Assetto Corsa PC Mods General DiscussionPC 

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I didn't notice that because I usually use a different pp filter, but you're right, the headlights (at least on high beams, on low beams they compare pretty well to the other cars) are pretty bright, much brighter than on my usual filter
@Shyzsterz

In the ext_config.ini there should be [HEADLIGHT_1] (somewhere under "Lighting_Original" or "Lighting_Old", not completely sure about that at the moment) with just a COLOR code and four values. The last of this value is the lighting multiplier and should be at 50 and way too bright. The first three numbers are for the colour code itself (in RGB).

I set my to 12 and it works well with the Natural Mod PPF. If the range of the headlights is a short you can boost it up with an additional line below COLOR:
RANGE = 100 (to 150, you gotta test that out).
 
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can anyone help. in vr using fuji 68 the track looks like this

Untitled.png
 
@Shyzsterz

In the ext_config.ini there should be [HEADLIGHT_1] (somewhere under "Lighting_Original" or "Lighting_Old", not completely sure about that at the moment) with just a COLOR code and four values. The last of this value is the lighting multiplier and should be at 50 and way too bright. The first three numbers are for the colour code itself (in RGB).

I set my to 12 and it works well with the Natural Mod PPF. If the range of the headlights is a short you can boost it up with an additional line below COLOR:
RANGE = 100 (to 150, you gotta test that out).
Hi JohnDoeGer

Cool. Thank you so much for this information I'll hop on & give it a go. Thought I was going mad but with the lights on main beam it's just ridiculously bright. Glad it's not just me.

Thanks again Shysterz :)
 
Thank you for sharing the track! I have an issue with it being that the ground is missing in some places. I have re-installed it twice, first via CM, then deleted it and re-installed manually. The issue is still occurring. I can't tell, whether it's just on this track but it doesn't happen on many others. I'm running CSP 0.180-preview218. Is there any fix for this?

View attachment 1271254
no issues reported by others
 

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Anyone who uses VR get no sunlight coming through the windshield? CSP issue? Using CSP 1.79. This has been happening a lot lately. See picture.
It's not just a VR thing, it's a fundamental (and pretty basic) modding mistake.
Add this to the config.
Code:
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_glass ; internal glass material name
CAST_SHADOWS = 0
Sadly, a lot of new mods are riddled with basic errors like this. Not just visual errors either, but basic physics issues too.
They either aren't tested properly in the rush to get a release out (for imaginary kudos from internet strangers, or patreon dollars), or the modders drive in chase cam using a joypad and never enter the cockpit out on the track.
Or for some unfathomable reason, just made as photo mules with driving a secondary consideration.
And it's a thousand times worse of course when stupidity, ignorance or lack of attention to detail is locked behind encryption.
 
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Thank you for sharing the track! I have an issue with it being that the ground is missing in some places. I have re-installed it twice, first via CM, then deleted it and re-installed manually. The issue is still occurring. I can't tell, whether it's just on this track but it doesn't happen on many others. I'm running CSP 0.180-preview218. Is there any fix for this?

View attachment 1271254
On my side it´s all fine too.
1688808764458.png


Maybe some optimizations in CSP settings are messing that up for you?
You could try to disable the one or other, if you have them enabled. Or vice versa... ;)

This is what I use:
1688809023889.png
 
Sadly, a lot of new mods are riddled with basic errors like this. Not just visual errors either, but basic physics issues too.
They either aren't tested properly in the rush to get a release out (for imaginary kudos from internet strangers, or patreon dollars), or the modders drive in chase cam using a joypad and never enter the cockpit out on the track.
Or for some unfathomable reason, just made as photo mules with driving a secondary consideration.
And it's a thousand times worse of course when stupidity, ignorance or lack of attention to detail is locked behind encryption.
Noticed a car mod released on RD during the week, someone in the comments said something about the physics, the mod guy came back saying he cant test as he doesnt know anyone with a wheel, and he drives with a mouse, and it was all fine as far as he was concerned.. didn't even bother to download it.. so I thank him for saving space in my recycle bin ;):lol:
 
Car Pack Le Mans 2023 V0.3a , still no additional lods no donations made (just for the full version of content Manager) , Be patient or do it yourself !!

