Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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hey guys, this dude right here has an awesome ppfilter: https://www.patreon.com/phizm/posts for me its the best out there
PPfilters.jpg



EDIT:
Don't get me wrong, wine or beer have so many varieties, beause people have different tastes. And its the same with ppfilters. So its just the saying "its the best" or "its the best for me" what is like a meme for me. Mostly it depends of the users monitor and the thing what the users wants to see or needs to see to get into a "realism". So ppfilters are subjective like wine or beer...
 
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Thanks both, discussion like this always good to follow - for sure everyone has their own things that break immersion so it's different from one to another.

Thanks for Snetterton in particular Rainmaker, I think this one works particularly well without too many objects directly trackside to give the 'cardboard' feeling away. And boy wasn't this a better circuit without the modern interior loop that British GT will be running this weekend! The ACC version might be better quality but boy is it a less fun track to drive.

My personal immersion breakers for this one are the repetition of crowd and bush textures; always gets me when the crowd texture loop is so obvious.

Other point on this one but the AI is really slow - they don't venture into the tarmac 'run off' areas at all, so even at 100% I'm frequently 3 seconds faster than them (and I'm far from being an 'alien'!). I'll try to have a play at creating one when I get a chance.

Anyway, thanks for the updates and for the continual improvements to them, much appreciated.
I also have a immersion killer! Real motorsport is very expensive, sim racing not. Therefore I have a PayPal link put into the Read Me where you can donate all of your money to get a realistic experience. Ain't that a great idea? This is much more realistic! And I, I mean we would profit a lot from it.

Anyway here is your update, but 2 sec. faster was the best I could get. Times differ from mod to mod anyway.


UPDATE Snetterton 1964

v1.3
  • 2 sec. faster AI
  • new loading screen with the fixed Esso logo



@Rainmaker87

Hi, into your great super pack there is a link to Bremgarten - 1950s by Fat Alfie.
I have a your version of Bremgarten 1954 v2.0.
What's the difference?
Thanks
Fat Alfies version is a modern scratch made AC track. Mine is a rF conversion with great updates by the Reboot Team. Which link do you mean? There are only links to the rF conversion in my track.
 
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Fat Alfies version is a modern scratch made AC track. Mine is a rF conversion with great updates by the Reboot Team. Which link do you mean? There are only links to the rF conversion in my track.
Into readme of your GPLmania Championships (LEGENDS OF THE 50S and SPIRIT OF SPEED)
Version for download is Bremgarten 1950s by Fat-Alfie (v1.01)

Your version is not present into your GPLmania Champioships readme file.
 
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Yeah I did take Fat-Alfies version that is might more reliable to the most players. But you can change that easily by yourself, I wrote how to do in the GPLmania Read Me.
 
@Rainmaker87

Hi, into your great super pack there is a link to Bremgarten - 1950s by Fat Alfie.
I have a your version of Bremgarten 1954 v2.0.
What's the difference?
Thanks
Why not try them both and see what is for you the best. Personally I do like FatAlfies more then the converted one. That's because I normally race with pre-war cars and in my opinion this FA track is better suited for this time period. Also it’s not my favorite choice how @Rainmaker87 uses 2D objects, like 2D crowd near the track and razor sharp 2D guardrails as a sample.
At both points you could have a complete different pov, so it’s always nice to have a choice and get what you like.

edit: there is also an Bremgarten by Legion.
 
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GPLmania season Part 6, final part!

RELEASE of Prince George Circuit 1965, Snetterton 1965, update of GPLmania 1500cc and update of the Bahrain AI

In the last part of the GPLmania we going back to the early 60s with the GPL1500cc mod from Bazza. GPLmania Part 6 brings you a update of the Formula One 60s 1500cc era championship with the new released tracks.

The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 6 contains all work of previous parts.

This is the final part I hope you had some fun with the tracks and championships!

All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.

The update contains a change of the "Formula One 60s 1500cc era" championship. Don't update yet if you're in the championship.


Overview of all GPLmania championships:

View attachment 1265585


RELEASE of Prince George Circuit 1965
Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 28 pit boxes with working pit lane
  • RainFX, GrassFX, water shader
  • track description by Fanapryde
  • vintage balloons by Masscot



Features:
  • competitive AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 25 pit boxes with working pit lane
  • RainFX, GrassFX


View attachment 1265590View attachment 1265591View attachment 1265592


ADDITIONAL RELEASE:

UPDATE Bahrain (Lavalamp641) new AI and grass fix
v2.0
  • complete rebuild of the AI, 0.8 sec faster than the original that uses cheating 150 % grip values, better car behavior in T6​
  • added Endurance layout​
  • two shader changes, shorter grass and a new grass texture​
sorry its ok now
 
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a new SUGO was released by ManeKing-TS. Here are some camtool cams for it.


