Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I do not think that floating or incomplete houses, using low poly near high poly objects, razor sharp 2D crowd-row & guiding rails, neon shining water surfaces, endless repeating of the same 2D trees, etc. etc, have anything to do with any kind of CM, Pure, SOL or CSP version.
It's true... there was sloppy work a long time ago too, but I'm not talking about them - I'm talking about technical problems when text files need to be corrected because there is a newer update version or conflicts due to other reasons. We can deny it, but the additions brought not only beauty, but also problems to the game. This can be freely chosen by whoever wants to use it. I just wanted to say that I love browsing the forum, but now only 10-20% are new, 80% problems. Maybe it's time to look for a new game.
 
That's exactly what i'm doing mate. I enjoy it without any problems... I also do mods in a simple way, everything works for me... I stick with the stock AC and it's cool.
And that's the point, to enjoy what we have chosen, which doesn't have to be better or worse than what others choose.

Since I want something more than the vanilla, I use CM and CSP but, as I'm cautious by nature, I have chosen (epic background music here) the Path of the Prudent (or the path of the lazy, it depends... 😏) which some has pointed out here: disable auto-updates and use stable versions... unless I have no choice but to update them to continue playing.

I insist: no choice has to be better or worse than another, if it works for you. There are those who like to be whipped, but this doesn't mean that everyone has to like it... 😙
 
2023 TKO Motorsports with Flying Lizard #101

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preview.jpg
 
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Hi guys,

it has been a long time that I posted no updates concerning the BPR Recreation Project. Basically I have been falling far behind my schedule and real life got in my way as well. Part of the problem is the work on the Porsche 964 Carrera 2 Cup Car. I am just not enough of a physics guy to finish it with the level of quality Zoffty and I are aiming for. We collected a lot of data of the real car and are even fortunate enough to have access to a real one. But that does not change the fact, that we now have a very high quality 3D model, amazing real life skins, lots of data and only a working physics base.
That is why we are looking for help. We would like to find somebody who is experienced in Assetto Corsa physics and who would be willing to commit a fair amount of time to the project. For us nothing counts more than realism, which means the aim is not to create another set of car physics but the the most convincing sim counterpart to the real car.

View attachment 1287508

Another reason why we are looking for help and have been hesitating to release the car in a questionable state is, that the 964 car was used in a lot of different variants in the 90's and in BPR. Just to name a few:

Porsche 964 Carrera 2 Cup
Porsche 964 Carrera 4
Porsche 964 RS
Porsche 964 RSR
Porsche 964 Bi-Turbo
...

The cars mostly used the same body and share also some parts of suspension geometry and other physics aspects. The aim is to create the best possible base in form of the 964 Carrera 2 Cup without any shortcuts or compromises to have a rock solid base to create the other cars on. It also means, that the person we wish to find would be involved in creating the whole range of 964 race cars.
It really depends on the perspective if seeing it negative or positive, but at least in terms of 3D a lot of specific aspects of the following 964 cars are already done waiting for the Cup car to be finally released.

Most of the data files of the car are very well commentated so that it should be easy to understand where data and calculations come from. I would be willing to invest more time to describe the work already done which means the person which we would love to work with could count on the best support possible.

View attachment 1287507
picture shows the difference in driver side and passenger side mirror :-)

If you are interested in helping us or if you know somebody we could contact please get in touch with us.

Daniel
I´m very interested to work in physics!
Nobody knows me at the moment in the assetto community, apart from the drivers who race in the CSR community championships.
I'm a former rally mechanic and I've been developing physics for AC almost since its inception, and for rfactor before that.
This is my youtube channel with some replays
And if you want, I have a private Porsche for you to try and decide if you like my way of working.
I only implement real or calculated data and try to stick to reality as much as possible.
I am interested in this development because Porsche 911s, especially those from that era, are my fetish cars.

I leave you my discord address @Javs_Motor
 
hi guys, spent quite some time touching up skins for this Lotus 23B I found via a link an old you-tube video,
after having enjoyed it in AMS2 and wanting to try it in AC.
It's supposed to be from Sim Dream Development, but I can't find it available on their website/shop.
so I don't know if this is payware or free ...
Anyway, with the touched up skins I find it quite enjoyable, maybe someone else will also have some joy out of it as well.
You can download here

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hi gents, anyone can help me out with this Chameleon skin that does not want to stick ?
View attachment 1287824
It's for the Mitsubishi Lancer Evolution VI Euro.Sp by TW (Emfini)...

Here you can download my altered version (it's the complete car mod, as I altered the general extconfig.ini - removed the general paint settings there, and added individual config files in the skin folders. Then I added an extra skin, in which also a extconfig.ini but the parameters that are supposed to give it a chameleon paintjob do nothing in this case).

And also trying to launch this car in Showroom (to see with CSP ) , it fails showing:
View attachment 1287823

(if you want to revert back to original , here you can find it - but the original skins are way to shiny imho and look better in my version.)
Hi, had a quick look...it's not just the chameleon paint, none of the skins are calling on the custom settings. If I recall correctly once you pass the ext_config.ini per skin instead of the main extension folder it means you need to call on the actual skin name under the paint section of that ext_config.ini where the configuration for the actual paint is.

