Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,575 comments
  • 37,831,121 views
Good evening racers. Almost finished editing brian's skyline from fast and furious. I wanted to add nitrous purge to be with extra button. Not a animation ksanim! . How can i do it with for example with lut or kers file. Please, any help would be much apreciated ! Have a great night !
Images just for example what i want to look in game
 

Attachments

  • Screenshot_20230624_222217_YouTube.jpg
    Screenshot_20230624_222217_YouTube.jpg
    39.2 KB · Views: 19
  • Screenshot_20230624_222127_YouTube.jpg
    Screenshot_20230624_222127_YouTube.jpg
    88.7 KB · Views: 20
Is anyone aware of an updated Buddh International Circuit (apart from Delta Fox's update from RD)?
The 1.2 version I've got doesn't even have Grass FX or spectators.... or an extension folder.
 
Last edited:
Is anyone aware of an updated Buddh International Circuit (apart from Delta Fox's update from RD)?
The 1.2 version I've got doesn't even have Grass FX or spectators.... or an extension folder.
ACU 1.01 (from @Breathe list) has no spectators either, but it has a extension folder and grassFX.
It's the one I'm using.
I didn't even know about Delta Fox's update, so I went looking for it, found it, but I have no idea for which track it's been made ?
 
I really love CSP's implementation of the haptic vibration for the PS5 controller that I use since it gives a better feel of the car than the game's default controller vibration. :cheers: I was wondering if there was a way to make the PS5 controller haptic feedback work for other sims a they either bad default vibration of the controller just shaking everything or just nothing at all
 
Diepholz DTM Track from Assetto Corsa Fanboy updated Rainmaker and DaBaeda
GrassFX,RainFX,TreeFX,Lights, new Buildings and Cams
Pitlanefix, Ai and Sidelines and divers fixes from Rainmaker
Have Fun
DaBaeda

Download:
View attachment 1268200View attachment 1268201View attachment 1268202View attachment 1268203View attachment 1268204View attachment 1268205

It looks like one of those crazy pilots has fallen out of his plane... :D

pilot.png


pilot-det.png


Removed him by adding this code to the ext_config.ini:

[MESH_ADJUSTMENT_...]
MESHES = Hands & Shirt_001_001, Jacket_001_001, Helmet_001_001, Pilot Face_001_SUB0
IS_RENDERABLE = 0
 
Last edited:
Hey guys.....it's been a long while since I've posted here. Wondering if I could some advice on something?

I picked up the VRC 2022 Formula Alpha a few days ago. After I unzipped it , it has an " Optional setups " folder in there. Where exactly do I install that? It doesn't mention it in the read me file. It's basically a set up for like 5 different tracks. And I'd like to test them out.

And to all my old homies out there.....What's up!!??

Edit : I think I install right into the original KS track folders. But it also has a Monza and a Spa set up.....but I have no idea what track they are referring to here? and original KS track or Mod track?
 
Now the Ford Capri 2600LV ( just a folder of it ) is as close as possible ( I managed to adapt the rear spoiler ), some improvements in the skins ( it is not identical to Le Mans 1973 )... and the glasses are transparent due to the help of our mate "SthrnOldskool".



A few more days step this car (if possible, because the base car I used had to reduce the size by 18% to be similar to the actual size compared to the BMW CSL (another version I found to adapt the Skins de Le Mans 1973 ), Ferrari 365 GTB, Ligier Js2.

Later I intend to adapt the Skins de Le Mans 1972 (in another Ford Capri model), all within a schedule (but I can't always do what I propose to do).
 

