Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.is it possible to remove objects of a track via ext_config files? 🤔
Follow up question, if I may:Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.
[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION =
MESHES = 'objectname'
IS_RENDERABLE= 0
One word of warning though. Some objects\meshes are grouped with other objects\meshes. If you try to hide one object, you may actually be hiding other things as well.
I'm not sure about that one. In theory I guess it should work. If the game is not rendering as many objects, I would assume it would be less taxing on a system. Honestly though, that would be one for someone with more knowledge than I have.Follow up question, if I may:
Would this make a track less demanding for the PC (e.g. load faster, achieve stable FPS etc.) if one hides a bunch of stuff?
Say tree groups or buildings out of view for example?
I respect all the work modders pour into their creations but I tend to see just a fraction of it anyway
when driving in cockpit view...
For clarity, absolutely sure this doesn't apply, but ... here goesthat would be one for someone with more knowledge than I have.
The answer is DEFINITIVELY.... maybe.Would this make a track less demanding for the PC (e.g. load faster, achieve stable FPS etc.) if one hides a bunch of stuff?
What I'm trying to say is that the problem is in the UVW map that's why you make the skin "5760x5760"i did not make the car BE_MODDING did i did state that in my post. All i have done is make the skin, anything else is down to the og modder, not me. i dont even know what a psd is let alone how to make one
if you want a "lighter skin" then use the 2k one that i provide you don't have to use 6k or 4k i dont see what the problem is?
you make a skin in 12k to downscale to 5k or 4k or 2k and you retain sharpness to a point you don't release a 506mb skin that's stupid.
also my 5760x5760 skin is only 48.6mb i would hardly call that "unoptimised" bear in mind this is the entire skin not just the body.dds file
alot of my skin have been over 80mb in size for higher res that would be fair enough to pull me up on that but you try and pull me up on one of my lightest skins to date..............i don't get it infact i am confused.com as to what your saying, if i have missed something or i just dont understand then please let me know. i no very little
i am pretty pleased with how my skins look imho and i provide something for everyone if you want hi res or not. the 2k skin is 21mb in size i can do no more other than give you options
i don't like how the window stickers fight with each other though, but i cant seem to change that some mods do it some don't
View attachment 1313900
guys no one can help me they ignore me no matter how much I write no one sees me
Can't do anything about the livery.png except change it yourself like you're doing, but you can change how AC sorts skins, either by name, ID, or number.
View attachment 1311223
I switched it to name, then custom named my skins for those that needed it (batch editing in the UI edit tab is your friend) and it "auto sorts" it for me by series, or whatever I call the skins
View attachment 1311220
So this, looks like this when you select a car. You can tweak the naming structure to "force" sorting in whatever way works for you.
View attachment 1311221
A big thanks to the skin makers who package their liveries with the names set up and a period correct livery.png. Appreciate the little details. I know recently there have been a few skins for the new GT1 Aston Martin which were named like this![]()
Nothing here using safari on my iPad and Brave&ToR browser on my Windows PC. Also at the RD mods section, the download problems seems to be fixed.Stupid question. Is anyone having issues with RD's website recently? For like the past two weeks or so, I can not navigate around RD's website. My browser window will periodically flash\blink and after a couple of times, all clickable items are unresponsive, be it forum links, topic links, etc. Wondering if it's just me.
Hello everyone, what's going on with the Z GT500 mods when will it be released?
View attachment 1313835
and how to solve this problem it appears with mods
View attachment 1313836
with this mod
View attachment 1313837
guys no one can help me they ignore me no matter how much I write no one sees me
Seems to be @TheNuvolariI have no idea about a GT500 mod, do you have any background about who is working on it or what?
For the error on the other mod, I don't recognise it but the error message is fairly explicit - delete some wing references from aero.ini and see if it works.
Better?
Top right corner is a indicator that turns green if there is a new track versionHi All. Just a quick question. The game crashes sometimes when I race at Le Mans the SX version. It happens when I exit
Virage du Tertre Rouge. Any ideas please. Is there anything in CM that enables you to check the track files. Many thanks.
Add in Ext_config.iniYes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.is it possible to remove objects of a track via ext_config files? 🤔
Yes. Put this code into a track's config and change the mesh name to match whatever object you are trying to remove.
[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION =
MESHES = 'objectname'
IS_RENDERABLE= 0
One word of warning though. Some objects\meshes are grouped with other objects\meshes. If you try to hide one object, you may actually be hiding other things as well.
What a great track. The parkland atmosphere is 💯 Lovely piece of history. Thank you.Budapest Népliget 1936
MERRY CHRISTMAS!
i made the skin 5760x5760 because that's what your meant to do, to then resize it to 4096 and 2048 respectively so you can retain some sharpness at lower resolution. you "assume" i am doing it for other reasons i guess?. You assume wrongWhat I'm trying to say is that the problem is in the UVW map that's why you make the skin "5760x5760"
I don't know what (BE_MODDING) is or if you part of this group
Anyways, I was trying to help not to criticize you
I would have liked to participate in the Christmas releases too. I'll give you some more good news: before I realized that Tsunoda took over my TVR, I had found a better sample for external audio. Here is an excerpt
I wish you a merry Christmas 🎉
Thanks mate, cheers!What a great track. The parkland atmosphere is đź’Ż Lovely piece of history. Thank you.
The Circuits of the Past guy went and had a look:
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Népliget Budapest 1936 Hungarian Grand Prix Circuit - Circuits of the past
Did you know that the first ever Hungarian Grand Prix was held in 1936 on a street circuit in Népliget Park in Budapest? Here the story about Népliget!www.circuitsofthepast.com
Development hasn't stopped for a day I just have to guess the performance myself without any information on GT500 cars (no I won't copy other GT500 mods' physics)Hello everyone, what's going on with the Z GT500 mods when will it be released?
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