Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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As is but with a Merkur logo up front!!
That was the US version of the XR4i, wasn't it? Still had a biplanar rear spoiler (like the XR4i), but not as extreme as the Cossie's whale tail.
Its biggest spoiler was the extra pillar in the rear windows... the Cossie has much cleaner lines.
Be good to get this Cossie up to spec with the whale tail then have a 'proper' XR4i... if a decent doner model exists in another game? Can't ever remember seeing one.
 
So I've been using the new feature in CM that lets you make car previews using CSP's showroom, which is awesome because you can now make previews for encrypted cars.

However, some cars, not necessarily encrypted, throw an error saying the "model is damaged, or files are missing". If I go on "DRIVE" and use these cars they're faultless.

Anyone bumped into this issue as well?
 
... new feature in CM that lets you make car previews using CSP's showroom, which is awesome because you can now make previews for encrypted cars...

Almost... there's still a few mods that the system can't do previews. I guess they will be mods with the most complex encryption.
 
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Did you already try to install CSP manually? idk which version you have.
If you use the public version, then download it here:

Open the zip and copy the dwrite.dll and the extension folder to AC root folder.
Do the same, if you have a CSP preview version.
Thanks for the answer but I have solved it, apparently it was something related to Soft Lock (?). I don't know what it would be exactly, but I disabled it and now everything works normally.
So I've been using the new feature in CM that lets you make car previews using CSP's showroom, which is awesome because you can now make previews for encrypted cars.

However, some cars, not necessarily encrypted, throw an error saying the "model is damaged, or files are missing". If I go on "DRIVE" and use these cars they're faultless.

Anyone bumped into this issue as well?
Where exactly is that option? I can't find it anywhere.
 
Thanks very much for these updates!
In the SF-R the baffle at the base of the windscreen (from the cockpit view) reflects the road, so flashes all sorts of colours depending what you are driving over. Be good if this was fixed as it can be quite distracting in VR.
In the BMW the super-reflective carbon door linings in the cockpit also reflect the road outside. Need moving to cockpit HR maybe? Or the reflectance of the CF reducing? Try driving through gravel, it's like the cockpit is full of the stuff. ;)
Cheers.
A quick fix for the reflective strip at the base of the windscreen on the SF-R.
Add this to the config:
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = plastic_black
SHADER = ksPerPixelAT
Darkens the strip and stops the annoying road reflection strobing when driving over road markings, kerbs, gravel etc.

1683277157665.jpeg

@DaWallace there's a rogue poly glitch on the outside of the a-pillar on the driver's side, if and when this lovely little beast gets an update.

1683277307446.png
 
Almost... there're still a few mods that the system can't do previews. I guess they will be mods with the most complex encryptions.
That's the interesting part: mods WITHOUT encryption are throwing this error. It happened to a couple of URD mods actually. For example, URD's Ford GT brings two variants, IMSA and GTE, one throws the error and the other doesn't.

These aren't the only examples, but they were the most interesting ones since they have no encryption.

Thanks for the answer but I have solved it, apparently it was something related to Soft Lock (?). I don't know what it would be exactly, but I disabled it and now everything works normally.

Where exactly is that option? I can't find it anywhere.
Oof, somewhere in CM's settings. You need to have the latest CM version that came with the last CSP preview though (I think).
 
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shi
Road One International v1.01

Conversion from rFactor.
Fictional track in Canada.

View attachment 1141097
-32 pit/start
-CSP required
-AI, cam

Credits & Thanks;

A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for gave me permission

Converted to AC by @shin956
AI, camtool by @Viola Seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit, sky objects by @Masscot
Background texture edit by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
cam by @DaBaeda
Test and Feedback by @Breathe , @Masscot , @twobegreen, Jonah Hax

Enjoy.
note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.

Patreon-only track requests are now being accepted.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed incorrect order of starts. Thanks Jonah Hax for the report.
-Changed tracks maps by Jonah Hax.

Road One International v1.1

Screenshot_wrc_subaru_impreza_gravel_1999_road_one_international_10-3-123-16-17-16.jpg

Converted from rFactor.
Fictional circuit in Canada.

