Assetto Corsa PC Mods General DiscussionPC 

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Lotus Elise Cup 250 Public Release !!!!
Download: https://sharemods.com/3syzhfe1tzjf/lotus_elise_cup_250_1.0.zip.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics
-Lods Help Norms
-Driver suits and skin settings by Mascot
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Special Thanks to Paul Clark for the Beta Testing
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
EXTRA A-Rear Fog Ligth
EXTRA B-Remove Roof
EXTRA C-Soft Top
EXTRA E-Fog Front

Screenshot_lotus_elise_cup_250_ks_brands_hatch_16-5-123-11-49-9.jpgScreenshot_lotus_elise_cup_250_ks_brands_hatch_16-5-123-11-38-39.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-6-11.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-5-8.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-0-21.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-58-10.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-56-48.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-55-36.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-53-5.jpg
 

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How many cars have fallen/will fall into the oblivion of the forgotten because they lack the brilliant career of the 917k, the 787b or the GT40. And the more the time is coming, the more we forget... Sad, isn't it ? :)

I agree with you and researching and reading everything I can find about 1960s sportscar racing I'm always finding something new or something that only exists in a few photos.

However, there's another way to look at it; how many legends are kept alive by being digitised? As more and more of these cars are sold like art pieces, into private collections to only be shown once or twice a year, these games let us make videos, take photos and even drive them on the circuits they raced on back in the day.

Younger people with no memory of the cars the first time around are still able to discover them, enjoy them and remember them.



Take a moment's pause and just be gob-smacked at the fact that in the centenary year of Le Mans, we have ALL but 13 (actually 12, 1929/1930) of the winning cars modelled in AC. Historic SIM-racing in AC is WILD. </opinion>

Absolutely, in 30 years driving all the games, I never expected the incredible amount of vintage content (both cars and tracks) that we have in a game the quality if AC. We're in a golden age of simming with AC, whether passion is modern circuit racing, drifting, vintage content or street cars on open maps, so need to appreciate what we have, not just wish for more!
 
must be a forza 7 port? would be nice to get a link too, im missing quite a few cars it seems.

i got one updated by Jabba but it never came with any le mans skins, you got a link?
"I am sorry, it was a mistake. Rename the file wrong.Trade the maserati for the alfa romeo 2300c"

As I said in the post I have a big mess that I'm trying to put everything in its place.I'm looking for time to sort all the folders because I'm a bit of a mess.:-)
 

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must be a forza 7 port? would be nice to get a link too, im missing quite a few cars it seems.

i got one updated by Jabba but it never came with any le mans skins, you got a link?
 
cheers but honestly i dont have enough time to do any new cars right now. if you or no one else gets on it i may do it later this year. of course id be happy to help with shaders etc if anyone does pick it up.
 
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Sorry for semi off-topic post but this is really interesting:


What the devs havent clocked yet is this game is EGS exclusive and the EGS launcher doesnt like modification to program files to the point where it will stop games from launching, see the mess with Fallout New Vegas on EGS a few weeks back for example, there are ways around it but for the general user they dont have to be faffing around with constantly updating spoofing patches just to get the game to launch. I feel like some of the things they are doing is great but this game has no discoverability on EGS so I dont know where they expect an audience to come from not being on steam.
 
1998 Chrysler Viper - Viper Team Oreca (Le Mans)

If you are as fussy as me and you don't want to use 99' Oreca skins for 98' race, even if they are basically the same livery but with some differences, don't worry, me too. So here you go.


Enjoy, hope you like it

__custom_showroom_1685919598.jpg

Hi! (23).jpg
 
We’re to get that mod, this car is btw the one from the link.
https://www.raceart.eu/en/our-collection/talbot-lago-t26-grand-sport-le-mans-replica

@slider666 Thanks to @carTOON link there is also a GTR2 BEEZ here https://esport-racing.de/?s=Beez
Thx, for the info, but they don´t let me download it. :(
1686944035957.png

Do I´ve to register there, to get download permissions?

Nevertheless, I converted a rf1 version and I´m got it working, though it´s still a lot of work to do.
At least, it´s going on and looks imo better than a few days ago. :)
1686944271414.png

That is the current status.

But my main problem in the meantime seems to be contacting the authors to get permission to publish. If someone could help to contact them, I would be very grateful.
 
