Assetto Corsa PC Mods General DiscussionPC 

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X90
Does it fix the AI crapping themselves in the pits, that's the question. Had to revert back to public for the first time in years.


If anyone has a changelog.md link from GitHub, I'd appreciate it. I can't find it.




I as well - it's a shame none of his tracks have gotten to 1.0, despite being feature-complete as is. Lots of dead projects out there that are lost to time - hopefully his aren't next.
 
X90
Sure, but each of his tracks has a "to do" list at the bottom of their respective RD pages.

I guess that's what I'm referencing - as he himself seems to think there's more work to be done. I hope he finds the time.
Ah, gotcha. Yes, things like more detail, extra layouts etc.
They never feel unfinished to me though, and certainly no big game-breaking issues as far as I can recall.
Hopefully he's still modding.
 
Ah, gotcha. Yes, things like more detail, extra layouts etc.
They never feel unfinished to me though, and certainly no big game-breaking issues as far as I can recall.
Hopefully he's still modding.
Can't stress enough how great his stuff is, though. All of them are at least "very good" and a handful probably make my top 10 favorite tracks in many hundreds I've tried. And they're fictional! Madness.

And, of course, he releases them for free, with no silly Patreon nonsense. I wouldn't hesitate to pay for his tracks, but I've never found so much as a Kofi or PayPal link.

He embodies the best of what this wonderful platform is about. I hope he's well, and returns when he's ready.
 
W.I.P. Chevrolet Corvette C6.R

(3d Model The Crew2)

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Screenshot_f302_corvette_c6r_2006_monza_23-11-123-0-17-29.jpg
 
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Peugeot 106 procar 1998 skin + car 2k/4k/6k
download instructions in the download section

car is by BE_MODDING

certain minor things i couldn't get done but overall a pretty decent representation


Screenshot (342).png


Screenshot (343).png
 
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Red Bull Ring Mod v2.1

Red Bull Ring Mod v2.1

Please make a backup copy of your ks_red_bull_ring folder to be safe because this replaces or adds files to the track folder. Also delete any track skins from my previous version. CSP is required to work properly. If you don't use CSP, the track skins will still work, but you will have to copy the files to the default folder in the skins directory.

Credit for the ext_config goes to the CSP guys who did the original config used as the base and @CrisT86 for the changes to the config to make it work better.
Track skins are a combination of my own edited textures with a few textures from a skin I already had (don't know the author) and @Peter Boese ac-color-corrections texture pack.
Additional kn5 files for the stock track done by me.
Two additional track cams done by me.
Special thanks to @CrisT86 for all the help with the config and @andrevr , @Peter Boese , and @xNAPx for testing things for me along the way. And @ales100i for the pictures of the area to help me get the season changes somewhat accurate.

All decisions on texture colors and brightness were made based on watching Youtube videos of the recent F1 race. To be honest, one set of trees should be brighter to be more accurate, but they looked out of place as brighter textures. If I hear enough complaints, i'll adjust the texture and make it available.

View attachment 1212404

Any and all improvement suggestions are welcome. I did the best I could, but i'm sure there are mistakes to be fixed.

Looks fantastic to me. Thank you for this mod :)

Will there be a reupload for Mugello and Vallelunga?
These are offline :(

Screenshot_asrc_clio_cup_5_ks_red_bull_ring_22-11-123-20-0-21.jpg
 
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Looks fantastic to me. Thank you for this mod :)

Will there be a reupload for Mugello and Vallelunga?
These are offline :(

View attachment 1313787
Thank you. Glad you like it. I'll have to check the Mugello and Vallelunga links because they shouldn't be down.

And thanks for posting the pic. I always wonder how one of my mods will look on another system using a different ppfilter. At least for this one, it looks like it comes out ok.
 
Thank you. Glad you like it. I'll have to check the Mugello and Vallelunga links because they shouldn't be down.

And thanks for posting the pic. I always wonder how one of my mods will look on another system using a different ppfilter. At least for this one, it looks like it comes out ok.
Also Monza Fantastic...Even in crappy weather :)

I still use Sol and the ACVE Filter

Keep it up...great mods

Screenshot_asr_1992_ferrari_f92a_monza_23-11-123-1-54-58.jpg
Screenshot_asr_1992_ferrari_f92a_monza_23-11-123-2-2-17.jpg
 
Also Monza Fantastic...Even in crappy weather :)

I still use Sol and the ACVE Filter

Keep it up...great mods

View attachment 1313790View attachment 1313791
Honestly, that doesn't look like my Monza mod. It looks way too good to be something I did unless it's just the filter you are using that makes it look better than what I see.

