Assetto Corsa PC Mods General DiscussionPC 

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RELEASE of Prince George Circuit 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 28 pit boxes with working pit lane
  • RainFX, GrassFX, water shader
  • track description by Fanapryde
  • vintage balloons by Masscot



Nice track, mate... and the basics are very familiar to me. :):cool:
https://esport-racing.de/prince-george-circuit-2013/
 
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Hello everyone,
I use the Assetto Corsa simulator,
I am making a list of all the racing cars that have won the 24h of Lemans from 1923 to 2023
More or less I have compiled between purchased and free cars from the internet most of the racing cars and their library.

This is the complete list, which, as you will see, I think I am missing those that have an asterisk. Missing only 13 vehicles

The list contains the year the car won, the model of the vehicle and between brackets [] the number it was equipped with.

Please, can someone tell me if there really are such cars that I am missing in the Assetto Corsa?
If they exist, please tell me where I can find these race cars?

This is the list of Winners:


My list, where the lines that have a * are missing, which are the years:
(1923, 1924, 1925, 1926, 1927, 1929, 1930, 1935, 1938, 1951, 1954, 1962, 1994)

*1923 Chenard
*1924 Bentley 3 Sport
*1925 lorraine
*1926 lorraine
*1927 Bentley 3 Super Sport

1928 Bentley 4 1/2 [4]
*1929 bentley speed six
*1930 bentley speed six

1931 Alfa Romeo 8c 2300 red [16]
1932 Alfa Romeo 8c 2300 red [8]
1933 Alfa Romeo 8c 2300 red/yellow [?]
1934 Alfa Romeo 8c 2300 blue [9]
*1935 Lagonda M45R Rapid
1937 Bugatti Type 57G Tank blue [2]
*1938 Delahaya 135cs
1939 Bugatti Type 57G Tank blue [1]
1949 Ferrari 166M red [22]
1950 Talbot Lago Grand Sport T26 blue [5]Rosier
*1951 Jaguar XK-120C
1952 Mercedes W194 300SL GRAY [21]
1953 Jaguar C-Type green [18]
*1954 Ferrari 375 plus red [4]
1955 Jaguar D-Type green [5*]
1956 Jaguar D-Type blue [4]
1957 Jaguar D-Type blue [3]
1958 Ferrari 250 TR58 red [14]
1959 Aston Martin DBR1 green [5]
1960 Ferrari RT59/60 red [11]
1961 Ferrari 250 TR61 /TR1 61 red [10]
*1962 Ferrari 330 TR1 LM / 330 TR/LM Spyder [6]
1963 Ferrari 250P red [21]
1964 Ferrari 275P red [20]
1965 Ferrari 250LM red [21]
1966 ford GT40 mk II black [2]
1967 ford GT40 mk IV red+white [2]
1968 ford GT40 mk I GULF [8]
1969 ford GT40 mk I GULF [6]
1970 Porsche 917K red+white [23]
1971 Porsche 917K Martini [22]
1972 Matra MS670 Blue+green [15]
1973 Matra MS670B Blue+green [11]
1974 Matra MS670C Blue+green [7]
1975 Mirage GR8--Ford Cosworth gulf [11]
1976 p936 martini [20]
1977 P936/77 Martini [4]
1978 ALPINE A A442B yellow [2]
1979 P935 K3 White [41] (DRM must be)
1980 RONDEAU M 379 B FORD black [16]
1981 P936/81 white/espS flag [11] + legion
1982 p956 rothmans [1]
1983 p956 rothmans [3]
1984 P956 new man yellow [7]
1985 P956 new man yellow [7]
1986 P962C Rothmans [1]
1987 P962C Rothmans [17]
1988 jaguar XJR-9 LM silkcut [2]
1989 sauber C9 Mercedes gray [63]
1990 jaguar XJR-12 LM slik cut [3]
1991 mazda 787b [55]
1992 peugeot 905 [1]
1993 peugeot 905 [3]
*1994 DAULER 962LM [36] (I can't find the 36)
1995 MCLAREN F1 GTR black [59]
1996 WSC-95 TWR PORSCHE JOEST Dark [7]
1997 WSC-95 TWR PORSCHE JOEST white [7]
1998 911 gt1-98 mobile [26]
1999 v12 lmr dell [15]
2000 Audi R8 Audi Red Gray [8]
2001 audi r8 red gray [1]
2002 audi r8 red gray [1]
2003 dark bentley [7]
2004 audi r8 japan [5]
2005 audi r8 adt white [3]
2006 audi r10 tdi Joest [8]
2007 audi r10 tdi North America [1]
2008 audi r10 tdi North America (yellow spoiler) [2]
2009 peugeot 908 [9]
2010 audi r15 tdi North America [9]
2011 audi r18 tdi joest [2]
2012 audi r18 e-tron [1]
2013 audi r18 e-tron [1]
2014 audi r18 e-tron on little dark [2]
2015 Porsche 919Hybrid White Spoiler [19]
2016 dark porsche 919hybrid spoiler [2]
2017 porsche 919hybrid red stripe by dejajo [2]
2018 toyota ts050 [8]
2019 toyota ts050 [8]
2020 toyota ts050 [8]
2021 toyota gr010 [7]
2022 toyota gr010 [8]
2023 Ferrari 499P [51]


