Assetto Corsa PC Mods General DiscussionPC 

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happy new year to everyone
First problem of the new year. I get a winter look even in summer at the Fiorano track. In August 2023. I'm on csp 1.79. How can I fix?
 

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Speaking of AI, I was wondering if anyone would have any ideas on how to fix a problem with the LeMans67 ai. I have yet to figure out a fix. When two ai cars are near each other going down the front stretch and one of them slows down to pit, the ai car that is not pitting slams on the brakes in response to the other car slowing down. I've never seen this happen at any other track and would love to come up with a fix for it but so far no luck.
Last night Prosecco sudjested me another idea.
The reason why cars are crashing it is becouse the breacking zone for the pit entry is on the ai line.
You have to record a safer ai line more approcing the pit entry. Shift it a little bit further to the left side of the track, so the cars on the track can drive parallel to a car approcing the pit entry breacking zone.
 
happy new year to everyone
First problem of the new year. I get a winter look even in summer at the Fiorano track. In August 2023. I'm on csp 1.79. How can I fix?
2 options for the fix.

1. Go to CM > Settings > Custom Shaders Patch > Track Adjustment and make sure the Seasons adjustment is not active.

2. If your Fiorano track folder has an extension, then open the ext_config.ini file and delete any Seasons code in it.
 
Guys

Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
 
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.

-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
Another great skin
A great track
Thanks

Screenshot_ks_mclaren_p1_gtr_bilsterberg_1-0-124-15-48-39.jpg
Screenshot_lotus_elise_sc_bilsterberg_1-0-124-15-49-38.jpg
Screenshot_ks_porsche_718_cayman_s_bilsterberg_1-0-124-15-51-35.jpg
 
anyone knows whether it´s possible to flip the camera angles in custom previews?
to adapt them manually is nearly impossible
 
Guys

Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
None, low res are just easier to download for those with crapy internet connexion, otherwise these are static image.
@Peter Boese might clear it all better tho
 
Guys

Whats the difference between Pure's High Res and Low Res versions, regarding performance? Does anyone knows if the HDR version affects the game performance somehow? Or not so much?
There is actually no performance difference in fps. Highres is just using like 136MB of VRAM and like 4GB on disk space. Lowres is using 16MB of VRAM and 800 MB of disk space.

But performance wise both are the same.
 
A skin for the LPDesigns Maserati MC20. What a gorgeous car. Too bad it's not GT3. It runs fairly well with the GT3s (as fast in the straights, not as stable otherwise). Actually, for 14 bucks you can get this, the GT3 Mustang and a couple nice Alfa GT3s. I'm not happy that they're encrypted, but they're usable.

EDIT: Put the Maserati logo in, and added a driver (if I'm faking Weathertech, 2 drivers requ'd)

Happy New Year all!

Maserati-MC12gt2-02.jpg
Maserati-MC12gt2-09.jpg

Maserati-MC12gt2-10.jpg

 
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Last night Prosecco sudjested me another idea.
The reason why cars are crashing it is becouse the breacking zone for the pit entry is on the ai line.
You have to record a safer ai line more approcing the pit entry. Shift it a little bit further to the left side of the track, so the cars on the track can drive parallel to a car approcing the pit entry breacking zone.
I will try that as well because so far nothing has worked.
 
24H
looking good

View attachment 1315605

Put in ext_config

[ANIMATED_WIPER_...]
MESHES = wiper1,wiper2,wiper3
UNDERLYING_SURFACE = Window_Ft Out1
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES =wiper1,wiper2,wiper3
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = wiper1, wiper2, wiper3
UNDERLYING_SURFACE = 'Window_Ft Out1'
GROUP_0 = 'wiper3@A=', 'wiper2@A=', 'wiper1@A=*'
GROUP_0_ANGLE_FROM = 1
GROUP_0_ANGLE_TO = -141.5
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.66462946, 0.8074738, 0.71532035
GROUP_0_PIVOT = -0.0032117367, 0.69800586, 0.9649396
 
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There is actually no performance difference in fps. Highres is just using like 136MB of VRAM and like 4GB on disk space. Lowres is using 16MB of VRAM and 800 MB of disk space.

But performance wise both are the same.
Thxs for the answer Peter. I thought that was some difference at first!
which is the best looking version for Montjuic?
I tryed 2 tracks, but there are 2D trees and a 2D cathedral very disturbing
This one: https://www.racedepartment.com/downloads/montjuich-1975.61927/

It still has some 2D stuff, but it's the best you can find at the moment, till someone do one from scratch. At least the layout is accurate to reality (and thats what matters in the end).
 
First of all a Cozy and Happy New Year to all of you.

Release:
--------
View attachment 1315870


LOL Realspec and the first thing CM revealed is that the suspension is taken from the SLS AMG
 
Happy, healthy new year to everyone ! :bowdown:

New year - new questions :D

Is there any neck.fx guide out there ?? Because any neck.fx preset i find so far is "too heavy" for me. This means i am a motion sickness guy, VR is not an option, neck.fx is still interesting, but i can`t find a more subtile configuration for me. I would like to optimize it myself, but some options are hard to understand without a kind guide.

Or maybe someone has a very subtile neck.fx ini for me?
Search RealityMotion, by the guy who makes RealityFilter (can't use that one as I'm in HDR10).

Can't play without it.
 
X90
Search RealityMotion, by the guy who makes RealityFilter (can't use that one as I'm in HDR10).

Can't play without it.
yeah i found it already earlier, but cannot`use it because it´s a CM preset only. I need the ini.file because no CM user.

If you are using it, could you eventually upload this neck.ini for me?
 
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.

-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
Curious if anyone using the latest CSP version has tried this update? I just switched to the latest CSP version and now the grass will not change from patchy to green and visa versa when enabling the specific track skin. If I go back to the old method of doing it through the track's ext_config file, it works fine. I'm curious if it's just me or if anyone else has the same problem and if the latest CSP version somehow broke the ability to do it this way.
 
Thanks have tried it. Yes it´s it´s subtile, but somehow it behaves that way i get even more motion sickness then my current neck.ini :boggled:
I don't know what I'm doing wrong but I can't come even close to these effects - mines are very subtle.
 
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which is the best looking version for Montjuic?
I tryed 2 tracks, but there are 2D trees and a 2D cathedral very disturbing

None, all the montjuic tracks comes from VERY OLD games, where 2D stuff where the high def of sorrounding buildings.
Indeed.
And 3d trees (TreeFX if that is what you meant) surely aren't going to make any track better either.
 
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