Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 151,942 comments
  • 46,439,208 views
Hi Peter,

The language is definitely not a problem for me and your "Tool Tip" is already quite good, it's more than I'm struggling to understand the logic and how to setup a timed plan in the fine details.

For instance, how do you change/choose the duration of every step? by default every step seems to last 5 minutes. I also don't understand how the tiime scale seems to affect the steps of the plan. I've noticed for example that the more I accelerate the time, to for example simulate almost a full day, the more each step in the plan lasts longer. Rather than cloning the same steps multiple times to make one particular weather conditions can I not have just one step and set it to last, I don't know, 15 minutes for example? It seems to me that at the moment you are forced to add a lot of steps with no easy way to control the total duration of your plan through the day and no easy way to say for example, in the morning it will be this weather, then at noon it will change to this, then at sunset it will be this, etc.

I've also noticed that if I mixed multiple steps in the plan with weather involving dry conditions and rain sometimes the rain doesn't trigger. I can see the weather changing (i.e. the clouds and lighting change) as expected when entering that particular step in the plan but the rain is not there.


I'm probably missing how the logic actually works and so doing it wrong but while Sol Planner was definitely less powerful I personally find that it was easier to work with.

Again no hard feelings at all Peter, I absolutely love your work and so love Pure. I just need some guidance to learn I guess ;)
Esp the timed mode works this way:

The slots are always managed in realtime (the time you live in)! a slot has always the duration which it shows. So if the duration is 5 min, it will always take 5 min, no matter what time multiplier is chosen. Thats the logic of this mode. Also the slots are not dependent of the simtime. So if you play the plan, it is independent of the sim time. This mode is typically used for short races, where you say you want to change the weather in fixed time intervals.

To change the duration just grab the duration time and move it:
1708249745377.png


If you want to link simtime and slot time, just use the Stamp mode. There the slots are bound to a precise simtime. And if you change the time multiplier, those are automatically shorter.

In the upcoming Pure i fixed a lot of bug with weather data generation and fading.
 
Just after a sense check

What FPS would you expect in AC for the following?
4070TI Super
i7 12700KF
32gb
1440 75hz Tripples
Just under full settings

Say on RT Bathurst or typical Kunos track with say 24 GT3 cars

I did have a 3070 in there but I’ve had little performance increase

RT Bathurst only getting 70-80 FPS
 
Last edited:
WTCC 1987 (Tribute Race07)

Includes :

-Alfa Romeo 75 turbo Evoluzione (3D From Race07)
View attachment 1328991
-BMW M3 E30 (3D Base Kunos)
View attachment 1328992
-Volvo 240 Turbo (3D From Race07)
View attachment 1328993

Animation Wipers.

Extension for extra shaders, turn signal, light

Skins

Lods B - C

Downloads:
Don´t know whats wrong (CSP 1.79p5, no CM here) but the Volvo AI is not leaving the pits (suppose unable to gear into 1st )
The ALfa AI can´t gear back and stays in 5th all the time. BMW seems ok
 
Last edited:
Just after a sense check

What FPS would you expect in AC for the following?
4070TI Super
i7 12700KF
32gb
1440 75hz Tripples
Just under full settings

Say on RT Bathurst or typical Kunos track with say 24 GT3 cars

I did have a 3070 in there but I’ve had little performance increase

RT Bathurst only getting 70-80 FPS
Out of curiosity I just tried racing RT Bathurst with 24 GT3 cars (SOL scattered clouds) and I have 96.3 fps AVG - 78.9 fps MIN (setup in my signature)
 
Just after a sense check

What FPS would you expect in AC for the following?
4070TI Super
i7 12700KF
32gb
1440 75hz Tripples
Just under full settings

Say on RT Bathurst or typical Kunos track with say 24 GT3 cars

I did have a 3070 in there but I’ve had little performance increase

RT Bathurst only getting 70-80 FPS

With those settings you're gonna get at least 1 fps ;)

But honestly there's so many factors that can affect how many FPS you can get (ppfilters, hardware, missing LODS, optimisation of tracks etc etc) why not just load it up and find out yourself.
 
Can anyone confirm with the latest CM/CSP that you cannot sync sidelines with AI?
oops... forgot the AI needs to be older date than the sidelines
 
Last edited:
Here's a full season analysis, statistics and review (good, bad and the ugly) of my ASR 1991 F1 season that I posted before.

I don't know if anyone has ever done such thing before but I wrote everything down as it happened.

Hope you find it interesting.

 
Little update about the Iso Grifo : interior is 90% done I would say, still a few bits to do (center mirror, some vents, lights, etc) but I probably wont go further in terms of details. Have to balance between detail, time and performance :D. Texturing is going well, gauges are totally custom and done, still needs to get the logos right, and the dummies cleaned. Obviously there is only a basic AO on blender and no shadows, but you can still guess the result a bit before I put everything in AC.

Don't expect any release date for now, but it's going well :sly:

2024_02_18_1.jpg
 
Last edited:
NASCAR Cup Series 2012 released on my patreon: https://www.patreon.com/ScientistExtension98Mods

Original mod by assettonascar.com (not related to Patreon AssettoNASCAR)

Updated by ACNM

Better liveries: u/PlasmiteHD

testing: donohall



-UI Tweaks

-Materials

-removed unnecessary files

-Physics update

-Cameras

-LODs

-Startup animation

-Power curve

-Colliders

-Tyres

-AO maps

-Templates

-New fuel tank position

-2009 Model adapted to the 2012 kit

-New UV mapping

-UI Tweaks

-Better tyre physics

-All 2012 skins
 

Attachments

  • __custom_showroom_1708193077.png
    __custom_showroom_1708193077.png
    178.1 KB · Views: 33
  • __custom_showroom_1708193100.png
    __custom_showroom_1708193100.png
    171.4 KB · Views: 35
  • __custom_showroom_1708193116.png
    __custom_showroom_1708193116.png
    195.3 KB · Views: 33
  • __custom_showroom_1708273917.png
    __custom_showroom_1708273917.png
    177.9 KB · Views: 31
Does anybody know of good quality Peugeot 306 GTI race/track mod ? Early 2000s spec, I'm not looking for maxi rally versions.
i searched for this weeks ago, it does not look like it
I've got one from Be_modding. Not sure if it's good quality, as I hadn't tested it. It has got no skins. I don't have the car link, but I remember the creator sharing all his work here.
 
Last edited:
i searched for this weeks ago, it does not look like it
I've got one from Be_modding. Not sure if it's good quality, as I hadn't tested it. It has got no skins. I don't have the car link, but I remember the creator sharing all his work here.
Thanks for your replys. I keep looking out for a good quality one, at some point one will come up, or I'll have to modify one to my taste of a mod.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back