Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,248 comments
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Waaah love those!

Does anyone know if there's a way to make them work on the free "AC Forum SK" version of the car, which uses the same FSR model?

Just tried to add them but obviously they won't work as the naming convention of the two cars are different.
Usually, I check the skin .dds files. Such as the EXT_skin (depends on the car and skin). If they have the same layout, I just drop the skin folder into the vehicle folder, and it works (usually)
 
Ladies and gentlemen fans of Gran Turismo and Assetto Corsa, I present to you my next project, Grand Valley Speedway, the definitive version, 100% faithful to gran turismo.
The wip version is already available on my patreon (both the wip version and the beta version are exclusive to patreons from the basic level b-a licensed to support development) the final fully finished version will be public.
I leave you a video touring the circuit


how many track do you offer on patreon, can you make a list please?
 

Nissan R32 JTCC (Base 3) & All The Skins For The Nissan Skyline R32 JTCC

Information about the new base mod and the skins can be found here on the Gtplanel and on my Patreon.
For more images go to my Patreon.

Patreon

You can download the car mod and the skins pack with some extras and Premium 4k skins"The premium skins are also free"

from

gtplanet
gtplanet
or
Patreon
Patreon



View attachment 1273825
Whenever I launch the CM showroom your car crashes it for some reason lmao.

And yes, it's a fresh install and all the files are in the right folder.
 
Whenever I launch the CM showroom your car crashes it for some reason lmao.

And yes, it's a fresh install and all the files are in the right folder.
Works fine here.

1689775632048.png
 
UPDATE AVALIABLE - CHANGELOG BELOW
Tashi's Car Data Reference Center 0.6a (The Reasonably Priced Cars Update)
^ Click here to access database ^


A reasonably sized update with regular reasonably priced cars, you might know two of these cars from a certain show with three blokes..something Gear..

  • Added manufacturer Kia
  • Added 2016-2020 Kia Stinger 3.3 (GT)
  • Added 2012-2018 Kia Cee'd 1.6
  • Added 2008-2013 Kia Forte

  • Added 2007-2017 Mazda2/Demio
  • Added 2019-present Mazda3
  • Added 2007-2019 Mazda6/Atenza

- Added Suzuki Liana
 
Here are some prints of original and adapted cars for Le Mans 1950.
Allard J2-Cadillac,
Talbot-Lago T26,
Talbot-Lago Coupé,
Delahaye 175s,
Jaguar XK120s,
Aston Martin DB2,
Ferrari 195s Touring Barquetta,
Ferrari 166mm Touring Barquetta,
Ferrari 195s/166mm Touring Berlinetta,
Simca-Gordini T15s Coupé,
Simca-Gordini T15s Spyder Barquette.

Here are some videos of two cars (100 years of Historia Le Mans 1950), maybe tomorrow I'll do it with the Talbot-Lago, Ferrari 196s and some Simca-Gordini. I hope until the end of the week to continue with the "Champions Career Mode" with the Argentine driver Juan Manuel Fangio ( Le Mans 1950 ).
As soon as possible ( and what is possible to share ), you can have fun too ( the adaptations as the name says, nothing is 100% perfect )... I continue to improve the "BoP" of the cars ( but it is difficult to find times of laps in Le Mans for most of them (mainly the oldest races from the 50s, 40s, 30s)...who has a "site" that can indicate or some other detail...what I usually do (from the data real of the cars, depending on the category in which they ran, Sport 8.0, Sport 5.0, Sport 3.0, Sport 3.0, Sport 1.5, Sport 1.1)....I try to balance the best way
I’m ready to download, :cheers:
I’d prefer a 1989 season mod, but I won’t complain at 1999. :D
Me too, much nicer F1 car design. I know its very personal taste, but what are those high frontnose F1 cars ugly.
 
