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is there any way that i can make the speedometer slower more accurate on the 911 gt1 strassenversion? the only thing i fixed are the sounds. do i need to change one of the ini's in the data folder?
The users that are marveled by VR somehow managed to overcome or let go the "screen-door effect", which for some is unbearable and does not vanish even after a long time of using.basically VR = BestBros. Its the vibe I'm getting here.
The users that are marveled by VR somehow managed to overcome or let go the "screen-door effect", which for some is unbearable and does not vanish even after a long time of using.
The users that are marveled by VR somehow managed to overcome or let go the "screen-door effect", which for some is unbearable and does not vanish even after a long time of using.
Get an s my friend, I had pretty much forgotten it exists.I can easily ignore the SDE on the CV1 when my brain is telling me I'm actually racing a GT3 around Brands Hatch.
is there any way that i can make the speedometer slower more accurate on the 911 gt1 strassenversion? the only thing i fixed are the sounds. do i need to change one of the ini's in the data folder?
wow mad respect. Dont think I would have the patience to learn something like this. But just imagine how awesome it would be if you would be able to convert every FH4 car into ACMy first go at converting a car (FH4) is underway and it's some serious trial and error but real good fun. Lots to learn as it's one step forward and then at least one back, if not two. Should be ready in about ten years...
I could not disagree more.
A much better word than 'fun' is 'immersion'. VR puts you IN the car, ON the track, AT the race venue. You have to experience it yourself but the sense of presence is incredible. I know there are a multitude of personal, technical and financial reasons why VR isn't for everyone but for me it's an absolute perfect fit for sim racing. Full 360 degree freedom with a view that changes with your head movement is brilliant, but the biggest bonus of VR is the stereoscopic vision that works just like our eyes do to present things in proper 3D. Everything you see occupies 3D space and has a solidity that the best 2D screen in the world will never be able to reproduce. Opponents look and feel menacing alongside you, and they have a virtual mass that makes you more wary of collisions. Cockpits come alive in VR, apexes are easier to judge, the sensation of speed is unrivalled, and the scale of the environment can be overwhelming. I think it's pretty bloody amazing. Races are thrilling, feel dangerous, and the first few times you crash in VR you WILL brace for impact. Couple VR with a motion rig and the immersion simply goes of the scale.
I've went back to 2D when my Rift was out for repair (a 50" 4k panel right in front of my wheel, so a pretty good setup) and I found it terribly dull and insipid after VR. I was back to playing a videogame on a letterbox screen rather than feeling like I was actually racing cars on a track. It made me question how I ever got into sim racing in the first place. It just felt boring, and detached, and uninvolving. And all this is with a Rift CV1 with its narrow FoV and low resolution. I plan to upgrade hardware next year to something with a higher res and wider FoV, and man... I cannot wait.
2D racing on triples or a curved superwide has its place but comparing it to VR is futile. They are two totally different beasts with common components that achieve a similar thing in totally different ways with completely different results.
VR sim racing a 'gimmick'? No. No it's not. It's actually how it's meant to be played. This is meant to be a simulation, after all. And surely simulation starts with how we perceive things. That's not a 2D panel with your bedroom visible around the edges.
In my humble opinion, of course...
This new generation may be the only cure for me. With my Rift, I cannot get rid of it, no matter what. While many others, as the testimonials show, are able to completely ignore it and enjoy the experience even with the first generation VR.If you're really worried about the SDE I would recommend the Samsung Odyssey Plus. They have pretty much eliminated the effect entirely.
....I've never known anyone to try it and be like.... "well that was subpar, I'll go back to my flat monitors..."
Im sure this is the mod I have but I can no longer use cockpit view becasue the windscreen is completely opaque, probably due to incompatability with the Custom shader patch. Physics are abit iffy too and the model is missing some detail.
Check a few posts back, basically I selected/deselected 'windows down' audio a few times and left it disabled. Solved the problem.
Rallycross for a change of pace?
Now you do.
My $1300AUD Vive is sitting on floor gathering dust.
For a bunch of reasons which I shan't go into.
Anyone able to fix the dead RPM gauge on this Viper GTS-R? Its a pretty decent mod otherwise. Or even tell me how to fix it? If you need the mod itself just say.
If you have the track installed and run a properly installed CSP check in the settings of the CSP that all track VAO are downloaded properly.Does anyone know if there is a vao patch or updated version of the sun city map? Amazing looking freeroam map but low framerates kill it.
the reason was that F355 was originally developed for the SEGA arcade platform.i was disappointed that there was no pc port of f355 i wonder is it because pc's at the time were less powerful? Sega gt actually proved this.
With some of the consoles in the 90s that came in hardware design straight from arcade machines very dissimilar from then PC architecture this was just not the case.you know that every console basicly is a PC? there is no way that consoles where ever ahead of PCs.
With triple screen setups you really do not want this type of setup.
is there any way that i can make the speedometer slower more accurate on the 911 gt1 strassenversion? the only thing i fixed are the sounds. do i need to change one of the ini's in the data folder?
Anyone able to fix the dead RPM gauge on this Viper GTS-R? Its a pretty decent mod otherwise. Or even tell me how to fix it? If you need the mod itself just say.
The users that are marveled by VR somehow managed to overcome or let go the "screen-door effect", which for some is unbearable and does not vanish even after a long time of using.
Did they ever stop?some good news, GT Sport cars are being ripped again!