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Same is counting for shimmer on most tracks when using VR. That’s why I always test a track.
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Just increase your far clipping plane in CSP settings.VR Driving on Fuji.
Does anyone get a flicker for Mt Fuji horizon (the top of the actual mountain (fuji) image flickers) on RT Fuji circuit in VR when driving?
CSP 180.p346 and Pure .205
new update for mclaren mp4/21 v1.96Hello, here is updated version of McLaren MP4/21 (2 of them) from CTDP (ACFL conversion)
ver 1.0
-fixed kn5 shaders
-real camera angles (all F1 & F6)
-realistic car performance
-driver suits and helmets by IcebergXD from RD
-sound by kudos_kudos from RD
ver 1.04c
increased car reflection - new chrome, helmets updated, new texture on tyres and some colors correction in general
ver 1.96
reworked suspension and updated car's 3d by Deploy
View attachment 1286625View attachment 1286626View attachment 1286628
in the next update:
-more realistic physics
-better skins (maybe)
link is on discord chanel
https://discord.gg/GxAYTSfU
I have mine set to 95000 (=95 km ) (I don't know what is the max, and if we can safely set this to 200K and not have any downsides from this ... ?Just increase your far clipping plane in CSP settings.
If helpful, I can confirm this is specific to the Reboot track. I tested it on the MTS track and it does not happen.I have mine set to 95000 (=95 km ) (I don't know what is the max, and if we can safely set this to 200K and not have any downsides from this ... ?
But I don't think that mountain peak is more then 90 km away... so it must be something else causing that...
(edit : from Google maps I estimate it's near 20Km from the track)
Must be exclusive to VR.I have mine set to 95000 (=95 km ) (I don't know what is the max, and if we can safely set this to 200K and not have any downsides from this ... ?
But I don't think that mountain peak is more then 90 km away... so it must be something else causing that...
(edit : from Google maps I estimate it's near 20Km from the track)
I'm no VR user but If it's still isn't solved you can try this other Fuji track which is the more up-to-date imo that is, version from MTS:VR Driving on Fuji.
Does anyone get a flicker for Mt Fuji horizon (the top of the actual mountain (fuji) image flickers) on RT Fuji circuit in VR when driving?
CSP 180.p346 and Pure .205
Well, I don't know what to tell you.I have mine set to 95000 (=95 km ) (I don't know what is the max, and if we can safely set this to 200K and not have any downsides from this ... ?
But I don't think that mountain peak is more then 90 km away... so it must be something else causing that...
(edit : from Google maps I estimate it's near 20Km from the track)

Doesn't appear to be possible with Mega unless i'm missing something. Maybe I should switch all my mods over to Mediafire so I can update them from now on without having to change the link. Or maybe use the GT Planet download site from now on. That might work as well.Thanks for the update I want to use it in my championships. A question: is it possible in Mega upload to update a file with keeping the same link? Because I else had to update the download list every time you make a update. At mediafire I have to use the same file name and then I drag and drop it into the same folder. Then it says "replace", OK and fine.
A little house cleaning update. Most people may not want\need this.Donington Park 2018 Mod
This is an updated version of the test mod I put out a few days ago. Because of the number of changes, it got difficult to do it as a mod to the original track. I made it a standalone track so as not to fool with the original version. All credit for the track goes to the original author Brun. It will come up as Donington Park 2023 in your track list, but the year is not indicative of how the track is represented. I just needed some way to recognize which track was which. You can edit the ui files and give it whatever name you want.
Please let me know of any problems or suggestions so I can try and make it better.
Donington Park 2023 v0.95
Changes from past version:
-- Added original author's name and version number to the track ui files.
-- Made the 40 pit layouts from Paprika work with my changes.
-- Added geo tags to the ui files.
-- Animated all of the flags that were not animated. I'm not real happy with the new flags, but at least they are animated. I wanted flags that were attached to the pole and did not arc in heavy winds, but I couldn't figure out how to make them. Plus they have an odd shading. In some directions, they are very bright and in other directions they are darker. Most likely a fault in the way I made them from lack of knowledge. If I ever find a way to fix these issues, I will update the flags.
-- Some tweaks to the night lighting and also enabled the lights to turn on when it rains.
-- Incorporated my grass changes directly into the kn5 file so it would be easier for people to make their own track skins.
One thing I still want to do is find a way to bring back the mow lines that the real track has. I've got some ideas on a way to do it, but I didn't want to hold up the release just for that.
