Assetto Corsa PC Mods General DiscussionPC 

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@Alguecool

I would suggest you this beauty a Detomaso Mangusta



https://cdn.classic-trader.com/I/images/1920_1920_inset/vehicle_ad_standard_image_f3c1482d35e5c581252d6b1a26dce233.jpg


https://www.classiccar-garage.ch/wp-content/uploads/CCG_DeTomaso_Mangusta_077-1-1500x710.jpg


https://cdn.classic-trader.com/I/images/1920_1920_inset/vehicle_ad_standard_image_1cb7379a461711f88d313736de25ab17.jpg


The Mangusta replaced the Vallelunga model, on which its chassis was based.[3] The word "mangusta" is Italian for "mongoose", an animal that can kill cobras. It was rumored that the car was so named in retaliation to a failed deal between De Tomaso and Carroll Shelby.[4] Alejandro de Tomaso offered to help Carroll Shelby to build a new Can-Am race car at the end of 1964 when Shelby found that the Shelby Cobra would not be able to compete there. De Tomaso was planning to develop a new 7.0-litre V8 engine for racing so he saw this as a perfect opportunity. Shelby agreed to finance the project and also sent a SCCA approved design team headed by Pete Brock to Italy in order to handle the design work. De Tomaso had conflicts on the design of the car. He also failed to deliver the agreed 5 race cars within the deadline for the 1965 Can-Am season. This caused Shelby to eventually back out of the project and join the development team of the Ford GT40. Peter Brock and his team were able to finish the car according to their will. De Tomaso engaged Carrozzeria Ghia to finalise the design of the car which was being developed under the project name of P70. The single completed car was displayed at the 1965 Turin Motor Show as the Ghia De Tomaso Sport 5000. De Tomaso then modified the steel backbone chassis of the P70 and it became the basis for the Mangusta, which was designed by Giorgetto Giugiaro at Ghia. The Mangusta entered production in 1967, at the same time De Tomaso had purchased Ghia.[5][6]

Rear view
401 cars in total were built, about 150 were made for Europe, while the remainder were made for North America. The initial cars are claimed to have a more powerful Ford HiPo 289 engine; the later cars all had Ford 302 engines. The Mangusta was imported into the United States via a federal waiver which applied to the car due to its small production numbers. The waiver exempted the car from safety regulations which were in effect at the time. The Mangusta came without seat belts and had headlights far lower than federal regulations permitted. When this exemption expired, the front of the North American car was redesigned in order to accommodate two pop-up headlamps instead of the quad round headlamps present earlier. These new headlamps functioned through a crude lever-and-cable arrangement, which fed into the cabin.[7] An estimated 50 cars were produced in this configuration starting in 1969, however European cars continued with the original quad headlight grille. One car was built as a roadster (8ma512). One car was built with a high performance Chevrolet 327 engine for General Motors-Vice President, Bill Mitchell but soon sold to a GM employee, designer, Dick Ruzzin who has owned the car since.[8]


Specifications​

The Mangusta was designed by Giorgetto Giugiaro, whose main highlight is a center-hinged, two-section hood that opened akin to gullwing doors. The early European versions were fitted with a mid-mounted 306 hp (228 kW) Ford 289 V8 engine, driven through a 5-speed ZF transaxle; but for almost all Mangustas for both Europe and North America an unmodified "J Code" 230 hp (170 kW) Ford 302 V8 was used. All round Girling disc brakes and independent suspension, rack and pinion steering, air conditioning, and power windows were fitted, ahead of other manufacturers at the time. Journalist Paul Frère claimed he achieved a top speed of 250 km/h (155 mph) in the Mangusta.[3]

The Mangusta was relatively inexpensive for the time, but with a 44/56[9] front/rear weight distribution reportedly suffered from stability problems and poor handling. The car's cabin was also cramped and it had extremely low ground clearance.[3]
 
