Please add the yellow lights like this one:
It's a proprietary track created for the use of the drivers by the Chevrolet Grand Prix of Detroit due to the street course having never existed before. It doesn't exist in the public yet.During Indycar qualifying today they specifically mentioned 'Assetto Corsa' being one of the primary ways some of the drivers prepared for the 2023 layout of the Detroit GP. I've searched here, among other places, and haven't found anything. Does a 2023 Detroit GP layout exist?
Maybe i am wrong but the breathe list do not help me in this case. I just can`t find the monaco 2017 extension.
And about Valencia i think the links are a bit muddled, so also here it does not lead me to the right extension.![]()
Various types of DC2 Integra Type Rs, there's even links for the UK-Spec ITR.
Which I downloaded myself:
View attachment 1206654
I m F302!Are you F302?
Yongham Turkey Sepang Shangai Hockenheimthis for the 2010 season? list em all and ill get it sorted if i can
and saying it's a "Real Spec" physics update and the suspension layout is completely wrong for the car lolYeah it's nice... If you don't look at it that much. Shadows ? Borked. AO ? Nonexistent. AO map ? All over the place? And the KN5 at 152mb ????
View attachment 1262044
cheers fella, i knew the track list in real life but wanted to know which ones in Assetto didnt have enough pits. If its just Monaco and Valencia see my post above!Yongham Turkey Sepang Shangai Hockenheim
Its just some tracks who dont appears today on F1 calendar
Thank you for this. I was wondering what car you use to do the AI?![]()
Pukekohe Park (Neil Shaw) fixing and new AI v3.0 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
your_track/data/camera_facing.iniThere are some mods on rd which address this, just search for "adding specators". At least for Monza, just unticking the checkboxes in cm doesn't fill the grandstands..
oh ok i misunderstood sorry 😅cheers fella, i knew the track list in real life but wanted to know which ones in Assetto didnt have enough pits. If its just Monaco and Valencia see my post above!
Roy Hesketh - 1965 v1.01Roy Hesketh - 1965 v1.01
![]()
features:
credits:
- 35 pit/grid
- CSP features + VAO
- Vintage feelings
- Original 3d model by Paul Minnaar
- conversion by @RMi_wood
- physical road, trees, 3d remodeling and TSO by @pugsang
- camera, 3d fixes, physical and road shaders by @shin
- extended cameras by @racealot
- UI, logo and sections files by @Fanapryde
- rain config by @twobegreen
- beta testing by @mascot, @Breathe , @macko68, @Marneus_boss
:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.01 ::
Bonus:
- Vintage PP filter by RMi
Can a member please explain what all these codes do?your_track/data/camera_facing.ini
[CAMERA_FACING_0]
SURFACE=CROWDA
ELEMENTS= 160 <---------------------------------- CHANGE THIS NUMBER
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
;DIFFUSE=0.035,0.035,0.035
;AMBIENT=0.1,0.1,0.1
DIFFUSE=0.026,0.026,0.026
AMBIENT=0.075,0.075,0.075
Hi! Thank you for using my updates. I' using the Kunos Praga for making the AI. Sometimes (if the track has hairpins) the Kunos Tatuus. Timaru is a mess because it has wrong sidelines if I remember right. Will have a look.Thank you for this. I was wondering what car you use to do the AI?
Also could you take a look at the sidelines of the track Timaru? I find the AI tends to mess up the first 2 corners at the start of a race then when you get onto the back straight the AI tends to drop wheels onto the grass on the left side of the track, then later in a lap they crash regularly towards the hairpin.
The Tatuus Ft60 that legion released would be one of the quickest cars over a lap that regularly race on the NZ tracks.
I have had a play with different ai that was released for Reboot's bathurst. The best suited ai to run against the Tatuus cars, that I could find, was the gt3 ai rather than the one created for the v8s (I cant remember who the author of those was), but I haven't been able to find any ai specifically for gt3s for other tracks.
Thanks in advance
The chassis 6103 was last seen for the Suzuka 1000 km race in 1994, before it was modified into a 964 Bi-Turbo for the 1995 season.Chassis 6103
Customer: Porsche Zentrum Paderborn - Thiel Motorsport GmbH
Delivery: 22.12.1993
Color: grandprix white
Present whereabouts: unknown
This chassis was one of the late delivered RSR car. Only 6 cars were delivered after it. It must have been like a very nice christmas present receiving the RSR the 22nd of december. Konrad Motorsport entered the car into the 1994 IMSA GT season and into the 1994 Suzuka 1000 km race. For 1995 the car got modified into a Bi-Turbo spec. This was quite unusual, as there is only one other RSR that had been modified into a Bi-Turbo. All the other Bi-Turbo 964s were based on 964 Cup cars.
The first race was the 1994 Daytona 24h race. The car which was driven by Cor Euser, Antônio Hermann, Maurizio Sandro Sala and Franz Konrad ended up being 3rd in class and a very respectable 6th overall.
IMSA GT 1994, Daytona 24H, Konrad Motorsport #00, GTU
View attachment 1261807
The car also took on the Sebring 12H event with a slightly changed driver lineup. Antônio Hermann was now joined by Eric van Vliet and again Maurizio Sandro Sala. Sebring did not go well. Photos show the car with significant damage to the bodywork. The result was a 15th place overall and only 6th in GTU class.
IMSA GT 1994, Sebring 12H, Konrad Motorsport #00, GTU
View attachment 1261809
The last photos of the IMSA races the car participated in 1994 show the car in the Road Atlanta race. The design was very similar to the Sebring design but the car had a replacement fender on the driver side, which was taken from the Bi-Turbo sister car. Franz Konrad was the driver and for whatever reason the car also used #99 which was usually the starter number of the Konrad 964 Bi-Turbo. I really like such small details...
IMSA GT 1994 Road Atlanta, Konrad Motorsport #99, GTU
View attachment 1261811
The skins shown above will be released with the car as soon as it will be ready for release.
To be continued.....
BABY GOT BACK!
Porsche 911 Techart GTstreet R 23' by Pushin P
Free public download from their Patreon page.
It looks nice (mostly), but I think it doesn't rev high enough, the KERS isn't set up correctly, and it's a little too tail happy.
View attachment 1262286
New Esprit3905/DDM GT Sport car:
Honda Mugen Civic Type AERO '98
Link in video description.
You might have to add more objects too, depending on the track. Increasing the "elements" value alone will increase specatotor density, but it will not add specators to empty grandstands, I think. It's been a while since I was fiddling with this.your_track/data/camera_facing.ini
[CAMERA_FACING_0]
SURFACE=CROWDA
ELEMENTS= 160 <---------------------------------- CHANGE THIS NUMBER
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
;DIFFUSE=0.035,0.035,0.035
;AMBIENT=0.1,0.1,0.1
DIFFUSE=0.026,0.026,0.026
AMBIENT=0.075,0.075,0.075
That's often because the tracks geo coordinates are wrong. CM allows you to fix that quite easily.allo guys, does someone maybe can help me? if u wanna start a race, u can say in content manager to use real life data, but at some tracks the time is wrong. like one toronto track i use, it says 1pm but in toronto its 7am
allo guys, does someone maybe can help me? if u wanna start a race, u can say in content manager to use real life data, but at some tracks the time is wrong. like one toronto track i use, it says 1pm but in toronto its 7am