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There is more than only a folder for cars. Drag and drop into CM then it will do the rest.
I thought you weren't supposed to use CM. I think I got chewed out for that early on when trying to load mods. There was a content file and a system file when I uzipped the main file. So move the entire content RSS file into AC content file?There is more than only a folder for cars. Drag and drop into CM then it will do the rest.
Some people are over ambitious and assertive with the way they do things when there are a couple different ways to get it done. You need to make sure you put the fonts into the fonts folder.I thought you weren't supposed to use CM. I think I got chewed out for that early on when trying to load mods. There was a content file and a system file when I uzipped the main file. So move the entire content RSS file into AC content file?
and this is why I use JSGME for cars with mutiple folders...Some people are over ambitious and assertive with the way they do things when there are a couple different ways to get it done. You need to make sure you put the fonts into the fonts folder.
the issue I have with the car is this: any ideas? what seems strange to me is it work for you guys...
thanks, but I already tried that, didn't worktry to disable extended physics could solve this?
Nah, racealot isn't a stranger here... and above all, he has not asked me for money... 🤣
Jokes aside, he has shown me to be a good person; he has had infinite patience helping me on more than one occasion with this whole mess of installing or fixing mods. Well, him and other members of the forum, I also have to say... Errr... actually like everyone who shares their work and/or helps solve problems with their answers. Yeah, it's nice to be part of this community!
(Peace and Love Mode, off).
Sorry; I tried to fix the Bizzarrini fault following your indications; in this window of my mod I notice that the phrase "Bizzarrini5300_dash_glass_rpm" that appears in your screenshot is missing...Found it! In CM Showrrom select the gauge glasses, CHANGE VALUES, CHANGE MATERIAL, select glass_INT...
I don't remember seeing a fonts folder but I'll check again. Just move the contents of the RSS fonts folder into the AC fonts folder or the entire RSS fonts folder? Because I didn't move the RSS cars folder into the AC folder, I opened up the RSS one and got the one labeled with the car name and moved that. I thought having two cars folders might cause some problem.Some people are over ambitious and assertive with the way they do things when there are a couple different ways to get it done. You need to make sure you put the fonts into the fonts folder.
I think if you do a drag race, it will show you RTCan someone please help me?
I want to know the reaction time (lapse time) between the start (from when the traffic light changes from red to green) and pressing the accelerator at the start of a race.
Is there any plugin, in lua or python to create this process?
Thank you so much.
Sorry; I tried to fix the Bizzarrini fault following your indications; in this window of my mod I notice that the phrase "Bizzarrini5300_dash_glass_rpm" that appears in your screenshot is missing...
View attachment 1285427
... and when I when I get to this step...
View attachment 1285399
... I don't know what more I have to do... can you explain step by step (for dumbs like me) the correct procedure, please? 😥
Not on my rig but all these folders are in the "Contents" folder. You'll see a fonts folder in there. On top of that, looking through the RSS folder, you should be able to see and match all these locations. open two windows explorers next to each other and one will be Contents in AC, the other your downloads folder or wherever you're keeping the RSS car. You'll see all the things that go back and forth and match.I don't remember seeing a fonts folder but I'll check again. Just move the contents of the RSS fonts folder into the AC fonts folder or the entire RSS fonts folder? Because I didn't move the RSS cars folder into the AC folder, I opened up the RSS one and got the one labeled with the car name and moved that. I thought having two cars folders might cause some problem.
You can also solve the issue without changing material, just turn the transparency off and switch from alpha blending to alpha testing.As I said: it's nice to be here. You're a boss, a tutorial like this is a luxury... Thanks!
EDIT: Yup... When I select the gauges like in your video, appears this window...
View attachment 1285447
... not yours...
View attachment 1285449
I guess I must have another version of that car, I don't know... ANYWAY, DON'T WORRY; trying to do the same method with other elements, I think I have solved the issue, although I have tried so many things that right now I couldn't say which parameter is the one that I changed to fix it... 🥺
Thanks again!
Thanks for the suggestion, but now that the issue seems to be resolved I don't dare try anything else; since I have no idea about these things, every time I try to modify something in a mod I think I'm going to cause a nuclear disaster. Someday the Secret Service will show up at my house to see what the hell I'm doing on the computer... 😬You can also solve the issue without changing material, just turn the transparency off and switch from alpha blending to alpha testing.
You're right, it works! And I didn't know this shortcut. 9 years playing AC and I didn't know it lol. It is important to mention that Ctrl+P really turns AI off. However, when you turn AI on with Ctrl+C, all driving aids (abs, autoshift etc.) are turned off. So, one has to turn the aids on again after regaining control with Ctrl+P.And... suddenly RaceDepartment is down. great timing... Hopefully it'll be back up tomorrow.
I haven't tested it recently, but I remember seeing option earlier ago that help me with a similar problem.
CM > Setting > Custom Shader Patch > General Patch Setting
View attachment 1285294
Ah, thank you so much.Found it! In CM Showrrom select the gauge glasses, CHANGE VALUES, CHANGE MATERIAL, select glass_INT
the issue I have with the car is this: any ideas? what seems strange to me is it work for you guys...
I thought that too, but there is no response time (lapse time) from the green light to stepping on the accelerator.I think if you do a drag race, it will show you RT
I can't thank you enough for this simple bit of advice.Found it! In CM Showrrom select the gauge glasses, CHANGE VALUES, CHANGE MATERIAL, select glass_INT
[SHADER_REPLACEMENT_...]
MESHES = Bizzarini5300_dash_glass_rpm
RESOURCE_1 = txDiffuse
RESOURCE_FILE_1 = INTERNAL_glass.dds
SHADER = ksWindscreen
This is fantastic -- many thanks!Look there --->
csp_wipers