@Alguecool

I would suggest you this beauty a Detomaso Mangusta



https://cdn.classic-trader.com/I/images/1920_1920_inset/vehicle_ad_standard_image_f3c1482d35e5c581252d6b1a26dce233.jpg


https://www.classiccar-garage.ch/wp-content/uploads/CCG_DeTomaso_Mangusta_077-1-1500x710.jpg


https://cdn.classic-trader.com/I/images/1920_1920_inset/vehicle_ad_standard_image_1cb7379a461711f88d313736de25ab17.jpg


The Mangusta replaced the Vallelunga model, on which its chassis was based.[3] The word "mangusta" is Italian for "mongoose", an animal that can kill cobras. It was rumored that the car was so named in retaliation to a failed deal between De Tomaso and Carroll Shelby.[4] Alejandro de Tomaso offered to help Carroll Shelby to build a new Can-Am race car at the end of 1964 when Shelby found that the Shelby Cobra would not be able to compete there. De Tomaso was planning to develop a new 7.0-litre V8 engine for racing so he saw this as a perfect opportunity. Shelby agreed to finance the project and also sent a SCCA approved design team headed by Pete Brock to Italy in order to handle the design work. De Tomaso had conflicts on the design of the car. He also failed to deliver the agreed 5 race cars within the deadline for the 1965 Can-Am season. This caused Shelby to eventually back out of the project and join the development team of the Ford GT40. Peter Brock and his team were able to finish the car according to their will. De Tomaso engaged Carrozzeria Ghia to finalise the design of the car which was being developed under the project name of P70. The single completed car was displayed at the 1965 Turin Motor Show as the Ghia De Tomaso Sport 5000. De Tomaso then modified the steel backbone chassis of the P70 and it became the basis for the Mangusta, which was designed by Giorgetto Giugiaro at Ghia. The Mangusta entered production in 1967, at the same time De Tomaso had purchased Ghia.[5][6]

Rear view
401 cars in total were built, about 150 were made for Europe, while the remainder were made for North America. The initial cars are claimed to have a more powerful Ford HiPo 289 engine; the later cars all had Ford 302 engines. The Mangusta was imported into the United States via a federal waiver which applied to the car due to its small production numbers. The waiver exempted the car from safety regulations which were in effect at the time. The Mangusta came without seat belts and had headlights far lower than federal regulations permitted. When this exemption expired, the front of the North American car was redesigned in order to accommodate two pop-up headlamps instead of the quad round headlamps present earlier. These new headlamps functioned through a crude lever-and-cable arrangement, which fed into the cabin.[7] An estimated 50 cars were produced in this configuration starting in 1969, however European cars continued with the original quad headlight grille. One car was built as a roadster (8ma512). One car was built with a high performance Chevrolet 327 engine for General Motors-Vice President, Bill Mitchell but soon sold to a GM employee, designer, Dick Ruzzin who has owned the car since.[8]


Specifications​

The Mangusta was designed by Giorgetto Giugiaro, whose main highlight is a center-hinged, two-section hood that opened akin to gullwing doors. The early European versions were fitted with a mid-mounted 306 hp (228 kW) Ford 289 V8 engine, driven through a 5-speed ZF transaxle; but for almost all Mangustas for both Europe and North America an unmodified "J Code" 230 hp (170 kW) Ford 302 V8 was used. All round Girling disc brakes and independent suspension, rack and pinion steering, air conditioning, and power windows were fitted, ahead of other manufacturers at the time. Journalist Paul Frère claimed he achieved a top speed of 250 km/h (155 mph) in the Mangusta.[3]

The Mangusta was relatively inexpensive for the time, but with a 44/56[9] front/rear weight distribution reportedly suffered from stability problems and poor handling. The car's cabin was also cramped and it had extremely low ground clearance.[3]
Don't need to make it from scratch, it's in GT7 and has been ripped (I think?)
 
To everyone's joy, thanks to VRC and other mods we have the supertouring cars from the 90s, as well as an excellent version of Thruxton and several skins from other British tracks, but what is really missing is the Dunlop bridge and the Donington Park, the Spitfire and the original chicane closest to the pits. That is, the version that comes in GTR2. Is there a modder working on it?
 
