Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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And now to the promised update massacre!

I finished the testing of the Modern Day Racing Series and that's what had to be changed to make it enjoyable + some more fixes. Happy downloading! Greetings to Breathe :-)
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RSS FH2023 STEERING WHEELS EXTRA STICKERS by JV82
Extra stickers of others drivers/teams for RSS FH2023 steering wheels by bensrac32

All official links of the steering wheels are available into the readme file or available here on gtplanet.net.

HOW TO INSTALL

1) Install every steering wheels inside each drivers folders as normally
  • For Alfa Romeo and Haas you have to install SF23 steering wheel inside each drivers folders
  • For Alpha Tauri you have to install RB19 steering wheel inside each drivers folders
  • For Williams you have to install AMR23 steering wheel inside each drivers folders

2) Copy extra stickers files inside each drivers folders
- McLaren is the only team that doesn't have new extra stickers

https://www.mediafire.com/file/tgq3...TEERING+WHEELS+EXTRA+STICKERS+by+JV82.7z/file

THANKS

JV82

Alfa Romeo.jpg
Alpha Tauri Rear.jpg

Alpha Tauri.jpg
Aston Martin.jpg

Ferrari Leclerc.jpg
Haas Hulkenberg.jpg

Haas Magnussen.jpg
Haas.jpg

Mercedes Hamilton.jpg
Mercedes Russell.jpg

Red Bull Perez.jpg
Red Bull Verstappen.jpg

Williams Rear.jpg
Williams.jpg
 
Why is only the driver displayed when viewed from a distance? (ACL Ferrari250GTO)

View attachment 1275973View attachment 1275974
That's usually caused by an incorrect setting in the lods.ini located inside the data folder. If you don't have a data folder, use CM to "expand data". Then open the lods.ini in notepad or some other text reader. Increase the number listed for lod A. Easiest way to ensure that the numbers you're adding is to simply copy/paste the in/out numbers from a car you know works, such as one of the standard Kunos cars.

For example, here's the lods.ini for the Kunos 250, the bolded numbers are the ones you should check:

[COCKPIT_HR]
DISTANCE_SWITCH=7

[LOD_0]
FILE=ferrari_250_gto.kn5
IN=0
OUT=12

[LOD_1]
FILE=ferrari_250_gto_lod_B.kn5
IN=12
OUT=45

[LOD_2]
FILE=ferrari_250_gto_lod_C.kn5
IN=45
OUT=220

[LOD_3]
FILE=ferrari_250_gto_lod_D.kn5
IN=220
OUT=2000
 
That's usually caused by an incorrect setting in the lods.ini located inside the data folder. If you don't have a data folder, use CM to "expand data". Then open the lods.ini in notepad or some other text reader. Increase the number listed for lod A. Easiest way to ensure that the numbers you're adding is to simply copy/paste the in/out numbers from a car you know works, such as one of the standard Kunos cars.

For example, here's the lods.ini for the Kunos 250, the bolded numbers are the ones you should check:

[COCKPIT_HR]
DISTANCE_SWITCH=7

[LOD_0]
FILE=ferrari_250_gto.kn5
IN=0
OUT=12

[LOD_1]
FILE=ferrari_250_gto_lod_B.kn5
IN=12
OUT=45

[LOD_2]
FILE=ferrari_250_gto_lod_C.kn5
IN=45
OUT=220

[LOD_3]
FILE=ferrari_250_gto_lod_D.kn5
IN=220
OUT=2000
Hi Badgerman.
I checked and found that LOD(B,C,D) was not in the data folder to begin with, I copied it from Kunos250 and it is now fixed! Thank you very much.
 
1690640685406.png


I contacted @DaBaeda via PM, and he told me, as I had done all the work, I should post these fixes and update.
Thx, mate. :)

So, as shown before, I could fix most flickering and weird vertex normals issues.
Also removed crowd and benches and that incorrect horizon, background terrain. I added instead a very lowered skybox. All is of this is just hidden by config, and you can turn it on again, if ya like.
Just change:
IS_RENDERABLE = 0
to
IS_RENDERABLE = 1
if you want it visible again.


Know issues:
Old screenshots shown on starting track are wrong, if horizon is changed. But as I don´t know what you all would prefer as horizon, I kept them.

I hope I didn´t messed up anything.
All credits go to R1cho, Terra21 and in the end to @DaBaeda for his updates. 👍
I just went in and fixed some stuff. :)
Enjoy it.

Edit: Oh, I almost forgot to thx @Fanapryde for testing and giving feedback about all the changes. 👍
Thx, mate. :cheers:
 
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Here is mod me and F302 have worked on and are finally releasing.

Courage C65 Pack by F302 and Peugeot905 Beta

Download: https://www.mediafire.com/file/mj7pugcazyss47w/f302_courage_C65_pack_beta.7z/file

-AER, JPX, Judd, Mecachrome (Skins don't directly match the real-life counterparts for this beta.)

-updated aero, suspension, tires, engine.ini, drivetrain, setup and etc

-Laptimes, trap speeds, and downforce similar to real-life counterparts.
a multitude of sources used.

-Unique sounds for each drivetrain option

note

The JPX was essentially run in 2003 LMP675 chassis #C60-N6 the first to be branded the Courage C65 name(Different then this C65 pack that car was designed
for LMP675 rules, not LMP2). I may not keep it in the final pack not sure yet.

