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Click the small dotted icon to the right of the txMaps: file, then click the arrow next to replace and click 'fork texture for material xxx' and then rename said texture. You can now change that texture without impacting the txDiffuse texture.View attachment 1297057
I need your help, a mod I'm working on has the same file as Diffuse and Map, not bad with light colors but the shine is completely lost in dark ones.
That's stupid in that they don't have shiny paint, I can't open the FBX with the KS Editor, it crashes, I'm looking for someone to replace a duplicate file for me so that I don't have a duplicate name and the same file used for 2.
Yes, I know it's stupid to explain, it's not my native language, so who can help me?
Side note, if a car doesn't load in KS Editor it's almost always because you don't have a particular shader installed correctly. You either need to download the missing shaders from the CSP github or go into the fbx.ini in your 'unpacked' folder and change the shader types of those that aren't standard to the game, just by editing the text. For example you might change 'ksPerPixelMultiMap_emissive' to just 'ksPerPixelMultiMap'.







