- 155
- Spain
And how can I do that?needs some mapping and shader work
And how can I do that?needs some mapping and shader work
Yes I checked this version.In short : No.
Upgrade, well, I don't see why would you, except the G29 maybe. But that's not graphics related ^^
@Rainmaker87 You probably already know that but there is a "TED edits" version of your track, from earlier than the new upgraded one. Graphically it is a bit messed up, but It seems to have new objects on it, Looking pretty decent outside of the coloring, and a slightly more stable AI (same group of various 60's cars I want to BOP : around 10s +/- for his, more like 15s for your's, with a 2/3 sec gap for the top group, which doesn't happen on his).
Did you had a look at it ? I probably wont keep his version after that but maybe something is salvageable.
EDIT : nevermind the AI part, third test on both and results are not significantly different.
You have a pretty solid PC right now. Just upgrading to a 3080ti won't give you the performance boost you're expecting. The processor is a little out dated, but won't bottle neck anything on your PC. I would hold off until you're ready for a complete rebuild. I had a similar build with a 10700k / 3090 and I'm sure my settings weren't far from yours. I just recently upgraded to a 13900k / 4090 and it made a huge difference.Hi guys
My current system is as follows, and I generally enjoy a solid 90fps in vr with pretty decent graphics, and shadows and reflections low.
Would I see a noticeable difference upgrading my gpu to a 3080ti? Or would you upgrade another part?
CPU - i7 9700k
GPU - Palit 3070ti 8gb
RAM - 3200 16GB (2 x 8) CL16
Samsung M2 drive
Quest 2 headset (hardwired)
Playseat with G29
Thanks in advance
If it's tyres spinning and not moving the (likely) issue is that there is a misspelled .lut in tyres.iniI came across a couple of mods that I tried out and the car tires spin but the car doesn't go anywhere, at least one of them seems to inch forward.
From Googling a bit, it seems like the radius of the tires are off and I need to change it to fit the model. Is there a tutorial somewhere on how to do that and find the appropriate values?
I thought I found one and updated the numbers in the tyre.ini manually but oh god it's so much worse
View attachment 1256821
Thank you for your response! For some reason I've never noticed those options before, despite having used that app numerous times.(Edited to clarify some details)
In the Car Mirrors Configurator console, when you select the monitor option, you have (among others) a tab to change the shader type of the monitor (Disabled, TN, VA and IPS) which (I suposse) try to mimic the images that shows those type of screens.
When "Disabled" is selected, the image of the rearview monitor is like your screenshot; when you select some of the other options, the image looks atenuated, with less bright.
Keep in mind that these options don't work with some mods.
Still having a bit of trouble. I decided to go through my cars and go through make sure my mods are ok and I'm having an issue with the Assetto Garage Audi R8RFrom the little I can remember:
confront the tyres.ini file with the wheel measures (visible in REPLACE TYRES)
example: 225/20/R19.9
- first number is tire width in millimiters
- second is the height from the rim to the very end of the rim, expressed in percentage of the rim width
- the third (with the R) it's the diameter of the rim in inches (19.9 inches converted to 505.46 millimiters therefore 0.505 meters)
I used https://www.calculator.net/tire-size-calculator.html to obtain the diameters for tyres or rims (just remember to /2 for radiuses)
Hope it helps, worked for me on 4/5 cars last year.
Its the simdream one looking at that, there is a far better Alfa 155 by Peter Crill which I'd advise you switch to and leave that one in a bin.Hi everyone.
Is there any way to make this car look more natural and not so plastic (it looks like a toy)?
sorry but where i can found that car? i really want it!Madrid Rally Spain - rain and grass and vao and so on...
Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-hungary-slovenia-serbia
- You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.
- If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX
- Download with track skin for grass: https://www.racedepartment.com/downloads/madrid-rally-spain-rain-and-grass-and-vao-and-so-on.60592/
View attachment 1256971
I checked and do have version 1.6 of the config so I have no idea why I see such a different looking track. Honestly, it's not worth trying to figure out anymore because I don't know what else to try. I tried different filters, reseting sol\pure, etc. and it still looks basically the same. Different filters do make a small difference but not to where it looks like @slider666 picture. I'll just use my modified version for when I drive\race the track. While not as nice as @slider666 picture, it's good enough.My Bilsterberg doesn't look as nuclear as yours, but the grass is too bright on mine too.
There was a old config in tracks/loaded, I removed that one and I'm using the config v1.6 from nobody & atrip3.
With latest SOL and SOL_extra PP filter I get this:
View attachment 1256916
Some other PP filters (which I almost never use, as SOL_extra is always active on my system) make the grass a little bit darker (not greener).
RELEASE: Donkervoort D8 GTO '13
(My very first mod!!)
With the help of: Buja(MNBA), Masscot, Graveltrap, Fanapryde and Norms.
Triangles: 250620
Objects:204
Materials:49
The Donkervoort D8 GTO weighs just 695kg but is packed with an Audi TTRS engine, tuned by Donkervoort to output 382hp and 475NM. It doesn't have fancy power-steering, or ABS. It does have adjustable traction control, to help you get acquainted with it.