Thank you so much
A greeting from Spain
Obs 1: I believe that HSS is working on a Delahaye; so, this car won´t be missing for too long
Obs 2: If I´m not mistaken, someone already converted a Jaguar XK-120 to AC.
Obs 3: Where did you get the Alfa Romeo 8c 2300????? I NEED IT RN kkkkkkkkk
 
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Sorry for semi off-topic post but this is really interesting:


Another question i had about this method is duplicates in modding. All of the approved modders will want to create the coolest new racecar, so who gets priority if 4 of them wanna make a 296gt3 evo?
 
Obs 1: I believe that HSS is working on a Delahaye; so, this car won´t be missing for too long
Obs 2: If I´m not mistaken, someone already converted a Jaguar XK-120 to AC.
Obs 3: Where did you get the Alfa Romeo 8c 2300????? I NEED IT RN kkkkkkkkk

I think velo did a Jaguar XK-120.
 
Lotus Elise Cup 250 Public Release !!!!
Download: https://sharemods.com/3syzhfe1tzjf/lotus_elise_cup_250_1.0.zip.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics
-Lods Help Norms
-Driver suits and skin settings by Mascot
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Special Thanks to Paul Clark for the Beta Testing
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
EXTRA A-Rear Fog Ligth
EXTRA B-Remove Roof
EXTRA C-Soft Top
EXTRA E-Fog Front

Screenshot_lotus_elise_cup_250_ks_brands_hatch_16-5-123-11-49-9.jpgScreenshot_lotus_elise_cup_250_ks_brands_hatch_16-5-123-11-38-39.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-6-11.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-5-8.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-11-0-21.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-58-10.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-56-48.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-55-36.jpgScreenshot_lotus_elise_cup_250_ks_silverstone_16-5-123-10-53-5.jpg
 

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How many cars have fallen/will fall into the oblivion of the forgotten because they lack the brilliant career of the 917k, the 787b or the GT40. And the more the time is coming, the more we forget... Sad, isn't it ? :)

I agree with you and researching and reading everything I can find about 1960s sportscar racing I'm always finding something new or something that only exists in a few photos.

However, there's another way to look at it; how many legends are kept alive by being digitised? As more and more of these cars are sold like art pieces, into private collections to only be shown once or twice a year, these games let us make videos, take photos and even drive them on the circuits they raced on back in the day.

Younger people with no memory of the cars the first time around are still able to discover them, enjoy them and remember them.



Take a moment's pause and just be gob-smacked at the fact that in the centenary year of Le Mans, we have ALL but 13 (actually 12, 1929/1930) of the winning cars modelled in AC. Historic SIM-racing in AC is WILD. </opinion>

Absolutely, in 30 years driving all the games, I never expected the incredible amount of vintage content (both cars and tracks) that we have in a game the quality if AC. We're in a golden age of simming with AC, whether passion is modern circuit racing, drifting, vintage content or street cars on open maps, so need to appreciate what we have, not just wish for more!
 
must be a forza 7 port? would be nice to get a link too, im missing quite a few cars it seems.

i got one updated by Jabba but it never came with any le mans skins, you got a link?
"I am sorry, it was a mistake. Rename the file wrong.Trade the maserati for the alfa romeo 2300c"

As I said in the post I have a big mess that I'm trying to put everything in its place.I'm looking for time to sort all the folders because I'm a bit of a mess.:-)
 

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must be a forza 7 port? would be nice to get a link too, im missing quite a few cars it seems.

i got one updated by Jabba but it never came with any le mans skins, you got a link?
 
cheers but honestly i dont have enough time to do any new cars right now. if you or no one else gets on it i may do it later this year. of course id be happy to help with shaders etc if anyone does pick it up.
 