Skins = XXXXXXX << where XXXXXX is the skin folder name, try that, maybe compare with other mods that have per skin settings.

The lighting changes you made to the main extension file are a welcome addition and certainly come a long way towards removing the dated look of the mod. Thanks.
 
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Hi, had a quick look...it's not just the chameleon paint, none of the skins are calling on the custom settings. If I recall correctly once you pass the ext_config.ini per skin instead of the main extension folder it means you need to call on the actual skin name under the paint section of that ext_config.ini where the configuration for the actual paint is.

Skins = XXXXXXX << where XXXXXX is the skin folder name, try that, maybe compare with other mods that have per skin settings.

The lighting changes you made to the main extension file are a welcome addition and certainly come a long way towards removing the dated look of the mod. Thanks.
hi and welcome! thanks for the suggestion, I tried it and adding the skin name in the specific skin folder extconfig.ini did not do the trick...

With other mods (where it does work) it's also not required to have it ... in fact I remember that I only saw this named skins in the general config file... so I moved my chameleon stuff in the general config file , and added the skin name (it is mandayory there else it will apply to all the skins).
So problem solved with workaround, but still wondering why in this case it doesn't work with a seperate ext_config.ini in the skin folder (and for so many other cars it does).
 
hi and welcome! thanks for the suggestion, I tried it and adding the skin name in the specific skin folder extconfig.ini did not do the trick...

With other mods (where it does work) it's also not required to have it ... in fact I remember that I only saw this named skins in the general config file... so I moved my chameleon stuff in the general config file , and added the skin name (it is mandayory there else it will apply to all the skins).
So problem solved with workaround, but still wondering why in this case it doesn't work with a seperate ext_config.ini in the skin folder (and for so many other cars it does).
It does the same with the Kunos R34, no good MNP color :nervous:
 
Hi, all. Does anyone know if there were any additional skins for Bazza's F5000 cars ever published? There aren't any on RD that I can find so I'm assuming not.
 
landscape_negative indeed fixes it!!
Its actually not a fix. It depends on the tracks, what you need to set there. The main thinking behind the landscape shader is, to expand the track geometry to the horizon line. But if the track has many variations in height, the landscape shader would be visible within the track. But there are also tracks, with a benefit from this option, like mugello. Mugello has flat mountain billboards, which are floating in the empty space around the track. Activating the option will give them a flat ground and so the sit on the landscape now:

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active:
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on other tracks, this option would overdraw inside track geometry:
1695014491010.png


active:
1695014521522.png


The goal with the landscape shader is, to adjust its height to the height of the outer track geometry. So you don't see that the track is floating, if you move over the track.
 
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... Maybe it's time to look for a new game.
I missed this part when I first read your message...

I'm DESPERATELY waiting for the release of Assetto Corsa 2... but not to get it. My hope is to see if all the modders start modding for the new game forgetting to mod for the original AC, so I can catch up with the zillion mods I have pending, close the downloads folder and thus enjoy my zillion years old game without problems, on endless afternoons of racing, until my back says enough... 😂
 
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It does the same with the Kunos R34, no good MNP color :nervous:
I was able to get the MNP by doing the same workaround (not adding in the skin folder, but in the main extension instead)...

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I gave it some more shiny rims too ...

here you can download the fix

edit: looks better in game then in the preview! Still don't know which PP filter is used for the CSP preview :banghead:

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Good news I managed to get the pit after lap one issue fixed. It's not just a missing ideal_line or faulty ai hints, if it's from the car, it's mostly a wrong setting in the tyres.ini. I repaired some cars in the latest car fix pack update here:

The ultimate fix is to remove all compounds except one. Then it works.
 
hi guys, spent quite some time touching up skins for this Lotus 23B I found via a link an old you-tube video,
after having enjoyed it in AMS2 and wanting to try it in AC.
It's supposed to be from Sim Dream Development, but I can't find it available on their website/shop.
so I don't know if this is payware or free ...
Anyway, with the touched up skins I find it quite enjoyable, maybe someone else will also have some joy out of it as well.
You can download here

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No numbers on the car?
 
edit : nvm, found it.

But I've encuntered another bug : some parts of the tarmac do this :
 

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Looking for someone to help me out with creating a street course.

This past weekend was the Coatesville historic grand prix in Coatesville, Pennsylvania.

The track is 2 miles around the main town road. With a couple of of hay bail chicanes



Please let me know if you are interested!
 

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Does anyone have a good tip on which overlay to use?
I know have this F1 themed one, which is not bad, but I'm looking for an alternative.
Why do you use?View attachment 1288069
I love the GT7 Hud / Elegant and clear.
When i'm using f1, i add the speedometer.

ACC hud is great too but when you're using rss mod, all cars have the rss logo instead of the real manufacturer so it breaks the immersion

 
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