-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
-camtool

Credits & Thanks;

A fantasy track made by Alexandre Ulleri for NR2003.
Converted to GTR2 by DeHAwk.
Updated by Khan1670.
Converted and updated for rFactor by @Zwiss and Thank you for giving me permission

Converted to AC by @shin956
AI, camtool by @Viola_seven
AI (reverse layout) by @KevinK2
.lua and font by @gunnar333
Extra object placement, fence texture by @CosmiC10R
Background texture edit(v1.0), sky objects and textures by @Masscot
Background texture edit(v1.0) by @twobegreen
Some object and textures by kunos
logo.png by @Fanapryde
Background Mountain and dam by Tyrone
physics mesh by @pugsang
cam by @DaBaeda
Test and Feedback by @Breathe , @Masscot , @twobegreen , @slider666 , Jonah Hax
Tracks maps by Jonah Hax

Enjoy.

note:
If you want to remove tar lines repeatedly, go to the end of ext_config.ini and set ACTIVE to 1.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Added Background Mountain and dam by Tyrone.
-Rework Trees (Removed Treewall).
-Added physics mesh by pugsang.
-Added animated flag-waving spectators.
-chopper and balloon have been updated by Mascot.
-Smoothed out the edges of the road.
-Some textures were upscaled with AI.
-Changed the billboard texture to the one made by Mascot.
-Made it possible to select the logo texture created by Mascot as skins.
-Original billboard textures are included as skins.
-Updated preview.
 
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Toban Raceway from Terra21 updated DaBaeda
New GrassFX, Trees, RainFX, Nightlights and Cams
Have Fun
DaBaeda
P.S. The track needs better ai_lines, sidelines and collisions fix.View attachment 1252999View attachment 1253000View attachment 1253001View attachment 1253002View attachment 1253003View attachment 1253004View attachment 1253005
Download:

Powerline adjustment, if you want it. Just makes them look thinner, less obvious, less aliased.
Add to config:
Code:
;fix jagged power cables - add appropriate cablefix.dds as per instructions below
;IMPORTANT: ***remove any DYNAMIC_CABLES entries elsewhere in the config***
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fixing fat and jagged power cables
MESHES= ?powerlines?
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS= 1
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= cablefix.dds ;put standard cablefix.dds in extension folder, or create new cablefix.dds from the cable dds if it is not plain/square, and make translucent by colouring alpha channel approx 50% grey
PROP_... = ksAlphaRef, 0.5
PROP_... = extExtraSharpLocalReflections, 0.0
Remove the .txt extension and add the DDS to the 'extension' folder.

1683294261175.jpeg
 

Attachments

  • cablefix.dds.txt
    1.5 KB · Views: 45
Does anyone know why the tyres are out of scale ?

image.png


I made sure to have set scale to 1.0 for all empties and object, and I don't use a ksanim for the tyres. In CM Showroom with align with data it's not like that

Are the front wheels their sole objects (WHEEL_LF) or are they part of another object (Like HUB_LF) ? Had the same issues with the SD MCL 1993, aligning the data with CM explored the hub node resulting in that mess
 
Cable fix for RT Sebring.
Same DDS as two posts up.
Add this to the config:
Code:
;fix jagged power cables - add appropriate cablefix.dds as per instructions below
;IMPORTANT: ***remove any DYNAMIC_CABLES entries elsewhere in the config***
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fixing fat and jagged power cables
MESHES= XXXXX ;cable mesh name from object inspector, OR...
MATERIALS= ?POWERLINES? ;cable material name from object inspector
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS= 1
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= cablefix.dds ;put standard cablefix.dds in extension folder, or create new cablefix.dds from the cable dds if it is not plain/square, and make translucent by colouring alpha channel approx 50% grey
PROP_... = ksAlphaRef, 0.5
PROP_... = extExtraSharpLocalReflections, 0.0

Unfortunately the Weathertech banner cables can't be included as the material and mesh names are shared with the support poles.

1683298377605.jpeg
 
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Hello guys.
This is a kind of help I never asked for.
It is concerned to the steering wheel.
Oddly enough, every time I steer, most of the cars tend to rotate on its center which lead to an impossible driving experience.
I mean, in a middle of the corner, the rear end of the car tries to overtake the front end.
I already downloaded and settled up the assetolut.lut. but I am sure I am missing something important.

As always, any help is welcome.
Thank you.