To everyone's joy, thanks to VRC and other mods we have the supertouring cars from the 90s, as well as an excellent version of Thruxton and several skins from other British tracks, but what is really missing is the Dunlop bridge and the Donington Park, the Spitfire and the original chicane closest to the pits. That is, the version that comes in GTR2. Is there a modder working on it?

I would like to see this to, if someone could make this happen that would be brilliant, race department recently has the 1993 version with bridge etc but to have the Dunlop bridge would really make the game for me and I'm sure for others to

Thanks
 

@Alguecool

1967 Iso Fidia (Rivolta S4)
lancia_appia_1956_photos_1
Ferrari Dino 206 Berlinetta Speciale prototype
classic_ferrari-dino-206
Alfa Romeo Giulia Sprint Speciale​

classic_alfa-romeo-giulia-sprint-speciale
1968 Ferrari 330 GTC Coupe.
classic_porsche-330-gtc

1972 Lancia Fulvia Sport 1.3S Zagato​

undefined

Ferrari 312P Berlinetta​

https://www.classicandsportscar.com/sites/default/files/styles/slideshow_slide/public/cloned-files/Classic_Sports_Car_Designers_011_Dino.png?itok=xu14ueA4

Dino 206S​

How could anyone dislike those :confused:
 
I wonder exactly the same thing as @SuperSportX, I think this car is worth being in AC, only if it had had the opportunity it deserved in the world of competition, maybe the story would be different for TVR.

Late 90s Supercars in particular the GT1 class is my favorite of all time so I would love to see how it would hypothetically hold up when compared to the CLKs, F1 GTRs, 911 GT1s .etc
 
I wonder exactly the same thing as @SuperSportX, I think this car is worth being in AC, only if it had had the opportunity it deserved in the world of competition, maybe the story would be different for TVR.

Honestly I don't think any amount of opportunity would have saved the Speed 12 or TVR when it came to racing. If you saw in that video, after the Speed 12 left the garage and exited onto the track, a Porsche 911 GT1 went flying by on the main straight. The TVR was even at that point the wrong kind of design for GT1 racing, and given the team's finances it was never going to be racing in the FIA GT or Le Mans. Of course even if it got there, the car would've been thrashed by all the homologation special prototypes of the time.

Lister was actually able to get a Storm with longtail bodywork out onto the FIA GT stage and it did not end well for them.

It's a really interesting car of course, it feels like it's pretty popular while simultaneously barely existing, but it was always destined to be a very niche and small footnote in British GT history.
 
I've always had to edit the car.ini file to completely stop rain physics by commenting out one or both of these lines. Like you, disabling extended physics never seemed to work.

;[HEADER]
;VERSION=extended-X

;[_EXTENSION]
;RAIN_DEV=1

Got the idea from this VIDEO that I used back in the day to enable rain physics when they were new. I just did the opposite. The important part is near the end of the video.

Ah, thanks - that might be exactly what I'm looking for.
And for cars with encrypted data, hopefully a Data Override config could be used, with a different header version and with rain dev = 0.
It's brilliantly immersive to drive a long race with waves of light summer showers sweeping in between breaks in the clouds, but a total ballache having to pit every few laps just to stay on the road.
For races with just one weather change, pitting for different tyres is fine. It's not something I want to be doing all the time though.

edit: confirmed as working - thanks very much @racinjoe013
Guys, would this edit fix a problem I am having with RainFX enabled in CSP? All cars were pitting around the 1st or 2nd lap with RainFX enabled even if there is no rain at the time? So I'm hoping this edit RJ has posted is related to that? Sorry, if I'm following incorrectly.
 
@Alguecool

Please pay no attention to all the other great cars that people have suggested for your next project. Now listen closely to my voice:
"You are feeling sleepy. Very sleepy. When You wake, you will think, I'd like to build a Ginetta G12. I would like very much to build a Ginetta G12."

Oh! What a great idea that would be. Wish I had thought of that one. 😁
 
aha, thanks for the info! (I didn't know that)
You can easily make it FWD and see how that handles, else put it back to AWD if you wish (guess the X stands for XWD anyways)...
View attachment 1333561
I thought it would be more pleasant on track as a RWD, and it's a sandbox where we get to play however we like , isn't it?
(no-one says the mods need to be true to life in all aspects... we can "build" a RWD car even if irl they never made them.)


