- 188
- Derby, UK
- RicME85
- RicME85
Thank you! But oops, can I also get the .ini for those layouts (from the root folder) please?View attachment 1271249
Thank you! But oops, can I also get the .ini for those layouts (from the root folder) please?View attachment 1271249
Pfalzdriver ...... you`ve really "fixed" the cigarettes RESPECTTime for some updates.
Volkswagen Scirocco MK1 Street
View attachment 1271240Code:- Fixed a problem with damage_mask - Fixed a problem with Cockpit_LR
Download at GTPlanet or Sharemods
Volkswagen Scirocco MK1 Tuned
View attachment 1271241Code:- Fixed the texture of the cigs as reported at GTPlanet - Fixed the VR problem reported by Masscot in skin Alpine White - Fixed a visual problem with front lights right side - Added air intake by Kamei - Moved tuning parts to a single texture for easier skinning, example skin Alpine White - Added templates for easier skinning
View attachment 1271242
Download at GTPlanet or Sharemods
there are names for people like you...Edit: just noticed a jubilee: 5000th post... 💥
Also happens with certain Kunos cars, or at least you'll have to choose a much longer shutter speed than what you'd otherwise use.Which is why I thought its weird that the only some cars does that, and only some of the times, RSS cars being more often and repeatable than others....I like using F5 cams because you can actually try to compose your shots not being limited by where the camera are placed on track... View attachment 1271257View attachment 1271255
https://www.racedepartment.com/downloads/nordschleife-touristenfahrten-145-pits-layout.61746/ 145 Pits for the Schleife up and available at RD
Which PC spec do you need for that?
@ShyzsterzI didn't notice that because I usually use a different pp filter, but you're right, the headlights (at least on high beams, on low beams they compare pretty well to the other cars) are pretty bright, much brighter than on my usual filter
Hi JohnDoeGer@Shyzsterz
In the ext_config.ini there should be [HEADLIGHT_1] (somewhere under "Lighting_Original" or "Lighting_Old", not completely sure about that at the moment) with just a COLOR code and four values. The last of this value is the lighting multiplier and should be at 50 and way too bright. The first three numbers are for the colour code itself (in RGB).
I set my to 12 and it works well with the Natural Mod PPF. If the range of the headlights is a short you can boost it up with an additional line below COLOR:
RANGE = 100 (to 150, you gotta test that out).
Anyone who uses VR get no sunlight coming through the windshield? CSP issue? Using CSP 1.79. This has been happening a lot lately. See picture.
no issues reported by othersThank you for sharing the track! I have an issue with it being that the ground is missing in some places. I have re-installed it twice, first via CM, then deleted it and re-installed manually. The issue is still occurring. I can't tell, whether it's just on this track but it doesn't happen on many others. I'm running CSP 0.180-preview218. Is there any fix for this?
View attachment 1271254
It's not just a VR thing, it's a fundamental (and pretty basic) modding mistake.Anyone who uses VR get no sunlight coming through the windshield? CSP issue? Using CSP 1.79. This has been happening a lot lately. See picture.
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_glass ; internal glass material name
CAST_SHADOWS = 0
This is the one I use. Best visually and feels about right. However, it is a pay mod.Just curious because I'm working on a kart AI, but what is the best Kart mod out there?
On my side it´s all fine too.Thank you for sharing the track! I have an issue with it being that the ground is missing in some places. I have re-installed it twice, first via CM, then deleted it and re-installed manually. The issue is still occurring. I can't tell, whether it's just on this track but it doesn't happen on many others. I'm running CSP 0.180-preview218. Is there any fix for this?
View attachment 1271254
Noticed a car mod released on RD during the week, someone in the comments said something about the physics, the mod guy came back saying he cant test as he doesnt know anyone with a wheel, and he drives with a mouse, and it was all fine as far as he was concerned.. didn't even bother to download it.. so I thank him for saving space in my recycle binSadly, a lot of new mods are riddled with basic errors like this. Not just visual errors either, but basic physics issues too.
They either aren't tested properly in the rush to get a release out (for imaginary kudos from internet strangers, or patreon dollars), or the modders drive in chase cam using a joypad and never enter the cockpit out on the track.
Or for some unfathomable reason, just made as photo mules with driving a secondary consideration.
And it's a thousand times worse of course when stupidity, ignorance or lack of attention to detail is locked behind encryption.
I told you If you want any help tell me and you, said okay and then silents nothingCar Pack Le Mans 2023 V0.3a , still no additional lods no donations made (just for the full version of content Manager) , Be patient or do it yourself !!
View attachment 1271384
Link : https://www.gtplanet.net/forum/downloads/pack-le-mans-2023-lmdh.6505/
Enjoy .
you managed to find 2023 skins of the Toyota?Car Pack Le Mans 2023 V0.3a , still no additional lods no donations made (just for the full version of content Manager) , Be patient or do it yourself !!
View attachment 1271384
Link : https://www.gtplanet.net/forum/downloads/pack-le-mans-2023-lmdh.6505/
Enjoy .
Just a first trial getting the wiper to work.
It´s only my second car I tried this, so for sure not perfect, but a first starting point. Put this in the end of your config:
Code:[MESH_ADJUSTMENT_...] ACTIVE = 1 MESHES = Object-26, Object-27 IS_TRANSPARENT = 1 ----------------------------------------------------------------------------------------------------------------------------------------- ; wipers ; wobbly wipers [WIPERS] WIND_THRESHOLDS_KMH = 120, 250 ; speed for wipers to start vibrating and for maximum vibration WIND_AMPLITUDE_MULT = 1.75 ; multiplier for amplitude WIND_FREQUENCY_MULT = 1.75 ; multiplier for frequency WIND_OFFSET = 0.01 ; base animation [ANIMATED_WIPER_...] ANIMATION_OFFSET = 0.25 DEBUG = 0 MESHES = EXT_Wiper UNDERLYING_SURFACE = Object-26 GROUP_0 = 'EXT_Wiper@A=*' GROUP_0_ANGLE_FROM = -52 GROUP_0_ANGLE_TO = 52 GROUP_0_AXIS = 0, 0.70710677, 0.70710677 GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677 GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677 GROUP_0_END = 0.002215337, 0.8379682, 0.9851018 GROUP_0_PIVOT = -0.01867288, 0.5777404, 1.364407 [MESH_ADJUSTMENT_...] MESHES = EXT_Wiper MOVE_TO = modelRoot:y [BASIC] DISABLE_WIPER_KSANIM = 1
And people with CSP and Rain FX will get this:
View attachment 1267891
Got it, thanks slider666You can see it here, @Shokeus shows where you can put the code in:
Assetto Corsa PC Mods General Discussion
Lamborghini Countach LPI 800-4 2022 Public release on MNBA Patreon New Mods by Legion See his BLOG for more Lotus 78, John Player Special Mk. III ------ version 20230619 Alfa Romeo Tipo B (P3) 1934 spec -- version 20230623 Plymouth Superbird -- version 20230624 This is one I've...www.gtplanet.net
Have a look in your car folder, there should be an extension folder and in there should be the ext_config.ini. Put the code in the end of that ini and save it. That´s it. Have fun.
Hi mate
RELEASE of Dessauer Rennstrecke 1956
RELEASE of Halle-Saale-Schleife 1967
i tried it with CSP and it fully works, got a server with it with forced CSP on and 0 issuesTried this today with my new PC. Worked only without CSP, used a low poly car (Honda from the SD 1965 mod):
View attachment 1271297
EDIT: It is 240 FPS with only one car.