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Another adaptation to a rally car.
Now it was the turn of the Citröen DS19/21.
Inclusion of the co-pilot and adaptation of the skins for Monte Carlo '65.
 

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Honda Civic Type R EP3 2001 Public Release!!
Download:https://sharemods.com/ed0p1o54q7oo/ep3_2001_1.0_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-Converted to LHD with european dials and PreFacelift headlights
-Track And Turbo versions will be available in the next days!

Screenshot_ep3_2001_ddm_gts_tsukuba_2-1-124-22-34-39.jpg
Screenshot_ep3_2001_ddm_gts_tsukuba_2-1-124-22-34-3.jpg
__custom_showroom_1706912971.png
 
My turn.

Download the URD from their website, versión of the car 1.0.7.

Erase the older one, install manually as always do, nothing happens... No lights.

But I use the GOD FALL GUY advice (the one that change 500 to 50 in Bounce) and Magic happens! Now the car had wippers, lights and by the way, I've learned that F11 key put a mirror on the screen that is very helpfull.

One more time this comunity and their members find the way to fix a broken car. You are great!!
 
Changed EMISSIVE to 50 and headlights work as intended. Everything else also work as intended
 

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Original after a clean installation, very dim but still visible:
Screenshot_urd_mercedes_clr_lm_industrial_3-1-124-6-7-17.jpg

A quick edit I already did yesterday and forgot to post it. A lill more light.
Screenshot_urd_mercedes_clr_lm_industrial_3-1-124-6-12-48.jpg
Code:
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=220
BOUND_EXP=1
COLOR=10, 9.9, 7.5, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.17, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.68
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.68
OFF_MULT=0
OFF_POSITION=0, 0.44, 2.0
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.44, 2.0
PREFER_FRONT=-1
RANGE=240
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=120
SECOND_SPOT_INTENSITY=0.21
SECOND_SPOT_RANGE=16
SECOND_SPOT_SHARPNESS=0.5
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0
Beauty of CSP lights, there a so many possibilities. :)
 
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On the road to P70, a bit of update :

It seems to work quite fine for now, drives smoothly, CM paintshop compatible, still need a fair amount of correction on the shader/material side, other than that the rest is in place : dials are working, driver, steer and shift animations are far from the best possible but look good enough for me, mirror's working, all cameras working, AI's working, lights need corrections but are doing okay (except dials lights...I'll find it ^^).

Still needs to do the lods, doors animation but it's not mandatory, and I guess, a good debugging. The weirdo's on it's way! :gtpflag:
Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-49-33.jpg
Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-49-59.jpg

Urk, materials...

Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-53-57.jpg
Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-52-18.jpg

No data is supposed to illuminate the rear plate, but position/brake lights don't want to lit only the lower part of the rearlight... Meh ?

Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-50-17.jpg

Get ready to NOT seeing the apex on your right, I tell ya...

Screenshot_alg_de_tomaso_p70_prinzen_f3ct_2-1-124-22-47-40.jpg
 
My turn.

Download the URD from their website, versión of the car 1.0.7.

Erase the older one, install manually as always do, nothing happens... No lights.

But I use the GOD FALL GUY advice (the one that change 500 to 50 in Bounce) and Magic happens! Now the car had wippers, lights and by the way, I've learned that F11 key put a mirror on the screen that is very helpfull.

One more time this comunity and their members find the way to fix a broken car. You are great!!
That's "1.0.7z", not "1.0.7". ;)
 
Original after a clean installation, very dim but still visible:
View attachment 1324846

A quick edit I already did yesterday and forgot to post it. A lill more light.
View attachment 1324847
Code:
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=220
BOUND_EXP=1
COLOR=10, 9.9, 7.5, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.17, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.68
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.68
OFF_MULT=0
OFF_POSITION=0, 0.44, 2.0
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.44, 2.0
PREFER_FRONT=-1
RANGE=240
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=120
SECOND_SPOT_INTENSITY=0.21
SECOND_SPOT_RANGE=16
SECOND_SPOT_SHARPNESS=0.5
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0
Beauty of CSP lights, there a so many possibilities. :)
But it hasn't got high beams working, am I right?
 
Unfortunately I can no longer find the entry, and searching didn't help either.

Not long ago an early version of Detroit Street Circus 2023 was published here, but I can no longer find the entry here.

Is there any news or is it even finished? Who knows more?
Screenshot_lamborghini_murcielago_lp640_detroit_3-1-124-13-54-32.jpgScreenshot_lamborghini_murcielago_lp640_detroit_3-1-124-13-54-47.jpgScreenshot_lamborghini_murcielago_lp640_detroit_3-1-124-13-55-12.jpg
 
Unfortunately I can no longer find the entry, and searching didn't help either.

Not long ago an early version of Detroit Street Circus 2023 was published here, but I can no longer find the entry here.

Is there any news or is it even finished? Who knows more?
View attachment 1324915View attachment 1324916View attachment 1324917
I don't remember ever seeing it here, and also can't find anything in search, but u/PaquitoCR on Reddit, is the guy, I think.
Last post 3 months ago: "I'm on it."
The alpha is still available, here.
 
