Assetto Corsa PC Mods General DiscussionPC 

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The extension would still contain part of the original mod, parts that are obviously necessary but would end up being redistributed. I don't know if it can be done (assuming I understand correctly how it works) :boggled:

EDIT: in this case the wing is joined with the entire body of the car and with the mesh containing the splitter and diffuser. So in theory I should include mostly the entire bodywork
Yes that is correct. That entire section will be in your extension.kn5 just split up and missing the original wing but containing your new wing. Obviously you will need the original RSS kn5 and not any recently updated encrypyted one to work with.
 
Yes that is correct. That entire section will be in your extension.kn5 just split up and missing the original wing but containing your new wing. Obviously you will need the original RSS kn5 and not any recently updated encrypyted one to work with.
Yes obviously is all for that of RSS. But having to change their work I don't think is possible, it's not like replacing something directly. Anyway thanks :D
 
Well that proves my theory that this game needs RAM more than anything else 🤣🤣🤣
exactly, i have i7, 2600 and 32 gig ram, and it runs terribly, cyberpunk 2077 runs 3 times as fast in fps for me. its just badly optimised, seems to run good on some machines, terrible on others.
 
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YO! The N-Technology's Ferrari 550 GT body! I've always wanted RSS to make different versions of their gt cars like that. Examples: Team XL Racing's Ferrari 550 GT, Wieth Racing 550 GTS or even ItalTecnica 550 Millennio.
The Wieth version I haven't tried yet. It would be more of a challenge as the Weith car had different front lights etc.
As for the XL Racing GTN or GT2 car. There would be a fair amount of work to get it right and will need to be a complete new mod due to the physics differences. I have been toying around with this so far:
preview.jpg
 
i did a little comparison for checking things. Maybe it will be interesting for you.

Note the LCS variant of the pure ppfilter is a little darker than the gamma variant. I try to get the overall composition and dynamic usage a little better. I worked many hours on the exposure control, which works a bit better than in gamma.

The glare amount with photorealism = 1.0 is already a bit lower to avoid this very present corona...


Hmm, would be interesting to see an onboard video comparing pure lcs with pure gamma. I really have high hopes for that release in July. :) More or less, I only can judge by my own screenshots, but I never saw such an amazing quality in screenshots being taken with pure 0.270 (LCS fix enabled) than with default LCS.

See here please, did not find a setting neither correct filter to replicate this with pure yet.

1718362114913.png
 
F1 1998 - ROUND 16 - Suzuka v1.2

Screenshot_ks_porsche_962c_longtail_suzuka_1998_20-10-125-17-4-53.webp

The Suzuka billboards in the F1 1992 Track Pack has been updated to the F1 1998 version.

About ITC 1996 - Suzuka Layout
https://www.patreon.com/posts/itc-1996-suzuka-119207681

-CSP recommended
-34 pit/start
-AI, cam

Credits & Thanks;
Original Track by carrera4

AC Converted by Rainmaker
Updated by DaBaeda and CrisT86

1998 Updated by @shi (shin956)
AI and sidelines by Thockard
RainFX by @KevinK2
logo.png and sections.ini by @Fanapryde
cam by @Gregz0r
City skyline by TheNuvolari
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed the position of the starting grid. (Thanks T-Express for the report.)
The number of Start/ Pit units has been increased to 34.
Updated Fuji tv billboard texture.
Updated s/f line texture.
Re-created skidmarks.

v1.2 changelog;
Added ITC 1996 layout. (For details, refer to readme_addon_suzuka_ITC_1996.txt.)
Added normal map textures.
Added reverb to the bridge.
Updated shaders.
Updated ext_config.ini.
Some Billboard logos were changed based on photos and videos from 1998.
Added additional temporary stands. (1998 layout)
 

Attachments

  • Screenshot_bmw_m3_e30_suzuka_1998_14-5-124-20-36-35.jpg
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no uppercase letters in folder names, which creates problems when saving stats in CM
It looks strange.

Because most of the cars I have (in mod packs) have lowercase letters.

Just yesterday I downloaded cars from other sites (with lowercase letters) and I don't have any problems.

The car statistics (lap times and other things...) are shown to me normally.

Wouldn't it be some configuration adjustment?What CSP are you using? Or also extended physics. (which sometimes gives me problems)?Did you install it manually or via CM?
 
Milbantos - v1.0

bgr_00.jpg

bgr_01.jpg

bgr_03.jpg

"Mills Metro Park meets Toban"

features:
  • 34 grid/pit
  • CSP GrassFx, LightingFX
  • AI, Cameras, the normal things
  • new textures

credits:
  • original track by @frasie, converted with permissions by @RMi_wood
  • physical road, extensive 3d work and trees by @pugsang
  • smoothing and texture tweaks by @shi
  • billboard graphics courtesy of @Masscot
  • beta testing by the above and @Breathe , @norms


:: DOWNLOAD ::
 
The data screen on the steering wheel for the new RSS 963 is blank, except for the pit speed warning when entering the pits. Fonts are installed. Anyone else having this problem?

