall the car should be much better.
Enjoy!
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Release: Jaguar XJR-15 Race Car | Lore's Vintage Emporium
Get more from Lore's Vintage Emporium on Patreonwww.patreon.com
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the non encrypted version is my mod tookeep your car to yourself with your encryption, there is a non-encrypted version of this model, it is a shame
PM'd you,Halloween started a bit late for me, suddenly got a bunch of floating heads with cars using driver_80.
Could anyone share the driver_80.kn5 ? Don't fancy making an integrity check just for one bloody element that's gone rogue lol.
From this VR driver's perspective, I'd just like to say a big thanks for the effort you put into the cockpits of your cars. Not just for all the detail, but also for the great use of material shaders.
Link is Dead 😅LIGIER JS2 - At least to compose the "Le Mans scenario" because it wasn't very good, it was done just last month. But as I always say, you can have some fun. Follow the link and credits of the group "Evolution GTR2"...
Antoniog7772
Jempy
Marco1990
Saxony
matteo
Der_jaguar
Commodore
Joeschmoe
Prostriker92
almafera
nickM
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Ligier.JS2.LM
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Maybe later I'll redo the models, because internally it was very bad, but as I said, for now to compose the "grid" you can have fun.
For some reason, Oulton Park's official web site states the new International layout does not use the 2nd chicane, either there has been a mistake somewhere or this is a coming change?What is this International 2022 layout in Reboot's Oulton Park? (Without the Knickerbrook chicane, but with Brittens)
Was there a change to the track layout for some series that skipped the Knickerbrook chicane, or just a fun layout of what-could-be?
Thank you. Great update. Works in CM showroom!Release: Jaguar XJR-15 Race Car (FREE)
Ok so I was testing my old mod and realised it needed some improvement. Being the second mod I worked on I've learnt some since then.
The main issue was how the car felt. By all accounts its a difficult car on the limit being basically a group c race car with all that analogue goodness. The small rear wing always meant a slippery rear end however I felt this was too extreme in the first version which made it too slow in the highspeed corners. I've completely redone the aero profile which should allow more confidence when required.
The brakes were also way too weak which meant unrealistic braking zones. I've increased the brake power to compensate for this. They will still lock up if abused.
As far as quality of life fixes I've added smoke upon start up and some small flames. The real life car was never a fire breathing monster but a little small flame helps with immersion.
@TheAdmiester added some shader changes which I've incorporated into the ext file.
I've redone the lods so the car shouldn't turn black when in the distance.
Lastly and most importantly I've added the Personal badge on the wheel as per the real car.
Various other small changes made too which I've forgot but overall the car should be much better.
Enjoy!
![]()
Release: Jaguar XJR-15 Race Car | Lore's Vintage Emporium
Get more from Lore's Vintage Emporium on Patreonwww.patreon.com
![]()
Hmm, indeed - weird! As much as I hope to see the original Knickerbrook restored (it was a proper balls-out corner!), and notwithstanding Paul Warwick's memory, I guess this was just an oversight from MSV.For some reason, Oulton Park's official web site states the new International layout does not use the 2nd chicane, either there has been a mistake somewhere or this is a coming change?
Maybe just use International Hislops layout instead, you can set this as the default layout by assigning a higher "layout priority" number in CM if you didn't know.
Circuit Layouts at Oulton Park
www.oultonpark.co.uk
What if you do lets say, a practice session first, it works, you switch off/on the PC and try again ?...
Just wait until lunchtime, 1.8 will be ready then. If you want 1.9 you'll have to wait until this evening.Guys, CM is requesting an update for rt_outlonpark... 1.7.
Tried (among new combinations, integrity test included), but bad news; nothing works... The Renault 5 Turbo R, one of my teen dreams, will keep been a dream... like dating with Sofia Vergara...😭Anyway, I'll try again exactly as you say, to see how it goes.
Is it the Dan Bucsa (Our Racing Simulator Project) v1.5 mod ?Tried (among new combinations, integrity test included), but bad news; nothing works... The Renault 5 Turbo R, one of my teen dreams, will keep been a dream... like dating with Sofia Vergara...😭
Taupo International Motorsport Park v1.02
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View attachment 1236080
Taupo International Motorsport Park and Events Centre (previously known as the Bruce McLaren Motorsport Park) is a motorsports circuit located in Broadlands Road, Taupo, New Zealand.
The circuit was an upgrade from a 1.398 km (0.869 mi) Taupo Car Club's circuit to the new 3.500 km (2.175 mi) international layout in 2006. (Wikipedia)
Conversion from rFactor.
-CSP recommended
-32 pit/start
-AI, cam
-6 layouts
Credits & Thanks;
Original rFactor Track by Daniel Greenwood
-Thanks for giving me permission.
AC Converted by @shi (shin956)
Terrain and tyre walls a parallax texture by Tyrone/Nukedrop
logo.png and sections.ini by @Fanapryde
cameraman, background, tree, Dragstrip objects and some textures by kunos
Test and Feedback by @Breathe , @macko68 , @Masscot
Enjoy.
Converted upon request by Patreon member john brown.
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v1.01 changelog;
-Added Dragstrip layout.
-The UI layout name now matches the name on the official website.
-Tyre bundles and bollards moved back a little from the kerb (International (2015-present) layout).
-Shorter grassfx lengths.
v1.02 changelog;
-Fixed an issue with Dragstrip layout that prevented time measurement.
-Hidden 3Dgrass objects.