Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 136,813 comments
  • 36,652,336 views
I don't think this was ever posted nor is it on Breathe's list, but someone took Atlantica from NFS3 and brought it to AC

I haven't tried it myself and I'm sure it's pretty rough, but it was my favorite track from that game :)

https://mega.nz/file/jUEmUKrC#bfkkH8nU47Vi1P-R4v8fxvy0UMc1_Bg07jKpSOu6dqg

That must be the smallest track-file ever!

1681832396296.png
 
So turns out AO is like much of modding, really hard till you work it out.
Never realised till now how blender will make whole new mesh for skinning and everything.
Problem now is do i go back and re do stuff, or just doing it going forward.
luckily blender has addons that can make a lot of the process automated

MergedBake_Bake1_PBR_Ambient Occlusion - Copy.png

imagine trying to manually pack :banghead:
 
Hi All, another mod que. I created an AO map in dds format with CM, then I tried to combine it with another one in PS. I have the dds plugin, but saving it as dds seemed to have changed the file and it does not behave the save as it was created by CM before the edit when I apply it to the model again. Can someone please shed some light on this? If we want to edit the AO map created by CM, what should the settings be to make it behave properly like an AO map after the edit? Thanks! 🙏
 
Porsche 911 GT3 Cup 2004!!!!
Download:https://www.mediafire.com/file/cx599opyji00x2o/porsche_996_cup_2004_1.0.rar/file
Converted Forza Motorsport 4 By Peter Crill & Norms
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-23 Custom Skins By Gravel Trap and Benjamin Nash!!
-Research By Gravel Trap
-Driver Animation by Mascot
-Working Wipers
-Self Ligth
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@takum1,@Mascot,and others

We are happy to announce that To celebrate de release of this car the car will be present in filemissing discord hot lap challenge server!
Join now Using this link

Screenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-1-48.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-6-56.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-6-6.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-0-12.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-2-27.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-5-43.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-4-29.jpgScreenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-8-37.jpg
 

Attachments

  • Screenshot_porsche_996_cup_2004_cadwell_park_18-3-123-14-57-0.jpg
    Screenshot_porsche_996_cup_2004_cadwell_park_18-3-123-14-57-0.jpg
    105.5 KB · Views: 9
  • Screenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-8-13.jpg
    Screenshot_porsche_996_cup_2004_cadwell_park_18-3-123-15-8-13.jpg
    82 KB · Views: 7
Last edited:
Update to version 1.0. Final version for now. I may revisit it in the future. Everything is packaged together, including the 54 pit optional layouts.

-- New ext_config and replay cams created by @CrisT86 with improved track lighting for night races. He did other things as well, but I couldn't tell you what they are. I just know it looks good. Thank you @CrisT86.
-- Some minor tweaks to correct a few floating trees and very small adjustments to some material values. Nothing I think anyone will pick up on.

Legend once again, thank you!

---

many thanks mate ! would you be willing to work on kyalami 67 (1976) next? or maybe spa 1970

RacinJoe's Spa 66 collection is fabulous, highly recommend (see Breathe's track list). I don't think there's a 1970 model out there worth the time (apart from the AMS2 one!)

Kyalami by RT is excellent out of the box but it's even better with this AI: https://www.racedepartment.com/downloads/kyalami-67-ai-actrackreboot-version.19964/
 
Legend once again, thank you!

---



RacinJoe's Spa 66 collection is fabulous, highly recommend (see Breathe's track list). I don't think there's a 1970 model out there worth the time (apart from the AMS2 one!)

Kyalami by RT is excellent out of the box but it's even better with this AI: https://www.racedepartment.com/downloads/kyalami-67-ai-actrackreboot-version.19964/
Thank you, but I have a question about Kyalami. The ai file you linked to extracts to a folder named kyalami1967. All the RT versions i've seen around the net use a track folder named kyalami_1967. Is there an RT version out there that i'm not aware of? The Terra21 version uses the kyalami1967 track name I think, but the ai creator claims it's for the RT version.

