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Another one of those off and on projects of mine. Decided to take another stab at it. If I could just figure out why the trees don't cast any shadows.
From this:
To this:
From this:
To this:
Same for me for at least 3 cars : golf_mk1_littlebird, alfa_romeo_gta_c_hillclimb & pddw_bmw_procar_m1Has anyone else had some car sounds broken since the last CSP updates? Cars like this E36 STW by PM3DM
View attachment 1285392
This actually happens to me too. When I open the AI app, It's the AI line (Yellow line) that's just got "left behind" in the pit lane, it happens sometimes but somehow the probability is just randomCan anyone help with this problem?
I was doing a race with a bunch of cars after updating CSP to the Preview346 and i've noticed that some of the cars don't move but instead stay still and slip while revving(if it's of help none of the cars have extended physics on including mine). Did anybody else have the same problem?
View attachment 1285426
Damn you got the EA Sports F1 2001 PP Filter lol.This actually happens to me too. When I open the AI app, It's the AI line (Yellow line) that's just got "left behind" in the pit lane, it happens sometimes but somehow the probability is just random
View attachment 1285515
Also on preview346, but CSP 0.1.79 public also affected.
P.S: Ignore the graphics, I'm playing in a potato
I have a similar problem for the last weeks. The AI seems to have problems crossing the start/finish line - not only at the start of a race but also any time they cross start/finish. It is NOT car related, but it only happens on the latest mod-tracks. Any old tracks (like the original Kunos tracks) are not affected. It looks to me like a collider-problem with the surface. I already tried every checkbox in CSP without success.Can anyone help with this problem?
I was doing a race with a bunch of cars after updating CSP to the Preview346 and i've noticed that some of the cars don't move but instead stay still and slip while revving(if it's of help none of the cars have extended physics on including mine). Did anybody else have the same problem?
View attachment 1285426
Thank you, I'm going to try that!2) I had this issue with Nascars. Solution was to turn off the new ai behavior.
1) Can have multiple sources:
- your CSP version (does it work with v179?)
- a missing ideal_line.ai in the data folder of the track, if so copy and rename the fast_lane.ai
- wrong AI hints
The hotfix? I have v1hf in my sellfy and that did not fixed it. I reported it after the hotfix release.
No comment. 😜
Through a car showroom lowered the value of ksSpecular on different materials of the car, and everything worked, but only when the car is close, at a distance the reflection of the sun is still too strong.Some cars reflect the sun too much? Can this be fixed somehow?
That reminds me, I did some tweaks to the Littlebird earlier this year. Can't remember if i shared them or not. It's on v1.81 now.Same for me for at least 3 cars : golf_mk1_littlebird, alfa_romeo_gta_c_hillclimb & pddw_bmw_procar_m1
View attachment 1285511
A friend of mine (thanks @TITI) found a solution, but it only worked for the Littlebird: unpacked the "data" folder...
Upload it here, just in case you didn't.That reminds me, I did some tweaks to the Littlebird earlier this year. Can't remember if i shared them or not. It's on v1.81 now.
... I did some tweaks to the Littlebird... Can't remember if i shared them or no...
No you didn't (I'm on v1.80) - You're a HOARDERThat reminds me, I did some tweaks to the Littlebird earlier this year. Can't remember if i shared them or not. It's on v1.81 now.
If the car has LODs and you didn't update them, then they are still using the old shader values, hence why the car changes at a certain distance. You will need to regenerate the LODs with the new values, or open each LOD and change the values manually.Through a car showroom lowered the value of ksSpecular on different materials of the car, and everything worked, but only when the car is close, at a distance the reflection of the sun is still too strong.
I have a similar problem for the last weeks. The AI seems to have problems crossing the start/finish line - not only at the start of a race but also any time they cross start/finish. It is NOT car related, but it only happens on the latest mod-tracks. Any old tracks (like the original Kunos tracks) are not affected. It looks to me like a collider-problem with the surface. I already tried every checkbox in CSP without success.
It looks like this (I choose original Kunos M3's to show that it has nothing to do with the car). I start the race from the last position. And of course I am on the latest CSP (346) and CM:
the issue I have with the car is this: any ideas? what seems strange to me is it work for you guys...
disable extended physicsHandbrake on ? the mechanic left the jack under the car ?
It has happened to me on a few occasions and apparently it had something to do with the tire compound (I couldn't say exactly what the problem is). Try changing to some other compound and try again.the issue I have with the car is this:
just to let you know guys and sorry to all for this many updates in recent days (feedback was from discord), this is it nowNew shader on tyres and some small fixes, probably final update for those cars, enjoy !
Edited: Because of feedback i lowered ksSpecular so tyres looks a bit less shiny now, link reposted as v2.0
Something very strange happens with the tyres when watching the car from further away (at least on my end). I watched a replay and the whole side of the tyres were appearing totally white... It gets better when the car gets closer to the camera. Could you please check?just to let you know guys and sorry to all for this many updates in recent days (feedback was from discord), this is it now
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14076410
Can you tell me which one or both of them? Hmm i'll check it when i have time for sure, maybe its lod bug but i didn't notice anything like that..Something very strange happens with the tyres when watching the car from further away (at least on my end). I watched a replay and the whole side of the tyres were appearing totally white... It gets better when the car gets closer to the camera. Could you please check?
Oh right, sorry. It was the MP4 13.Can you tell me which one or both of them? Hmm i'll check it when i have time for sure, maybe its lod bug but i didn't notice anything like that..
...you have to be kidding us? ... this has to be a 90s retro filter ... No way AC can look such .... nostalgicThis actually happens to me too. When I open the AI app, It's the AI line (Yellow line) that's just got "left behind" in the pit lane, it happens sometimes but somehow the probability is just random
View attachment 1285515
Also on preview346, but CSP 0.1.79 public also affected.
P.S: Ignore the graphics, I'm playing in a potato
Sounds like it's a problem with LODS, perhaps?Something very strange happens with the tyres when watching the car from further away (at least on my end). I watched a replay and the whole side of the tyres were appearing totally white... It gets better when the car gets closer to the camera. Could you please check?
It was conflict between tyre shader and lod giving that full white flickering on side of tyres.I removed those shaders from ext_config and edit materials in cm. Now is ok i guess..Oh right, sorry. It was the MP4 13.