Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi !

I just received an email from RSS about some modifications on the Bayer V8 Hybrid LMDH.

I’m not able to give you more accurate information because I’m on my smartphone and the readme is inside the mod folder.

Cheers.
 

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I enjoy both and we're having a couple of successful cups and time attacks with the newer F1 cars. preferably RSSs version. Actually wish they would update the RSS F2 mod.
I enjoy the the touring cars just as much, but most of the guys i race with hate the fwd cars so i'm still hoping we could get a done E36 BTCC mod that BOP with the VRC cars.

Sucks that PM3DM haven't done more with them.
and while you mention the PM3DM cars, is there any updated ext files for the existing ones to get them more up to 2023 state?
someone was trying to update them but PM3DM did a cease and desist on them.
 
Cheers for this!
Which tutorial is it may I ask? I've loads of models I'd love to do but never knew how. Would love a step by step guide and if it comes out half as good as that I'd be delighted.
That's exactly what I thought. I've followed it now twice, and both cars came out suprisingly good if you ask me. Anyway, the tutorial is (unfortunately) a patreon-only post on the MNBA site: https://www.patreon.com/mnba/posts?filters[tag]=How to Convert

It consists of 9 x 3 hour long video's, and some files and tools. Honestly, the first time I started with zero knowledge about modding, and I wouldn't have been able to follow it, if it wasn't a step-by-step hold-your-hand guide.

There are other public tutorial video's available on youtube as well, but this is the one I followed.
 
It's release Friday! 😀

Today with a brand new track along with infos and access to many WIPs.


RELEASE of MONTREAL 1982


Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.


Features:
  • working AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 30 pit boxes with working pit lane
  • CSP support: RainFX, GrassFX, water shader
  • upscaled textures
  • vao patch
  • night lights
  • option for bumpy and smooth road meshes in extras folder, standard is bumpy
  • added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Download via my new Patreon page:


bgr00.jpg
bgr01.jpg
bgr02.jpg
bgr03.jpg



Some WIPs I'm working on:
vorschau wips.jpg

More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054

Don't worry all my work will stay free after official release!
 
That's exactly what I thought. I've followed it now twice, and both cars came out suprisingly good if you ask me. Anyway, the tutorial is (unfortunately) a patreon-only post on the MNBA site: https://www.patreon.com/mnba/posts?filters[tag]=How to Convert

It consists of 9 x 3 hour long video's, and some files and tools. Honestly, the first time I started with zero knowledge about modding, and I wouldn't have been able to follow it, if it wasn't a step-by-step hold-your-hand guide.

There are other public tutorial video's available on youtube as well, but this is the one I followed.
Brilliant thank you - if it's a good guide it's worth it to me!
 
It's release Friday! 😀

Today with a brand new track along with infos and access to many WIPs.


RELEASE of MONTREAL 1982


Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.


Features:
  • working AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 30 pit boxes with working pit lane
  • CSP support: RainFX, GrassFX, water shader
  • upscaled textures
  • vao patch
  • night lights
  • option for bumpy and smooth road meshes in extras folder, standard is bumpy
  • added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Download via my new Patreon page:


View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692


Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054

Don't worry all my work will stay free after official release!
is this close to Montreal 79 sources? (im WIP on that)
 
It's release Friday! 😀

Today with a brand new track along with infos and access to many WIPs.


RELEASE of MONTREAL 1982


Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.


Features:
  • working AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 30 pit boxes with working pit lane
  • CSP support: RainFX, GrassFX, water shader
  • upscaled textures
  • vao patch
  • night lights
  • option for bumpy and smooth road meshes in extras folder, standard is bumpy
  • added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Download via my new Patreon page:


View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692


Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054

Don't worry all my work will stay free after official release!

I waited so long for this one to come into AC, thank you so much man, hope of 1985 Zandvoort is still there hehe

Love your tracks!!
 
Nissan R32 JTCC Update&Livery skin Navan
View attachment 1282001

fixed all the errors

  • Suspension
  • Doors
  • Model Refinement: removed any empty dummy elements from the model, resulting in a more optimized.
Fixed front wheels snap

Front Wheels Stability, the instability issue with the front wheels has been resolved.

-Now the front wheels won't break when you turn the steering wheel at a max rotation angle


Download update/skin GTPlanet
download version 8 if you got confused
Download Patreon
skin pack
!! Remember that the mod now comes only with the (test car livery skin) and you have to download the rest of the skins separately!!


Things got a little confusing, I know that I will try to fix them soon.
I don't have the time now
This still seems pretty broken to me, unfortunately. I tried having a race and it somehow managed to roll on its roof, and then just blinked out of existence. Trying to go to the pits or even restarting the session didn't help. :(

Here's a screenshot:
20230825143130_1.jpg

And another one; you can see the a wheel has completely detached from the model in this one:
20230825143459_1.jpg
 
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this looks awesome , the features look incredible.

edit : this was a leaked Formula Alpha 2023 video wich was scheduled to release today on youtube.. but youtube spoiled the video..

so its not the jordan as shown in this video, stay tuned for later today.. brake magic , diff settings , multiple selectible steering wheels and so on are only some of the features
 
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It's release Friday! 😀

Today with a brand new track along with infos and access to many WIPs.