View attachment 1271384

Link : https://www.gtplanet.net/forum/downloads/pack-le-mans-2023-lmdh.6505/

Enjoy .
I told you If you want any help tell me and you, said okay and then silents nothing :lol:
I made the Lods for the Toyota and SCG007,
Now for the rest of the cars, I need you to
change the name material/mesh name that the "skin" sits to the (car_paint) so the CM can create the Lods and then send me the cars .kn5 so I can create the LODs
the Problem is that the CM can find a (car_paint mesh) to create the LODs like the ACs
por1.JPG

por2.JPG
 

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Just a first trial getting the wiper to work.
It´s only my second car I tried this, so for sure not perfect, but a first starting point. Put this in the end of your config:
Code:
[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES = Object-26, Object-27
IS_TRANSPARENT = 1

-----------------------------------------------------------------------------------------------------------------------------------------
; wipers

; wobbly wipers
[WIPERS]
WIND_THRESHOLDS_KMH = 120, 250 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1.75 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1.75 ; multiplier for frequency
WIND_OFFSET = 0.01 ; base animation

[ANIMATED_WIPER_...]
ANIMATION_OFFSET = 0.25
DEBUG = 0
MESHES = EXT_Wiper
UNDERLYING_SURFACE = Object-26
GROUP_0 = 'EXT_Wiper@A=*'
GROUP_0_ANGLE_FROM = -52
GROUP_0_ANGLE_TO = 52
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.002215337, 0.8379682, 0.9851018
GROUP_0_PIVOT = -0.01867288, 0.5777404, 1.364407

[MESH_ADJUSTMENT_...]
MESHES = EXT_Wiper
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

And people with CSP and Rain FX will get this:
View attachment 1267891

You can see it here, @Shokeus shows where you can put the code in:
;)

Have a look in your car folder, there should be an extension folder and in there should be the ext_config.ini. Put the code in the end of that ini and save it. That´s it. Have fun. :)
Got it, thanks slider666
 



RELEASE of Dessauer Rennstrecke 1956



RELEASE of Halle-Saale-Schleife 1967

Hi mate

I really like these two courses but I'm getting really terrible performance in VR?

Anyone else having problems too? All my other tracks are fine

3080 / i7 9700k / 16gb 3600 ram

Cheers
 
__custom_showroom_1680179282.jpg


Released:Lotus Elise GT1 ´97 LM Spec
Upadate :
-new physics
-new sound
-new wiper animation
have fun!
delete the old car

car sound file:
delete the file "f302_lotus_elise_gt1_97.bank"
use this sound file:

 
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View attachment 1271434

Released:Lotus Elise GT1 ´97 LM Spec
Upadate :
-new physics
-new sound
-new wiper animation
have fun!
delete the old car
thanks. are you f302? when i go to launch the car it crashes due to "car sound might be broken" CM is a 1 click fix but when i do that i get no sound at all........
 
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Did some lapping yesterday with the newer GT3 cars at Road Atlanta(ignore the GT1 cars interloping), I'm no esport savant so take it for what you will. The fuel level are all around 50liter except for BMW(40) and Lexus(30), but I did give each some times to run and tweak setups, didn't run the McLaren but I know that car will be slow. The Ferrari(ChemFlummi version) has 60KG ballast and 15% restrictor. The Lexus was from someone's modified Element1999 version that I think is slightly faster than the original. It would be nice if both Lexus and McLaren can be made to match the newer car, or I guess I'll have to slow all others down....
1688828766619.png
 
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I told you If you want any help tell me and you, said okay and then silents nothing :lol:
I made the Lods for the Toyota and SCG007,
Now for the rest of the cars, I need you to
change the name material/mesh name that the "skin" sits to the (car_paint) so the CM can create the Lods and then send me the cars .kn5 so I can create the LODs
the Problem is that the CM can find a (car_paint mesh) to create the LODs like the ACs
View attachment 1271398
View attachment 1271400
Thank you very much for your proposal but with each modification of the main 3d you have to redo the lods , it’s very nice of you but I won’t ask you every time .... , people have to wait or make a donation for it (we’re talking less than 5 euros for CM!!!) it’s not much and I don’t need it!
 
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