Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I don't think so. UPDATE! :lol: :yuck:

Was done before your post here :lol:

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I finished to update all the old tracks I have in my archive. So don't worry this is the last update massacre.

Please try Suzuka 1992 it's not at RD.

To make it short todays updates:


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I really appreciate your work Rainmaker, and have from afar for many years. I notice we have Snetterton 2011 and 1964, two iconic layouts. Would there be any scope/chance of you remaking the 2005 layout eventually? I believe it was available for rFactor 1 but never got ported over to RF2.
 

I was dreaming of a authors video by a known You Tuber. Yeah! Thanks for the link.
I really appreciate your work Rainmaker, and have from afar for many years. I notice we have Snetterton 2011 and 1964, two iconic layouts. Would there be any scope/chance of you remaking the 2005 layout eventually? I believe it was available for rFactor 1 but never got ported over to RF2.
We discussed that earlier at RD. But we did not had a old version found. If you have a link I may have a look.
 
I was dreaming of a authors video by a known You Tuber. Yeah! Thanks for the link.

We discussed that earlier at RD. But we did not had a old version found. If you have a link I may have a look.
I've just realised the version I was thinking of was for GTR2. Would that still be compatible for conversion? Sorry, don't know how these things work, just grateful to modders that give me things to play with.
 
Add on available for AC now:45 tracks


Akagi Mountain pass
Algarve
Alp Hillclimb
Aosta Grand SportBathurst
Brand Hatch
Brno
Cascavel
Chayka
Daytona
Donington Park
Dorifto
Eastern Creek
Fuji Speedway short track
Gen Track 1
Glava Zete
Gunsai Touge
Hillclimb
Hockenheim Old Circuit
Indianapolis
Interlagos
Joux Plane
Laguna
Lime Rock
Losail
Malaysia
Mallory Park
Melbourne Grand Prix Circuit
Mid Ohio
Monaco
Montreal
Mosport Park
Nardo
Nordschleife
Phillip Island
Rivijera
Road Atlanta
Road America
Sarthe (Le Mans)
Suzuka
Top Gear
Trial Mountain
Watkins Glen
Westwood 1990
Willow
Zolder
where is the download
 
I've just realised the version I was thinking of was for GTR2. Would that still be compatible for conversion? Sorry, don't know how these things work, just grateful to modders that give me things to play with.
This one? Should be technical possible.

 
This one? Should be technical possible.

Yes, that's the one. the 300 layout is fine, but there's nothing quite like going round the Scary Tree corner onto the straight at nearly top speed!
 
Donations are quit good at RD I must say. Edward a beer in Germany is around 3 Euro in a restaurant. Maybe will have a look for that Cm auto update thing. But the updates are now nearly finished and there will be new tracks coming.

Did someone say updates?


Changelog in Read Me or at RD.
Stellar work is being done here!
Regarding Mexico 1967: I notice it has a much better model of that armadillo-type building on the outside of the Peraltada, than the 1988 version.

Is there anyway you could transplant the ‘67 version if that building to the ‘88 track?
 
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I always make new preview of all cars, to keep things tidy and uniform. But one thing has been bugging me, and that is cars with different sets of rims. They all show the default rims in the preview, because the extension files which swap the rims are not taken into account.

What is the easiest way to make previews for models with different sets of rims?
 
Detroit Street Circuit from ACU updated DaBaeda
Thanks to Rainmaker for Ai, Sidelines and Map
GrassFX,TreeFX,RainFX,Lights and Cams
Have Fun
DaBaeda

Download: View attachment 1270567View attachment 1270568View attachment 1270569View attachment 1270570View attachment 1270571View attachment 1270572View attachment 1270573

Looks better now.
Logo and sections file for who wants them:

logo.png


And @Masscot has made a couple of track skins to get rid of the AC branding, may be he'd like to chime in ?
I copied them from the ACU version and they obviously work fine for this one too.
 

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  • sections.ini
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I always make new preview of all cars, to keep things tidy and uniform. But one thing has been bugging me, and that is cars with different sets of rims. They all show the default rims in the preview, because the extension files which swap the rims are not taken into account.

What is the easiest way to make previews for models with different sets of rims?
1688507233992.png
 
Looks better now.
Logo and sections file for who wants them:

View attachment 1270625

And @Masscot has made a couple of track skins to get rid of the AC branding, may be he'd like to chime in ?
I copied them from the ACU version and they obviously work fine for this one too.
I might have uploaded them to RD a long time ago?
If not, will upload tomorrow here.
I seem to remember this track having quite bad performance in its original form.
 
