Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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most likely we are talking about a preview of CSP the latest version.there is no such function in 1.80 preview 218
Dude had the fire coming from the tires in his picture. It is one of the byproducts of that setting. In the latest dev versions, there is a toggle for it. His version maybe is just on. Ilja does that.
 
Dude had the fire coming from the tires in his picture. It is one of the byproducts of that setting. In the latest dev versions, there is a toggle for it. His version maybe is just on. Ilja does that.
If you blow up the tires and give them some more revs, it will catch on fire.
All this without an option in Tyrefx and the latest version
 
If you blow up the tires and give them some more revs, it will catch on fire.
All this without an option in Tyrefx and the latest version
that is not what is happening in the picture though

 
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With the latest Content manager update if you use Sol Planner Dynamic weather does it happen to you as well that now instead of naming the starting weather condition it will show a number (for example 3 stands for few clouds)?
 
Can someone help fix this issue?

I also puzzled for a long time, the solution is in the ext_config, there is an entry for

[Material_Leather]
Materials = RT_DriverSuit, RT_Gloves
BrightnessAdjustment = 0.3
ColorSource = DIFFUSE
DetailNormalBlend = 1
ApplyTilingFix=1

Delete the whole entry and save, then you can use any driver, a csp generated shader won't let the 3D model/mesh go.
 
i have 7-zip installed, i can only "add to archive" i cannot unzip it the option isn't there. thanks for the reply
No idea what you have done, I downloaded the file and it works fine.
FYI, you can make sure the file is correct before starting the download. When you click the link at the 'save to' window opens, change the file type in the drop down at the bottom of the window to .RAR and remove the .txt from the filename directly above.

Anyway, I have downloaded the file and the skin that Cris linked to and zipped it up and uploaded it elsewhere for you - https://anonfiles.com/n5yb3913ze/vrc_alabama_zip
 
No idea what you have done, I downloaded the file and it works fine.
FYI, you can make sure the file is correct before starting the download. When you click the link at the 'save to' window opens, change the file type in the drop down at the bottom of the window to .RAR and remove the .txt from the filename directly above.

Anyway, I have downloaded the file and the skin that Cris linked to and zipped it up and uploaded it elsewhere for you - https://anonfiles.com/n5yb3913ze/vrc_alabama_zip
thank you very much for that, very kind of you indeed. when i click on that .txt file i dont have any options it just starts downloading in my browser and once it has finished i can only delete it or "show in folder". again thanks for taking the time to re upload it. its the only mod like it that i can find
 
It's not just a VR thing, it's a fundamental (and pretty basic) modding mistake.
Add this to the config.
Code:
;fix shadow-casting sun in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = int_glass ; internal glass material name
CAST_SHADOWS = 0
Sadly, a lot of new mods are riddled with basic errors like this. Not just visual errors either, but basic physics issues too.
They either aren't tested properly in the rush to get a release out (for imaginary kudos from internet strangers, or patreon dollars), or the modders drive in chase cam using a joypad and never enter the cockpit out on the track.
Or for some unfathomable reason, just made as photo mules with driving a secondary consideration.
And it's a thousand times worse of course when stupidity, ignorance or lack of attention to detail is locked behind encryption.
Thank you sir! Worked like a charm.
 
No one asked it, but i worked on it for myself, so why not share it here (be sure to download also the track skin by Daniel Paez on RD)

VRC - Alabama track update by CrisT86

Just download, drag-n-drop and overwrite when asked

  • New EXT_CONFIG featuring RainFX, LightFX, GrassFX, Seasons (i kept few things from the Rusty config)
  • New TV Cams (2 sets, 4 different FOVs)
  • New TV Cams by @DaBaeda

View attachment 1144954View attachment 1144955View attachment 1144956View attachment 1144957View attachment 1144958
Is there anywhere else to get the skin other than RD? I cant get anything off their server, any downloads sit part finished and don't continue, saying a year or more to finish at 0kb/s
 
Is there anywhere else to get the skin other than RD? I cant get anything off their server, any downloads sit part finished and don't continue, saying a year or more to finish at 0kb/s
i just tried to download it and it was instant. so it cant be race department there normally not that busy at this time of night (uk time)

if your still having issues i will upload it to mega but you should be good its only 10mb
 
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i just tried to download it and it was instant. so it cant be race department there normally not that busy at this time of night (uk time)

if your still having issues i will upload it to mega but you should be good its only 10mb
Or you could try the GTPlanet Downloads hosting service built just for this purpose...
 