... is there anyone having tried the FSR2 to FSR3...
Well, I haven't tried it thoroughly but my hopes with the newly released "FSR 3 Fluid Motion Frames" have gone down the drain... Unless there is something I don't know, it only works in full screen and it's not suitable for 3 monitor configurations... 😢
 
Hi guys

Not been on this beautiful sim for some time, so a little out of touch.

Couple of questions if I may.

Firstly, CSP has updated to 0.2.3 preview1, and I noticed when trying a few things that some tracks won't load, get stuck on AI spine loading, and other cars have inverted mirrors or no mirrors at all. Is it just a case of reverting back to 0.1.80 preview428?

Also, with regards to SOL and Pure, is SOL still a thing, or is it just Pure that needs to be kept up to date

Cheers
 
Merc c class DTM de_milkified windows + window banner fix Infinity g35 gt2

Merc DTM i have just put the entire car up its easier. CM drag and drop installation.

no upscaling or anything just getting rid of the milky stuff

Screenshot (440).png

Screenshot (441).png


Infinity G35 Window banner fix

I didnt take a before pic so only an after pic all i done is sort the banner nothing else. Just the skin folder with a link to the car

drag and drop via CM


Screenshot (442).png
 
1706983714872.png


F1 2007 V....Early access mod released by Cimmerian_Iter
Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.

Features :

  • Cars​

DOWNLOAD LINK : HERE


1706983838165.png

1706983894373.png

1706983907498.png

1706983918324.png

1706983936964.png
 
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Anyone know of an ext_config code I can use to alter mesh or material to render like it's inside COCKPIT_HR? So many mod cars have the inside of the door-objects not within COCKPIT_HR.

p.s. I need it to fix encrypted cars. The unencrypted ones I can fix using 3ds.
Disclaimer: this issue probably only bothers VR-users! And maybe only me. ;)


FOUND IT! Damn this might be the happiest day in my AC-mod-fixing-life and the solution is so stupidly simple it's almost ironic.

[MESH_ADJUSTMENT_...]
MESHES = A,B,C
MOVE_TO = COCKPIT_HR

If you got the Lamborghini Countach 2022 from MNBA you can test it out by placing this code somewhere in the ext-config.ini

[MESH_ADJUSTMENT_...]
MESHES = LOD1_0_6_5, LOD1_0_6_2, LOD1_0_6_3, LOD1_1_6_7, LOD1_1_6_6, LOD1_0_6_5.002, LOD1_0_4_2_ncl1_1, LOD1_1_6_6.002, LOD1_1_6_7.002
MOVE_TO = COCKPIT_HR

Before (look at the carbon panel on the door):
Untitled2.png


And after code to ext_config.ini:
Untitled.png

( It's already apparent on a screenshot. When moving in game, seeing the asphalt texture and colorfull kerbstones run across the reflective carbon is...dealbreaking. At least for me.)

N.B. This "fix" will most likely break the door-animations and if it does, it scatteres the door-objects all over the place (fix by deleting those door.ksanim files from the animation folder, no more door-animations is the compromise to make). Also it will probably only work if the car-model already has a COCKPIT_HR node/dummy.

You might think it sounds like a very specific problem, but you'd be suprised how many of the "better looking" car mods have this issue-combination: encrypted/has COCKPIT_HR/doesn't have the interior-side of the door-objects placed inside of COCKPIT_HR.
For example almost all of MNBA's mods have this issue, just to name one, but there are a lot more modders/groups that consequently build cars this way.
If you'd also count the unecrypted mods with the same issue, I think we're talking almost half of the car-mods that are available in AC.

Anyway, enough rambling, I'm happy and wanted to share since I asked this question multiple times in this thread and never got the answer. So, maybe this info is indeed new and helps someone else out as well.
 
Last edited:
View attachment 1324961

F1 2007 V....Early access mod released by Cimmerian_Iter
Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.

Features :

  • Cars​

DOWNLOAD LINK : HERE


View attachment 1324963
View attachment 1324964
View attachment 1324965
View attachment 1324966
View attachment 1324967
Awesome dude, just seems like one Kimi skin is missing the Marlboro sponsoring, as 2 of the 4 Massa skins have it and for Kimi only 1 of 4
 
Last edited:
View attachment 1324961

F1 2007 V....Early access mod released by Cimmerian_Iter
Hey guys, today I present you a 2007 season mod based on FSONE for Assetto Corsa. I've done this in my spare time because people begged hard for it. Here's a early access as I don't really have time to proof-read this, so if you notice a bug or a problem on a car tell me so that I'll fix it in a new update.

Features :

  • Cars​

DOWNLOAD LINK : HERE


View attachment 1324963
View attachment 1324964
View attachment 1324965
View attachment 1324966
View attachment 1324967
Thanks buddy for your work...now waiting for 2011 and the 2010 update.
 
Hello, is there any good 2006 F1 mod... I mean I found one but the cars felt strange to drive and the gears wre just working properly after adjusting a bit... and there are no helmet skins... Does someone have an idea?
 