EDIT: The screen is only blank on the ai cars... The user's car gets its data on screen when ignition is applied.
 
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The data screen on the steering wheel for the new RSS 963 is blank, except for the pit speed warning when entering the pits. Fonts are installed. Anyone else having this problem?
Did you install M_17 skins ?
If the answer is yes, I suppose as for the Pageau 908, an extension files which is present and not necessary could cause the problem.

I didn’t get them but I remember the problem was solved doing that thing with the Pageau.

I’m currently at work so I can’t investigate more.

Cheers.
 
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Hmm, would be interesting to see an onboard video comparing pure lcs with pure gamma. I really have high hopes for that release in July. :) More or less, I only can judge by my own screenshots, but I never saw such an amazing quality in screenshots being taken with pure 0.270 (LCS fix enabled) than with default LCS.

See here please, did not find a setting neither correct filter to replicate this with pure yet.

View attachment 1364795
Very nice!

Could you please share your settings? When I tested the default LCS all I saw was over-saturated and over-exposured mess.
It was so bad that I'm not gonna try fixing it by myself - basically it had nothing right. But now it looks like you've found settings that would work with it 👍
 
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Milbantos - v1.0

View attachment 1364841
View attachment 1364846
View attachment 1364847
"Mills Metro Park meets Toban"

features:
  • 34 grid/pit
  • CSP GrassFx, LightingFX
  • AI, Cameras, the normal things
  • new textures

credits:
  • original track by @frasie, converted with permissions by @RMi_wood
  • physical road, extensive 3d work and trees by @pugsang
  • smoothing and texture tweaks by @shi
  • billboard graphics courtesy of @Masscot
  • beta testing by the above and @Breathe , @norms


:: DOWNLOAD ::
Side question, not related with the track (didn't had the time to try it yet) : Is it really worth it to use Sharemods ? Pecuniarily ?

I probably don't have the best/latest adblocker around, but it is still efficient enough everywhere. Mediafire or modsfire are not a problem at all, but to download a file on sharemods, it's click, 2 pop-ups, a forced dl of Opera.gx installer, re-click, wait 6s, re-click, new page, another pop-up, close new tab, re-click and finally it comes down. A bit of a pain.
If it's worth it for the ones who use it no prob, I wouldn't care even a 2min video ads, but if you don't gain even a decimal fraction of a penny... :yuck:
 
Side question, not related with the track (didn't had the time to try it yet) : Is it really worth it to use Sharemods ? Pecuniarily ?

I probably don't have the best/latest adblocker around, but it is still efficient enough everywhere. Mediafire or modsfire are not a problem at all, but to download a file on sharemods, it's click, 2 pop-ups, a forced dl of Opera.gx installer, re-click, wait 6s, re-click, new page, another pop-up, close new tab, re-click and finally it comes down. A bit of a pain.
If it's worth it for the ones who use it no prob, I wouldn't care even a 2min video ads, but if you don't gain even a decimal fraction of a penny... :yuck:
Ublock origin out of the box is more than fine. Every now and then some popup tries to open but the page is prevented from loading.
 
Side question, not related with the track (didn't had the time to try it yet) : Is it really worth it to use Sharemods ? Pecuniarily ?

I probably don't have the best/latest adblocker around, but it is still efficient enough everywhere. Mediafire or modsfire are not a problem at all, but to download a file on sharemods, it's click, 2 pop-ups, a forced dl of Opera.gx installer, re-click, wait 6s, re-click, new page, another pop-up, close new tab, re-click and finally it comes down. A bit of a pain.
If it's worth it for the ones who use it no prob, I wouldn't care even a 2min video ads, but if you don't gain even a decimal fraction of a penny... :yuck:
Just my 2cts, I use Sharemods all the time, haven't seen any ads in ages... :rolleyes:
 
Milbantos - v1.0

View attachment 1364841
View attachment 1364846
View attachment 1364847
"Mills Metro Park meets Toban"

features:
  • 34 grid/pit
  • CSP GrassFx, LightingFX
  • AI, Cameras, the normal things
  • new textures

credits:
  • original track by @frasie, converted with permissions by @RMi_wood
  • physical road, extensive 3d work and trees by @pugsang
  • smoothing and texture tweaks by @shi
  • billboard graphics courtesy of @Masscot
  • beta testing by the above and @Breathe , @norms


:: DOWNLOAD ::
Pictures look really good indeed. Thank you Sir!
 
The ads-related problems that many folks are experiencing are almost certainly related to Google changing the framework in which extensions are created. The new framework is called Manifest V3, replacing V2. It's a pretty controversial change, cos it specifically limits how an extension can change a web page, so, ad-blockers are square in its sights. Google IS an (s)(b)ad company, so...
The changes began to be phased in, beginning June. Chrome will DROP support for V2 extensions, Firefox will support both.
Choose your weapons, ladies and gentlemen :)


Tracks listing update


Red Bold
: news and updates (tracks) from 07/06/2024 --> TBA
Red : news and updates (add-ons) from 07/06/2024 --> TBA

Yellow Bold : news and updates (tracks) from 17/05/2024 --> 06/06/2024
Yellow : news and updates (add-ons) from 17/05/2024 --> 06/06/2024

Note to modders: more and more links are no longer available. I'm sharing them on my sharemods, but it goes without saying that if you provide me with a new “official” link, I'll make the change to your link.


