Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 141,399 comments
  • 39,154,701 views
Does anyone know how to increase the amount of spectators in the grandstands on the default Kunos tracks like Barcelona, Monza and Spa?
They always have what looks to be around 30% of the seats filled lol.
I have maximum world details on.
There are some mods on rd which address this, just search for "adding specators". At least for Monza, just unticking the checkboxes in cm doesn't fill the grandstands..
 
theres a few version of the valencia street circuit. one with 3d trees and one without which was also upgraded once. theres a 32 pit extension for this.

also monaco 2017 has a 28 pit extension. check breathes list, should be there.
Maybe i am wrong but the breathe list do not help me in this case. I just can`t find the monaco 2017 extension.
And about Valencia i think the links are a bit muddled, so also here it does not lead me to the right extension. :confused:
 
During Indycar qualifying today they specifically mentioned 'Assetto Corsa' being one of the primary ways some of the drivers prepared for the 2023 layout of the Detroit GP. I've searched here, among other places, and haven't found anything. Does a 2023 Detroit GP layout exist?
 
Please add the yellow lights like this one:
Screenshot_honda_nsx_gt2_le_mans#2_lemans_1991_13-0-121-0-3-8.jpg
Screenshot_honda_nsx_gt2_le_mans#2_lemans_1991_13-0-121-0-26-15.jpg
Screenshot_honda_nsx_gt2_le_mans#2_lemans_1991_13-0-121-0-48-7.jpg
 
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During Indycar qualifying today they specifically mentioned 'Assetto Corsa' being one of the primary ways some of the drivers prepared for the 2023 layout of the Detroit GP. I've searched here, among other places, and haven't found anything. Does a 2023 Detroit GP layout exist?
It's a proprietary track created for the use of the drivers by the Chevrolet Grand Prix of Detroit due to the street course having never existed before. It doesn't exist in the public yet.
 
Hey guys, I hope for your help again. Who can identify this logo?

Snapshot_6.PNG


It is on the Konrad Motorsport #42 964 RSR in the 1994 Suzuka 1000 km race.

Thanx for your help!!
Daniel
 
Maybe i am wrong but the breathe list do not help me in this case. I just can`t find the monaco 2017 extension.
And about Valencia i think the links are a bit muddled, so also here it does not lead me to the right extension. :confused:

here you go ive bundled both tracks for you and for anyone else encase you missed what we aer discussing. to complete 2010 f1 season.

Monaco 2017 with 28 pits and Valencia Street Circuit with 32 Pits (not my mods):

 
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Various types of DC2 Integra Type Rs, there's even links for the UK-Spec ITR.


Which I downloaded myself:
View attachment 1206654

Looks like these excellent Integras were updated (and added to) at the end of March 2023.
No mention of physics changes but the Spoon v1 definitely seems to drive differently. It previously cocked its leg more often than a bulldog with a bladder infection, but now seems to skip and skitter under lateral load instead.
Anyway, it's a comprehensive 16-car pack to pick the bones out of. Should be something for everyone here.
All cars are unencrypted (you might want to slow down the shifting animations).
Download link is in the video description

 
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Me: "Velo has an updated version of the Lotus Esprit GT1."

The other me: "Maybe a good chance to see the dozens of defects solved...see? Feels good and risky to drive, now.

Me: "Mmm, yeah...but the stick is still not animated. And it still looks like the inside of a toilet paper roll."

The other me: "But he placed that nice thing all over the steering wheel..."

Me "Mmmmmmmmm, yeah...but in external view you can still see the glass from behind obstacles, walls, etc. And it still has no LODs.
And Velo now can only be contacted via Facebook."