Before starting this journey I didn't dare to hope this level of quality. I truly hope you enjoy the car. The mod is free and unecrypted. So if you want to adjust something to make it better, this is not frowned upon, this is actually encouraged!
The link is in the video description (1 view in exchange for 200+hours of blood, sweat and tears seems fair enough)
Feeling really proud, and thanks again for all the help to Buja, Masscot, Graveltrap, Fanapryde and Norms!
It's one of legion's mods, you can find it on their page.sorry but where i can found that car? i really want it!![]()
[MIRROR_0]
RELEASE: Donkervoort D8 GTO '13
(My very first mod!!)
With the help of: Buja(MNBA), Masscot, Graveltrap, Fanapryde and Norms.
Triangles: 250620
Objects:204
Materials:49
The Donkervoort D8 GTO weighs just 695kg but is packed with an Audi TTRS engine, tuned by Donkervoort to output 382hp and 475NM. It doesn't have fancy power-steering, or ABS. It does have adjustable traction control, to help you get acquainted with it.
Before starting this journey I didn't dare to hope this level of quality. I truly hope you enjoy the car. The mod is free and unecrypted. So if you want to adjust something to make it better, this is not frowned upon, this is actually encouraged!
The link is in the video description (1 view in exchange for 200+hours of blood, sweat and tears seems fair enough)
Feeling really proud, and thanks again for all the help to Buja, Masscot, Graveltrap, Fanapryde and Norms!
Hi mateUnpack data, delete data.acd, fixed.
The car is about to be officially updated.Hi mate
I have done the above, then I get this?
Can’t launch the race: car “subaru_impreza_s206_nbr_2012” is damaged, LODs list is missing.
Thank youThe car is about to be officially updated.
Hang fire.
I have the same setup the difference is the RTX3070, I have 32Gb faster RAM and using WMR.Hi guys
My current system is as follows, and I generally enjoy a solid 90fps in vr with pretty decent graphics, and shadows and reflections low.
Would I see a noticeable difference upgrading my gpu to a 3080ti? Or would you upgrade another part?
CPU - i7 9700k
GPU - Palit 3070ti 8gb
RAM - 3200 16GB (2 x 8) CL16
Samsung M2 drive
Quest 2 headset (hardwired)
Playseat with G29
Thanks in advance
UPDATE 1.01Subaru Impreza WRX STI S206 NBR Challenge Package Public Release !!!!
Download:https://sharemods.com/n9bljuwnaic6/subaru_impreza_s206_nbr_2012_public_1.01.rar.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics By VR Driving
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
S206 NBR CHALLENGE PACK
Looking to scratch that rare scooby itch? We think we may have the solution with this... A Subaru Impreza WRX STi S206 NBR Challenge Pack! The S206 was produced in 2011, with the addition of the 'NBR Challenge Pack' option to commemorate its class win at the 24 Hours Nürburgring endurance race...
Out of the total 300 produced, 200 were stock S206 cars and just a mere 100 had the 'NBR Challenge Pack'
The S206 had a huge array of upgrades over the standard STi, check out the full.
View attachment 1256730View attachment 1256731View attachment 1256732View attachment 1256733View attachment 1256734View attachment 1256735View attachment 1256736View attachment 1256737View attachment 1256738
Thank you Peter!! I absolutely love your work, some of my favourite cars to drive in vr are done by youUPDATE 1.01
Download subaru impreza s206 nbr 2012 public rar
Download File subaru impreza s206 nbr 2012 public rarsharemods.com
RELEASE: Donkervoort D8 GTO '13
(My very first mod!!)
With the help of: Buja(MNBA), Masscot, Graveltrap, Fanapryde and Norms.
Triangles: 250620
Objects:204
Materials:49
The Donkervoort D8 GTO weighs just 695kg but is packed with an Audi TTRS engine, tuned by Donkervoort to output 382hp and 475NM. It doesn't have fancy power-steering, or ABS. It does have adjustable traction control, to help you get acquainted with it.
Before starting this journey I didn't dare to hope this level of quality. I truly hope you enjoy the car. The mod is free and unecrypted. So if you want to adjust something to make it better, this is not frowned upon, this is actually encouraged!
The link is in the video description (1 view in exchange for 200+hours of blood, sweat and tears seems fair enough)
Feeling really proud, and thanks again for all the help to Buja, Masscot, Graveltrap, Fanapryde and Norms!
Oh man, that's what I was talking about... I'm not that expert and the stakes are pretty high here - get as close to the real thing as possible.Super!
The Forza model seems to be a standard Opel-GT 1900.
The SD model appears to represent the "Conrero" version that was specially built (with pre LibertyWalk over-fenders and not the more unattractive "street Conrero" version).
Last evening I bumped the HP to 200 to represent this model. Fortunate that I have also an engine for the standard model as well as the proper gearbox/gearsets for it. (most of the Conrero physics will translate)
View attachment 1257093