i just tried to download it and it was instant. so it cant be race department there normally not that busy at this time of night (uk time)

if your still having issues i will upload it to mega but you should be good its only 10mb
I cant get any files off there, they all stop. Not sure whats going on. I can get files like Rainmakers off Medifire ok, but RD just doesnt play the game. Ive even cleared cache, I only have problems from RD
 
Check the existing config in the extension folder to make sure nothing is already overridden I guess?
Also, maybe don't add anything that wasn't in the original unpacked data. Just change the part about ABS or whatever it was you were wanting to edit.
Guessing here, so good luck.
This is the first I've heard of this feature, which apparently was added in ~2021! It would be a godsend for the ever-growing list of data-encrypted cars I flush down the toilet because of some easily fixable physics issue. But sadly it looks like it only works on certain ini files. For instance, I can use it to successfully edit digital_instruments.ini, but not suspensions.ini or power.lut (for me, the latter files are simply ignored).

I suppose that makes sense, because I would simply copy the entire data folder to data_override and circumvent the data encryption completely. And then think of the tears of all those hardworking patreon enthusiasts, I mean car modders, watching their pride and joy ruthlessly edited by people who actually know and care how a car works!
 
i feel like we have pretty much tried it all.
Did you try entering some limit data? Smtg like
Code:
[ABS]
SLIP_RATIO_LIMIT=0.12
CURVE=
PRESENT=1
ACTIVE=1
RATE_HZ=250

[TRACTION_CONTROL]
SLIP_RATIO_LIMIT=0.22            ; Slipratio limit before TC engages
CURVE=                            ; Slipratio lookup table with different slipratio limits, in order to define TC levels if present. Leave blank for a single level given by above line. ctrl+T to toggle
PRESENT=0                        ; 1 if present in car, 0 if not present (TC always work if TC assist is activated from realism menu UI)
ACTIVE=0                        ; 1 will make the car start with TC active (if present), 0 will make the car start with TC inactive (even if present). ctrl+T to toggle
RATE_HZ=100                        ; TC pulse frequency. It's better to insert the actual TC pumps refresh rate, than the ECU and sensors frequency
MIN_SPEED_KMH=40                    ; Traction control is set automatically OFF under the min speed value in km/h even if selected as assist by the user.
 
@rainmaker:
Thanks again for your gigantic work that you are currently doing for the AC fan community! Especially naturally for the Sachsenring 67! The thank-you-beer this time is not via PayPal, but from 08.-10.09. in "Naturals" on the Sachsenring for the DTM weekend! Maybe there are a few more desire to get to the ring on this occasion and get to know the people who contribute with their fantastic work to make this "game" so much joy! Meeting point and time by PM.
 
Replay Cams for Pascani Motorpark (o1 layout)

Howdy to one and all... It's been a while since last posting some worthwhile addons for this enriched simulation game. So here's a few laps showcasing some additional replay cams for a track from 'doublezero', recently posted on RD.



The car mod in the video is the 'Lotus 78 JPS Mk. III' from Legion, with a personalised artwork livery. The car is well suited for this particular track.

View attachment 1271986

Note: Since YT requires user-verification for links to be 'clickable', I've gotten around it (for now) by placing a couple of underscore-characters right-after the HTTPS on the commentary field... These are to be removed beforehand. In any case, the download link is also included below.

racealot-cams
Happy racing!

On the subject of that, try the RSS formula supreme (those formula nippon cars they made). That is a match made in heaven with all the sweeping corners on track.
 
Is there any way to darken or edit the sun specular of a track asphalt?
Code:
ac.setSpecularColor(rgbColor)
ac.setSunSpecularMultiplier(value)

But most of the time, specular's problems are in fact ambient / sunlight problems...
 
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Long shot, but I don't suppose you know if the mirror rendering bug in VR is fixed in the preview you are running?
A workaround to make real mirrors render properly in VR is to uncheck this 'High Quality' box in CM settings - Assetto Corsa/Video

1689060342870.png
 
UPDATE Sachsenring 1967

v2.01
-fixed a invisible wall on the road



UPDATE Zolder 1967

v3.3
-animated flags by racinjoe013
-removed all people standing in front of the fence
-reimported a road patch

 
I also puzzled for a long time, the solution is in the ext_config, there is an entry for

[Material_Leather]
Materials = RT_DriverSuit, RT_Gloves
BrightnessAdjustment = 0.3
ColorSource = DIFFUSE
DetailNormalBlend = 1
ApplyTilingFix=1

Delete the whole entry and save, then you can use any driver, a csp generated shader won't let the 3D model/mesh go.
Thanks. Makes no sense to me but it worked.
 
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