Hello, is there any good 2006 F1 mod... I mean I found one but the cars felt strange to drive and the gears wre just working properly after adjusting a bit... and there are no helmet skins... Does someone have an idea?
Hi, on this patreon link you will find a totally revised version of the 2006 ACFL and other contents such as 2003 and more:

 
Disclaimer: this issue probably only bothers VR-users! And maybe only me. ;)


FOUND IT! Damn this might be the happiest day in my AC-mod-fixing-life and the solution is so stupidly simple it's almost ironic.

[MESH_ADJUSTMENT_...]
MESHES = A,B,C
MOVE_TO = COCKPIT_HR

If you got the Lamborghini Countach 2022 from MNBA you can test it out by placing this code somewhere in the ext-config.ini

[MESH_ADJUSTMENT_...]
MESHES = LOD1_0_6_5, LOD1_0_6_2, LOD1_0_6_3, LOD1_1_6_7, LOD1_1_6_6, LOD1_0_6_5.002, LOD1_0_4_2_ncl1_1, LOD1_1_6_6.002, LOD1_1_6_7.002
MOVE_TO = COCKPIT_HR

Before (look at the carbon panel on the door):
View attachment 1324984

And after code to ext_config.ini:
View attachment 1324985
( It's already apparent on a screenshot. When moving in game, seeing the asphalt texture and colorfull kerbstones run across the reflective carbon is...dealbreaking. At least for me.)

N.B. This "fix" will most likely break the door-animations and if it does, it scatteres the door-objects all over the place (fix by deleting those door.ksanim files from the animation folder, no more door-animations is the compromise to make). Also it will probably only work if the car-model already has a COCKPIT_HR node/dummy.

You might think it sounds like a very specific problem, but you'd be suprised how many of the "better looking" car mods have this issue-combination: encrypted/has COCKPIT_HR/doesn't have the interior-side of the door-objects placed inside of COCKPIT_HR.
For example almost all of MNBA's mods have this issue, just to name one, but there are a lot more modders/groups that consequently build cars this way.
If you'd also count the unecrypted mods with the same issue, I think we're talking almost half of the car-mods that are available in AC.

Anyway, enough rambling, I'm happy and wanted to share since I asked this question multiple times in this thread and never got the answer. So, maybe this info is indeed new and helps someone else out as well.
That's a great little script that should be very useful indeed. Thanks!
Should be handy for removing raindrops from cockpit elements too, I'm guessing.
The fact that it breaks door animations is a bonus. There's nothing more pointless in a racing sim, and it can be bloody annoying having to cycle through various door/hood/trunk animations trying to find the friggin' button that actually starts the bastard car... :lol:
 
Last edited:
Disclaimer: this issue probably only bothers VR-users! And maybe only me. ;)


FOUND IT! Damn this might be the happiest day in my AC-mod-fixing-life and the solution is so stupidly simple it's almost ironic.

[MESH_ADJUSTMENT_...]
MESHES = A,B,C
MOVE_TO = COCKPIT_HR

If you got the Lamborghini Countach 2022 from MNBA you can test it out by placing this code somewhere in the ext-config.ini

[MESH_ADJUSTMENT_...]
MESHES = LOD1_0_6_5, LOD1_0_6_2, LOD1_0_6_3, LOD1_1_6_7, LOD1_1_6_6, LOD1_0_6_5.002, LOD1_0_4_2_ncl1_1, LOD1_1_6_6.002, LOD1_1_6_7.002
MOVE_TO = COCKPIT_HR

Before (look at the carbon panel on the door):
View attachment 1324984

And after code to ext_config.ini:
View attachment 1324985
( It's already apparent on a screenshot. When moving in game, seeing the asphalt texture and colorfull kerbstones run across the reflective carbon is...dealbreaking. At least for me.)

N.B. This "fix" will most likely break the door-animations and if it does, it scatteres the door-objects all over the place (fix by deleting those door.ksanim files from the animation folder, no more door-animations is the compromise to make). Also it will probably only work if the car-model already has a COCKPIT_HR node/dummy.

You might think it sounds like a very specific problem, but you'd be suprised how many of the "better looking" car mods have this issue-combination: encrypted/has COCKPIT_HR/doesn't have the interior-side of the door-objects placed inside of COCKPIT_HR.
For example almost all of MNBA's mods have this issue, just to name one, but there are a lot more modders/groups that consequently build cars this way.
If you'd also count the unecrypted mods with the same issue, I think we're talking almost half of the car-mods that are available in AC.

Anyway, enough rambling, I'm happy and wanted to share since I asked this question multiple times in this thread and never got the answer. So, maybe this info is indeed new and helps someone else out as well.
I really don't know why I want to waste my time doing the door animations on mine... Because, if I understand it correctly, you can't put the nulls of the doors inside the cockpit_HR one, but some (and not all) the objects linked to it must still be under cockpit_HR. The mesh list look like a maze already, you need great vision and patience to keep that organized :lol:

EDIT : By the way, I might need a few VR users to beta-test the P70 in due time (shouldn't be long), 'cause i'm not like you, damn rich kids :sly:

Feel free to PM me, just sayin'...
 
Last edited:
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