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Lamborghini Urraco P300 1.0

Which car would you do if you learned how to mod a car in AC? Of course your dream car, that is!
Ever since I saw it 10 years ago in Wheeler Dealers, this car have been the favorite of mine. Unfortunately its fate was proven to be a failure, both in history and sales-wise, as this car has been overshadowed by the Miura and the Countach, but you forgot how this car has a main part in Lamborghini's history as this is the manufacturer's first V8! Also 2+2!

You would think with a basically ready 3D model it takes no time to create a mod as you only have to apply materials and add some nodes, but in this case, when we talk about a 3D Warehouse model, you basically only have a mesh to work with, still, heaps easier work than redoing anything from scratch, special thanks to Retro R. for letting me use his models!

As you can see, this is the model I used, but deeply retouched, fixing some topology here and there, adding/reworking new details, removing specific parts etc. hence it took me 1,5 months to finally add this gem to AC.

Some notable features:

- Working wipers
- PBR shaders
- Own sound (My first ever try in FMOD, sounds pretty bad as I can't find many videos that aren't sending the car as quick as possible, and without an FMOD project that has about the same RPM range, I was clueless)
- Openable engine bay (Extra button A), but wasn't made with viewing close-up in mind, nah totally not half of the engine model is based on the one of the Miura, I swear
- (To my knowledge) Accurate handling, special thanks to Red Manuel for sending me the Automobile Catalog link of the 1976 Urraco P300, with these informations I managed to get the acceleration pretty close to the real deal, but specs vary on multiple sites. That being said, car accelerates 90% the same as the real one does until about 220, for some reason the top speed is around 235 instead of the supposed 254km/h, but I saw other sites claiming 242 or even 260+. If you want to test the acceleration I suggest to use AccelTest app and have a look at this site: https://www.automobile-catalog.com/auta_perf1.php#gsc.tab=0
I guarantee the results are pretty nice :)
WARNING, the car is a lift-off oversteer galore, like, really.

- Beautiful interior color options, with almost every skin having it's own interior color design with different materials (You can make your own interiors with the included skinning kit)

Shifting "animation" has been made with Stereo's Blender Rig, so as always from me it looks weird, doesn't really move, but at least I'm glad that the driver actually touches the shifter after the 40th try lol

I'm aware of most noticeable bugs like the somewhat weirdo topology on the model (Blender doesn't show these despite it's a triangulated mesh), if you notice anything else or I forgot something, PM me on Discord (TheNuvolari, thenuvolari19, I'm mostly active on AC-Forum-SK).

The Urraco Rally, the racing prototype of the car might also be on the table.

If you want me to continue modding please share the original link, preferably this video.

DOWNLOAD: https://sharemods.com/mftggbtdbzxm/lamborghini_urraco_p300_1.0.zip.html
DOWNLOAD EXTERIOR & INTERIOR SKINNING KIT: https://sharemods.com/7ofqcopmtwen/lamborghni_urraco_p300_mod_skinning_kit.zip.html

If you appreciate how I worked on this for 1,5 months and delivered this to you for free in a time when people steal and sell from other modders in the AC community, please donate:
WOTW beta is off the table because I'm collecting money for my $2000 braces, I have to pay taxes too so it's not very easy to save money for everything.

Credits:
Retro. R - Model
XAVITHEHOBBIT - Resources help
Red Manuel - Listing the specs
Kunos - Some parts
TheNuvolari - Reworking model, physics, sounds

Please don't quote or DM me on this site because I'm not active here anymore, contact me on my YouTube channel or Discord, or even RaceDepartment
 
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Lamborghini Urraco P300 1.0

Which car would you do if you learned how to mod a car in AC? Of course your dream car, that is!
Ever since I saw it 10 years ago in Wheeler Dealers, this car have been the favorite of mine. Unfortunately its fate was proven to be a failure, both in history and sales-wise, as this car has been overshadowed by the Miura and the Countach, but you forgot how this car has a main part in Lamborghini's history as this is the manufacturer's first V8! Also 2+2!

You would think with a basically ready 3D model it takes no time to create a mod as you only have to apply materials and add some nodes, but in this case, when we talk about a 3D Warehouse model, you basically only have a mesh to work with, still, heaps easier work than redoing anything from scratch, special thanks to Retro R. for letting me use his models!