There are no representative C65's 2005 and later on with this drivetrain but decided to add to the pack anyways.

(My gaming PC is out at the moment, publicly releasing some WIPs and beta me and the RMS Modding group)

Other updated Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

preview.jpg

preview.jpg

preview.jpg

preview.jpg
 
Hey everyone - wanted to share a link I found of shin956's Essington Park - a fictional track that I somehow missed. The Breathe link is a Mega link that is dead.

Here you go - 1.01 version, latest as of the spreadsheet:

Essington Park 1.01 (OneDrive)

Alternative (Official) Mega Link from the Spreadsheet: Essington Park 1.01 MEGA

Hopefully Breathe catches this and updates it - don't know the policy with @ or tagging on the forum.


Cheers.
 
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New test versions of the Marcos Mantis and Gillet Vertigo v2.01:


Gillet Vertigo
v2.01 (Test version, car is still W.I.P.)


__custom_showroom_1687048949.jpg


Download:
  • no LODS
  • only 3 skins for now (more will come with final release)
  • physics and BoP is still w.i.p.
Changelog:
  • new rollcage
  • optimised shader settings
  • tires not floating anymore
  • edited interior on drivers side
  • optimised driver animation
  • replaced pedals
  • added new sound
------------------------------------------------------------------------------------------------------------------------------------------
Marcos Mantis GT3 v2.01 (Test version, car is still W.I.P.)
__custom_showroom_1687332666.jpg


Download:
known bugs or need to be fixed:

  • only 3 skins for now (more will come with final release)
  • no LODS
  • physics and BoP is still w.i.p.
Changelog:
  • optimised circular hood apertures
  • optimised shader settings
  • changed to six-speed gear Box
  • internal windshield Banner is mirrored now
 
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PUBLIC RELEASE! Honda NSX-R LM GT2 1995

Screenshot_honda_nsx_r_lm_gt2_bst_csr_garage_29-6-123-12-26-53.png


Hello guys! Sorry for the long wait. I've been very busy on the past days and of course I make a cinematic video so it took longer than really expected. Seriously I'm not good at commitment.

I'll reiterate the features of this mod:
• Model based on Gran Turismo 6
• Some model parts from GT Sport (Front, Rear Lights), PCARS 2 (Digital Meter)
• Various Version (Le Mans, BPR, Gran Turismo, Street Road)
• Liveries included from 1995 to 1996 and GT Fictional
• Working CSP Lights
• Working Animations
• Working Digital Meters and Analog Meters
• AO All Parts (Inside and Outside)
• Data and Physics based on Claudio Cas with improvement
• Sound by Tripled Sevens


Bugs:
• Flickering on the front side cover if the camera are far from the car. (I'm still figuring out.)

DOWNLOAD 1.01 (CSP V0.1.80 - Recommended)
Note: For those who have latest version of CSP
DOWNLOAD 1.01 (CSP V0.1.79 - Suggestion)
Note: For those who use public version of CSP

Changelogs:

Version 1.01 - 7/30/23
• Dark glass to Clear glass thanks to Fanapryde.
• Missing logo of Honda on the interior.
• Updated LOD distance.

Version 1.00 - 7/30/23
• Release of the mod

More images:

Screenshot_honda_nsx_r_lm_gt2_bst_csr_garage_29-6-123-12-27-28.png

Screenshot_honda_nsx_r_lm_gt2_bst_csr_garage_29-6-123-12-28-16.png

Screenshot_honda_nsx_r_lm_gt2_bst_csr_garage_29-6-123-12-29-21.png

Screenshot_honda_nsx_r_lm_gt2_bst_csr_garage_29-6-123-12-31-56.png

Screenshot_honda_nsx_r_lm_gt2_bst_privatemap6_29-6-123-12-35-33.png

Screenshot_honda_nsx_r_lm_gt2_ddm_gt5_shorenin_29-6-123-12-39-9.png

Screenshot_honda_nsx_r_lm_gt2_ddm_gt5_shorenin_29-6-123-12-39-40.png


EDIT: I forgot to put a video I made so here it is.


Huge thanks to my close peoples, GT Planet modders, and many more who help me improve this mod. I'm glad that I finish this mod after long months of hiatus.

Warning:
• Do not re-upload to another website (Sharing link is acceptable)
• Do not create another link
WITHOUT PERMISSION.

So this is my first time releasing a mod for Assetto Corsa. Hope you like it. Enjoy!
 
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Here you go:

35G2gjr.png

umGYdy4.png
Thank you! Didn't expect that is the logo on the roof of the car well it's blurry.
View attachment 1273667

i made the same when its the GT6 Acura NSX RM
Great to see you also work on this car. The rim looks different. But the tire looks good. I wonder where you get that 😅 because my tire looks bad to me whenever I look on different angle.
 
PUBLIC RELEASE! Honda NSX-R LM GT2 1995...
I like this car, but... anyone have problems with the rear lights?

When I turn on the lights, there's no problem with the front ones, but the rear ones stay off... Besides, when braking, you only see a little dot of light on each side.
 
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I can't find this setting :(
Depends on the CSP version you have installed. Yours might not offer this option.

@Perico Lospa
No issues here for the rear lights (rears, brakes, blinkers all work well):

lights.png


I do have a little problem with the cockpit view, which is too dark, like I'm wearing sunglasses. The view goes for windscreen and side windows.
@Superdropdead
 
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