Attachments

  • __custom_showroom_1687838691.png
    __custom_showroom_1687838691.png
    57.1 KB · Views: 16
  • __custom_showroom_1687838702.png
    __custom_showroom_1687838702.png
    51.3 KB · Views: 16
  • __custom_showroom_1687838735.png
    __custom_showroom_1687838735.png
    64.9 KB · Views: 15
  • __custom_showroom_1687838755.png
    __custom_showroom_1687838755.png
    57.4 KB · Views: 16
  • __custom_showroom_1687838778.png
    __custom_showroom_1687838778.png
    39.5 KB · Views: 16
  • __custom_showroom_1687838796.png
    __custom_showroom_1687838796.png
    53.4 KB · Views: 16
  • __custom_showroom_1687838822.png
    __custom_showroom_1687838822.png
    35.8 KB · Views: 14
  • __custom_showroom_1687838835.png
    __custom_showroom_1687838835.png
    48.2 KB · Views: 16
Last edited:
hi all. is there a way to change the time when the lights turn on on a track?
Out of a bit scripting, I guess not atm.
In some lua code, I think this is what you should look for:
Code:
ac.setWeatherTrackLightsMultiplierThreshold(value)
You should find this somewhere in the code of the weather mod you're using.
I don't use Sol / Pure, so I can't tell you where to look for.
It is line 459 in "src\weather_application.lua" in the x4fab base weather mod.

I guess increasing "value" will make lights turn on earlier but I have not tested it yet.
 
Now the Ford Capri 2600LV ( just a folder of it ) is as close as possible ( I managed to adapt the rear spoiler ), some improvements in the skins ( it is not identical to Le Mans 1973 )... and the glasses are transparent due to the help of our mate "SthrnOldskool".
looking great. I didn't do much, just opened the window of one of the other skins in photoshop and recoloured the strip and saved as dxt5. The alpha channel was already set in the original skin. I just hope the colours you need are right, I took a punt and being colour-blind, my punt can quiet easily be off target.
 
Last edited:
Hi all
I want to be sure that I use the last version of F1 1967 mod; may you please confirm if the last version is the GPL MOD 1967 v2.20 of 2019 -04-16 (I found it here: https://thracing.de/gpl-mod-1967/)
or are there other versions ?
in the pictures of that site I see often the site logo on the car, maybe there is a skinpack that just have the original liveries ?
 
Last edited:
thank you Breathe, so that is the last version of that mod ?

I checked the skinpack but it has many many liveries for each car; ho to have just the original 1967 cars liveries ?
 
Last edited:
thank you Breathe, so that is the last version of that mod ?

I checked the skinpack but it has many many liveries for each car; ho to have just the original 1967 cars liveries ?
Just check (with Googles help) the driver rooster for the 1967 season and choose the corresponding skins from the pack.

RD has a changed physics mod adding the cars more weight and correcting some data.

Personally I like the original physics more. It’s more special (slippery) like no ther f1 mods
 
Out of a bit scripting, I guess not atm.
In some lua code, I think this is what you should look for:
Code:
ac.setWeatherTrackLightsMultiplierThreshold(value)
You should find this somewhere in the code of the weather mod you're using.
I don't use Sol / Pure, so I can't tell you where to look for.
It is line 459 in "src\weather_application.lua" in the x4fab base weather mod.

I guess increasing "value" will make lights turn on earlier but I have not tested it yet.
thank you very much
 
We're talking about eating dog testicles now? Then how about some drink to go with the food?
Screen_Shot_2017-10-19_at_2.55.08_PM.png


Anyway, I found some mods that might be worth checking out:

Honda Civic SiR-II
This might be the best version of the SiR-II that I've seen so far. Nice visuals inside and out, a choice of three rims (steel wheels, stock alloys and rims from the CR-X) and the handling feels pretty good from what little I've tested. It's not fully stock, but the stuff that isn't stock are trivialities like the seats (again from a CR-X) and the headlamps. Also has one of those sun strips on the windshield that were popular back in the day.

S13 Silvia
This is a three-pack and is the only place I've seen the mid-range Q's model instead of just the high-end turbocharged K's. It also includes a tuned version... but I've seen someone completely ruin a pristine S13 Silvia in real life like that, and I have even less interest with that kind of stuff in Assetto Corsa. I haven't tested this pack so I'm not sure how they drive.