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Sorry for semi off-topic post but this is really interesting:


What the devs havent clocked yet is this game is EGS exclusive and the EGS launcher doesnt like modification to program files to the point where it will stop games from launching, see the mess with Fallout New Vegas on EGS a few weeks back for example, there are ways around it but for the general user they dont have to be faffing around with constantly updating spoofing patches just to get the game to launch. I feel like some of the things they are doing is great but this game has no discoverability on EGS so I dont know where they expect an audience to come from not being on steam.
 
1998 Chrysler Viper - Viper Team Oreca (Le Mans)

If you are as fussy as me and you don't want to use 99' Oreca skins for 98' race, even if they are basically the same livery but with some differences, don't worry, me too. So here you go.


Enjoy, hope you like it

__custom_showroom_1685919598.jpg

Hi! (23).jpg
 
We’re to get that mod, this car is btw the one from the link.
https://www.raceart.eu/en/our-collection/talbot-lago-t26-grand-sport-le-mans-replica

@slider666 Thanks to @carTOON link there is also a GTR2 BEEZ here https://esport-racing.de/?s=Beez
Thx, for the info, but they don´t let me download it. :(
1686944035957.png

Do I´ve to register there, to get download permissions?

Nevertheless, I converted a rf1 version and I´m got it working, though it´s still a lot of work to do.
At least, it´s going on and looks imo better than a few days ago. :)
1686944271414.png

That is the current status.

But my main problem in the meantime seems to be contacting the authors to get permission to publish. If someone could help to contact them, I would be very grateful.
 
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RELEASE of Prince George Circuit 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 28 pit boxes with working pit lane
  • RainFX, GrassFX, water shader
  • track description by Fanapryde
  • vintage balloons by Masscot






RELEASE of Snetterton 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 25 pit boxes with working pit lane
  • RainFX, GrassFX

Don't take me as a a**, but I have two recommendations for the tracks:

In Prince George, the earth is very (really, very) yellow to me. God forgive me, but Gilles' track had some more subtle earth and grass tones (especially with the recent Bowles update).

At Snetterton, what bothered me is that the track has no bumps. Where are they? I have another vintage version of Snetterton for the AC that has some bumps, which give a dose of fun, realism and difficulty that this track needs.

Take these as something constructive, please
 
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View attachment 1265596

I can not make this car pack work with CSP 1.80-218. Can anyone with csp1.80 use these cars with out problems?

Do I have to revert back to 1.79 to use them? Thanks for any help.
After some back and forth...i see that when I join an online server running these cars the TC is not available and indicates it on screen. But when I use my mapped buttons for TC when I play offline, I can turn TC on or off but no levels.

So what triggers this difference in my settings that allows for limited TC use when the car is not supposed to have it obviously?


EDIT: wow the setting was barried deep. It was in the Tyre Blankets settings. The TC and ABS were both set to on instead of off or factory. I do not recall changing it for this car ever. Do the tyre blanket settings make global changes if the car specific box is not checked?
 
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FIXING TIME!

3 various track fixes I've made lately I thought I could share with you.


Goodwood Festival of Speed 2017 (Gunnar333) shader overhaul


View attachment 1264696


Chuckwalla Valley Raceway (Tyrone) curb fix

The reason for the misbehavior of some cars were the double time set curbs. I had to change the main shader for the fix (the orginal was set to a old rF shader, 3DSimed converts automatically to a AC shader).


View attachment 1264701


Donington Park 1938 (Jim Lloyd) tree fix



View attachment 1264703
please contact the creactor if is possible for upadate the tracks on Race Department .I love people interested in update this tracks.
 
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I dont know where they expect an audience to come
I'm going out on a limb and say Assetto Corsa.

I know there are a lot of OG sim guys that have been around for them all, but I've never seen anything like what AC has become. It's a winner for sure in my view.