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RELEASE of Prince George Circuit 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 28 pit boxes with working pit lane
  • RainFX, GrassFX, water shader
  • track description by Fanapryde
  • vintage balloons by Masscot






RELEASE of Snetterton 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 25 pit boxes with working pit lane
  • RainFX, GrassFX

Don't take me as a a**, but I have two recommendations for the tracks:

In Prince George, the earth is very (really, very) yellow to me. God forgive me, but Gilles' track had some more subtle earth and grass tones (especially with the recent Bowles update).

At Snetterton, what bothered me is that the track has no bumps. Where are they? I have another vintage version of Snetterton for the AC that has some bumps, which give a dose of fun, realism and difficulty that this track needs.

Take these as something constructive, please
 
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View attachment 1265596

I can not make this car pack work with CSP 1.80-218. Can anyone with csp1.80 use these cars with out problems?

Do I have to revert back to 1.79 to use them? Thanks for any help.
After some back and forth...i see that when I join an online server running these cars the TC is not available and indicates it on screen. But when I use my mapped buttons for TC when I play offline, I can turn TC on or off but no levels.

So what triggers this difference in my settings that allows for limited TC use when the car is not supposed to have it obviously?


EDIT: wow the setting was barried deep. It was in the Tyre Blankets settings. The TC and ABS were both set to on instead of off or factory. I do not recall changing it for this car ever. Do the tyre blanket settings make global changes if the car specific box is not checked?
 
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FIXING TIME!

3 various track fixes I've made lately I thought I could share with you.


Goodwood Festival of Speed 2017 (Gunnar333) shader overhaul


View attachment 1264696


Chuckwalla Valley Raceway (Tyrone) curb fix

The reason for the misbehavior of some cars were the double time set curbs. I had to change the main shader for the fix (the orginal was set to a old rF shader, 3DSimed converts automatically to a AC shader).


View attachment 1264701


Donington Park 1938 (Jim Lloyd) tree fix



View attachment 1264703
please contact the creactor if is possible for upadate the tracks on Race Department .I love people interested in update this tracks.
 
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I dont know where they expect an audience to come
I'm going out on a limb and say Assetto Corsa.

I know there are a lot of OG sim guys that have been around for them all, but I've never seen anything like what AC has become. It's a winner for sure in my view.

...and shot out to @pk3r72owns ...glad to see the man behind the mods/post.

Wouldn't mind hearing further input on how the mods will be handled from Tyrone?
 
In the 100 years of Le Mans history. Some cars from 1969.
PORSCHE 917LH ( pole position )

MATRA MS630 Coupe
As soon as possible I will make it available together with the other versions of Matra (conversions/adaptations), after the possible improvements in the textures/shades made by our companion "MrHunt" )... the 3d files (everyone already knows, it belongs to the group " Evolution GTR2)

MATRA MS650

FORD GT40 (1968-1969) ( winner )
To keep pace back close to the Porsche 908LH, Porsche 908 Flunder, Ferrari 312P, Lola T70 MK3B, Matra MS650 and Matra MS630/650, but a little farther from the 917LH, I had to change several things in the folder ( data ). In the original version, it didn't download from 3m56, with this new configuration (basic setup), 3m 39

 
Fixing time!


UPDATE Prince George Circuit 1965

v1.1
  • changed the saturation of the main grass shader
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track logo by Fanapryde
  • changed the probability of the balloons, now more often to see



UPDATE Snetterton 1964

v1.1
  • changed year to correct 1964 (no Russel corner), thanks Fanapryde for reporting
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track description by Fanapryde
  • added track logo by Fanapryde



UPDATE GPLmania

v1.1
  • changed file name for the Into the woods championship
  • changed Snetterton in F160s 1500cc


Impressions from the Wings of Change championship
Assetto Corsa 2023-05-12 001.jpg
 
Your argument has no legs, the same modellers at RSS, URD, VRC have all made models for Kunos, they are all modelled in the same way
Yeah sure, that's why the URD PX1 Darche looks like a Great Value 919 compared to the official 919 Hybrid (narrower front-end, etc).

Or the M4 GT3 which was utterly wrong but hey, gotta release it anyway !
 
I've seen this asked a variety of times... For some unknown reason content manager has decided to forget my shifter and now I can't use any of my old controller presets. I've now deleted all of the old presets, started up new controller presets but still in game no matter what I do it won't shift/change gears. How do I get round this?
 
Fixing time!