Anyone knows a workaround to get the brake lights all working in-game?
View attachment 1333562
It's an error in the extension config, move this to here then adjust brightness/intensity (and probably remove FALLBACK line) while in game to correct how bright they are:
1709514279721.png
 
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@Alguecool

1967 Iso Fidia (Rivolta S4)
lancia_appia_1956_photos_1
Ferrari Dino 206 Berlinetta Speciale prototype
classic_ferrari-dino-206
Alfa Romeo Giulia Sprint Speciale​

classic_alfa-romeo-giulia-sprint-speciale
1968 Ferrari 330 GTC Coupe.
classic_porsche-330-gtc

1972 Lancia Fulvia Sport 1.3S Zagato​

undefined

Ferrari 312P Berlinetta​

https://www.classicandsportscar.com/sites/default/files/styles/slideshow_slide/public/cloned-files/Classic_Sports_Car_Designers_011_Dino.png?itok=xu14ueA4

Dino 206S​

Bazza and their team have already teased us a Dino 206 S and 312P with it's spyder variants

Hey everyone! Suddenly I have a great desire to start creating cars! I know AC is 10 years old, but the modding scene is still thriving. I think I’ll start with the Ginetta G12! I don’t know why I chose this car; just a feeling.
I'd love to see a Ginetta G12, good luck
 
@Alguecool

I'd say maybe bring some more 80s-90s European beasts to AC, including:

1987 Ginetta G28
Ginetta_G28_registered_September_1987_1198cc.jpg


1984 Ginetta G26
1989_Ginetta_G26_2.0_Front.jpg

1982 Citroen Visa II Chrono
citroenvisaiichrono7.jpg

1985 Citroen Visa GTI
ygw0JMr.jpg

1988 Fiat Strada 130 TC Abarth
giina1.jpg

1980 Ford Escort RS1700T
Ford%20RS1700T%20.jpg

1988 Ginetta G31/1989 Ginetta G32
g31c.JPG

1980 De Tomaso Longchamp
17510633725_7858dc2b2a_b.jpg

1992 Lancia Hyena Zagato
b61b549e8737329339da82c0d6698d81.jpeg


And some more underappreciated European rides.

2000 Ford SportKa
14623239575_008f215a3e_b.jpg

1976 Lancia Montecarlo
Lancia_Montecarlo_%2824750084830%29.jpg

1992 Ferrari 456 GT
1200px-Paris_-_Bonhams_2014_-_Ferrari_456GT_modoficata_coup%C3%A9_-_2003_-_001.jpg

1976 Porsche 924 (+ its other roadgoing variants)
porsche-normal.jpg

1999 Aston Martin DB7 Vantage
DB7-Vantage-manual-coupe-V12-MSY-2.jpg
 
You would not believe how many times I clicked on "cast shadow : OFF" on that damn Kseditor ****ware. I didn't even think about it being not right (but now with the fix, yep that's looking more logical...).

Thanks dude!

content is up to date, V1.01 is the lastest as of now.

And no, I will not post on RD anymore. No bitter or anything, just I do not understand their policy and don't want to post there anymore. I already know the car will be probably repost on actk, assetto-world etc, so no need to multiply, and I kind of not care much for exposure, to be honest. If I was caring for that, I wouldn't do a P70 or a Grifo A3/L hahaha. Talking about it, I have to admit I do not have any project in the book anymore, so... Guys, I'm open to suggestion :sly:
How about a Lister? Jaguar or Chevy motor from the fifties. A certain Knobbly comes to mind. Not one to be found anywhere. I love your car mods by the way.
 
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I'd love to create a 1982 season mod but I have ran into all kinds of problems with the SimDream cars. They run fine on most 1988 tracks (and after removing all other tyremodels but QF/supersoft they're very compettiive and fast too) but the cars won't work on vintage Zolder and Zandvoort (they crash like drunks and sometimes won't leave the pits, etc). I have one ai guru friend who tested them on those tracks too... they're hopeless. We can't explain why they're behaving like that but they do.

