I've not driven doublezero's Goria-Thun for a couple of years and had forgotten just how perfect it is for hot hatches.
Noticed some trees popping in at distance, and holographic glass (in VR anyway) on the pit approach warehouse.
If you have the same issues, add this to the config:
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix tree pop-in
ACTIVE = 1
MATERIALS = ?tree?
LOD_OUT = 600
[SHADER_REPLACEMENT_...]
DESCRIPTION= fix VR holographic glass on pit approach
ACTIVE = 1
MESHES = 0_windows
SHADER = ksPerPixelReflection
IS_TRANSPARENT = 1
Track download: https://www.racedepartment.com/threads/goria-thun.202901/
Sure, I’m interested
I dont know if it work in the .ini file, but it does with ext_config, lights are R,G,B so after that you add a multiplier like R,G,B,3 for example.Where/what file do I edit in order to increase headlight brightness/reach. I'm racing the VRC lmp1 cars and some of the cars have really dull headlights. It's quite hard work with them even as the sun is going down. I've found the lights file in the data folder, do I edit that or mess about with the ext_config file?
[EMISSIVE_LIGHT_...]
NAME= name of the mesh
COLOR= 50, 32 ,10 ,1.5
LAG=0.7
SIMULATE_HEATING=1
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
Hi. Will it still be a later release or will that bring it forward. Over excited for this one.The release was scheduled between now and the 25th, but I think I have to postpone it because it is actually Tsunoda's TVR. I think I can solve it by the 31st, unfortunately this problem was not foreseen. I should have checked earlier, my bad. The work to be done technically shouldn't be very difficult since I can scale all the meshes together with blender, but I have to modify a few parameters (suspensions, aerodynamics, motec, light refraction etc...) to get it back on track.
Latest update anyway: lights on the doors added (if needed you can activate it via ext_config) and now the splitter can be all carbon or half carbon and half colored (like on the other chassis).
EDIT: Mystery of dimensions solved. The T400R is about the same size as a 360 GTC, just a little smaller. We are talking about 4.4m for the TVR and 4.5 for the 360 GTC in length, 1.8m versus 2.0m in width and 1.2m in height for both. By doing a scaling in blender it should now be correct. Obviously I consider a margin of error due to the possible inaccuracy of the model. So, for those who want to work on the GTR2 models, always check the scale and don't make my mistake.
View attachment 1313698
Race cars are ment to go fast... if they win, who cares if they are ugly.The eternal struggle between romanticism and pragmatism of "form follows function"... 🧐
(Smartass Mode, Off)
Ohakea Airport link is wrongTracks listing update
Red Bold : news and updates (tracks) from 22/12/2023 --> TBA
Red : news and updates (add-ons) from 22/12/2023 --> TBA
Yellow Bold : news and updates (tracks) from 24/11/2023 --> 21/12/2023
Yellow : news and updates (add-ons) from 24/11/2023 --> 21/12/2023
What's new :
Original links to @Rainmaker87 tracks are back online.
As always, thanks to all the modders who amaze us every day.
Thank you guys
I wish you all a Merry Christmas and a special tought to a friend.
ACTL v3.1 by Breathe
I think I'll be able to get everything sorted out by the 31st, considering that some days I won't be able to work on it because I'm not at home. On the bright side, I haven't done any irreparable damage, I just need to fix everything accordingly (including animations that keep breaking) 😎Hi. Will it still be a later release or will that bring it forward. Over excited for this one.
That’s great. Enjoy your Christmas break.I think I'll be able to get everything sorted out by the 31st, considering that some days I won't be able to work on it because I'm not at home. On the bright side, I haven't done any irreparable damage, I just need to fix everything accordingly (including animations that keep breaking) 😎
Frankly I was quite silly, I should have checked everything at the beginning. I'm sorry you have to wait 😞
You too! 😎That’s great. Enjoy your Christmas break.
I really hope he continues, his tracks are among the very best original content in AC.Thanks for this, a couple of tracks I want to apply this to so that’s really handy.
