- 1,169
- France
someone was trying to update them but PM3DM did a cease and desist on them.I enjoy both and we're having a couple of successful cups and time attacks with the newer F1 cars. preferably RSSs version. Actually wish they would update the RSS F2 mod.
I enjoy the the touring cars just as much, but most of the guys i race with hate the fwd cars so i'm still hoping we could get a done E36 BTCC mod that BOP with the VRC cars.
Sucks that PM3DM haven't done more with them.
and while you mention the PM3DM cars, is there any updated ext files for the existing ones to get them more up to 2023 state?
That's exactly what I thought. I've followed it now twice, and both cars came out suprisingly good if you ask me. Anyway, the tutorial is (unfortunately) a patreon-only post on the MNBA site: https://www.patreon.com/mnba/posts?filters[tag]=How to ConvertCheers for this!
Which tutorial is it may I ask? I've loads of models I'd love to do but never knew how. Would love a step by step guide and if it comes out half as good as that I'd be delighted.
Well, a config file doesnt ruin it for anyone?someone was trying to update them but PM3DM did a cease and desist on them.
Brilliant thank you - if it's a good guide it's worth it to me!That's exactly what I thought. I've followed it now twice, and both cars came out suprisingly good if you ask me. Anyway, the tutorial is (unfortunately) a patreon-only post on the MNBA site: https://www.patreon.com/mnba/posts?filters[tag]=How to Convert
It consists of 9 x 3 hour long video's, and some files and tools. Honestly, the first time I started with zero knowledge about modding, and I wouldn't have been able to follow it, if it wasn't a step-by-step hold-your-hand guide.
There are other public tutorial video's available on youtube as well, but this is the one I followed.
is this close to Montreal 79 sources? (im WIP on that)It's release Friday! 😀
Today with a brand new track along with infos and access to many WIPs.
RELEASE of MONTREAL 1982
Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.
Features:
- working AI
- working track map
- support for hot lap mode
- replay cameras by DaBaeda
- support for time attack mode
- 30 pit boxes with working pit lane
- CSP support: RainFX, GrassFX, water shader
- upscaled textures
- vao patch
- night lights
- option for bumpy and smooth road meshes in extras folder, standard is bumpy
- added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Download via my new Patreon page:
![]()
Montreal 1982 RELEASED track | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692
Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054
Don't worry all my work will stay free after official release!
I think the intentions are good, but it seems like the team simply doesn't have time to work on them.Well, a config file doesnt ruin it for anyone?
Let's hope they get their **** together
It's release Friday! 😀
Today with a brand new track along with infos and access to many WIPs.
RELEASE of MONTREAL 1982
Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.
Features:
- working AI
- working track map
- support for hot lap mode
- replay cameras by DaBaeda
- support for time attack mode
- 30 pit boxes with working pit lane
- CSP support: RainFX, GrassFX, water shader
- upscaled textures
- vao patch
- night lights
- option for bumpy and smooth road meshes in extras folder, standard is bumpy
- added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Download via my new Patreon page:
![]()
Montreal 1982 RELEASED track | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692
Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054
Don't worry all my work will stay free after official release!
This still seems pretty broken to me, unfortunately. I tried having a race and it somehow managed to roll on its roof, and then just blinked out of existence. Trying to go to the pits or even restarting the session didn't help.Nissan R32 JTCC Update&Livery skin Navan
View attachment 1282001
fixed all the errors
Fixed front wheels snap
- Suspension
- Doors
- Model Refinement: removed any empty dummy elements from the model, resulting in a more optimized.
Front Wheels Stability, the instability issue with the front wheels has been resolved.
-Now the front wheels won't break when you turn the steering wheel at a max rotation angle
Download update/skin GTPlanet
download version 8 if you got confused
Download Patreon
skin pack
!! Remember that the mod now comes only with the (test car livery skin) and you have to download the rest of the skins separately!!
Things got a little confusing, I know that I will try to fix them soon.
I don't have the time now
this looks awesome , the features look incredible.
this looks awesome , the features look incredible.
Has this got the original twisty section before what is now turn 1, and the super fast chicane rather than the slow one of now?It's release Friday! 😀
Today with a brand new track along with infos and access to many WIPs.
RELEASE of MONTREAL 1982
Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.
Features:
- working AI
- working track map
- support for hot lap mode
- replay cameras by DaBaeda
- support for time attack mode
- 30 pit boxes with working pit lane
- CSP support: RainFX, GrassFX, water shader
- upscaled textures
- vao patch
- night lights
- option for bumpy and smooth road meshes in extras folder, standard is bumpy
- added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Download via my new Patreon page:
![]()
Montreal 1982 RELEASED track | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692
Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054
Don't worry all my work will stay free after official release!
Schottenring!!!It's release Friday! 😀
Today with a brand new track along with infos and access to many WIPs.
RELEASE of MONTREAL 1982
Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.
Features:
- working AI
- working track map
- support for hot lap mode
- replay cameras by DaBaeda
- support for time attack mode
- 30 pit boxes with working pit lane
- CSP support: RainFX, GrassFX, water shader
- upscaled textures
- vao patch
- night lights
- option for bumpy and smooth road meshes in extras folder, standard is bumpy
- added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Download via my new Patreon page:
![]()
Montreal 1982 RELEASED track | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692
Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054
Don't worry all my work will stay free after official release!
Wise words to live by!Don't complain your life.
I believe that the 'oldest' (since the racetrack in the park exists since the 50´s) version of Albert Park you can find is the one in F1 Challenge. If I remember correctly, it had the chicanewhat's the oldest Layout of the Melbourne Track ? I'm looking for the Pit Entry with the Chicane . This is the 3D Map from GP4 View attachment 1282711
Hi, many thanks. All being well there will be many more 'mods' to come.Welocme Hola por fin te conozco bienbenido gracias por los autozosWelcome thanks for al the great mods you make it you rocks
Hi. I updated and it crashed the whole car. Won’t work now so reverted to original download. Hopefully they will update soon.Hi !
I just received an email from RSS about some modifications on the Bayer V8 Hybrid LMDH.
I’m not able to give you more accurate information because I’m on my smartphone and the readme is inside the mod folder.
Cheers.
ODRT Ring v1.0
![]()
View attachment 1282681
Fictional circuit in Italy.
Conversion from GTR2.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by Gianfranco
GTR2 Conversion by BillBro
-Thank you for giving me permission (BillBro)
AC Converted by @shi (shin956)
logo.png by @Fanapryde
some objects and textures by kunos
Download (mediafire)
Enjoy.
they are not. Simhub uses pure telemetry readouts directly from the sim for everything, and then uses audio to output a converted signal to the shakers.aren't these shakers also getting their input from sound rather then from telemetry? As such they should shake when hitting a curb, no?
No experience here with actual bass shakers nor SimHub... I just attached some Bose speakerset to my wheelbase to feel vibrations of engine etc., plus my gamechair has a subwoofer in the back, and a shaker built into it (X Rocker).
These both rely solely on audio input to do their thing and not telemetry. But I guess this is kids/toy stuff compared to what you are enquiring about...
I do feel it when hitting curbs!
cheers and I hope someone else here gives you the propper answer you are hoping for. (and I'm curious to read what is said on this topic , as I might be looking into upgrading some day and going for the real stuff).
i see, i will try to fix it if i canThis still seems pretty broken to me, unfortunately. I tried having a race and it somehow managed to roll on its roof, and then just blinked out of existence. Trying to go to the pits or even restarting the session didn't help.
Here's a screenshot:
View attachment 1282708
And another one; you can see the a wheel has completely detached from the model in this one:
View attachment 1282709