Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,520 comments
  • 37,804,538 views
Hi gents, how to lose your driving license:
A new beast in my garage:
View attachment 1303832


engine: Hayabusa 175hp, 145Nm, 11000 RPM with sounds, RPM indicator revised, weight: less than 600kg, new exhaust line, 6 gears Susuki gearbox, no chance for DS3, Clio IV and many others with (so much!) more power. 0-100 in 5.2s.
But I need Safi Hellie's authorization before I can upload it.
Have a nice day, Mike.
you can:
- hide the plate by adding in ext_config.ini (of a particular skin folder or in the extension folder if you want it hidden for all skins) :
[MESH_ADJUSTMENT_...]
MESHES = <name> ;(with CM Showroom by selecting the plate then click on the name to copy it to clipboard, then paste it instead of <name>)
IS_RENDERABLE = 0

OR
- just replace the DDS of the plates texture with a dds containing your own plate , or a complete transparant one
(you can download one here )
guys, which track do you use to adjust the colliders?
I use DiRT3 - Finland Trail Blazer v1.15 by RMi , cause when the collider is too low , you will notice it at the first bridge (that you encounter a few hundred meters after the starting line). :)
 
Hi all. I have a problem with some tracks, mid_ohio by Tyrone for example, which gives CPU OCCPANCY > 99% even if I'm alone on the track. As you see, the only thing greater than 100% is that "Sim" thing in render stats app. In other tracks with cpu and gpu even greater than 100%, but Sim smaller than 100% all is good. What could it be, and how to solve this? Thanks.

I have CSP 442 and pure 205

View attachment 1302760

Edit: The combination of car and track is the problem. Lexus and new Lambo from RSS and TA2 from VRC give this in mid_ohio from Tyrone and Zwiss. I'm not sure if this happens only in these, but at least these I tested. Something interacts in this combination to increase the "Sim" so much. If you could test it and see if this happens only to me or if it is a common problem. And what's this "Sim" anyway?

The Lexus and new Lambo EVO2 from RSS and the TA2 from VRC use all CSP extended physics. This will surely have an heavy impact on the performance of the game, especially in combination with poorly optimized tracks. But all 3 cars have the option to deactivate the CSP physics and use optional data.acd with standard physics, if you have performance issues. Just try this.
 
Last edited:
The Lexus and new Lambo EVO2 from RSS and the TA2 from VRC use all CSP extended physics. This will surely have an heavy impact on the performance of the game, especially in combination with poorly optimized tracks. But all 3 cars have the option to deactivate the CSP physics and use optional data.acd with standard physics, if you have performance issues. Just try this.
Yes, thanks. That was it. That "sim" drop to 4% without CSP physics.
 
hi. how to fix this? I want to move the green lines, not the actual tyre in the car. Thanks
 

Attachments

  • Captura de pantalla (8).png
    Captura de pantalla (8).png
    109.4 KB · Views: 12
Actually it just looks like if Pure or some other thing causes an error. Could you please open Lua debug app and show me?
Please also sho the Pure Config app!
Also what CSP do you use? If you use a preview version, did you install it manually?
As I already wrote, do a clean install of pure. Have you used uninstallpure.bat to get rid of old files before installing new pure 0.222?
Screenshot (351).png


Here it is Peter. Of course, I always do a manually and a clean installation (for cars, tracks and miscellaneous) I'm not new in the game. I've tried with CSP manually and Pure with the pure unistall/install .bat scripts at first, then a full manual installation for each file and last but not least mod enabler in CM (after having removed the previous versions).
As I said, it's not something to do with Pure for me... I guess it's some new setting in CM activated by default with the latest preview version of CSP.
Anyway, thanks so much for your help and interest @Fall Guy and @Peter Boese, I really appreciate it.
 
Last edited:
View attachment 1304054

Eccolo Pietro. Ovviamente faccio sempre un'installazione manuale e pulita (per auto, piste e varie). Non sono nuovo nel gioco. Ho provato inizialmente con CSP manualmente e Pure con gli script .bat di disinstallazione/installazione puri, quindi con un'installazione manuale completa per ogni file e, ultimo ma non meno importante, con l'attivatore mod in CM (dopo aver rimosso le versioni precedenti).
Come ho detto, per me non ha nulla a che fare con Pure... immagino che si tratti di qualche nuova impostazione in CM attivata per impostazione predefinita con l'ultima versione di anteprima di CSP.
Ad ogni modo, grazie mille per il vostro aiuto e interesse @Fall Guy e @Peter Boese, lo apprezzo davvero.
custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTE
 
I know how to edit the diameter, rim diameter and width, but which value affects the track?
Sorry didn't look close enough. The picture was small.
You'll have to go to supensions.ini and fix the track:
1700165218121.png

Then you'll have to go down to the bottom of the same file and fix the graphics offset:
1700165261525.png


Edit: Whoops, hold on a second, because the graphics offset moves the tires outline too. It's been a while. Let me look and remember.
 
