Still working on it will keep you updated. CheersHi @Rainmaker87 !
Is there some news about your vision/works about the Phoenix street track ? (or maybe I missed something and You can accept my apologies)
Anyway, thanks a lot for your fantastic and really appreciated works.
Cheers.
yes, you need to set the ksPerPixelMultiMap_damage_dirt shader for this material, it has these parameters, and it is usually used for the car bodyIs there a way I can included these shaders back into the car model?
Yes, is it a known bug?Are you running the latest CSP?
Fliegerhorst Wunstorf v1.0
![]()
View attachment 1298413
Between 1964 and 1998, a temporary motor racing circuit was laid out on the Wunstorf airbase. Races at the circuit were included in the German Touring Car Championship between 1984 and 1993, one of several temporary airfield tracks on the DTM calendar at the time. (Wikipedia)
Conversion from GTR2.
-CSP recommended
-32 pit/start
-2 layouts (1993/1997)
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
RACE07 Original Track by 091071
GTR2 Conversion by FRM
-Thank you for giving me permission (FRM)
AC Converted by @shin956
logo.png by @Fanapryde
Crowds texture by @Kniker97
some objects and textures by kunos
Test and Feedback by @Breathe , @macko68 , @Masscot
Download (mediafire)
Enjoy.





Is it the one who appeared today at RD?
Algarve_Portimao_2023
@ Luis Barata all copyrights reserved. The Algarve International Circuit (Portuguese: Autódromo Internacional do Algarve), commonly referred to as Portimão Circuit, is a 4.653 km (2.891 mi) race circuit located in Portimão, Algarve region...www.racedepartment.com
Yes, it is
Hi !For you to decide.
This one has the most correct layout, so...
Sorry to hear that. We never had issues while testing. We had different CSP versions, Pure vs Sol, VR/ triple screens, single screens...Hi !
With CSP 0.1.79, none layer like SOL and a vanilla car for testing the track, I got a crash.
Cheers.![]()
Looks the same as the one you posted here (with the FB link), right ?
Not in text!The year postfix only showed up in the loading screen, not in content manager, in game or anywhere else.
So I found the culprit: It was a (most likely obsolete) line in extension\config\gui.ini that did it. It's probably left over from earlier versions of content manager when it had a different approach to adding this postfix. I probably enabled that option some (long) time ago and have just kept all the config files intact when updating content manager over the years.
Now, the option in content manager obivously has a different approach, and no option would touch this line in gui.ini, but the loading screen still reads and uses it.
Would probably have avoided this (and potentially other issues I don't know about yet), if I deleted all the extension config files once in a while... I'm mostly running default settings any way, so restoring my settings isn't much hassle.
Just don't mistake Norwegian for Danish. The two are as different as Cantonese and Mandarin.![]()
...just like Cantonese and Mandarin...Not in text!![]()
Hi, mate. Did you ever make the spectators of Hockenheim_2018?Hello
hockenheim_2018 reworked
Done:
-VAO
-RainFX
-TreeFX
-reworked surface mesh PRM (as bumpy as VehEth version :-))
-some little extra details
to Do (if someone is interesed):
-spectators
-more lights
-better AI lines
-Skins
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hockenheim_2018_ext_v0.7
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Does anyone have crowd/spectators mod for Shanghai International Circuit (china_2021_fab)?
Other tracks like china_2022 are crashing for me.
edit: nevermind, downgrading my version of CSP made the other tracks stop crashing.
@FumblefapFor you to decide.
This one has the most correct layout, so...
Try this updated version:Hi !
With CSP 0.1.79, none layer like SOL and a vanilla car for testing the track, I got a crash.
Cheers.![]()
Huge Thanks!yes, you need to set the ksPerPixelMultiMap_damage_dirt shader for this material, it has these parameters, and it is usually used for the car body
my pc is quite old, but with the version that was released not long time ago + my (re)config+cams, i have good performances alone on track. Which kind of performance issue do you have?Hi everyone, I know that this could sound like an inusual question but are you aware of a performance version for Maple Valley? I think that the real problem of that track converted from FM it's probably related to the high number of movable objects present on the track which cause a big loss of FPS on my side (not high performance PC).
Please let me know if I can do something or if you know an optimised version. Thanks in advance, you are the best guys😊