Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Part of HUB_LF, but if both empties are 1.0 scale i don't see how it can result to this
If that was originally a Simdream model, check the animations folder for anything to do with the front suspension. They have a habit of resizing things inside the animation which totally borks the model if you ever use the "update the suspension" function in CM. The only way to get around that is to get rid of the animation and replace the wheels with another set. At least that's the only easy solution...
 
Hi,
Hi, I have followed the installation of new Content Manager (version 0.8.2549.39678) with the new lights-patch-v0.1.80-preview218-full. Unfortunately I cannot put /update the 'rating' field for the tracks...I just see the ratings done with the old CM.
Any idea how to resolve this issue?
Thanks for your support.

1683315062039.png
 
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Hi,
Hi, I have followed the installation of new Content Manager (version 0.8.2549.39678) with the new lights-patch-v0.1.80-preview218-full. Unfortunately I cannot put /update the 'rating' field for the tracks...I just see the ratings done with the old CM.
Any idea how to resolve this issue?
Thanks for your support.

View attachment 1253968
Edit this in the "drive" tab of CM
1683315704882.png
 
Ariel Atom Mugen 2011 Public Release !!!!
Download:https://sharemods.com/o3ppbjswhedk/ariel_atom_mugen_public_1.0.rar.html

-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By Gravel Trap
-Skins By Filemissing Junior & Norms
-Research By Gravel Trap
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others

We are happy to announce that To celebrate de release of this car the car will be present in filemissing discord hot lap challenge server!
Join now Using this link

Screenshot_ariel_atom_mugen_angleseynew_5-4-123-15-21-50.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-23-45.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-23-11.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-22-51.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-22-37.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-21-16.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-20-51.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-20-39.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-19-28.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-19-10.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-18-56.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-18-25.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-18-9.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-18-0.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-17-49.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-17-37.jpgScreenshot_ariel_atom_mugen_angleseynew_5-4-123-15-17-21.jpg
 
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If that was originally a Simdream model, check the animations folder for anything to do with the front suspension. They have a habit of resizing things inside the animation which totally borks the model if you ever use the "update the suspension" function in CM. The only way to get around that is to get rid of the animation and replace the wheels with another set. At least that's the only easy solution...
haha i actually disabled the suspension animation in cars.ini but forgot that there was still a data.acd......
Anyway now I've edited the F60 to look like in real life (they ****ed up the proportions on the model i don't even know if they had access to real life picture)

image.png

image.png


ferrari-f60-inline2.png

image.png

image.png
 
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Well, first steering wheel out of many! I'll be uploading them in the next hours/days, with the respective bug fixes etc...

It wasn't a good idea start with the one that is very likely to the original, but here it goes. RB19 Steering wheel

I'll follow this order -> A523, AMR23, W14, SF23.


Installation as always. The RB18.kn5 and the ext_config.ini should be inside extension folder of the RSS FH23 car. I would apreciate feedback.
 
Well, first steering wheel out of many! I'll be uploading them in the next hours/days, with the respective bug fixes etc...

It wasn't a good idea start with the one that is very likely to the original, but here it goes. RB19 Steering wheel

I'll follow this order -> A523, AMR23, W14, SF23.


Installation as always. The RB18.kn5 and the ext_config.ini should be inside extension folder of the RSS FH23 car. I would apreciate feedback.
did anyone do the steering wheels for the 2022 car?
 
NEWS

EDIT: Another fix for Grindelwald, if you want to show the total driven distance in CM you have to get ride of the capitol letters in the ui folder of the track.
That's new to me.
I know capital letters in car folder names causes this (and top speed), but in the track ui ??

EDIT: OK, I think you meant the capital letters in the layout names ? Like courseA changed to coursea ?
Anyway, that is indeed a fix. 👍
 
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I really love your skins, and i was very happy that you made this skin! But the thing is i'm only seeing the jdc miller Mustang version after the install, can this be ? Picture shows 2023 Jota, showroom shows the mustang version. Thnx again 4 your efforts!
So after looking at the skin folder, the Mustang Sampling is a .psd file that comes in the template files with the car. Other than that everything seems good, I put a new link which includes pit crew as well. Sorry it was getting late last night when I uploaded it.
JDC crew.JPG

 
Morning dudes,

Has anybody an idea how to fix the driver of Dan Bucsas Audi 90 Quattro IMSA GTO with CSP180p218?

CSP179:
Screenshot_audi_90_quattro_imsa_gto_1989_ks_drag_6-4-123-5-56-4.png


CSP180p218:
Screenshot_audi_90_quattro_imsa_gto_1989_ks_drag_6-4-123-6-1-6.png


I've already tried changing driver both with driver.ini and with ext_config, no chance.
 
Hello guys.
This is a kind of help I never asked for.
It is concerned to the steering wheel.
Oddly enough, every time I steer, most of the cars tend to rotate on its center which lead to an impossible driving experience.
I mean, in a middle of the corner, the rear end of the car tries to overtake the front end.
I already downloaded and settled up the assetolut.lut. but I am sure I am missing something important.

As always, any help is welcome.
Thank you.