I also want to make sure i'm fooling with the correct RT version of Kyalami because by default it looks like this on my system. Is this roughly how it looks for you. I realize ppfilters can make a huge difference.

kyalami_before.jpg


After some quick fooling around, I now have it looking like this, but I don't know if i'm messing with the right version of the track. I think there's 3 or 4 different Kyalami 1967 tracks listed on @Breathe track list.

kyalami_after.jpg
 
Last edited:
Hi all, i hope y'all are well.

Question, I've been looking for a league to drive in. Preferably something multi-class, I really don't want to get my rear end handed to me in various GT3 machinery. If I wanted to do that i'll go bankrupt with iRacing. But yeah, multiclass would be nice. USA here.
Tl:dr someone looking for a possible multi-class league to race in
 
Porsche 911 GT3 Cup 2004!!!!
Download:https://www.mediafire.com/file/cx599opyji00x2o/porsche_996_cup_2004_1.0.rar/file
Converted Forza Motorsport 4 By Peter Crill & Norms
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-23 Custom Skins By Gravel Trap and Benjamin Nash!!
-Research By Gravel Trap
-Driver Animation by Mascot
-Working Wipers
-Self Ligth
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@takum1,@Mascot,and others

We are happy to announce that To celebrate de release of this car the car will be present in filemissing discord hot lap challenge server!
Join now Using this link

View attachment 1248990View attachment 1248991View attachment 1248992View attachment 1248993View attachment 1248994View attachment 1248996View attachment 1248997View attachment 1248998
Big car
This mod filled me with joy, amazing!
Beautiful work, 5 stars in my CM!
 
Porsche 911 GT3 Cup 2004!!!!
Download:https://www.mediafire.com/file/cx599opyji00x2o/porsche_996_cup_2004_1.0.rar/file
Converted Forza Motorsport 4 By Peter Crill & Norms
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-23 Custom Skins By Gravel Trap and Benjamin Nash!!
-Research By Gravel Trap
-Driver Animation by Mascot
-Working Wipers
-Self Ligth
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@takum1,@Mascot,and others

We are happy to announce that To celebrate de release of this car the car will be present in filemissing discord hot lap challenge server!
Join now Using this link

View attachment 1248990View attachment 1248991View attachment 1248992View attachment 1248993View attachment 1248994View attachment 1248996View attachment 1248997View attachment 1248998
Cars look too dropped. Yes it was low, but here on pics it's front side arch goes below the upper rim edge
 
Last edited:
Porsche 911 GT3 Cup 2004!!!!
Download:https://www.mediafire.com/file/cx599opyji00x2o/porsche_996_cup_2004_1.0.rar/file
Converted Forza Motorsport 4 By Peter Crill & Norms
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-23 Custom Skins By Gravel Trap and Benjamin Nash!!
-Research By Gravel Trap
-Driver Animation by Mascot
-Working Wipers
-Self Ligth
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@takum1,@Mascot,and others

We are happy to announce that To celebrate de release of this car the car will be present in filemissing discord hot lap challenge server!
Join now Using this link
Peter got a little excited and dropped this car before its time, it is made using features only available in the latest preview version of CSP (tyres incorporate the new multiray collision detection), it has not been tested at V1.79, so no clue if everything is working correctly if you use that version or below.

The car has been waiting in the wings for a public version of CSP that includes this new feature for some time!
 
Thank you, but I have a question about Kyalami. The ai file you linked to extracts to a folder named kyalami1967. All the RT versions i've seen around the net use a track folder named kyalami_1967. Is there an RT version out there that i'm not aware of? The Terra21 version uses the kyalami1967 track name I think, but the ai creator claims it's for the RT version.

I also want to make sure i'm fooling with the correct RT version of Kyalami because by default it looks like this on my system. Is this roughly how it looks for you. I realize ppfilters can make a huge difference.

View attachment 1249089

After some quick fooling around, I now have it looking like this, but I don't know if i'm messing with the right version of the track. I think there's 3 or 4 different Kyalami 1967 tracks listed on @Breathe track list.

View attachment 1249090

I'll send you the full version I have at the moment later on today - I tend to manually instal everything so wouldn't have noticed that.

What I do recall is the default RT version AI line breaks at the final corner, the kink on the main straight - this AI file fixes that. Always room for improvement though!
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back