As you can see, this is the model I used, but deeply retouched, fixing some topology here and there, adding/reworking new details, removing specific parts etc. hence it took me 1,5 months to finally add this gem to AC.

Some notable features:

- Working wipers
- PBR shaders
- Own sound (My first ever try in FMOD, sounds pretty bad as I can't find many videos that aren't sending the car as quick as possible, and without an FMOD project that has about the same RPM range, I was clueless)
- Openable engine bay (Extra button A), but wasn't made with viewing close-up in mind, nah totally not half of the engine model is based on the one of the Miura, I swear
- (To my knowledge) Accurate handling, special thanks to Red Manuel for sending me the Automobile Catalog link of the 1976 Urraco P300, with these informations I managed to get the acceleration pretty close to the real deal, but specs vary on multiple sites. That being said, car accelerates 90% the same as the real one does until about 220, for some reason the top speed is around 235 instead of the supposed 254km/h, but I saw other sites claiming 242 or even 260+. If you want to test the acceleration I suggest to use AccelTest app and have a look at this site: https://www.automobile-catalog.com/auta_perf1.php#gsc.tab=0
I guarantee the results are pretty nice :)
WARNING, the car is a lift-off oversteer galore, like, really.

- Beautiful interior color options, with almost every skin having it's own interior color design with different materials (You can make your own interiors with the included skinning kit)

Shifting "animation" has been made with Stereo's Blender Rig, so as always from me it looks weird, doesn't really move, but at least I'm glad that the driver actually touches the shifter after the 40th try lol

I'm aware of most noticeable bugs like the somewhat weirdo topology on the model (Blender doesn't show these despite it's a triangulated mesh), if you notice anything else or I forgot something, PM me on Discord (TheNuvolari, thenuvolari19, I'm mostly active on AC-Forum-SK).

The Urraco Rally, the racing prototype of the car might also be on the table.

If you want me to continue modding please share the original link, preferably this video.

DOWNLOAD: https://sharemods.com/mftggbtdbzxm/lamborghini_urraco_p300_1.0.zip.html
DOWNLOAD EXTERIOR & INTERIOR SKINNING KIT: https://sharemods.com/7ofqcopmtwen/lamborghni_urraco_p300_mod_skinning_kit.zip.html

If you appreciate how I worked on this for 1,5 months and delivered this to you for free in a time when people steal and sell from other modders in the AC community, please donate:
WOTW beta is off the table because I'm collecting money for my $2000 braces, I have to pay taxes too so it's not very easy to save money for everything.

Credits:
Retro. R - Model
XAVITHEHOBBIT - Resources help
Red Manuel - Listing the specs
Kunos - Some parts
TheNuvolari - Reworking model, physics, sounds

Please don't quote or DM me on this site because I'm not active here anymore, contact me on my YouTube channel or Discord, or even RaceDepartment

Cool car thanks for that. The only thing I would change is the pink color of the braking lights.

EDIT: I changed this in the lights.ini and looks good now:

Code:
[BRAKE_0]
NAME=EXT_Lights_Brake_bulb        
COLOR=250,0,0
OFF_COLOR=28,0,0

Screenshot_lamborghini_urraco_ebisu_higashi_19-6-123-20-9-7.jpg

Screenshot_lamborghini_urraco_ebisu_higashi_19-6-123-20-16-14.jpg
 
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how many track do you offer on patreon, can you make a list please?
For now there is only the wip version of GVS, and generally there will always be only one, since when the track is completely finished it will become public after being exclusive to patrons for a few days, I start another project, wip-beta version to patreon, finish it -> publish and so on, at least that's the idea for now, since I can't have several projects at once and go deep with all of them.
In the same way, the benefits of patreon do not focus solely on the tracks, depending on the level the benefits are access to the development and final versions (exclusive for a period of time, then they will be public), vote in surveys on what will be the next circuit, and billboards with the logos of the patreons.
 
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