P.S. G27
1. You need to run profiler at leat once after a reboot, you can exit after (no need to leave it running)
I use 540 deg rotation
1683348317633.png


2. Game setting, I use a custom LUT, but you dont need its only a preference
1683348372829.png


hope this helps
 
Track update on Page 3856

Majura Valley Motorsports Park from IC updated DaBaeda
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Have Fun
DaBaeda

Download:

Majura Valley Motorsports Park from IC updated DaBaeda and CrisT86
New Trees and Objects, GrassFX, RainFX, TreeFX and Cams
Addons from CrisT86
  • new pole lights
  • new bulbs for the lights
  • new textures for the pole lights
  • new textures fold the bulbs
  • new trees (i fixed the wrong ones you removed because i don't like the TreeFX ones, so with this solution, people can choose what to use or not)
  • new scratch made ext_config (which includes all your fixes)
  • new tv cameras
  • Have Fun
  • DaBaeda
  • Download:

Majura Valley updated with CrisT86 fix.
Love the updates to this, finally got a chance to give it a spin today. The track updates itself are amazing.

The only thing I'll gripe about (and this is only because I live in the area this track is supposed to be set in), is that the original one had that immersion, it felt like the track was actually in that valley near the Canberra Airport.
The new updates... seem a bit too green, especially the 1.0 update.
The second update (the lights file) fixed this a little, with some of the more localised trees put back in (that were in the original track).

But otherwise, chefs kiss!
 
That's new to me.
I know capital letters in car folder names causes this (and top speed), but in the track ui ??

EDIT: OK, I think you meant the capital letters in the layout names ? Like courseA changed to coursea ?
Anyway, that is indeed a fix. 👍
Yep courseA changed to coursea in ui folder changed the missing driven distance for me. However I lost all my track records.
 
Hi fellow simracers,

just tried to race Peter Crill’s magnificent Porsche 911 GT3 Cup 2006 against AI, but the AI cars won’t move when the lights go green. With some mods I remeber that you had to adjust the updshift revs via AI.INI but this didn’t help here. Looks maybe like a problem with the the CSP (0.180-preview218).

Other cars seem to work fine. Anyone else experiencing this with the 911 GT Cup an CSP 0.180-preview218?
 
This guy has Nagoya running but no DL link sadly.


He also has Osaka running too, again no link.


All of the raw files were already extracted but buried in this thread somewhere. We just need someone to actually do the conversion and put it out in public. The guys at Shuto Revival Project discord were supposedly working on it but it's been years and nothing has been released.

We have almost all the other tracks from WMMT in AC already apart from these 2 + Hiroshima and Kobe (but these last 2 are a bit hard as they are only found in the newer games and hasn't been extracted yet).

Well because the video title has the word "test" on it, doesn't mean the user was trying to test out bugs before release. But even then that map is still not downloadable.

Shame...
 
guys, im re installing my mods after a tideous drive change, but i seem to have lost this car, and can't find it's download link anywere, can anyone help me out?
it's the Dodge Challenger SRT8 Touringcar by f302
 

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edit: you now can do your own customs previews with latest CSP for encrypted cars, meaning the blue crystals won´t show up any longer. Just enable "use CSP for final preview render" in settings --> content manager --> custom showroom and then click on update previews as usual. AC now starts in the background and generates the preview with the formerly used one. Great!
I'm on CM version 0.8.2549.39678, but still I don't see that (DEV mode enabled):

cm.png


I read all previous post, several guys who also don't see it, but I didn't find a solution...
 
Sooooo, I've enjoyed AC as "user" for about 7 years now. I downloaded hundreds, probably thousands of mods. But I also deleted about 80% of them after testing. Sometimes feeling very frustrated because it was a very desirable model, but with one or more major flaws and no alternatives. I slowly learned to fix some small things on car mods. Like wipers, windscreen, very small stuff, mostly through ext_config. But more often than not it wouldn't work and I didn't understand why. Leaving me angry about them lazy and bad modders.

Now here's the thing. Two weeks ago I had absolutely zero knowledge about car modding, textures and meshes, nulls and cutting or welding polygons. I had never touched 3ds Max or Blender, RyzomUV or even Paint.net and ksEditor. So to try and understand how a car mod is put together, why my small fixes sometimes worked and sometimes didn't, to hopefully be able to fix more and bigger flaws, I started watching MNBA's conversion tutorial video's. I picked a car model that I wanted badly, but was not available in HQ yet.

The car I picked is a 2013 Donkervoort D8 GTO. The only version we had in AC was the one from Legion, and it wasn't exactly HQ. So I searched out for a new model and started from scratch with the conversion while following the tutorial. Here's a comparison video between the Donkervoort we "had" and my first ever try at modding.



Remember, just two weeks ago I didn't know **** about modding. Today I feel confident about fixing almost everything about a "bad mod". I'M NOT SPECIAL!! You can do this too if you want. If like me, you only ever downloaded mods, felt frustrated about bad mods, fully dependent on other people to fix things, I highly recommend following the MNBA (or any other) tutorial video's.

p.s. These two weeks drastically changed my perspective on AC modding. The amount of work that goes into 1 single good mod is simply astounding. The good modders are actually HEROES. And for the past 7 years, I haven't nearly appreciated them enough. Hell even the bad modders deserve credit for their effort.

p.p.s. Those 2 weeks I keep metioning were 12 hour days. So more reasonable to say 150 hours, if you start from 0 knowledge like me.

p.p.p.s. I just have 3 small things do to on my list and will "release" (feels weird to say that) my mod to the public, free, unecrypted.

Screenshot_20230505_013842_Gallery.jpg

Screenshot_20230505_013714_Gallery.jpg

Screenshot_20230505_013743_Gallery.jpg


One last little thing. If you've never contributed to the AC mods library, with either mods or fixes or enhancements, and keep asking for more mods, especially as a comment under a newly released mod, I just want to say "**** you". You should be saying "thank you very very much Sir" and keep your mouth shut and if you want more, you should learn it yourself. I know I'm a hypocrit for saying this, but thats just how much my perspective has changed in the past two weeks.
 
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