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- Italy
thank you very much, I have already found the 2000 honda nsx but I would also need the skyline and the supra, do you know where I can find them?It's a 2005 version
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thank you very much, I have already found the 2000 honda nsx but I would also need the skyline and the supra, do you know where I can find them?It's a 2005 version
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Hi yall, recently I took some time and collected a lot of technical data for cars from various brands, in case you ever wanted to make a stock vehicle, and I put together a spreadsheet where you can find what you want/need in one central place.
It's pretty barren at the moment, with only a handful brands and model, but I'll try and add more data later on in the future.
If you have suggestions or you have some car data that I don't have, feel free to reply to this, or shoot me an inbox!
I'm pleased to hear that you like it! I'd been on the search for a good mod of that Civic for a while myself, but all the ones I had hitherto found were a bit ropey.Great find with the Honda Civic SiR-II, I've been waiting for a decent gen 5 Civic for a while. Turns out I'd actually deleted all previous versions in a recent purge, but this one's definitely a keeper.
The model is encrypted but thankfully the driver posture, position and shifting animation are pretty good (can't unsee his invisible wrists though...) and the dark detail-crushing cockpit materials are easily lightened in the config.
Data can be unpacked to tweak the shifting animation timing and increase FFmult too.
Thanks very much for posting it.
I'm considering either doing it indivdually (most likely not) or making a seperate row in the sheets that has links to sites that has a lot of data like the FIA homologation site.thank you mate,
you have looooot of homologuation sheets on the fia site, for road and race car, with lot of mechincal details
Don't care about them. Unfortunately in this world we have a seat for everyone, continue with your excellent job mate!I bet that when I release my rework of the Marcos Mantis and Gillet Vertigo, it won't be 24 hours and there will be a "new" version of these vehicles on his page. 🤪
I like your track updates, but just one thing: could you please include the original road meshes with all the updates? Fortunately this one has the original road mesh, because these smoothed pooltable surfaces are just terrible.UPDATE Prince George Circuit 1965v1.2
- splitted track into two layouts, one new more realistic "green grass" option and the original rFactor design "dry"
- smooth road mesh now standard again
- darkened the shader of the road and the bushes
- new loading screens
Prince George Circuit 1965 v1.3 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
rF original dry
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more real green
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If I'm not wrong, the Supra from sgt is a 2000 version but no idea for the Skyline (the sgt is a 2002)thank you very much, I have already found the 2000 honda nsx but I would also need the skyline and the supra, do you know where I can find them?
I searched around and no one has yet made the 2000 supra and skyline versions, the only ones besides the viper that I need to complete the 2000 jgtc setIf I'm not wrong, the Supra from sgt is a 2000 version but no idea for the Skyline (the sgt is a 2002)
Geil....THX for the Rusty Valley update. Now it's running smooth on my system.
EDIT:
Orschwerbleede...*
Andre "f1_edition" Streu gave me permission for overhauling his tracks from the DDR (GDR)! We are now beta testing, release of the gems from the east soon™. Thinking of a part 7 for GPLmania with a special car for the tracks.
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Differences between old and new versions of Dessau:
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*Saxony dialect for "I'm losing my mind."
"Added data to data.acd, fix tyres.ini, i don't like leather seats so i changed them with alcantara ones because yes. Update v.9000".I bet that when I release my rework of the Marcos Mantis and Gillet Vertigo, it won't be 24 hours and there will be a "new" version of these vehicles on his page. 🤪
I too feel your pain, i cant stand perfectly flat surfaces, HOWEVER, you can add some noise to your wheel. Go into the data folder, then find the surfaces.ini file and where it says ROAD add something along these lines...I like your track updates, but just one thing: could you please include the original road meshes with all the updates? Fortunately this one has the original road mesh, because these smoothed pooltable surfaces are just terrible.
here is a civic with a proper vtec sound (i have owned 3 b16's and 1 h22 conversion) and can clarify this is the correct sound for the car. the car being in the game made me happy the sound in the game made me even happierGreat find with the Honda Civic SiR-II, I've been waiting for a decent gen 5 Civic for a while. Turns out I'd actually deleted all previous versions in a recent purge, but this one's definitely a keeper.
The model is encrypted but thankfully the driver posture, position and shifting animation are pretty good (can't unsee his invisible wrists though...) and the dark detail-crushing cockpit materials are easily lightened in the config.
Data can be unpacked to tweak the shifting animation timing and increase FFmult too.
Thanks very much for posting it.
Wow i can't wait for this i was born in the GDRTHX for the Rusty Valley update. Now it's running smooth on my system.