Last edited:
Sorry didn't look close enough. The picture was small.
You'll have to go to supensions.ini and fix the track:
View attachment 1304070
Then you'll have to go down to the bottom of the same file and fix the graphics offset:
View attachment 1304071

Edit: Whoops, hold on a second, because the graphics offset moves the tires outline too. It's been a while. Let me look and remember.
thanks for taking your time to look on this!!
 
hi. how to fix this? I want to move the green lines, not the actual tyre in the car. Thanks

thanks for taking your time to look on this!!
OK, so the answer is that the tires aren't centered in the model dummies.
Here's centered:
1700170274210.png


And here's another car not done right or something similar to your car:
1700170314140.png
 
Last edited:
Hey everyone, there is a Gilles75 track floating around Circuit de Chimay - and it's been castrated with chicanes. How difficult would it be to add a layout without chicanes - basically remove the tire barriers and create a new AI line that bypasses the chicanes? I have zero experience doing tracks, and have never used Blender. I made an attempt using the kn5 editor but failed miserably lol
 
Improved RainFX for Circuit Jops Siffert (actk_jops_siffert) -- just replace the existing couple of [RAIN_FX] lines in the track's ext_config.ini with these.

Incidentally, IMHO, this track really deserves a refresh/update to bring it up to today's standards -- it's a great layout. Suggestion: Try a field of @Masscot et al's brilliant Golf Littlebirds here. It's an absolute blast. The AI are far from perfect, especially at Turn 5, but they're good enough for a very entertaining race. (You'll probably need to add some ballast and/or restrictor, as the AI are relatively slow.)

Which reminds me: @Masscot, did you ever offer up v1.81 of the Littlebird? I never did see a link materialize here... :confused:

FYI:
Track link (from @Breathe's list): https://modsfire.com/vrDcBsA5PPkdGSp
Littlebird (v1.80): https://sharemods.com/bkmwpgro26co/golf_mk1_littlebird_v1.8.7z.html
 

Attachments

  • actk_jops_siffert_rainfx.txt
    1.3 KB · Views: 10
Last edited:
custom shaders patch settings, graphics adjustments, disable: FORCE FXAA ROUTE
But this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!

View attachment 1304054

Here it is Peter. Of course, I always do a manually and a clean installation (for cars, tracks and miscellaneous) I'm not new in the game. I've tried with CSP manually and Pure with the pure unistall/install .bat scripts at first, then a full manual installation for each file and last but not least mod enabler in CM (after having removed the previous versions).
As I said, it's not something to do with Pure for me... I guess it's some new setting in CM activated by default with the latest preview version of CSP.
Anyway, thanks so much for your help and interest @Fall Guy and @Peter Boese, I really appreciate it.
If you open CSP render stats, you will probably see, what causes it.
 
Last edited:
Link updated.

You'll probably have noticed that @Rainmaker87 mediafire links are unavailable for technical reasons and for an undetermined period.

With his agreement, they will be hosted on my sharemods.

Updates will be made as soon as possible.
Thanks, very kind of you.
I though only the WIPs were unavailable, instead of every link.
 
Improved RainFX for Circuit Jops Siffert (actk_jops_siffert)... IMHO, this track really deserves a refresh/update to bring it up to today's standards -- it's a great layout...
Yeah, it's great!, thanks for making it known and for the improvement... The truth is that it is one of those circuits that at first seem easy, but in reality require several laps to be able to go fast without going off, with those fast curves and changes in gradient. Very entertaining, yes...

Only one question: does anyone else have this little glitch?

Screenshot_msc_radical_sr8rx_actk_jops_siffert_17-10-123-11-51-20.jpg


The texture highlighted in red has the typical mirror behavior bug and I have tried to figure out something with "Objects Inspector" but I have no idea how to solve... 😅

Thanks in advance!
 
Last edited:
But this will deactivate many other things, if you then not set FXAA in the video settings. FXAA is an injection point for the most things CSP adds. So if you still have set "FXAA" in the video settings, this will not change anything!


If you open CSP render stats, you will probably see, what causes it.
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system

GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB

so as you can see not a very high performance PC.

Anyway, new day new bug:


I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)
 
Last edited:
So, here I am after having invastigated a bit more. Probably it's something having to do with the sun rays since in the night everything work smooth... at the sunset and sunrise the situation is critic for my system

GPU: Nvidia 830M
CPU: Intel Core i5-5200U 2,20 GHz
RAM: 8GB

so as you can see not a very high performance PC.

Anyway, new day new bug:


I thing I'm the only one with this bug. Lights start on (as they should) but if I switch them off and try to turn them on again, they simply switch on for a second and then they turn off. This thing happened with the old version of CSP too but after some consecutive switches on everything was working fine.
All this happening with both mods and kunos cars (all)

Suggestion. Go to CSP discord and report everything directly there since most probably Ilja or one of the insiders will have a look onto it. Maybe it depends also on your GPU and lack of RAM?!
 
Last edited:
2x1 lattice-frame adboard resource for track makers and skinners, uploaded to RD:

28.png 207.png

2x1_lattice_thumb.PNG
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back