The other me:
Fail Star Trek The Next Generation GIF by MOODMAN
 
Thank you for this. I was wondering what car you use to do the AI?
Also could you take a look at the sidelines of the track Timaru? I find the AI tends to mess up the first 2 corners at the start of a race then when you get onto the back straight the AI tends to drop wheels onto the grass on the left side of the track, then later in a lap they crash regularly towards the hairpin.
The Tatuus Ft60 that legion released would be one of the quickest cars over a lap that regularly race on the NZ tracks.
I have had a play with different ai that was released for Reboot's bathurst. The best suited ai to run against the Tatuus cars, that I could find, was the gt3 ai rather than the one created for the v8s (I cant remember who the author of those was), but I haven't been able to find any ai specifically for gt3s for other tracks.

Thanks in advance
 
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There are some mods on rd which address this, just search for "adding specators". At least for Monza, just unticking the checkboxes in cm doesn't fill the grandstands..
your_track/data/camera_facing.ini

[CAMERA_FACING_0]
SURFACE=CROWDA
ELEMENTS= 160 <---------------------------------- CHANGE THIS NUMBER
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
;DIFFUSE=0.035,0.035,0.035
;AMBIENT=0.1,0.1,0.1
DIFFUSE=0.026,0.026,0.026
AMBIENT=0.075,0.075,0.075
 
Roy Hesketh - 1965 v1.01

bgr03-jpg.1194783


features:
  • 35 pit/grid
  • CSP features + VAO
  • Vintage feelings
credits:

:: DOWNLOAD v1.0 ::
:: DOWNLOAD v1.01 ::

Bonus:
- Vintage PP filter by RMi
Roy Hesketh - 1965 v1.01

changelog:
- quality update

:: DOWNLOAD ::
 
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your_track/data/camera_facing.ini

[CAMERA_FACING_0]
SURFACE=CROWDA
ELEMENTS= 160 <---------------------------------- CHANGE THIS NUMBER
SIZE=0.7,1.9
TEXTURE=content/texture/people_stand.dds
TEXTURE_ROWS=2
TEXTURE_COLUMNS=11
SHADED=1
;DIFFUSE=0.035,0.035,0.035
;AMBIENT=0.1,0.1,0.1
DIFFUSE=0.026,0.026,0.026
AMBIENT=0.075,0.075,0.075
Can a member please explain what all these codes do?
Is there also a method to push the line of 2D crowds further away from the tarmac?
 
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Thank you for this. I was wondering what car you use to do the AI?
Also could you take a look at the sidelines of the track Timaru? I find the AI tends to mess up the first 2 corners at the start of a race then when you get onto the back straight the AI tends to drop wheels onto the grass on the left side of the track, then later in a lap they crash regularly towards the hairpin.
The Tatuus Ft60 that legion released would be one of the quickest cars over a lap that regularly race on the NZ tracks.
I have had a play with different ai that was released for Reboot's bathurst. The best suited ai to run against the Tatuus cars, that I could find, was the gt3 ai rather than the one created for the v8s (I cant remember who the author of those was), but I haven't been able to find any ai specifically for gt3s for other tracks.

Thanks in advance
Hi! Thank you for using my updates. I' using the Kunos Praga for making the AI. Sometimes (if the track has hairpins) the Kunos Tatuus. Timaru is a mess because it has wrong sidelines if I remember right. Will have a look.

EDIT: There are new side lines by El Locho (Breaths list helps): https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-3474#post-13791995
 
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Nissan R32 JTCC Update And Rare Skin Pack
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!!!Before updating the mod delete the "data" folder from (content\cars\nissan_r32_jtcc)!!!


changes


-Fixed windscreen texture

-New textures on the wiper

-New tires physics

-New gearbox/drivetrain(5-gear)" gear-rations from Gran Turismo, Project car, and by A.I (chatGPT)

-Added 3 new rare "skins"(Cosmo oil,Nichirei Acerola,Tanabe)

-Some interior material changes


More updates in future
Go to my Patreon if you miss skins etc..
No need to become Patreon to download for the Nissan R32 JTCC (mod/skins/updates)

Download the update:Patreon
Download the car if you don't have it:Patreon

__custom_showroom_1685865283.jpg
__custom_showroom_1685865307.jpg
__custom_showroom_1685865325.jpg
__custom_showroom_1685865339.jpg
 
