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I don't seem to have this option ... How do I get it?New TyreFX option. You are most likely overheating the tires.
I don't seem to have this option ... How do I get it?New TyreFX option. You are most likely overheating the tires.
it will be either csp or the content manager version not new enough. i'm not 100% i am far from an expert but that's where i would start. this may have been answered already i am not sureI don't seem to have this option ... How do I get it?
UPDATE Zolder 1967
v3.2
-upscaled textures
-added vao patch
-fixed double sided paramedic
Zolder 1967 v3.5 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
@Shyzsterz
In the ext_config.ini there should be [HEADLIGHT_1] (somewhere under "Lighting_Original" or "Lighting_Old", not completely sure about that at the moment) with just a COLOR code and four values. The last of this value is the lighting multiplier and should be at 50 and way too bright. The first three numbers are for the colour code itself (in RGB).
I set my to 12 and it works well with the Natural Mod PPF. If the range of the headlights is a short you can boost it up with an additional line below COLOR:
RANGE = 100 (to 150, you gotta test that out
This one I think?I'm searching for a track that was posted maybe two years ago at RD. The track is a giant living room and the track is like a hot wheels styled arena for the cars. There were also some spiders. Does somebody know?
in cm preview perhaps (not using csp extension)... in game it should be OK (skins are with csp extension).I suppose something is missing in the skin folders ? I get to all white karts...
Only wheel and steer colours appear different.
I have a test version of CSP so it may not be visible to you yet. What version of CSP do you use?Thanks! That explains a lot. But somehow I can´t see this option. Which CM version do you use?
Edit: Probably the CSP version is the one which matters
I have 0.1.80-218 and it doesn't have that option.I have a test version of CSP so it may not be visible to you yet. What version of CSP do you use?
Also, you will want the latest Content Manager: https://github.com/gro-ove/actools/releases/download/v0.8.2569.39678/Content.Manager.zip
hi shyzsterz , can you manage the bright of the headlights? also in my case only the darche headlights too brights, rest of all cars works fine, i use premier pure ppfilter..is a shame because the car is amazing!
its perfect, and good to have one official version . thanks!Honda Integra Type R Touring Car (Update v1.5)
Public release on the MacedoSTI Patreon
Note: It is encrypted
View attachment 1271748
Hmm... not every CSP has this option, so it won't work for everybody.in cm preview perhaps (not using csp extension)... in game it should be OK (skins are with csp extension).
If u enable the option "use CSP for final previews render " in Settings - Custom Showroom, it'll give you the propper previews.
it is a hidden section then. You will have to go look for it in the settings files.I have 0.1.80-218 and it doesn't have that option.
it is a hidden section then. You will have to go look for it in the settings files.
I have saw that smal click box after^^ thank you forr th help mate!are you actually clicking the box for the texture you want to view?
ah yes, I was running without PP , enabling PP and using Peter's latest Pure filter , it looked indeed more like what you were seeing.Hmm... not every CSP has this option, so it won't work for everybody.
That aside, the CSP version I use does have the option and I tried it, but it did not work. Like I said, some different colours on steering wheel, rims and chassis, but the 'bodywork' is always white with some black/grey parts, option ticked or unticked makes no difference.
In game I get to see the colours that are meant to be (I think):
View attachment 1271855
Same skin in preview/showroom:
View attachment 1271856
I can't rule out that it may be something on my side, since e.g. I don't get to see the Mercedes star on the grille of the rss_mercer, option "use CSP for final previews render" on or off...
Imo the 'classic' way to skin is still better and will work for everyone.
Does anyone know what grassfx setting i need to adjust as i've got grass growing through the track surface on replays...
Edit: the modder is correcting the LODs. The car will be updated soon.Honda Integra Type R Touring Car (Update v1.5)
Public release on the MacedoSTI Patreon
Note: It is encrypted
View attachment 1271748
100% agree, for me i just want to turn abs on...............cant even do thatOnce more, yet another mod that is very nearly fantastic but is completely ruined by mistakes locked behind encryption.
The LOD switching on the rear window as it changes between LODs A & B is ridiculous, and could easily be fixed if it wasn't hard-locked behind encryption.
So frustrating.
It's like baking a delicious cake then thinking it'd be improved by smearing dog muck all over it.
Works fine now, previews, showroom and ingame... 💥ah yes, I was running without PP , enabling PP and using Peter's latest Pure filter , it looked indeed more like what you were seeing.
So I reworked the skins, to work with PP as well (using 'Pure' filter). Should work both without and with PP now. (although I havent' tested in VR yet)
You can re-download them at same link.
Cheers and thanks for your feedback!