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you guys are doing so great graphic, but due to its physics from vr driving that had so many issues on other cars i barely hope to get something interesing...for DBS i believe suspension is too stiff and way too much downforce. btw why no semislick tyres?
We're finally able to show you a small part of our work which is running secretly in background! Our first official release is out for public use! This time something different to what you are used to from our side but we hope you enjoy it as much as we did creating it!

TECHART has released a meticulously crafted virtual version of the iconic GTstreet R based on the Porsche 911 Turbo S. The TECHART GTstreet R car mod for the popular Assetto Corsa racing simulator offers players and sim racing enthusiasts an unparalleled level of realism, elevating their virtual driving experience to new heights. The TECHART car mod is available as a free download at TECHART’s GTstreet R microsite gtstreetr.techart.de/en.
The TECHART GTstreet R for Assetto Corsa introduces a virtual vehicle model, precisely designed to replicate the essence of the original individualization program in extraordinary detail. Every curve, line and contour of the wind-tunnel tested GTstreet R aerokit as well as the luxurious materials and refined interior finishes have been carefully recreated to ensure an unmatched level of authenticity.
Complementing the stunning visuals, the TECHART GTstreet R car mod features extended physics that bring players remarkably close to the original vehicle's staggering performance characteristics with
800 horsepower, 950 Newton meters and a top speed of more than 350 km/h. From acceleration and handling to braking and active aerodynamics, every aspect has been fine-tuned to deliver an immersive and true-to-life driving experience for endless hours of excitement and enjoyment.
In addition to the incredible attention to detail, TECHART offers players a wide range of GTstreet R configurations inspired by a selection of the now sold out limited edition real counterparts. Sim racers will also have the opportunity to choose from a wide array of captivating color variations and forged or visible carbon fiber finishes, ensuring that their TECHART refined vehicle stands out on the virtual track.
The TECHART GTstreet R car mod for the PC version of Assetto Corsa is now available as a free download at https://gtstreetr.techart.de/en.

Youtube Trailer:
https://youtu.be/O6An1DSuMEc
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The car is pretty pleasent to drive. Tyres are more grippy then kunos semislicks. Really enjoyable. But comparing to Kunos Turbo S that have active rear wing that actually effect downforce rear, why did not you make it as well? Techart also have active rearwing but after it deploys, it effect nothing, just visuall effect
 
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For anyone interested, I found that there has been a skinpack released for Legion's Tatuus FT-50 that represents the 2019 Toyota Racing Series from New Zealand.
Link to the car as well as the skin pack are here.

I have put together a race grid preset so the real drivers are used instead of kunos substitutes.

Screenshot_tatuus_ft_50_taupo_5-6-123-11-45-29.jpg
 

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  • TRS 2019.zip
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Which versions of Detroit circuits are there?
Check out @Breathe track list, link is always in his postings.

which is the best Detroit circuit? Better to test that by yourself, because lots of track aspects are personal taste. In my case I do not like 2D, low poly models and shimmer, (and modern tracks). :)
 
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Check out @Breathe track list, link is always in his postings.

which is the best Detroit circuit? Better to test that by yourself, because lots of track aspects are personal taste. In my case I do not like 2D, low poly models and shimmer, (and modern tracks). :)
I am more trying to figure out what are the versions posted. Rainmaker's was the 80s GP circuit downtown. There is the Belle Isle track, and the one recently in this thread I am not sure what layout is that. Even though it looks like downtown. So far I don't think anyone made the new Indycar circuit yet...
 
Stellar work is being done here!
Regarding Mexico 1967: I notice it has a much better model of that armadillo-type building on the outside of the Peraltada, than the 1988 version.

Is there anyway you could transplant the ‘67 version if that building to the ‘88 track?
100% agree regarding @Rainmaker87 's work. My huge thanks added to the deserved mountain.

Fun fact. The "armadillo-type" building is the grandly named, "Palacio de los Deportes" (Palace of Sports), a sports arena that was built for the 1968 Summer Olympics. It was finished just in time for the games, in Sept '68. So in Oct '67 it probably looked more like this (from the Tibor Beke, Soma Plecsko "4thgpmexico67" version).

1688536968174.png


PS. Yes, of course, it is on @Breathe 's list :)

I am more trying to figure out what are the versions posted. Rainmaker's was the 80s GP circuit downtown. There is the Belle Isle track, and the one recently in this thread I am not sure what layout is that. Even though it looks like downtown. So far I don't think anyone made the new Indycar circuit yet...
Defo doesn't look like the best, and $, but it is the 2023 layout:
 
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