If anyone wants the updated Sugo track, you have to create a free account on fantia.


ManeKing-TS is no longer updating the track on RD.
 
I also have a immersion killer! Real motorsport is very expensive, sim racing not. Therefore I have a PayPal link put into the Read Me where you can donate all of your money to get a realistic experience. Ain't that a great idea? This is much more realistic! And I, I mean we would profit a lot from it.
In case my post got taken the wrong way, I was just meaning that the updates you're making help push some of those tracks where my immersion was 'killed' over the line into ones where I want to race them.

Anyway, donation sent. Afraid it's probably not enough for either of us to get a very real experience though, hopefully enough for a beer to help disguise the difference!
 
Any cool Greek tracks floating around for AC ? GF is Greek and she's ready to make the big simracing jump... But only on Greek tracks lol.

I remember having a couple on my old PC but can't remember their names.
 
URD are definitely the weakest of the trio, the PXs are a lot of meh and never got love from them...released and then almost forgotten. M4 was a big mess yeah, fun to drive though. Their best one is the C8R, i.m.h.o.

A part from this I think we can all safely say that VRC and RSS releases in the last 18 months are beyond any expectations, can't speak for the open wheelers because I don't care about'em. SuperTourers spoiled all my fun of driving any other Turismo.

Mercer follows the good trend, none of that damn "2nd gen audi 80 with a v8" sketchy feeling of the two free versions.


p.s.: ooops...forgot about the scg, moyoda and loire which are very good and hopefully setting a new standard for URD.
To me its no surprise, URD started with some very talented members that got hired into the various sim dev teams, the group has chopped and changed a lot, put it this way, every single member from when the original T5, EGT and PX cars came out have left the group.

VRC and RSS have instead contracted out to help with simulations for race teams, for the most part both teams have stuck together so the access they have and quality of staff is untouchable. There are other teams that are very talented but those two stand above everyone apart from IER with their P13 being the closest thing to a HPD factory effort.
 
If anyone wants the updated Sugo track, you have to create a free account on fantia.


ManeKing-TS is no longer updating the track on RD.
Wait a moment, I don't understand tho if there are two versions: one not free with more details and one free but with less details. Can you please clarify me this point?
 
Any cool Greek tracks floating around for AC ? GF is Greek and she's ready to make the big simracing jump... But only on Greek tracks lol.

I remember having a couple on my old PC but can't remember their names.

i just had a quick search on assettoworld and this came up don't no if its good bad or ugly but its apparently in greece ;)

edit and this 1 again no idea but its in greece apparently https://www.assetto-fr.tk/asphalt/greece/
 
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Any cool Greek tracks floating around for AC ? GF is Greek and she's ready to make the big simracing jump... But only on Greek tracks lol.

I remember having a couple on my old PC but can't remember their names.
Hi there. As far as I know, Serres and Athens Megara is on AC and I also believe there is an Acropolis Rally Stage for AC. Dont know where though...

 
Wait a moment, I don't understand tho if there are two versions: one not free with more details and one free but with less details. Can you please clarify me this point?
I do not know. I downloaded the free version, but I have not installed and test it yet.

I shared the download resource for everyone to find it faster. It took me several clicks from the Sugo camtool post.
 
To me its no surprise, URD started with some very talented members that got hired into the various sim dev teams, the group has chopped and changed a lot, put it this way, every single member from when the original T5, EGT and PX cars came out have left the group.

VRC and RSS have instead contracted out to help with simulations for race teams, for the most part both teams have stuck together so the access they have and quality of staff is untouchable. There are other teams that are very talented but those two stand above everyone apart from IER with their P13 being the closest thing to a HPD factory effort.
Good infos...I'm always miles behind when it comes to the background of modders 👍
 
Wait a moment, I don't understand tho if there are two versions: one not free with more details and one free but with less details. Can you please clarify me this point?
The paid version has additional layouts and details (by virtue of additional .kn5s in the installation). I believe (but have not extensively inspected) that the base layout is identical for both versions (albeit the free one missing crowd etc).
 