See more about my project here:

There is an alternative, ASR 1982

There are skins available for that. But not enough to create a 20 car grid.

Generic skins, not accurate

1982 skins for Kunos Tatuus FA01. Again, not enough of them. I haven't tested these.

Only Renault, Ferrari, Brabham and Toleman had turbos in 1982. The rest of the grid was naturally aspirated Cosworth. I can fix that from the data easily and create the reliability issue thing to make it realistic. But I just don't have the skins and have very little graphics mod knowledge.

Has anyone made accurate 1982 skins for this ASR 1982 Ferrari, so that we could get a 20 car grid? I have excellent track collection ready (yes including Long Beach and Caesarspalace) but the Simdream cars just aren't decent enough.
 
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I'd love to create a 1982 season mod but I have ran into all kinds of problems with the SimDream cars. They run fine on most 1988 tracks (and after removing all other tyremodels but QF/supersoft they're very compettiive and fast too) but the cars won't work on vintage Zolder and Zandvoort (they crash like drunks and sometimes won't leave the pits, etc). I have one ai guru friend who tested them on those tracks too... they're hopeless. We can't explain why they're behaving like that but they do.

See more about my project here:

There is an alternative, ASR 1982

There are skins available for that. But not enough to create a 20 car grid.

Generic skins, not accurate

1982 skins for Kunos Tatuus FA01. Again, not enough of them. I haven't tested these.

Only Renault, Ferrari, Brabham and Toleman had turbos in 1982. The rest of the grid was naturally aspirated Cosworth. I can fix that from the data easily and create the reliability issue thing to make it realistic. But I just don't have the skins and have very little graphics mod knowledge.

Has anyone made accurate 1982 skins for this ASR 1982 Ferrari, so that we could get a 20 car grid? I have excellent track collection ready (yes including Long Beach and Caesarspalace) but the Simdream cars just aren't decent enough.
What you could do is use the ASR car as a base and convert the models over from another game, or use the ASR physics on the Simdreams cars, then play with engines and weights to get accuracy. So the ASR cars give trouble on those tracks?

The easiest / quickest way is to swop the ASR physics to the Simdreams cars.
 
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Alright Alright Alright, I see a lot of very good proposition and I sure love them, unfortunatly i'm a simple human and I have to make a choice... and it is made, and the project is onward :D

And the winner is...

Piper-GTR-33068.jpg


And it will see the light of day... later :lol:

Thank you all for your feedback (80 answers of the poll, wow) !

Edit : Pandora's box close, sorry for the inconvenience ^^
 
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What you could do is use the ASR car as a base and convert the models over from another game, or use the ASR physics on the Simdreams cars, then play with engines and weights to get accuracy. So the ASR cars give trouble on those tracks?

The easiest / quickest way is to swop the ASR physics to the Simdreams cars.

Thanks. What are the files that have to be transferred?

I haven't tested the ASR cars yet on vintage Zandvoort and Zolder but I never, ever had any issues with ASR cars anywhere. So my educated guess is that they are going to work.
 
Alright Alright Alright, I see a lot of very good proposition and I sure love them, unfortunatly i'm a simple human and I have to make a choice... and it is made, and the project is onward :D

And the winner is...

View attachment 1333971

And it will see the light of day... later :lol:

Thank you all for your feedback (80 answers of the poll, wow) !

Edit : Pandora's box close, sorry for the inconvenience ^^
Oh man i'm excited to see that in AC, love your work. Please do take your time in making the car but i was just curious when you think you'll be able finish it.? I can't wait for that one
 
Oh man i'm excited to see that in AC, love your work. Please do take your time in making the car but i was just curious when you think you'll be able finish it.? I can't wait for that one
Not a clue. Weeks, months, dunno. It's the thing about modelling a car out of a few blurry pictures : you don't know what's gonna take time... So you don't count.

My current un-employment may affect it too haha.
Making obscur forgotten car mods doesn't pay the bills, a job does. And I would gladly find one, right now. If I do, good news for me, not so much for the mods... :cheers:
 
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