I restored the Vallelunga link (not sure what happened with that one), but now I remember why the Mugello one was down. I pulled it awhile back when I decided I wanted to revisit it because I wasn't happy with what I had done. Here's the Vallelunga link. It was an early mod I tried so it's not as good as some of my more recent ones. I should probably revisit this one as well.

ks_vallelunga mod
 
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Outside of the transmission, the M3 GTR drives kinda knife edgy. Hard to get tire up to temp and also doesn't seem to like curbs all that much. And uses maybe too little fuel? Pace wise seems a match for the GTN cars of the RSS mod. The interior seems off between the different gauge cluster and the lack of the E46 dash. But it is only a pre-release so maybe some of this will get fixed. Either way its good a bigger group is taking this car on though.
 
Thanks for this, a couple of tracks I want to apply this to so that’s really handy.

A shame doublezero seems to have disappeared (or been recruited?), his Mount Tempus project previewed on YouTube looked an absolute stunner and his work got better and better over the years.
Well, he just updated his Heart Lake Complex today

 
Thanks for this, a couple of tracks I want to apply this to so that’s really handy.

A shame doublezero seems to have disappeared (or been recruited?), his Mount Tempus project previewed on YouTube looked an absolute stunner and his work got better and better over the years.
Ohh I wasn't even aware of Mount Tempus, just searched it on YouTube and it looks fantastic! Can't wait to see this one in action.
 
I'd like to draw attention to a small tool I recently came across on RD. I find it really useful, especially because I had a loud car-mod recently. Now, I don't have to adjust the overall system volume every time. Instead ican set it individually for each mod (REQUIRES CUSTOM SHADERS PATCH 0.2.1+!!!)
https://www.racedepartment.com/downloads/car-volume-adjuster.65647/
 
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I'd like to draw attention to a small tool I recently came across on RD. I find it really useful, especially because I had a loud car-mod recently. Now, I don't have to adjust the overall system volume every time. Instead ican set it individually for each mod (REQUIRES CUSTOM SHADERS PATCH 0.2.1+!!!)
https://www.racedepartment.com/downloads/car-volume-adjuster.65647/
Wow. The hits keep coming today. This is ****ing awesome if it works.

Going to try it now - some of the historic cars are unbelievably loud, and I've had mixed results with making the volume config files myself.


Thanks for sharing.

EDIT: Yes, it does work. Fantastic stuff. Cheers.
 
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Hello everyone, what's going on with the Z GT500 mods when will it be released?
Screenshot_z_gt500_2022_rt_suzuka_6-11-123-12-2-48.jpg


and how to solve this problem it appears with mods
кекек.jpg

with this mod
preview.jpg
 
Hello,

I'm not at home and I'm currently working on an engine tuner app.
Can someone post the "engine.ini" of a car with at least one turbo ?

Thanks in advance.


EDIT: Forget it ; I've found one.
 
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X90
Was just about to post this! As if like magic, we have summoned him!

Great news.
Maybe we should try the same summoning spell with PM3DM and their touring cars..?

Note, my adboard/branding skin for Heart Lake is no longer 100% compatible with the track after these new updates. It still replaces some boards, but not all as previously.
I might get around to updating it, but the track now comes with a few skins anyway.
 
Peugeot 106 procar 1998 skin + car 2k/4k/6k
download instructions in the download section

car is by BE_MODDING

certain minor things i couldn't get done but overall a pretty decent representation


View attachment 1313776

View attachment 1313777
The car mod looks good with only 135k triangles
let me give you some advice about the textures and the livery skins
1. Making skins more than 4k is completely useless and you are just wasting your time.(take an example from my 12k skin for the GTR Kunos & the HDR skin for the Rena's Mclaren) is the 12k 506MB and the HDR 4k 340MB for a skin useless ? the answer is yes
2. The problem is in the UVM map. By increasing the resolution up to 4k the only thing you accomplish is more MB which results in an unoptimized mod, your only solution is to make the part that I show you, in red square bigger,
and then you will have a better resolution by 2k and 1k
3. Try to keep the car mod folder as clear as possible, which means don't put unnecessary stuff inside the folder(like photos and the .PSD file. keep your work secret ;)
4. try to make those changes and I will help you with the texture(dirt,damage,etc..) and LODs if you can do them
body.jpg
205_ruote.jpg
 
Guerilla Mod's E46 M3 GTR is out...