As always, thanks to all the modders who amaze us every day.

Thank you guys


ACTL v3.2 by Breathe
I'm not liking this high contrast look. Any way of switching it off?
 
Hmm, would be interesting to see an onboard video comparing pure lcs with pure gamma. I really have high hopes for that release in July. :) More or less, I only can judge by my own screenshots, but I never saw such an amazing quality in screenshots being taken with pure 0.270 (LCS fix enabled) than with default LCS.

See here please, did not find a setting neither correct filter to replicate this with pure yet.

View attachment 1364795
its mostly the overall high fog in the default wfx which gives you more "depth", but actually idk why there should be always fog!
Also i needed to fix some bug in the wfx, because with the default fog settings you have a steady blue tint on everything. YOu can check this, just go to a dark place and there is a really present blue tint!

But if you like this fog effect you will again be possible to manipulate the fog paramters of the Pure LCS wfx.

this is default:
1718380993336.png


This is Pure LCS (same filter, same settings)
1718381039943.png


But if you like those always preset fog you can customize it:
1718381217127.png


and imo thats the whole mystery behind it. Fog covers problems and low quality visuals...
 
Very nice!

Could you please share your settings? When I tested the default LCS all I saw was over-saturated and over-exposured mess.
It was so bad that I'm not gonna try fixing it by myself - basically it had nothing right. But now it looks like you've found settings that would work with it 👍
Hm, which kind of settings do you need? Here are my csp settings, hope it leads to some good results on your side. Kindly note, I have disabled TAA on ExtraFX since it leads to a black sun bug when using default wfx.


You can reach me also on discord (same nick).
 
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its mostly the overall high fog in the default wfx which gives you more "depth", but actually idk why there should be always fog!
Also i needed to fix some bug in the wfx, because with the default fog settings you have a steady blue tint on everything. YOu can check this, just go to a dark place and there is a really present blue tint!

But if you like this fog effect you will again be possible to manipulate the fog paramters of the Pure LCS wfx.

this is default:
View attachment 1364879

This is Pure LCS (same filter, same settings)
View attachment 1364880

But if you like those always preset fog you can customize it:
View attachment 1364884

and imo thats the whole mystery behind it. Fog covers problems and low quality visuals...
Just to double-check - these screens are from your upcoming July preview version, which is not released yet? Since you wrote PureLCS wfx? I thought it would be named pure Gamma?
 
It looks strange.

Because most of the cars I have (in mod packs) have lowercase letters.

Just yesterday I downloaded cars from other sites (with lowercase letters) and I don't have any problems.

The car statistics (lap times and other things...) are shown to me normally.

Wouldn't it be some configuration adjustment?What CSP are you using? Or also extended physics. (which sometimes gives me problems)?Did you install it manually or via CM?
I said in my message that we shouldn't use capital letters and you say the opposite, I don't understand, we should only use lower case letters as you just said.
 
Side question, not related with the track (didn't had the time to try it yet) : Is it really worth it to use Sharemods ? Pecuniarily ?
TIL a new English word from a French fella. Merci monsieur :)
I'm not liking this high contrast look. Any way of switching it off?
Honestly? I'm not wild about it either, but I thought it was a "dark-mode" style choice by @Breathe, and he's put SO much work into an insanely valuable resource, that if he painted it green with purple spots, I'd just be like "That looks nice." and be on my bicycle 🤪
 
Hm, which kind of settings do you need? Here are my csp settings, hope it leads to some good results on your side. Kindly note, I have disabled TAA on ExtraFX since it leads to a black sun bug when using default wfx.


You can reach me also on discord (same nick).
Thanks! It looked pretty much the same with these settings too, so I guess I just generally hate how LCS looks in bright sunlight.
Back to Pure, then.
 
its mostly the overall high fog in the default wfx which gives you more "depth", but actually idk why there should be always fog!
Also i needed to fix some bug in the wfx, because with the default fog settings you have a steady blue tint on everything. YOu can check this, just go to a dark place and there is a really present blue tint!

But if you like this fog effect you will again be possible to manipulate the fog paramters of the Pure LCS wfx.

this is default:
View attachment 1364879

This is Pure LCS (same filter, same settings)
View attachment 1364880

But if you like those always preset fog you can customize it:
View attachment 1364884

and imo thats the whole mystery behind it. Fog covers problems and low quality visuals...
A slight fogging with distance can add a nice depth effect, but the way it makes distant mountains turn a bright duck-egg blue in Assetto Corsa has always looked ridiculous.
 
Hi Everyone, Looking for Daytona Prototypes mods for the Riley XI / XX. Can't seem to find any available.

Thanks in advance.
There is pack of those cars which also included some of the older gen GT cars, I wish someone would finally dig the entire pack out of the depts of the internet and share it again, After all it was free content that was put behind scamdreams paywall :(
 
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