...and shot out to @pk3r72owns ...glad to see the man behind the mods/post.

Wouldn't mind hearing further input on how the mods will be handled from Tyrone?
 
In the 100 years of Le Mans history. Some cars from 1969.
PORSCHE 917LH ( pole position )

MATRA MS630 Coupe
As soon as possible I will make it available together with the other versions of Matra (conversions/adaptations), after the possible improvements in the textures/shades made by our companion "MrHunt" )... the 3d files (everyone already knows, it belongs to the group " Evolution GTR2)

MATRA MS650

FORD GT40 (1968-1969) ( winner )
To keep pace back close to the Porsche 908LH, Porsche 908 Flunder, Ferrari 312P, Lola T70 MK3B, Matra MS650 and Matra MS630/650, but a little farther from the 917LH, I had to change several things in the folder ( data ). In the original version, it didn't download from 3m56, with this new configuration (basic setup), 3m 39

 
Fixing time!


UPDATE Prince George Circuit 1965

v1.1
  • changed the saturation of the main grass shader
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track logo by Fanapryde
  • changed the probability of the balloons, now more often to see



UPDATE Snetterton 1964

v1.1
  • changed year to correct 1964 (no Russel corner), thanks Fanapryde for reporting
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track description by Fanapryde
  • added track logo by Fanapryde



UPDATE GPLmania

v1.1
  • changed file name for the Into the woods championship
  • changed Snetterton in F160s 1500cc


Impressions from the Wings of Change championship
Assetto Corsa 2023-05-12 001.jpg
 
Your argument has no legs, the same modellers at RSS, URD, VRC have all made models for Kunos, they are all modelled in the same way
Yeah sure, that's why the URD PX1 Darche looks like a Great Value 919 compared to the official 919 Hybrid (narrower front-end, etc).

Or the M4 GT3 which was utterly wrong but hey, gotta release it anyway !
 
I've seen this asked a variety of times... For some unknown reason content manager has decided to forget my shifter and now I can't use any of my old controller presets. I've now deleted all of the old presets, started up new controller presets but still in game no matter what I do it won't shift/change gears. How do I get round this?
 
Fixing time!


UPDATE Prince George Circuit 1965

v1.1
  • changed the saturation of the main grass shader
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track logo by Fanapryde
  • changed the probability of the balloons, now more often to see



UPDATE Snetterton 1964

v1.1
  • changed year to correct 1964 (no Russel corner), thanks Fanapryde for reporting
  • added optional road meshes in extras folder (smooth and bumpy, standard is bumpy)
  • added track description by Fanapryde
  • added track logo by Fanapryde



UPDATE GPLmania

v1.1
  • changed file name for the Into the woods championship
  • changed Snetterton in F160s 1500cc


Impressions from the Wings of Change championship
View attachment 1265887
@Rainmaker87 when you update these tracks do you think it'd be possible to fix things like brand logo aspect ratios?
Example here from Snetterton '64 where the Esso logo is correct on the sign in the foreground, but squashed flat on the gantry banner behind.
It's details like this that can make or break tracks for me, it's a metaphorical poke in the eye on every lap.
Seems to be a recurring theme when tracks from older sims are ported to AC, and usually requires some TLC which isn't often applied.

1686991085135.jpeg
 
Fixing those things can be real take time because it's a trial and error to find the correct aspect. One texture to fix is OK. But I got used to it else you see it everywhere, it's like people who can stand that some trees looked mirrored because of the cross technique, and billboard is more realistic or what?

Well here you got it:

v1.2
  • fixed a stretched logo reported by Masscot

 
Fixing those things can be real take time because it's a trial and error to find the correct aspect. One texture to fix is OK. But I got used to it else you see it everywhere, it's like people who can stand that some trees looked mirrored because of the cross technique, and billboard is more realistic or what?

Well here you got it:

v1.2
  • fixed a stretched logo reported by Masscot

Thanks mate, I appreciate that. Agree on the mirrored trees too, they can be equally distracting and can be another reminder of the source material along with washboarď mesh stepping around corners and cardboard flags. I guess the modder always needs to make a judgement call as to whether the track justifies the extra effort required to get it closer to AC standards. Some tracks might not need much work but others will require extensive overhauls.
 
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