One complaint, looks like the car is sequential, when the these cars were famously 3 pedal manual cars....


Yeah, quite a strange oversight, and the data seems to be encrypted so there's no quick fix with SUPPORTS_SHIFTER=1.
Here's a (IMO) nicer shifting animation, just remove the .txt extension.
I'd like to slow the animation timing down a little, but can't decrypt the data to access driver3d.ini
 

Attachments

Aston Martin V12 Vantage Manual 2010 Public Release !!!!
Download:
-AO inside and out
-Realistic Dashboard
-Physics By VRDRIVING
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@Mascot,and others

View attachment 1313749View attachment 1313750View attachment 1313751View attachment 1313752
Just to clarify, I had nothing to do with the current driver animation or beta testing of this car, despite notes to the contrary.
 
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shi
Mine Circuit 1999 v1.5
View attachment 1313863
Mine Circuit was a 3.331 km (2.070 mi) motor racing circuit in Nagao, Nishiatsu-cho, Mine, Yamaguchi Prefecture, Japan. The track closed in February 2006.It was one of the main circuits in Japanese motorsport. (Wikipedia)

-CSP recommended
-26 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission

AC Converted by shin956
AI by KevinK2
ext_config.ini, replay cam, VAO by CrisT86
logo.png and sections file by Fanapryde
Camtool Replay by ckkjw398
3D terrain by Tyrone / Nukedrop
Mountain texture from Chuck_CG
Crowd textures by Kniker97
some textures by kunos
Test and Feedback by ワイエス911(v0.9), TheRealCeeBee, Mascot, Fanapryde

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Changelog;
-Update ext_config.ini and VAO & Add replay cam (by @CrisT86)
-Repaving the road surface (advice by @TheRealCeeBee)

v1.1
-Fixed an issue where tires would fill in corners
-Fixed an issue where there was no sound of kerb

v1.2
-Track optimization
-Add lights to martial posts and medical center
-Fixed shader
-Change AI (by @KevinK2)
-Other fine adjustment

v1.3
-Fixed pitlane

v1.4
-I adjusted the shader
-Updated some textures
-Fixed some trees being bright and some dark
-Adjusted ext_config
-Updated preview
-VAO has been renewed
-camtool updated

v1.5
-Updated some shaders.
-Updated some textures.
-Updated UI.
-Updated VAO-patch.
-Updated ext_config.
-Updated phy road.
-Added 3D terrain by Tyrone / Nukedrop. (Thanks)
Mountain texture from Chuck_CG
-Added groove/skidmarks.
-Added new cam.
-Added logo.png and sections file by Fanapryde. (Thanks)
-Supported camera_facing for spectators. (crowd textures by Kniker97.)
-Fixed some normals.
-Fixed floating objects.
-Fixed kerb mapping.
-Removed unnecessary objects.
-Other minor fixes.

Mine Circuit 1999 v1.5
The link is in the quote.

v1.5 changelog;
-Updated some shaders.
-Updated some textures.
-Updated UI.
-Updated VAO-patch.
-Updated ext_config.
-Updated phy road.
-Added 3D terrain by Tyrone / Nukedrop. (Thanks)
Mountain texture from Chuck_CG.
-Added groove/skidmarks.
-Added new cam.
-Added logo.png and sections file by Fanapryde. (Thanks)
-Supported camera_facing for spectators. (crowd textures by Kniker97.)
-Fixed some normals.
-Fixed floating objects.
-Fixed kerb mapping.
-Removed unnecessary objects.
-Other minor fixes.
Screenshot_ks_abarth500_assetto_corse_mine_circuit_99_23-11-123-20-15-32.jpg
 
Just to clarify, I had nothing to do with the driver animation or beta testing of this car, despite notes to the contrary.
I've sent Peter Crill new files for the driver model, scale, posture, shifting animation and shift timing so hopefully the car will be updated soon and my good name (lol) will be restored.
I also reported missing faces on the wiper arms.

Screenshot (24).png Screenshot (25).png Screenshot (26).png Screenshot (27).png
 
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Now I came across a random video on YouTube:

and was surprised - how is such a double mirror implemented? The system is pretty like the same as in rF2. Does anyone know anything about this?
 
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