View attachment 1261778

F1 2010 V1 mod released by Cimmerian_Iter
Hey guys, today I present you the V1 update for the 2010 season mod I converted to Assetto Corsa around last year, it took quite longer to update because I took some time to learn about modding (more than body swapping) and also because of hard-drive failure which made me lose all of my progress. But here it is at last !

Changelog :

  • What has changed ? : Everything tbh, this is redone from scratch.
  • Proper AO map for every cars, better metallic paint for the mclaren (CSP required)
  • Driver suits for every teams and all drivers has their own helmet ! (Big thanks to serg for making the skins)
  • Better handling, more realistic, No more 2020 Mercedes overpowered downforce, no more grip suddenly vanishing like your father who went to buy milk when a certain speed is achieved. You can also now change the aero in the setup without having to drive a soap after. Credit to Bimon for helping with the physics !
  • New engine sounds, Thanks to Prophetimus for redoing every car sound, now there's justice done to Mclaren and Cosworth, exterior sounds doesn't sound like NULL anymore.
  • Animated suspension
  • Featuring the 3 2020 classic car version from Codemaster, I asked myself if it was worth it to convert them, apparantly it is. There is also an updated R30 Renault version with a rework done to it, and Kubica LED shifting style.
  • Lot of skins, Barcode, LG redbull, HRT early and late season skins.... There's more skins to make you happy !
  • CSP TyreFX support, You can now select soft and hard compound directly from the pit. Rain tyre texture are also added for codemaster tyres, you need to put them in the driver skin folder to make it usable. I don't really know yet where csp decides to take Rain tyres textures.
Here's a F1 2010 trailer made by JamesdRacing :



Note : trailer has been done using pre-V1 cars, so if you notice some details that are wrong in a car, don't worry it has been fixed for release


DOWNLOAD LINK : HERE

20230529-161344-bahrain_2020-f1_2010_ferrari-C13AEGIS.jpg

20230529-170944-monza-f1_2010_tororosso-C13AEGIS.jpg

20230529-163656-singapore_2020-f1_2010_lotus-C13AEGIS.jpg

20230525-214027-ks_silverstone-f1_2010_williams.jpg

20230525-220252-ks_silverstone-f1_2010_ferrari.jpg

20230525-223255-ks_silverstone-f1_2010_virgin.jpg

20230525-220506-ks_silverstone-f1_2010_hrt.jpg


Thanks to MRHD and Jamesdracing for the screenshots


Any have an alternative link? The download keeps failing for me.
 
Ferrari F50 GT'96(V1.3) by F40 LM Lover and Dan Bucsa who made Perfect F50 already is Released.



Screenshot_ferrari_f50gt_96_master_ddm_gt6_syracus_18-5-123-20-21-36.jpg

Screenshot_ferrari_f50gt_96_master_ddm_gt6_syracus_18-5-123-20-21-52.jpg

Screenshot_ferrari_f50gt_96_master_ddm_gt6_syracus_18-5-123-20-22-3.jpg

Screenshot_ferrari_f50gt_96_master_ddm_gt6_syracus_18-5-123-20-21-15.jpg

CreditsF40LM Lover - Creator / Convertor
KINGLIAM2004 - Immersive Sound
UolterUait - CSP/PBR Shaders, Feedback and Help
Dan Bucsa - Full Mod Remaster... (See read_me.txt)

This Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.

As you know My friend Dan is the Master of F50s.
He did rearlly awsome works! It was honor for me with him.
He has Very advanced skills of Modding! Thanks to him!

v1.3 Release Candidate
Change Logs (F40LM_Lover)
1. Split objects and prepared them for animations
2. Made all driver animations
3: Remade door animations
4. Made All COCKPIT_LR objects
5. Made all LODs

Change Logs (Dan Bucsa)
1. Full 3d Remaster
1. Full Texture Remaster
2. Full Shader Remaster
4. Full CSP Config Remaster
5. Added Optimised version, renamed HQ main version Master
6. Added Brake FX, exhaust glow and exhaust shake
7. Corrected and updated ambient shadow
8. Added high quality previews
9. Optimised 3d objects and textures
10. Split 3d objects to allow for better pedals animation
11. Changed Fogs and Brake Lights operation
12. Built VAO for Master and Optimised versions
12. Built Optimised Personal version, with no LODs
 
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