A shame doublezero seems to have disappeared (or been recruited?), his Mount Tempus project previewed on YouTube looked an absolute stunner and his work got better and better over the years.




I think that is the same track that I noticed an update for a few days ago when I opened up CM. I let it do the update but the notification won't go away. I haven't checked the track to see if it is ok though.Hi All. Just a quick question. The game crashes sometimes when I race at Le Mans the SX version. It happens when I exit
Virage du Tertre Rouge. Any ideas please. Is there anything in CM that enables you to check the track files. Many thanks.
Right click the update, get update and install via assetto file instead of CMI think that is the same track that I noticed an update for a few days ago when I opened up CM. I let it do the update but the notification won't go away. I haven't checked the track to see if it is ok though.
Does it fix the AI crapping themselves in the pits, that's the question. Had to revert back to public for the first time in years.New CSP 0.2.3preview1 is available.
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For those who are interested, in the changelog there is also a new test version for CM (0.8.2617.39678) available. Among others, it finally fixes the annoying pop-up window in content´s list (below under NEW):
View attachment 1313748
I really hope he continues, his tracks are among the very best original content in AC.
They are complete, don't put too much stock in an arbitrary version number. They're often meaningless for car and track mods, sub-1.0 in a lot of examples just in case issues are found or new features get added.I as well - it's a shame none of his tracks have gotten to 1.0, despite being feature-complete as is. Lots of dead projects out there that are lost to time - hopefully his aren't next.
Sure, but each of his tracks has a "to do" list at the bottom of their respective RD pages.They are complete, don't put too much stock in an arbitrary version number. They're often meaningless for car and track mods, sub-1.0 in a lot of examples just in case issues are found or new features get added.
Does it fix the AI crapping themselves in the pits, that's the question. Had to revert back to public for the first time in years.
If anyone has a changelog.md link from GitHub, I'd appreciate it. I can't find it.
I as well - it's a shame none of his tracks have gotten to 1.0, despite being feature-complete as is. Lots of dead projects out there that are lost to time - hopefully his aren't next.
Ah, gotcha. Yes, things like more detail, extra layouts etc.Sure, but each of his tracks has a "to do" list at the bottom of their respective RD pages.
I guess that's what I'm referencing - as he himself seems to think there's more work to be done. I hope he finds the time.
Can't stress enough how great his stuff is, though. All of them are at least "very good" and a handful probably make my top 10 favorite tracks in many hundreds I've tried. And they're fictional! Madness.Ah, gotcha. Yes, things like more detail, extra layouts etc.
They never feel unfinished to me though, and certainly no big game-breaking issues as far as I can recall.
Hopefully he's still modding.
Red Bull Ring Mod v2.1
Red Bull Ring Mod v2.1
Please make a backup copy of your ks_red_bull_ring folder to be safe because this replaces or adds files to the track folder. Also delete any track skins from my previous version. CSP is required to work properly. If you don't use CSP, the track skins will still work, but you will have to copy the files to the default folder in the skins directory.
Credit for the ext_config goes to the CSP guys who did the original config used as the base and @CrisT86 for the changes to the config to make it work better.
Track skins are a combination of my own edited textures with a few textures from a skin I already had (don't know the author) and @Peter Boese ac-color-corrections texture pack.
Additional kn5 files for the stock track done by me.
Two additional track cams done by me.
Special thanks to @CrisT86 for all the help with the config and @andrevr , @Peter Boese , and @xNAPx for testing things for me along the way. And @ales100i for the pictures of the area to help me get the season changes somewhat accurate.
All decisions on texture colors and brightness were made based on watching Youtube videos of the recent F1 race. To be honest, one set of trees should be brighter to be more accurate, but they looked out of place as brighter textures. If I hear enough complaints, i'll adjust the texture and make it available.
View attachment 1212404
Any and all improvement suggestions are welcome. I did the best I could, but i'm sure there are mistakes to be fixed.