i do the three or more identical versions of textures because im flexible with giving different parts different colous
So it only looks like that at first glance
and you are right with that it can be simple DXT1 4x4 pixel DDSes rather than the 512x512 pixel versions
but im no more on rfactor1 modding 15 years earlier.
My mistake did not check the filesize when i test the skins.
and my PC tricked me

because even with version 1.0 of the skinspack I didn't notice that I had bad loading times, not even in the CM showroom and with all 42 skins on the Nordschleife.i had 90fps.
maybe i have a to good PC for Assetto

.
Version 1.1 of Skinpack is available with for me Standart 4096x4096 DXT3 (i dont do smaller textures for the car skins)
and for other parts i dont do smaller than 512x512 pixel.
Improvement 1 = skinpack is done
If the skinpack doesn't work for you, you should be experienced enough to make the textures smaller for you likeing and your PC.
So from my side the discussion about textures is closed.
I don't mean that in a bad way and im speaking to
all not only to you Masscot.
Next time we will do it better.
I liked your tread before better when you constructively said what could be improved on the car that helped me a lot
and on weekend i will bring a update for the car.
the lenses of the headlight where painted, yes because i wanted give an option to have normal headligts
but i forget to put in the folder with textures.
smoke from where wheelbarrow exhausts would normally be needs moving to the sidepipes -- no problem i can do
I tried tweaking the driver posture and adding a new shifting animation --- i give Langheck the driver_open_face.kn5
and that is missing in the zipfile so I'm surprised that the car even charges in game and you have a driver visible in CM
will be fixed in update.
So all i can say sorry guys

please give me time to update.