UPDATE Prince George Circuit 1965

v1.1
  • changed the saturation of the main grass shader
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track logo by Fanapryde
  • changed the probability of the balloons, now more often to see



UPDATE Snetterton 1964

v1.1
  • changed year to correct 1964 (no Russel corner), thanks Fanapryde for reporting
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track description by Fanapryde
  • added track logo by Fanapryde



UPDATE GPLmania

v1.1
  • changed file name for the Into the woods championship
  • changed Snetterton in F160s 1500cc


Impressions from the Wings of Change championship
View attachment 1265887
@Rainmaker87 when you update these tracks do you think it'd be possible to fix things like brand logo aspect ratios?
Example here from Snetterton '64 where the Esso logo is correct on the sign in the foreground, but squashed flat on the gantry banner behind.
It's details like this that can make or break tracks for me, it's a metaphorical poke in the eye on every lap.
Seems to be a recurring theme when tracks from older sims are ported to AC, and usually requires some TLC which isn't often applied.

1686991085135.jpeg
 
Fixing those things can be real take time because it's a trial and error to find the correct aspect. One texture to fix is OK. But I got used to it else you see it everywhere, it's like people who can stand that some trees looked mirrored because of the cross technique, and billboard is more realistic or what?

Well here you got it:

v1.2
  • fixed a stretched logo reported by Masscot

 
Fixing those things can be real take time because it's a trial and error to find the correct aspect. One texture to fix is OK. But I got used to it else you see it everywhere, it's like people who can stand that some trees looked mirrored because of the cross technique, and billboard is more realistic or what?

Well here you got it:

v1.2
  • fixed a stretched logo reported by Masscot

Thanks mate, I appreciate that. Agree on the mirrored trees too, they can be equally distracting and can be another reminder of the source material along with washboarď mesh stepping around corners and cardboard flags. I guess the modder always needs to make a judgement call as to whether the track justifies the extra effort required to get it closer to AC standards. Some tracks might not need much work but others will require extensive overhauls.
 
DiRT3 - Michigan Rally v1.0

bgr_03.jpg

bgr_00.jpg

bgr_02.jpg


The follow-up and companion route to Michigan Trail

features:
  • 4 pit/grid w/AI + Hotlap
  • point-to-point tarmac/dirt/gravel (50/50/60)
  • CSP features RainFX, GrassFX, Lighting, seasonal adustments and more
  • a big jump! (you have been warned...)
  • easter-eggs (hint: FIRE FIRE)
*bugs: known bugs are known

credits:

:: DOWNLOAD ::

All of my tracks and cars can be found on Patreon
 
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Fixing those things can be real take time because it's a trial and error to find the correct aspect. One texture to fix is OK. But I got used to it else you see it everywhere, it's like people who can stand that some trees looked mirrored because of the cross technique, and billboard is more realistic or what?

Well here you got it:

v1.2
  • fixed a stretched logo reported by Masscot


Thanks mate, I appreciate that. Agree on the mirrored trees too, they can be equally distracting and can be another reminder of the source material along with washboarď mesh stepping around corners and cardboard flags. I guess the modder always needs to make a judgement call as to whether the track justifies the extra effort required to get it closer to AC standards. Some tracks might not need much work but others will require extensive overhauls.

Thanks both, discussion like this always good to follow - for sure everyone has their own things that break immersion so it's different from one to another.

Thanks for Snetterton in particular Rainmaker, I think this one works particularly well without too many objects directly trackside to give the 'cardboard' feeling away. And boy wasn't this a better circuit without the modern interior loop that British GT will be running this weekend! The ACC version might be better quality but boy is it a less fun track to drive.

My personal immersion breakers for this one are the repetition of crowd and bush textures; always gets me when the crowd texture loop is so obvious.

Other point on this one but the AI is really slow - they don't venture into the tarmac 'run off' areas at all, so even at 100% I'm frequently 3 seconds faster than them (and I'm far from being an 'alien'!). I'll try to have a play at creating one when I get a chance.

Anyway, thanks for the updates and for the continual improvements to them, much appreciated.
 
Yeah sure, that's why the URD PX1 Darche looks like a Great Value 919 compared to the official 919 Hybrid (narrower front-end, etc).

Or the M4 GT3 which was utterly wrong but hey, gotta release it anyway !
URD are definitely the weakest of the trio, the PXs are a lot of meh and never got love from them...released and then almost forgotten. M4 was a big mess yeah, fun to drive though. Their best one is the C8R, i.m.h.o.

A part from this I think we can all safely say that VRC and RSS releases in the last 18 months are beyond any expectations, can't speak for the open wheelers because I don't care about'em. SuperTourers spoiled all my fun of driving any other Turismo.

Mercer follows the good trend, none of that damn "2nd gen audi 80 with a v8" sketchy feeling of the two free versions.


p.s.: ooops...forgot about the scg, moyoda and loire which are very good and hopefully setting a new standard for URD.
 
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