Chassis 6103
Customer: Porsche Zentrum Paderborn - Thiel Motorsport GmbH
Delivery: 22.12.1993
Color: grandprix white
Present whereabouts: unknown

This chassis was one of the late delivered RSR car. Only 6 cars were delivered after it. It must have been like a very nice christmas present receiving the RSR the 22nd of december. Konrad Motorsport entered the car into the 1994 IMSA GT season and into the 1994 Suzuka 1000 km race. For 1995 the car got modified into a Bi-Turbo spec. This was quite unusual, as there is only one other RSR that had been modified into a Bi-Turbo. All the other Bi-Turbo 964s were based on 964 Cup cars.

The first race was the 1994 Daytona 24h race. The car which was driven by Cor Euser, Antônio Hermann, Maurizio Sandro Sala and Franz Konrad ended up being 3rd in class and a very respectable 6th overall.

IMSA GT 1994, Daytona 24H, Konrad Motorsport #00, GTU
View attachment 1261807

The car also took on the Sebring 12H event with a slightly changed driver lineup. Antônio Hermann was now joined by Eric van Vliet and again Maurizio Sandro Sala. Sebring did not go well. Photos show the car with significant damage to the bodywork. The result was a 15th place overall and only 6th in GTU class.

IMSA GT 1994, Sebring 12H, Konrad Motorsport #00, GTU
View attachment 1261809

The last photos of the IMSA races the car participated in 1994 show the car in the Road Atlanta race. The design was very similar to the Sebring design but the car had a replacement fender on the driver side, which was taken from the Bi-Turbo sister car. Franz Konrad was the driver and for whatever reason the car also used #99 which was usually the starter number of the Konrad 964 Bi-Turbo. I really like such small details...

IMSA GT 1994 Road Atlanta, Konrad Motorsport #99, GTU

View attachment 1261811

The skins shown above will be released with the car as soon as it will be ready for release.

To be continued.....
The chassis 6103 was last seen for the Suzuka 1000 km race in 1994, before it was modified into a 964 Bi-Turbo for the 1995 season.
For Suzuka Alfonso de Orleans was looking for a cockpit. He usually participated in BPR driving a Ferrari 348 GTC-LM. The team Gustavsson, Ploeg, De Orleans ended up in 13th position. The result was not as bad as it sounds, as the Suzuka race was filled with prototypes and GT1 contenders.

BPR 1994, Suzuka 1000 km, Konrad Motorsport #42, GT3
__custom_showroom_1685876642.png


The skin still misses one logo, which I could not identify. Your help is appreciated here!!
snapshot_6-png.1262231


Even if highly regarded sources like the Book "Porsche 964 Carrera RS 3.8" by Jürgen Barth, Norbert Franz and Robert Weber note the chassis also competed in the 1994 Zhuhai race, I am 100% sure that the car did not. Videos from the Zhuhai race proof, that the black sister car was participating with #42.

The skin shown above will be part of the upcoming Suzuka 1000 km pack within the BPR Recreation Project. All non-BPR skins will be released with the car when it is ready.
 
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allo guys, does someone maybe can help me? if u wanna start a race, u can say in content manager to use real life data, but at some tracks the time is wrong. like one toronto track i use, it says 1pm but in toronto its 7am
 
BABY GOT BACK!

Porsche 911 Techart GTstreet R 23' by Pushin P
Free public download from their Patreon page.

It looks nice (mostly), but I think it doesn't rev high enough, the KERS isn't set up correctly, and it's a little too tail happy.

View attachment 1262286




Wipers didn't wipe.

I replaced some lines in the car config with this:

[WIPERS_TRACE_...]
SURFACE = glassf_wsgl
WIPERS = GEO_Wiper5, GEO_Wiper2

Now the wipers are wiping.


Also EDIT: Concerning the handling - I might be able to drive it fast(er) if I could meddle with the FFBmult in the car.ini.
But since I can't I think I will rather cruise to the next club with it than race on the nearest club track.
Horses for different courses, no harm no foul etc, etc...
 
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