EDIT:
Orschwerbleede...*
Andre "f1_edition" Streu gave me permission for overhauling his tracks from the DDR (GDR)! We are now beta testing, release of the gems from the east soon™. Thinking of a part 7 for GPLmania with a special car for the tracks.
View attachment 1268625
View attachment 1268626
View attachment 1268624
Differences between old and new versions of Dessau:
View attachment 1268623
*Saxony dialect for "I'm losing my mind."
me toWow i can't wait for this i was born in the GDR
Relax, no need to empty your stomach. The never ending debate is about the way he does it, not about what he does. There are 2 sides on the coin, on one hand he provide a well structured and well archived list of cars (having 100% control on the links is actually a quality as a website, in my opinion), with a few updates here and there when it's a basic missing thing (basic lods, for exemple). It is a good source of content, whatever you may think. On the other hand, he has quite the tendency to take and put his signature on what's not his, with a few examples in the past of some pretty nasty moves (and still recently, apparently). The "noble" way isn't exactly a priority, you see. In his defense, I see more and more author's name on his shares instead of nothing or just his own, which is a start. So many blogs and websites just put "unknown" or litterally nothing out of laziness when they would just have to look at the readme file to find the author's name... Duhh!I don't often write here because when I see this war between modders it makes me want to vomit, you download a mod you don't like, you delete it and you move on to something else, peace en love, by the way I keep quite a few mods from ACTK for adding LODs which allows me to have many more cars in play on my modest machine. not everyone has a nuclear power plant at home to run 24 cars that exceed 1 million polygons when not at all optimized
from my Radical SR8 releaseTashi's Car Data Reference Center 0.1b
0.1b Reference Center update
Changelogs:
Detailed Data
- Added Ford StreetKa
- Added 2009 Lotus Evora base (Non-S)
- Added M100-series Lotus Elan
- Added 2020 Toyota GR Supra Auto (ZF)
General Data
- Added MMC Manuals (Mitusbishi vehicles)
- Added GDS Manuals (Hyundai & Kia vehicles)
- Added Cars101 (Subaru vehicles)
Getting some more useful data for yall now! As always, feel free to reply to this thread or inbox me if you have any useful reference car data (preferrably in PDF format) that you want me to put in!
I guess noone would complain if he ads LODs to a car which has none. That would be either a very old car or a car done by someone who gives a rats ass. But adding LODs with more vertices outside of the Kunos specs to cars with LODs already created nearly by the book, just for increasing the version number and putting his name into the credits, makes my blood pressure rise. Why did I wrote "nearly"? I usually use another distance for B, C and D because it looks way better in replays. That was my decision based on reasons and not his to change.for adding LODs which allows me to have many more cars in play on my modest machine
The original mod has been updated to version 1.27. Has he implemented your updates?Further to recent posts, the original modder stated that the pack was "unencrypted, feel free to use it for whatever you want, I don't care".
So here's all 16 cars updated to 1.26m, complete download, with original credits intact and:
- LODs added, specific for each car to include different body kits and spoilers, roll cages, deleted seats etc. CM/Simplygon generated, so not as good as hand-built but certainly better than nothing.
- All cockpit glass changed to now allow shadow-casting light in, which makes a huge difference to the ambience and immersion in the cockpits when driving.
- Race suits/gloves/helmets added by config to every skin.
- Shifting animation adjusted for a more natural action.
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It'd be good if the texture mapping on the dashboard could be improved, especially in front of the passenger seat. Hopefully the original modder will continue to develop these cars.
Sharemods used not to make pennies, but for permanent hosting and to avoid 'yo fam reup plz' begging from drive-by posters in three months time.
Edit: forgot about the new GTP hosting service...
The moderators there seem to take a "hands-off" approach to AC content if it is stolen or making use of copyrighted material. A lot of exceptions have been made for the AC community over the years. They also don't seem to apply or understand their own rules in other sections from discussions I've had with them over the years. Practically begging for someone with money to sue them one day.hmmm ... contrary to what was said here about RD removing posts of altered copyrighted stuff, the Supra which overwrites the original Kunos (JP) mod is still not taken down ... it's been online since Saturday!
So maybe the criteria are different ? Anyway , be aware and make a backup before (and if) you try it!
Thanks!This happened to me once, with KS Monza. What caused it was a 3rd-party skin, which broke the original kunos asphalt texture. I had to delete all custom skins of the track to make it work again properly.
But since you said you're using only the kunos track, with nothing, I don't have any idea of what could be the cause.