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This is the link where I found it: https://www.modsup.com/tgtyl0hu2tet/peugeot_504-12.zip.htmlCould you share it? I also have the old version without external sound, unfortunately.
This is the link where I found it: https://www.modsup.com/tgtyl0hu2tet/peugeot_504-12.zip.htmlCould you share it? I also have the old version without external sound, unfortunately.
can anyone up elsewhere that link doesnt work for meThis is the link where I found it: https://www.modsup.com/tgtyl0hu2tet/peugeot_504-12.zip.html
Works fine for me. Anyway, try there:can anyone up elsewhere that link doesnt work for me
Very nice Sierra Cosworth RS500 linked in this video. Refractive lights, AO, animated controls etc.
Be good if someone could add the whale tail (maybe from here? https://www.racedepartment.com/downloads/ford-sierra-cosworth-rs500-pack.24027/) and fix the flickering cockpit labels.
Here you can find 3 cars pack v1.2 (drift is v1.0.10)can anyone up elsewhere that link doesnt work for me
I'm now on with Sergio Loro to do the AI for his new tracks (next will be probably Vaca Valley or Suzuka 60s). I feel honored. :-)
Zolder 1967 project is progressing well and is a blast to drive, I did 1200 km already on it. However we a struggling for the optimization of the road mesh. If you able to do one feel free to contact me.
Oh my godness
Thanks mate!This is the link where I found it: https://www.modsup.com/tgtyl0hu2tet/peugeot_504-12.zip.html
My experience has been completely different. I've had the best races against AI I've ever had with the new CSP version. And I'm definitely not an Alien!Hi all guys, one question.
In your opinion, with the new version of the CSPs, haven't they exaggerated a little with the level of the opponents' strength?
I explain.
I did some tests, with 100% AI in the race with identical cars on an oval circuit, from a standing start, the other cars go much faster than me.
In my opinion, with this update they have changed the performance of the cars, not the skill of the driver. Impossible that with the same car and standing start, in a short time I have a gap of 2/3 seconds.
Another test I did was on a winding track, always with the same AI car, exiting corners much faster strong of the AI and facing a straight line, I am recovered and overtaken very easily.
By lowering the AI level of the opponents I get an equal speed in the straight line, but in the corners they are much slower and I overtake them very easily.
Has anyone noticed this thing? Your opinion?
Thanks.
Works fine for me. Anyway, try there:
thank you fellasHere you can find 3 cars pack v1.2 (drift is v1.0.10)
https://sharemods.com/eq9s8fctmqge/peugeot_504_pack.7z.html
I have the Velo version as well. I'm not aware of a better Jaguar D-Type.hey quick question, what is the best available Jaguar D-type out there? I have the one by Velo, its ok but not great.
As is but with a Merkur logo up front!!Really needs the whale tail reinstating though, doesn't it?
The better is the rework of Velos D-Type that I am doing currently (in beta testing now)I have the Velo version as well. I'm not aware of a better Jaguar D-Type.
The better is the rework of Velos D-Type that I am doing currently (in beta testing now)
Fully reworked physics... stay tuned.
Did you already try to install CSP manually? idk which version you have.Does anyone know what could be causing this? It happens to me when I want to see the replays and it started after installing the latest version of CM (0.8.2467.39678)
View attachment 1253694
This guy has Nagoya running but no DL link sadly.So when are we going to get this track into AC? The version made by Beast lacks any proper lighting on the buildings though, where as this port is more like a straight up port from the WMMT to GTA V.
https://www.gta5-mods.com/maps/nagoya-expressway-ring-route-add-on-fivem-sp
Oh & yes it needs to be a straight port rather porting from the GTA 5 mod.
That was the US version of the XR4i, wasn't it? Still had a biplanar rear spoiler (like the XR4i), but not as extreme as the Cossie's whale tail.As is but with a Merkur logo up front!!
... new feature in CM that lets you make car previews using CSP's showroom, which is awesome because you can now make previews for encrypted cars...
Thanks for the answer but I have solved it, apparently it was something related to Soft Lock (?). I don't know what it would be exactly, but I disabled it and now everything works normally.Did you already try to install CSP manually? idk which version you have.
If you use the public version, then download it here:
Open the zip and copy the dwrite.dll and the extension folder to AC root folder.
Do the same, if you have a CSP preview version.
Where exactly is that option? I can't find it anywhere.So I've been using the new feature in CM that lets you make car previews using CSP's showroom, which is awesome because you can now make previews for encrypted cars.
However, some cars, not necessarily encrypted, throw an error saying the "model is damaged, or files are missing". If I go on "DRIVE" and use these cars they're faultless.
Anyone bumped into this issue as well?
A quick fix for the reflective strip at the base of the windscreen on the SF-R.Thanks very much for these updates!
In the SF-R the baffle at the base of the windscreen (from the cockpit view) reflects the road, so flashes all sorts of colours depending what you are driving over. Be good if this was fixed as it can be quite distracting in VR.
In the BMW the super-reflective carbon door linings in the cockpit also reflect the road outside. Need moving to cockpit HR maybe? Or the reflectance of the CF reducing? Try driving through gravel, it's like the cockpit is full of the stuff.
Cheers.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = plastic_black
SHADER = ksPerPixelAT