P.S. G27
 
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Chassis 6071
Customer: Haberthur
Delivery: 14. May 1993
Color: Grand-Prix White

On the one hand Switzerland had a long time ban for motorsport events, but on the other hand there have always been strong Swiss drivers and teams. Team Haberthur or Scuderia Chicco d'Oro is no exception. The white RSR with the typical Swiss banner and the almost exclusive Swiss driver lineup was typical for the coffee sponsored team.

The car was delivered with enough time to prepare it for 1993 Le Mans 24H race. The car finished 18th overall and 4th in class.

LM24 1993, Scuderia Chicco d'Oro #77, GT2
View attachment 1253650

In the same year the team competed in the Spa 24H race. Sadly the result was a DNF this time.

Spa 24H 1993, Scuderia Chicco d'Oro #40, ProGT
View attachment 1253651

In 1994 Haberthur decided to take part in the new born BPR Global GT Series. In its first run at Paul Ricard the Swiss team finished 6th overall and 4th in class.

BPR 1994, Paul Ricard 4h, Scuderia Chicco d'Oro #31, GT3
View attachment 1253653
to be continued......
In Jarama the team had an even better result, finishing 6th overall and 2nd in class.

BPR 1994 Jarama 4H, Scuderia Chicco d'Oro #51, GT3
Jarama.png


Another fantastic performance followed in Dijon, where the team finished 5th overall and again 2nd in class.

BPR 1994 Dijon 4H, Scuderia Chicco d'Oro #51, GT3
Dijon.png


For the classic Paris 1000 km race Haberthur took on two French drivers. Also the car performed okay in qualifying, it sadly couldn't start the race because of technical issues. There are a lot of races where I can not find shots from a specific car.... and sometimes I even find photos from cars which did not even start the race :-)

BPR 1994 Paris 1K, Scuderia Chicco d'Oro #51, GT3
Paris.png


to be continued......
 
Hello guys.
This is a kind of help I never asked for.
It is concerned to the steering wheel.
Oddly enough, every time I steer, most of the cars tend to rotate on its center which lead to an impossible driving experience.
I mean, in a middle of the corner, the rear end of the car tries to overtake the front end.
I already downloaded and settled up the assetolut.lut. but I am sure I am missing something important.

As always, any help is welcome.
Thank you.

P.S. G27
Is that not just standard oversteer?

If it does it like in a very unnatural way, then perhaps you have too much Spring setting on? (If that's still adjustable for a G27)
 
wonder if anyone keen eyed can help. going to do some updates on the 936c and release next friday.

main thing that needs doing is the steering wheel.

looking for this one, preferably with the correct number of holes.



i tried using the pantera gr4 wheel but it looks a little off to me (rim too skinny)

__custom_showroom_1683305860.png
 
Are the front wheels their sole objects (WHEEL_LF) or are they part of another object (Like HUB_LF) ? Had the same issues with the SD MCL 1993, aligning the data with CM explored the hub node resulting in that mess
Part of HUB_LF, but if both empties are 1.0 scale i don't see how it can result to this
 
View attachment 1253729
View attachment 1253730

Here's my interpretation of the JDC Miller Racing Porsche 963 skin, set to make it's racing debut at Laguna Seca this weekend.
It's for the lm_hypercar_963_lmdh. Enjoy!
https://mega.nz/file/C0JERbYC#RqXcfI6cONLYEWbYCjS_SRWuNPXu_Ncon9KDCUxhdmA

I really love your skins, and i was very happy that you made this skin! But the thing is i'm only seeing the jdc miller Mustang version after the install, can this be ? Picture shows 2023 Jota, showroom shows the mustang version. Thnx again 4 your efforts!
 
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I really love your skins, and i was very happy that you made this skin! But the thing is i'm only seeing the jdc miller Mustang version after the install, can this be ? Picture shows 2023 Jota, showroom shows the mustang version. Thnx again 4 your efforts!
Not at my pc now but I'll check it out tonight when I get home from work and reupload if I goofed up.
Has anyone else had a problem with the skin?
 
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an out-of-the-blue question as I rebuild my AC mod collection: has anyone ever made any real-world skins for the Kunos Lotus 2-Eleven GT4? All I could find on RD were some fictional ones, and I'm more interested in finding replicas of cars like these, even if a lot of them ran smaller series.
 
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