View attachment 1286295
EDIT: Forgot to mention, if you find the tree shadowing too dark, you can try unremarking the very last section in the ext_config file. I go back and forth between which way I prefer so I left the code in there for people to decide for themselves.
For those who would love to see the whole Indycar calendar on AC, the new Detroit street circuit can be done overlayed to the already released old Detroit CART track.
If someone want to waste the time to make the fences, improve it etc... my pc cannot handle the blender so well (I get lag) but I might try later in the future if nobody do that.
Detroit 2023 from RTT sucks (and it's pay)
You might try copying the data folder from this download to the original parent mod.
Loads fine for me - strange. Have you tried using different browsers or vpn?I have an account, but can't load, I get this error message:
""""
General Error
Illegal use of $_COOKIE. You must use the request class to access input data. Found in /home/clifda5/f1classic.net/cache/production/s9e_renderer_8d23dd1e351107ce88214c0e430a77094c473eeb.php on line 1. This error message was generated by deactivated_super_global.
""""
Since you named it 2023, any chance of getting a proper track skin (updated billboards) as well?A little house cleaning update. Most people may not want\need this.
-- Switched download link to MediaFire to help with @Rainmaker87 championship mods so he doesn't have to update his mod when I update mine.
-- Little tweaks to the ai sidelines to keep them off the raised kerbs. If you use a 3rd party ai already, then you may not need this.
-- Re-made the starting position file for the 40 pit GP layout from Paprika. Thanks to @Quikslvr for pointing it out to me. It must have been created for online use because he had the cars lined up in a position of the road that wasn't part of the track. This caused the ai cars in the back not to move at the start. It's not perfect and the tail end cars take some time to get moving, but at least they move now.
-- Fixed blurry Paddock area texture
-- Added semaphore lighting to start lights
EDIT: You might want to hold off on downloading this update until tomorrow. I finally figured out how to fix the blurry inner paddock area. I want to run it through some tests before I release it to make sure it works right. Sorry about that. Didn't think i'd figure it out so quickly.
EDIT 2: Go ahead and download the update. I'm satisfied that the changes work correctly.
I don't know exactly where to get the original mod. Do you have a link? Thanks.You might try copying the data folder from this download to the original parent mod.
If you read my initial post, it says that the 2023 does not indicate the year the track is supposed to represent. I just needed a way to separate the original and my version in the CM track list. I have no idea what the current track state is with regards to billboards and sponsors so I have no way to make a true 2023 version. Sorry, guess I should have named it differently.Since you named it 2023, any chance of getting a proper track skin (updated billboards) as well?
Excelent, thanks mate.
yeah, me too hereI have an account, but can't load, I get this error message:
""""
General Error
Illegal use of $_COOKIE. You must use the request class to access input data. Found in /home/clifda5/f1classic.net/cache/production/s9e_renderer_8d23dd1e351107ce88214c0e430a77094c473eeb.php on line 1. This error message was generated by deactivated_super_global.
""""
I couldn't find this on perendinator.blogspot.com? Do you have another link?
Connecting and login to the old site (where the last posts are from around 2021 poses no problem.Loads fine for me - strange. Have you tried using different browsers or vpn?
Check for the “!—Bootlegs—!” tab up top on his website, et voilà!I couldn't find this on perendinator.blogspot.com? Do you have another link?
New Esprit3905/DDM car.
Nissan Silvia K's Aero S14 '96
Thank you - This solved my particular issue - The rocket science needed to get this to work though...Well, I don't know what to tell you.
I had exactly the same problem with wobbly distant mountains on many tracks including Reboot Fuji (which oddly enough didn't have the issue at all when we made the track a few CSP builds ago...), but weirdly only when looking through the cockpit glass and never in exterior cams.
These clip plane settings fixed it all instantly.
View attachment 1286650
Remember, CSP updates almost always break things that worked perfectly before. We currently have headlights getting turned on in daylight, the hotlap ghost has vanished, windscreens randomly don't allow shadow-casting light through unless you restart the session etc etc etc.
If something suddenly breaks after an update you're often better off just reporting it on the shader patch discord rather than trying to change a setting to fix it, because if the next CSP update fixes it at source, your settings have changed for nothing and might actually bork the fix.
Incredibly frustrating we know, but CSP updates have always been three steps forward and two steps back.
Dos you know why he remover allá the old stuff? Like gt1, dtm, group 7, group c , etc?Check for the “!—Bootlegs—!” tab up top on his website, et voilà!