Honda NSX-R
Another 3-pack, again including an (in my opinion) extraneous tuned version. Other than that, it includes both an NA1 and NA2 NSX-R. We're already pretty well-covered for NA1 NSX models thanks to the some1 mod, but this is the first NA2 model I've seen with all the CSP bells and whistles. Threw it round Suzuka for a few laps and I really like it - it conveys a sense of speed unlike basically any other car I've tried, which considering it's just a stock NSX is quite something. They are asking for money for this one, so bear that in mind - and the model is encrypted so be warned.
 
Last edited:
Hi all,
This week I noticed that two of my favourite circuits (Red Bull Ring and Spa-Francorchamps) have a weird glitch in it.
I don;t know what caused it, I haven't been tweaking a lot lately..
the two circuits are both the original Kunos ones.
I even copied the two folders from a backup, to know for sure I have the undamaged/unedited version of it.

What could this be?

(don't mind the quality of the pictures, I quickly made shots from the screen with my phone..)
 

Attachments

  • 20230627_190517.jpg
    20230627_190517.jpg
    219 KB · Views: 9
  • 20230627_190626.jpg
    20230627_190626.jpg
    161.6 KB · Views: 13
  • 20230627_190703.jpg
    20230627_190703.jpg
    143.1 KB · Views: 9
  • 20230627_190707.jpg
    20230627_190707.jpg
    185.4 KB · Views: 10
Rusty Valley Raceway 0.6 Update

what's new in 0.6:

  • Death Canyon hairpin is now with car-catch safety fence structure with lighting
  • reworked terrain with more detail in road edges
  • asphalt surface and edges keep evolving (special thanks to Shuffy and OMEGA for helping with texture artifacts and ext_config stuff!)

Features:
  • main and reversed layout
  • 32 pits to satisfy all your retro mayhem needs!
  • some tourists vehicles camping near the track
  • animated freight train
  • light config
  • grass fx
  • very detailed physical road mesh (this track is old and harsh so if you have DD wheel get ready for workout)

RD link: Rusty Valley 0.6

Screenshot_mh_bmw_m3_e46_rusty_valley_25-5-123-14-41-57.jpg
Screenshot_mh_bmw_m3_e46_rusty_valley_25-5-123-14-42-31.jpg

Screenshot_ks_mazda_mx5_cup_rusty_valley_27-5-123-19-44-51.jpg
Screenshot_ks_mazda_mx5_cup_rusty_valley_27-5-123-19-42-10.jpg
 

Attachments

  • Screenshot_ks_mazda_mx5_cup_rusty_valley_27-5-123-19-44-51.jpg
    Screenshot_ks_mazda_mx5_cup_rusty_valley_27-5-123-19-44-51.jpg
    194.3 KB · Views: 14
UPDATE Prince George Circuit 1965

v1.2
  • splitted track into two layouts, one new more realistic "green grass" option and the original rFactor design "dry"
  • smooth road mesh now standard again
  • darkened the shader of the road and the bushes
  • new loading screens



rF original dry
bgr00.jpg


more real green
bgr00.jpg
 
Hi all,
This week I noticed that two of my favourite circuits (Red Bull Ring and Spa-Francorchamps) have a weird glitch in it.
I don;t know what caused it, I haven't been tweaking a lot lately..
the two circuits are both the original Kunos ones.
I even copied the two folders from a backup, to know for sure I have the undamaged/unedited version of it.

What could this be?

(don't mind the quality of the pictures, I quickly made shots from the screen with my phone..)
This happened to me once, with KS Monza. What caused it was a 3rd-party skin, which broke the original kunos asphalt texture. I had to delete all custom skins of the track to make it work again properly.

But since you said you're using only the kunos track, with nothing, I don't have any idea of what could be the cause.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back