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Hi all.... What's the best Porsche 959 mod please
For the Next Gen Mustang, I can't reposition the flames to the side exhaust pipes because the CM showroom said the the file was encryted and it would not be saved. Is there anyway to get around this? ThanksYummm... or a ratatouille, or a quiche lorraine... French cuisine is appreciated all around the world! 🤤
As they are now, they are very interesting cars; good sound, good handling... The only "important" thing really missing are the rear view mirrors on the Camry and Mustang. With that and a few other cosmetic fixes, they would be five star mods.
Thanks for share!
Thanks for the tip. The 2022 next gen mustang mod was encryted and i couldn't reposition the flames correctly to the side exhaust pipes. I read your post and corrected the position of the flames. Thank you!Someone can correct me if i'm wrong, but I think you can still unpack the data file using CM even if it's encrypted. Then you can modify the files you want. You just won't be able to re-pack the data file. So you will have to rename the data.acd file to something like data_backup.acd. Then the game will read the files in the data folder instead of the data file and your changes should take effect.
Crazy... 😜I am one of these people. Call me crazy.
If you are asking me directly, I'm sorry to inform you that apart from a couple of simple arrangements, I am totally useless in these matters...For the Next Gen Mustang, I can't reposition the flames to the side exhaust pipes because the CM showroom said the the file was encryted and it would not be saved. Is there anyway to get around this? Thanks
That reminds me, I did some tweaks to the Littlebird earlier this year. Can't remember if i shared them or not. It's on v1.81 now.
Dear @MasscotNo you didn't (I'm on v1.80) - You're a HOARDER
There is a way. If you car has a unpacked data folder, you can edit the flames txt file.For the Next Gen Mustang, I can't reposition the flames to the side exhaust pipes because the CM showroom said the the file was encryted and it would not be saved. Is there anyway to get around this? Thanks
On a scale of 1(terrible) to 10(outstanding), how accurate is the base layout of this track, because it’s one I’ve wanted since forever. The 1988 mod version is sadly not very good in track geography terms.With a little bit of TLC these old rFactor1 tracks aren't that bad (visually at least). :-)
Silverstone 1990
For now personal use unfortunately. Anyone knows who made it initially, maybe it will get approved to be released then...
Got the hang of converting and have some more forgotten nineties 'goodies' ready. Some old FSR tracks, this is ASR these days?
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Another mystery presentation, this time of VRC:
My bet: Audi "Cardboard Style Tuned" Edition.Another mystery presentation...
Another mystery presentation, this time of VRC:
How accurate it is, I don’t know. It is def different than the 88 version. Surroundings are more detailed and some corners look more accurate at least.I use Kunos’ Silverstone 1967 instead, even without the chicane, as the rest of the layout is good.
I suggest you could release if if you can, whilst clearly stating it’s credited to the original modders and can update things when that becomes more known. Otherwise it might never get released!
The same reasoning could be applied to those 1987 & 1989 rF1 cars
Love the work. Tested it out and wondered if it might rev a bit too high though. The data I looked up on the TI Super says it hits its peak power of 110 hp at 6500 rpm but the redline for this is set to almost 8000 and seems to pull all the way to rev limit. When calculating the power in Content Manager from the data alone, it makes 140 hp at a peak of 8000 rpm, and makes 124 hp at 6400 rpm, which still puts it over the numbers I've come across online. I might just not have done enough research though. Just was curious about it I suppose.!!!ALFA ROMEO GIULIA TI SUPER 1963 RELEASE!!!
Hi guys! I'm here to present my second mod, based on the race model by André Kardol ft RPMotorsport, converted to LHD by ABB Creations (Aussie Big Banger Facebook group).
I worked mostly on graphic, playing with CSP tweaks and tools, and adding what was missing: a replica of the TI model skin.
List of changes:
TI Skin features:
- LODS
- CSP Settings
- New plates
- Ligths rework, with refraction
- Light EXTRA A: Position Ligths
- New dashboard with real instruments
- Materials tweaks
View attachment 1284712
- Stainless steel grilles replacing the inner pair of head lamps
- Bumpers without overriders
- White front indicators
- Black interiors
View attachment 1284714 View attachment 1284713
I hope you appreciate it! 😊
Sorry buddy, heatwave here. Gaming PC has barely been on this past week.Dear @Masscot
Since my last post, you haven't posted anything.
Pleeeeaaaaaase come back
And stop hoarding this ******* v1.81
Thanks
the tire walls change depending on what tyre you choose on kunos car'sHello! My Kunos GT3 cars all have these tyres, I don't know if I installed something unintentionally, searched in files but could not find anything related, any suggestions on how to get it back to normal without checking files integrity?
sorry, what does that mean I choose?the tire walls change depending on what tyre you choose on kunos car's
As I said on the presentation post, I worked on graphic. I'm not a physic expert, so I prefered don't touch it, to avoid getting worse what for me was enough good.Love the work. Tested it out and wondered if it might rev a bit too high though. The data I looked up on the TI Super says it hits its peak power of 110 hp at 6500 rpm but the redline for this is set to almost 8000 and seems to pull all the way to rev limit. When calculating the power in Content Manager from the data alone, it makes 140 hp at a peak of 8000 rpm, and makes 124 hp at 6400 rpm, which still puts it over the numbers I've come across online. I might just not have done enough research though. Just was curious about it I suppose.
In any case, love all the work put into it. Drives lovely!
oh im sorry i didt understand what you were saying, if the skin comes with tyre walls as long as its installed correctly (probably best to do it manually) they should worksorry, what does that mean I choose?
I just tried disabling tyresFX in CSP and worked but I don't want that, I'm guessing it's a skinning problem. no?
I just want to use the "tyre walls" that come with the skin
Delete or comment out gt3_tyres_kunos.ini in assettocorsa\extension\config\cars\commonHello! My Kunos GT3 cars all have these tyres, I don't know if I installed something unintentionally, searched in files but could not find anything related, any suggestions on how to get it back to normal without checking files integrity?
So i have read a tutorial and made my own AI (fastline and ai_hint).Hello everybody,
I updated my melbourne22 with the (amazing) 2023 extension by pyyer but the AI is really slow even @ 100% (1'24, it should be more 1'19)
Is there a way to have a faster AI ? (i'm not a super fast...)
Thanks in advance :-) !