- 579
- Germany
- JK-1977
Hi Peugeot905,
Was wondering, did you ever release your update/work for the FSR Cadillac DPI?
Model is from Grid Legends
Hi Peugeot905,
Was wondering, did you ever release your update/work for the FSR Cadillac DPI?
Make sure the cars' main folder uses all lower case letters.What are the requirements for for Content Manager to track distance? Cause I have a couple of cars that simply won't their distance.
Where's this little beast CR-X from?
The cars in question have lowercase lettering and are within 32 characters in length (I'm pretty sure another requirement) but still not trackingMake sure the cars' main folder uses all lower case letters.
I couldn't find the .txt file. Sorry for my confusion. I just don't seem to understand how to fix this issue.Praise the Lord.
I thought I'd imagined the whole thing for a moment there.
Check his post on December 22nd, seems a relatively minor update but should have all of the fixes and updates that come with public CSP 2.2:I keep seeing people mention they are using CSP 2.3-preview1, but his Patreon page only lists 2.2. Am I missing something on the page or is CSP 2.3-preview1 private and not even for Patreon members?
Maybe you have, both, a data.acd file and a data folder, in the car folder.The cars in question have lowercase lettering and are within 32 characters in length (I'm pretty sure another requirement) but still not tracking
Not sure if you're aware, but the digital dash digits float a couple of inches off the face of the screen.View attachment 1326929
Released : TVR Sagaris GT
Author:F302
3D Model: The Crew2
Texture Update : F302 (rework)
Skins: F302
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer GT_Sport 1.4
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
The original car was a street car and I converted it into a racing car for the GT4 class
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f302_tvr_sagaris_gt
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Can you explain to me how to install it? I follow the instructions but I can't get it to work 🥲😅
Hi, are you releasing the 2010 today? I hope so :-)yeah 2010 in the next 3 days, and 2011 around 1 february (hopefully)
Aleroy helped on these? I didn't even know he knew you, he's a good friend of mine.I don't remember if I had shared this "Cadillac 49/50" with the skins adapted by our comrade "Aleroy".
I had just changed the wheels on the model.
Unfortunately the other model from 1950 is very difficult to adapt (for now I have given up).
not sure, i deleted it shortly after i took that pic. i think it was called honda crxxx. sorry i cant be of more helpWhere's this little beast CR-X from?
Dolt. Now I see it. I never bothered to read\expand the whole post and just saw the 2.2 in the first sentence and moved on.Check his post on December 22nd, seems a relatively minor update but should have all of the fixes and updates that come with public CSP 2.2:
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Happy holidays and joyful New Year! | Ilja Jusupov aka x4fab
Get more from Ilja Jusupov aka x4fab on Patreonwww.patreon.com
Make sure the skin in use has only lower case in the "skinname" field of ui_skin.json.The cars in question have lowercase lettering and are within 32 characters in length (I'm pretty sure another requirement) but still not tracking
Great. How do you get the update. Thanks.new DRM mod update just dropped
An email has been sent to you on the account with which you purchased the package.Great. How do you get the update. Thanks.
In many cases you must rename the car folder to only lower cases letters like: AD_Maserati_ghibli_s to ad_maserati_ghibli_sWhat are the requirements for for Content Manager to track distance? Cause I have a couple of cars that simply won't their distance.
Small optional update. Delete or backup your old version first to be safe.Donington Park 2018 Mod
This is an updated version of the test mod I put out a few days ago. Because of the number of changes, it got difficult to do it as a mod to the original track. I made it a standalone track so as not to fool with the original version. All credit for the track goes to the original author Brun. It will come up as Donington Park 2023 in your track list, but the year is not indicative of how the track is represented. I just needed some way to recognize which track was which. You can edit the ui files and give it whatever name you want.
Please let me know of any problems or suggestions so I can try and make it better.
Donington Park 2023
Changes from past version:
-- Added original author's name and version number to the track ui files.
-- Made the 40 pit layouts from Paprika work with my changes.
-- Added geo tags to the ui files.
-- Animated all of the flags that were not animated. I'm not real happy with the new flags, but at least they are animated. I wanted flags that were attached to the pole and did not arc in heavy winds, but I couldn't figure out how to make them. Plus they have an odd shading. In some directions, they are very bright and in other directions they are darker. Most likely a fault in the way I made them from lack of knowledge. If I ever find a way to fix these issues, I will update the flags.
-- Some tweaks to the night lighting and also enabled the lights to turn on when it rains.
-- Incorporated my grass changes directly into the kn5 file so it would be easier for people to make their own track skins.
-- Little tweaks to the ai sidelines to keep them off the raised kerbs. If you use a 3rd party ai already, then you may not need this.
-- Re-made the starting position file for the 40 pit GP layout from Paprika. Thanks to @Quikslvr for pointing it out to me. It must have been created for online use because he had the cars lined up in a position of the road that wasn't part of the track. This caused the ai cars in the back not to move at the start. It's not perfect and the tail end cars take some time to get moving, but at least they move now.
-- Fixed blurry Paddock area texture
-- Added semaphore lighting to start lights
One thing I still want to do is find a way to bring back the mow lines that the real track has. I've got some ideas on a way to do it, but I didn't want to hold up the release just for that.
View attachment 1286295