RELEASE of MONTREAL 1982


Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.


Features:
  • working AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 30 pit boxes with working pit lane
  • CSP support: RainFX, GrassFX, water shader
  • upscaled textures
  • vao patch
  • night lights
  • option for bumpy and smooth road meshes in extras folder, standard is bumpy
  • added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Download via my new Patreon page:


View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692


Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054

Don't worry all my work will stay free after official release!
Has this got the original twisty section before what is now turn 1, and the super fast chicane rather than the slow one of now?

I know most versions still didn't have the pre-1988 additions.
 
It's release Friday! 😀

Today with a brand new track along with infos and access to many WIPs.


RELEASE of MONTREAL 1982


Drive Montreal with the old box area. This 3D-track was made for rFactor by Endor Team. It was converted and enhanced to Assetto Corsa by Rainmaker.


Features:
  • working AI
  • working track map
  • support for hot lap mode
  • replay cameras by DaBaeda
  • support for time attack mode
  • 30 pit boxes with working pit lane
  • CSP support: RainFX, GrassFX, water shader
  • upscaled textures
  • vao patch
  • night lights
  • option for bumpy and smooth road meshes in extras folder, standard is bumpy
  • added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1

Download via my new Patreon page:


View attachment 1282689View attachment 1282690View attachment 1282691View attachment 1282692


Some WIPs I'm working on:
View attachment 1282693
More infos and beta access here: https://www.patreon.com/posts/rainmaker-now-at-88179054

Don't worry all my work will stay free after official release!
Schottenring!!!
 
Hi !

I just received an email from RSS about some modifications on the Bayer V8 Hybrid LMDH.

I’m not able to give you more accurate information because I’m on my smartphone and the readme is inside the mod folder.

Cheers.
Hi. I updated and it crashed the whole car. Won’t work now so reverted to original download. Hopefully they will update soon.
 
QUICK QUESTION

Is it at all possible to adjust the steering speed sensitivity per car as opposed to the 1 size fits all in the setting/assetto corsa menu?.

thankyou
 
shi
ODRT Ring v1.0

View attachment 1282681
Fictional circuit in Italy.
Conversion from GTR2.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Gianfranco
GTR2 Conversion by BillBro
-Thank you for giving me permission (BillBro)

AC Converted by @shi (shin956)
logo.png by @Fanapryde
some objects and textures by kunos

Download (mediafire)

Enjoy.

Alternative billboards (and grass, rocks and hills) skin

1692984274963.jpeg

The hills texture is 16k, so a little large at 341mb. I originally created it for another track with much larger terrain, but for some reason Photoshop soils itself when I try to reduce the resolution down to 4k. It shouldn't be a problem unless you have naff-all video RAM, but try reducing it if your PC sharts all over your shoes.

 
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aren't these shakers also getting their input from sound rather then from telemetry? As such they should shake when hitting a curb, no?

No experience here with actual bass shakers nor SimHub... I just attached some Bose speakerset to my wheelbase to feel vibrations of engine etc., plus my gamechair has a subwoofer in the back, and a shaker built into it (X Rocker).
These both rely solely on audio input to do their thing and not telemetry. But I guess this is kids/toy stuff compared to what you are enquiring about...
I do feel it when hitting curbs! ;)

cheers and I hope someone else here gives you the propper answer you are hoping for. (and I'm curious to read what is said on this topic , as I might be looking into upgrading some day and going for the real stuff).
they are not. Simhub uses pure telemetry readouts directly from the sim for everything, and then uses audio to output a converted signal to the shakers.

while the audio out driver could be a tad faster (they're currently using something older that isn't WASAPI and the latency could be cut by ~50ms if they switched, it's a lot of work, though apparently...), it's incredible. I'd never go back to not using them. I have one on the front and one on the rear of the rig, and it is quite communicative and immersive. I can recognize sliding and understeer/oversteer almost immediately, I can feel if something's wrong with the engine through the seat, I get a "clunk" if I go airborne, and much more.

Unfortunately, AC has never had the kerbs or grass from this profile - because, apparently, Kunos never added surface flags to telemetry. They actually didn't even do it in ACC until people complained, and even that implementation is fairly mediocre and missing a few effects.

The king of bass shaker profiles right now is AMS2 - everything is absolutely on the money. Too bad the physics radically change from update to update, with this most recent one giving pretty much every car way too much lateral grip. They've really struggled to pin down the Madness engine, and now the sliding issues from PCars have turned into super-grip. Also, no mods. I stick to AC, even with its extremely subpar AI, just because the driving is so much better.
 
This still seems pretty broken to me, unfortunately. I tried having a race and it somehow managed to roll on its roof, and then just blinked out of existence. Trying to go to the pits or even restarting the session didn't help. :(

Here's a screenshot:
View attachment 1282708
And another one; you can see the a wheel has completely detached from the model in this one:
View attachment 1282709
i see, i will try to fix it if i can
 
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